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	<updated>2026-05-03T18:00:21Z</updated>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6117</id>
		<title>Easter Event 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6117"/>
		<updated>2018-09-04T16:26:08Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Karen&amp;#039;s Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place April 2nd, 2017 to April 30th, 2017.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
The rates for eggs were as follows at the end of the event:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/165&lt;br /&gt;
* Very Hard: 1/396&lt;br /&gt;
* Hard: 1/594&lt;br /&gt;
* Normal: 1/660&lt;br /&gt;
&lt;br /&gt;
and began as:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/500&lt;br /&gt;
* Very Hard: 1/1200&lt;br /&gt;
* Hard: 1/1800&lt;br /&gt;
* Normal: 1/2000&lt;br /&gt;
&lt;br /&gt;
These rates are not affected by any drop rates and are constant. They can not drop from enemies with 0% drop rate, such as those in quests such as Beyond the Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Egg Shop==&lt;br /&gt;
The Egg Shop can be found under Episode 2&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The Egg Shop will contain various ways to spend your eggs:&lt;br /&gt;
* A shop ran by Elly, where you can trade a set amount of eggs for materials, collectible items or mag cells, along with a couple of other trinkets.&lt;br /&gt;
* An egg gamble ran by a male NPC on the left. How many eggs are you willing to give up for the chance at something good?&lt;br /&gt;
* An egg coin flip gambler ran by a female NPC on the right. Will you risk all your eggs for a chance at doubling them?&lt;br /&gt;
* A mysterious RAmarl who has travelled far to sell some mysterious items.&lt;br /&gt;
&lt;br /&gt;
==1 Egg Gamble==&lt;br /&gt;
The beginner bargain bin! While the costs are cheap and the success rates are guaranteed, you most likely won&#039;t find anything for the veteran player, but if you&#039;re new and upcoming, these items will help give you an edge. Perfect for newer players or those who want to get items for new players.&lt;br /&gt;
&lt;br /&gt;
Success: 75%&lt;br /&gt;
&lt;br /&gt;
Consolation: [[HP Material]]&lt;br /&gt;
&lt;br /&gt;
Hit %s: 0-30&lt;br /&gt;
&lt;br /&gt;
* [[Item Ticket]]&lt;br /&gt;
* [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [[God/Arm]]&lt;br /&gt;
* [[God/Power]]&lt;br /&gt;
* [[DB&#039;s Saber]]&lt;br /&gt;
* [[DB&#039;s Armor]]&lt;br /&gt;
* [[DB&#039;s Shield]]&lt;br /&gt;
* [[Flowen&#039;s Sword]]&lt;br /&gt;
* [[Flowen&#039;s Frame]]&lt;br /&gt;
* [[Flowen&#039;s Shield]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Custom Ray ver.00]]&lt;br /&gt;
* [[Custom Frame ver.OO]]&lt;br /&gt;
* [[Custom Barrier ver.OO]]&lt;br /&gt;
* [[Invisible Guard]]&lt;br /&gt;
* [[Sacred Guard]]&lt;br /&gt;
* [[Resta Merge]]&lt;br /&gt;
* [[Anti Merge]]&lt;br /&gt;
* [[Shifta Merge]]&lt;br /&gt;
* [[Deband Merge]]&lt;br /&gt;
* [[Power Material]]&lt;br /&gt;
* [[Def Material]]&lt;br /&gt;
* [[Mind Material]]&lt;br /&gt;
* [[Evade Material]]&lt;br /&gt;
* [[Luck Material]]&lt;br /&gt;
&lt;br /&gt;
==5 Egg Gamble==&lt;br /&gt;
A cost-effective gamble list for those who want to get some decent items without too much RNG.&lt;br /&gt;
&lt;br /&gt;
Success: 50%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 15-30&lt;br /&gt;
&lt;br /&gt;
* [[M&amp;amp;A60 Vise]]&lt;br /&gt;
* [[Vjaya]]&lt;br /&gt;
* [[Diska of Braveman]]&lt;br /&gt;
* [[Brave Hammer]]&lt;br /&gt;
* [[Final Impact]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Agito (1977)]]&lt;br /&gt;
* [[Agito (1980)]]&lt;br /&gt;
* [[Agito (1983)]]&lt;br /&gt;
* [[Agito (1991)]]&lt;br /&gt;
* [[Agito (2001)]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Stealth Suit]]&lt;br /&gt;
* [[D-Parts ver1.01]]&lt;br /&gt;
* [[Ignition Cloak]]&lt;br /&gt;
* [[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
* [[Safety Heart]]&lt;br /&gt;
* [[Love Heart]]&lt;br /&gt;
* [[Ragol Ring]]&lt;br /&gt;
* [[Anti-Dark Ring]]&lt;br /&gt;
* [[Heavenly/HP]]&lt;br /&gt;
* [[V101]]&lt;br /&gt;
* [[V801]]&lt;br /&gt;
* [[Centurion/Ability]]&lt;br /&gt;
* [[Heavenly/Technique]]&lt;br /&gt;
* [[HP/Resurrection]]&lt;br /&gt;
* [[TP/Resurrection]]&lt;br /&gt;
* [[S-Parts ver2.01]]&lt;br /&gt;
* [[Pioneer Parts]]&lt;br /&gt;
* [[Amitie&#039;s Memo]]&lt;br /&gt;
* [[Liberta Kit]]&lt;br /&gt;
* [[Yahoo&#039;s Engine]]&lt;br /&gt;
&lt;br /&gt;
==10 Egg Gamble==&lt;br /&gt;
Winning here means winning big. A collection of coveted items for the veteran hunter, but are you prepared to give up your eggs for the really good stuff?&lt;br /&gt;
&lt;br /&gt;
Success: 15%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Crystal&lt;br /&gt;
&lt;br /&gt;
Hit %s: 30-40&lt;br /&gt;
&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Yunchang]]&lt;br /&gt;
* [[Yasminkov 9000M]]&lt;br /&gt;
* [[V502]]&lt;br /&gt;
* [[Syncesta]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Swordsman Lore]]&lt;br /&gt;
* [[Blue-black Stone]]&lt;br /&gt;
* [[Photon Booster]]&lt;br /&gt;
* [[Photon Sphere]]&lt;br /&gt;
&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
* [1] [[Addslot]]&lt;br /&gt;
* [1] [[Def Material]]&lt;br /&gt;
* [1] [[Evade Material]]&lt;br /&gt;
* [1] [[Power Material]]&lt;br /&gt;
* [1] [[Mind Material]]&lt;br /&gt;
* [2] [[HP Material]]&lt;br /&gt;
* [2] [[TP Material]]&lt;br /&gt;
* [5] [[Luck Material]]&lt;br /&gt;
* [5] [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [10] [[Item Ticket]]&lt;br /&gt;
* [8] [[Lollipop]]&lt;br /&gt;
* [8] [[Toy Hammer]]&lt;br /&gt;
* [8] [[Crazy Tune]]&lt;br /&gt;
* [8] [[Chameleon Scythe]]&lt;br /&gt;
* [8] [[Flapjack Flapper]]&lt;br /&gt;
* [8] [[Tree Clippers]]&lt;br /&gt;
* [8] [[Synthesizer]]&lt;br /&gt;
* [8] [[Bamboo Spear]]&lt;br /&gt;
* [8] [[Kan&#039;ei Tsuho]]&lt;br /&gt;
* [8] [[Butterfly Net]]&lt;br /&gt;
* [8] [[Syringe]]&lt;br /&gt;
* [8] [[Great Bouquet]]&lt;br /&gt;
* [20] [[Bunny Ears]]&lt;br /&gt;
* [20] [[Cat Ears]]&lt;br /&gt;
* [30] [[Pioneer Parts]]&lt;br /&gt;
* [30] [[Amitie&#039;s Memo]]&lt;br /&gt;
* [30] [[Yahoo!&#039;s Engine]]&lt;br /&gt;
* [30] [[Heart of Morolian]]&lt;br /&gt;
* [30] [[Anti-Light Ring]]&lt;br /&gt;
* [50] [[Raikiri]]&lt;br /&gt;
* [50] [[Hunter&#039;s Shell]]&lt;br /&gt;
* [50] [[Magic Rock Heart Key]]&lt;br /&gt;
* [60] [[Tension Blaster]]&lt;br /&gt;
* [60] [[Izmaela]]&lt;br /&gt;
&lt;br /&gt;
==Karen&#039;s Shop==&lt;br /&gt;
&lt;br /&gt;
* Charge [[TypeSL/Slicer]] 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] 30% Hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6116</id>
		<title>Easter Event 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6116"/>
		<updated>2018-09-04T16:25:42Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place April 2nd, 2017 to April 30th, 2017.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
The rates for eggs were as follows at the end of the event:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/165&lt;br /&gt;
* Very Hard: 1/396&lt;br /&gt;
* Hard: 1/594&lt;br /&gt;
* Normal: 1/660&lt;br /&gt;
&lt;br /&gt;
and began as:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/500&lt;br /&gt;
* Very Hard: 1/1200&lt;br /&gt;
* Hard: 1/1800&lt;br /&gt;
* Normal: 1/2000&lt;br /&gt;
&lt;br /&gt;
These rates are not affected by any drop rates and are constant. They can not drop from enemies with 0% drop rate, such as those in quests such as Beyond the Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Egg Shop==&lt;br /&gt;
The Egg Shop can be found under Episode 2&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The Egg Shop will contain various ways to spend your eggs:&lt;br /&gt;
* A shop ran by Elly, where you can trade a set amount of eggs for materials, collectible items or mag cells, along with a couple of other trinkets.&lt;br /&gt;
* An egg gamble ran by a male NPC on the left. How many eggs are you willing to give up for the chance at something good?&lt;br /&gt;
* An egg coin flip gambler ran by a female NPC on the right. Will you risk all your eggs for a chance at doubling them?&lt;br /&gt;
* A mysterious RAmarl who has travelled far to sell some mysterious items.&lt;br /&gt;
&lt;br /&gt;
==1 Egg Gamble==&lt;br /&gt;
The beginner bargain bin! While the costs are cheap and the success rates are guaranteed, you most likely won&#039;t find anything for the veteran player, but if you&#039;re new and upcoming, these items will help give you an edge. Perfect for newer players or those who want to get items for new players.&lt;br /&gt;
&lt;br /&gt;
Success: 75%&lt;br /&gt;
&lt;br /&gt;
Consolation: [[HP Material]]&lt;br /&gt;
&lt;br /&gt;
Hit %s: 0-30&lt;br /&gt;
&lt;br /&gt;
* [[Item Ticket]]&lt;br /&gt;
* [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [[God/Arm]]&lt;br /&gt;
* [[God/Power]]&lt;br /&gt;
* [[DB&#039;s Saber]]&lt;br /&gt;
* [[DB&#039;s Armor]]&lt;br /&gt;
* [[DB&#039;s Shield]]&lt;br /&gt;
* [[Flowen&#039;s Sword]]&lt;br /&gt;
* [[Flowen&#039;s Frame]]&lt;br /&gt;
* [[Flowen&#039;s Shield]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Custom Ray ver.00]]&lt;br /&gt;
* [[Custom Frame ver.OO]]&lt;br /&gt;
* [[Custom Barrier ver.OO]]&lt;br /&gt;
* [[Invisible Guard]]&lt;br /&gt;
* [[Sacred Guard]]&lt;br /&gt;
* [[Resta Merge]]&lt;br /&gt;
* [[Anti Merge]]&lt;br /&gt;
* [[Shifta Merge]]&lt;br /&gt;
* [[Deband Merge]]&lt;br /&gt;
* [[Power Material]]&lt;br /&gt;
* [[Def Material]]&lt;br /&gt;
* [[Mind Material]]&lt;br /&gt;
* [[Evade Material]]&lt;br /&gt;
* [[Luck Material]]&lt;br /&gt;
&lt;br /&gt;
==5 Egg Gamble==&lt;br /&gt;
A cost-effective gamble list for those who want to get some decent items without too much RNG.&lt;br /&gt;
&lt;br /&gt;
Success: 50%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 15-30&lt;br /&gt;
&lt;br /&gt;
* [[M&amp;amp;A60 Vise]]&lt;br /&gt;
* [[Vjaya]]&lt;br /&gt;
* [[Diska of Braveman]]&lt;br /&gt;
* [[Brave Hammer]]&lt;br /&gt;
* [[Final Impact]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Agito (1977)]]&lt;br /&gt;
* [[Agito (1980)]]&lt;br /&gt;
* [[Agito (1983)]]&lt;br /&gt;
* [[Agito (1991)]]&lt;br /&gt;
* [[Agito (2001)]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Stealth Suit]]&lt;br /&gt;
* [[D-Parts ver1.01]]&lt;br /&gt;
* [[Ignition Cloak]]&lt;br /&gt;
* [[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
* [[Safety Heart]]&lt;br /&gt;
* [[Love Heart]]&lt;br /&gt;
* [[Ragol Ring]]&lt;br /&gt;
* [[Anti-Dark Ring]]&lt;br /&gt;
* [[Heavenly/HP]]&lt;br /&gt;
* [[V101]]&lt;br /&gt;
* [[V801]]&lt;br /&gt;
* [[Centurion/Ability]]&lt;br /&gt;
* [[Heavenly/Technique]]&lt;br /&gt;
* [[HP/Resurrection]]&lt;br /&gt;
* [[TP/Resurrection]]&lt;br /&gt;
* [[S-Parts ver2.01]]&lt;br /&gt;
* [[Pioneer Parts]]&lt;br /&gt;
* [[Amitie&#039;s Memo]]&lt;br /&gt;
* [[Liberta Kit]]&lt;br /&gt;
* [[Yahoo&#039;s Engine]]&lt;br /&gt;
&lt;br /&gt;
==10 Egg Gamble==&lt;br /&gt;
Winning here means winning big. A collection of coveted items for the veteran hunter, but are you prepared to give up your eggs for the really good stuff?&lt;br /&gt;
&lt;br /&gt;
Success: 15%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Crystal&lt;br /&gt;
&lt;br /&gt;
Hit %s: 30-40&lt;br /&gt;
&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Yunchang]]&lt;br /&gt;
* [[Yasminkov 9000M]]&lt;br /&gt;
* [[V502]]&lt;br /&gt;
* [[Syncesta]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Swordsman Lore]]&lt;br /&gt;
* [[Blue-black Stone]]&lt;br /&gt;
* [[Photon Booster]]&lt;br /&gt;
* [[Photon Sphere]]&lt;br /&gt;
&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
* [1] [[Addslot]]&lt;br /&gt;
* [1] [[Def Material]]&lt;br /&gt;
* [1] [[Evade Material]]&lt;br /&gt;
* [1] [[Power Material]]&lt;br /&gt;
* [1] [[Mind Material]]&lt;br /&gt;
* [2] [[HP Material]]&lt;br /&gt;
* [2] [[TP Material]]&lt;br /&gt;
* [5] [[Luck Material]]&lt;br /&gt;
* [5] [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [10] [[Item Ticket]]&lt;br /&gt;
* [8] [[Lollipop]]&lt;br /&gt;
* [8] [[Toy Hammer]]&lt;br /&gt;
* [8] [[Crazy Tune]]&lt;br /&gt;
* [8] [[Chameleon Scythe]]&lt;br /&gt;
* [8] [[Flapjack Flapper]]&lt;br /&gt;
* [8] [[Tree Clippers]]&lt;br /&gt;
* [8] [[Synthesizer]]&lt;br /&gt;
* [8] [[Bamboo Spear]]&lt;br /&gt;
* [8] [[Kan&#039;ei Tsuho]]&lt;br /&gt;
* [8] [[Butterfly Net]]&lt;br /&gt;
* [8] [[Syringe]]&lt;br /&gt;
* [8] [[Great Bouquet]]&lt;br /&gt;
* [20] [[Bunny Ears]]&lt;br /&gt;
* [20] [[Cat Ears]]&lt;br /&gt;
* [30] [[Pioneer Parts]]&lt;br /&gt;
* [30] [[Amitie&#039;s Memo]]&lt;br /&gt;
* [30] [[Yahoo!&#039;s Engine]]&lt;br /&gt;
* [30] [[Heart of Morolian]]&lt;br /&gt;
* [30] [[Anti-Light Ring]]&lt;br /&gt;
* [50] [[Raikiri]]&lt;br /&gt;
* [50] [[Hunter&#039;s Shell]]&lt;br /&gt;
* [50] [[Magic Rock Heart Key]]&lt;br /&gt;
* [60] [[Tension Blaster]]&lt;br /&gt;
* [60] [[Izmaela]]&lt;br /&gt;
&lt;br /&gt;
==Karen&#039;s Shop==&lt;br /&gt;
Karen has been hoarding her presents she got at Christmas, and she&#039;s realised she has no need for the junk she has.&lt;br /&gt;
&lt;br /&gt;
So she&#039;s selling them to you... for 40 Eggs a pop. Gotta keep up with the festivities!&lt;br /&gt;
* Charge [[TypeSL/Slicer]] 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] 30% Hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6115</id>
		<title>Easter Event 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6115"/>
		<updated>2018-09-04T16:24:35Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* The Egg Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place April 2nd, 2017 to April 30th, 2017.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
The rates for eggs were as follows at the end of the event:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/165&lt;br /&gt;
* Very Hard: 1/396&lt;br /&gt;
* Hard: 1/594&lt;br /&gt;
* Normal: 1/660&lt;br /&gt;
&lt;br /&gt;
and began as:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/500&lt;br /&gt;
* Very Hard: 1/1200&lt;br /&gt;
* Hard: 1/1800&lt;br /&gt;
* Normal: 1/2000&lt;br /&gt;
&lt;br /&gt;
These rates are not affected by any drop rates and are constant. They can not drop from enemies with 0% drop rate, such as those in quests such as Beyond the Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Egg Shop==&lt;br /&gt;
The Egg Shop can be found under Episode 2&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The Egg Shop will contain various ways to spend your eggs:&lt;br /&gt;
* A shop ran by Elly, where you can trade a set amount of eggs for materials, collectible items or mag cells, along with a couple of other trinkets.&lt;br /&gt;
* An egg gamble ran by a male NPC on the left. How many eggs are you willing to give up for the chance at something good?&lt;br /&gt;
* An egg coin flip gambler ran by a female NPC on the right. Will you risk all your eggs for a chance at doubling them?&lt;br /&gt;
* A mysterious RAmarl who has travelled far to sell some mysterious items.&lt;br /&gt;
&lt;br /&gt;
==1 Egg Gamble==&lt;br /&gt;
The beginner bargain bin! While the costs are cheap and the success rates are guaranteed, you most likely won&#039;t find anything for the veteran player, but if you&#039;re new and upcoming, these items will help give you an edge. Perfect for newer players or those who want to get items for new players.&lt;br /&gt;
&lt;br /&gt;
Success: 75%&lt;br /&gt;
&lt;br /&gt;
Consolation: [[HP Material]]&lt;br /&gt;
&lt;br /&gt;
Hit %s: 0-30&lt;br /&gt;
&lt;br /&gt;
* [[Item Ticket]]&lt;br /&gt;
* [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [[God/Arm]]&lt;br /&gt;
* [[God/Power]]&lt;br /&gt;
* [[DB&#039;s Saber]]&lt;br /&gt;
* [[DB&#039;s Armor]]&lt;br /&gt;
* [[DB&#039;s Shield]]&lt;br /&gt;
* [[Flowen&#039;s Sword]]&lt;br /&gt;
* [[Flowen&#039;s Frame]]&lt;br /&gt;
* [[Flowen&#039;s Shield]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Custom Ray ver.00]]&lt;br /&gt;
* [[Custom Frame ver.OO]]&lt;br /&gt;
* [[Custom Barrier ver.OO]]&lt;br /&gt;
* [[Invisible Guard]]&lt;br /&gt;
* [[Sacred Guard]]&lt;br /&gt;
* [[Resta Merge]]&lt;br /&gt;
* [[Anti Merge]]&lt;br /&gt;
* [[Shifta Merge]]&lt;br /&gt;
* [[Deband Merge]]&lt;br /&gt;
* [[Power Material]]&lt;br /&gt;
* [[Def Material]]&lt;br /&gt;
* [[Mind Material]]&lt;br /&gt;
* [[Evade Material]]&lt;br /&gt;
* [[Luck Material]]&lt;br /&gt;
&lt;br /&gt;
==5 Egg Gamble==&lt;br /&gt;
A cost-effective gamble list for those who want to get some decent items without too much RNG.&lt;br /&gt;
&lt;br /&gt;
Success: 50%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 15-30&lt;br /&gt;
&lt;br /&gt;
* [[M&amp;amp;A60 Vise]]&lt;br /&gt;
* [[Vjaya]]&lt;br /&gt;
* [[Diska of Braveman]]&lt;br /&gt;
* [[Brave Hammer]]&lt;br /&gt;
* [[Final Impact]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Agito (1977)]]&lt;br /&gt;
* [[Agito (1980)]]&lt;br /&gt;
* [[Agito (1983)]]&lt;br /&gt;
* [[Agito (1991)]]&lt;br /&gt;
* [[Agito (2001)]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Stealth Suit]]&lt;br /&gt;
* [[D-Parts ver1.01]]&lt;br /&gt;
* [[Ignition Cloak]]&lt;br /&gt;
* [[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
* [[Safety Heart]]&lt;br /&gt;
* [[Love Heart]]&lt;br /&gt;
* [[Ragol Ring]]&lt;br /&gt;
* [[Anti-Dark Ring]]&lt;br /&gt;
* [[Heavenly/HP]]&lt;br /&gt;
* [[V101]]&lt;br /&gt;
* [[V801]]&lt;br /&gt;
* [[Centurion/Ability]]&lt;br /&gt;
* [[Heavenly/Technique]]&lt;br /&gt;
* [[HP/Resurrection]]&lt;br /&gt;
* [[TP/Resurrection]]&lt;br /&gt;
* [[S-Parts ver2.01]]&lt;br /&gt;
* [[Pioneer Parts]]&lt;br /&gt;
* [[Amitie&#039;s Memo]]&lt;br /&gt;
* [[Liberta Kit]]&lt;br /&gt;
* [[Yahoo&#039;s Engine]]&lt;br /&gt;
&lt;br /&gt;
==10 Egg Gamble==&lt;br /&gt;
Winning here means winning big. A collection of coveted items for the veteran hunter, but are you prepared to give up your eggs for the really good stuff?&lt;br /&gt;
&lt;br /&gt;
Success: 15%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Crystal&lt;br /&gt;
&lt;br /&gt;
Hit %s: 30-40&lt;br /&gt;
&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Yunchang]]&lt;br /&gt;
* [[Yasminkov 9000M]]&lt;br /&gt;
* [[V502]]&lt;br /&gt;
* [[Syncesta]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Swordsman Lore]]&lt;br /&gt;
* [[Blue-black Stone]]&lt;br /&gt;
* [[Photon Booster]]&lt;br /&gt;
* [[Photon Sphere]]&lt;br /&gt;
&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
* [1] [[Addslot]]&lt;br /&gt;
* [1] [[Def Material]]&lt;br /&gt;
* [1] [[Evade Material]]&lt;br /&gt;
* [1] [[Power Material]]&lt;br /&gt;
* [1] [[Mind Material]]&lt;br /&gt;
* [2] [[HP Material]]&lt;br /&gt;
* [2] [[TP Material]]&lt;br /&gt;
* [5] [[Luck Material]]&lt;br /&gt;
* [5] [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [10] [[Item Ticket]]&lt;br /&gt;
* [8] [[Lollipop]]&lt;br /&gt;
* [8] [[Toy Hammer]]&lt;br /&gt;
* [8] [[Crazy Tune]]&lt;br /&gt;
* [8] [[Chameleon Scythe]]&lt;br /&gt;
* [8] [[Flapjack Flapper]]&lt;br /&gt;
* [8] [[Tree Clippers]]&lt;br /&gt;
* [8] [[Synthesizer]]&lt;br /&gt;
* [8] [[Bamboo Spear]]&lt;br /&gt;
* [8] [[Kan&#039;ei Tsuho]]&lt;br /&gt;
* [8] [[Butterfly Net]]&lt;br /&gt;
* [8] [[Syringe]]&lt;br /&gt;
* [8] [[Great Bouquet]]&lt;br /&gt;
* [20] [[Bunny Ears]]&lt;br /&gt;
* [20] [[Cat Ears]]&lt;br /&gt;
* [30] [[Pioneer Parts]]&lt;br /&gt;
* [30] [[Amitie&#039;s Memo]]&lt;br /&gt;
* [30] [[Yahoo!&#039;s Engine]]&lt;br /&gt;
* [30] [[Heart of Morolian]]&lt;br /&gt;
* [30] [[Anti-Light Ring]]&lt;br /&gt;
* [50] [[Raikiri]]&lt;br /&gt;
* [50] [[Hunter&#039;s Shell]]&lt;br /&gt;
* [50] [[Magic Rock Heart Key]]&lt;br /&gt;
* [60] [[Tension Blaster]]&lt;br /&gt;
* [60] [[Izmaela]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6114</id>
		<title>Easter Event 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_Event_2017&amp;diff=6114"/>
		<updated>2018-09-04T16:22:42Z</updated>

		<summary type="html">&lt;p&gt;Virtues: Created page with &amp;quot;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place April 2nd, 2017 to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place April 2nd, 2017 to April 30th, 2017.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
The rates for eggs were as follows at the end of the event:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/165&lt;br /&gt;
* Very Hard: 1/396&lt;br /&gt;
* Hard: 1/594&lt;br /&gt;
* Normal: 1/660&lt;br /&gt;
&lt;br /&gt;
and began as:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/500&lt;br /&gt;
* Very Hard: 1/1200&lt;br /&gt;
* Hard: 1/1800&lt;br /&gt;
* Normal: 1/2000&lt;br /&gt;
&lt;br /&gt;
These rates are not affected by any drop rates and are constant. They can not drop from enemies with 0% drop rate, such as those in quests such as Beyond the Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Egg Shop==&lt;br /&gt;
The Egg Shop can be found under Episode 2&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The Egg Shop will contain various ways to spend your eggs:&lt;br /&gt;
* A shop ran by Elly, where you can trade a set amount of eggs for materials, collectible items or mag cells, along with a couple of other trinkets.&lt;br /&gt;
* An egg gamble ran by a male NPC on the left. How many eggs are you willing to give up for the chance at something good?&lt;br /&gt;
* An egg coin flip gambler ran by a female NPC on the right. Will you risk all your eggs for a chance at doubling them?&lt;br /&gt;
* A mysterious RAmarl who has travelled far to sell some mysterious items.&lt;br /&gt;
* The Scavenger has returned! He has no idea what these Event Eggs are for, but he&#039;s determined to find out and will be giving out weapons to those who bring him these mysterious items.&lt;br /&gt;
&lt;br /&gt;
==1 Egg Gamble==&lt;br /&gt;
The beginner bargain bin! While the costs are cheap and the success rates are guaranteed, you most likely won&#039;t find anything for the veteran player, but if you&#039;re new and upcoming, these items will help give you an edge. Perfect for newer players or those who want to get items for new players.&lt;br /&gt;
&lt;br /&gt;
Success: 75%&lt;br /&gt;
&lt;br /&gt;
Consolation: [[HP Material]]&lt;br /&gt;
&lt;br /&gt;
Hit %s: 0-30&lt;br /&gt;
&lt;br /&gt;
* [[Item Ticket]]&lt;br /&gt;
* [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [[God/Arm]]&lt;br /&gt;
* [[God/Power]]&lt;br /&gt;
* [[DB&#039;s Saber]]&lt;br /&gt;
* [[DB&#039;s Armor]]&lt;br /&gt;
* [[DB&#039;s Shield]]&lt;br /&gt;
* [[Flowen&#039;s Sword]]&lt;br /&gt;
* [[Flowen&#039;s Frame]]&lt;br /&gt;
* [[Flowen&#039;s Shield]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Custom Ray ver.00]]&lt;br /&gt;
* [[Custom Frame ver.OO]]&lt;br /&gt;
* [[Custom Barrier ver.OO]]&lt;br /&gt;
* [[Invisible Guard]]&lt;br /&gt;
* [[Sacred Guard]]&lt;br /&gt;
* [[Resta Merge]]&lt;br /&gt;
* [[Anti Merge]]&lt;br /&gt;
* [[Shifta Merge]]&lt;br /&gt;
* [[Deband Merge]]&lt;br /&gt;
* [[Power Material]]&lt;br /&gt;
* [[Def Material]]&lt;br /&gt;
* [[Mind Material]]&lt;br /&gt;
* [[Evade Material]]&lt;br /&gt;
* [[Luck Material]]&lt;br /&gt;
&lt;br /&gt;
==5 Egg Gamble==&lt;br /&gt;
A cost-effective gamble list for those who want to get some decent items without too much RNG.&lt;br /&gt;
&lt;br /&gt;
Success: 50%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 15-30&lt;br /&gt;
&lt;br /&gt;
* [[M&amp;amp;A60 Vise]]&lt;br /&gt;
* [[Vjaya]]&lt;br /&gt;
* [[Diska of Braveman]]&lt;br /&gt;
* [[Brave Hammer]]&lt;br /&gt;
* [[Final Impact]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Agito (1977)]]&lt;br /&gt;
* [[Agito (1980)]]&lt;br /&gt;
* [[Agito (1983)]]&lt;br /&gt;
* [[Agito (1991)]]&lt;br /&gt;
* [[Agito (2001)]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Stealth Suit]]&lt;br /&gt;
* [[D-Parts ver1.01]]&lt;br /&gt;
* [[Ignition Cloak]]&lt;br /&gt;
* [[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
* [[Safety Heart]]&lt;br /&gt;
* [[Love Heart]]&lt;br /&gt;
* [[Ragol Ring]]&lt;br /&gt;
* [[Anti-Dark Ring]]&lt;br /&gt;
* [[Heavenly/HP]]&lt;br /&gt;
* [[V101]]&lt;br /&gt;
* [[V801]]&lt;br /&gt;
* [[Centurion/Ability]]&lt;br /&gt;
* [[Heavenly/Technique]]&lt;br /&gt;
* [[HP/Resurrection]]&lt;br /&gt;
* [[TP/Resurrection]]&lt;br /&gt;
* [[S-Parts ver2.01]]&lt;br /&gt;
* [[Pioneer Parts]]&lt;br /&gt;
* [[Amitie&#039;s Memo]]&lt;br /&gt;
* [[Liberta Kit]]&lt;br /&gt;
* [[Yahoo&#039;s Engine]]&lt;br /&gt;
&lt;br /&gt;
==10 Egg Gamble==&lt;br /&gt;
Winning here means winning big. A collection of coveted items for the veteran hunter, but are you prepared to give up your eggs for the really good stuff?&lt;br /&gt;
&lt;br /&gt;
Success: 15%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Crystal&lt;br /&gt;
&lt;br /&gt;
Hit %s: 30-40&lt;br /&gt;
&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Guardianna]]&lt;br /&gt;
* [[Yunchang]]&lt;br /&gt;
* [[Yasminkov 9000M]]&lt;br /&gt;
* [[V502]]&lt;br /&gt;
* [[Syncesta]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Swordsman Lore]]&lt;br /&gt;
* [[Blue-black Stone]]&lt;br /&gt;
* [[Photon Booster]]&lt;br /&gt;
* [[Photon Sphere]]&lt;br /&gt;
&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
* [1] [[Addslot]]&lt;br /&gt;
* [1] [[Def Material]]&lt;br /&gt;
* [1] [[Evade Material]]&lt;br /&gt;
* [1] [[Power Material]]&lt;br /&gt;
* [1] [[Mind Material]]&lt;br /&gt;
* [2] [[HP Material]]&lt;br /&gt;
* [2] [[TP Material]]&lt;br /&gt;
* [5] [[Luck Material]]&lt;br /&gt;
* [5] [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [10] [[Item Ticket]]&lt;br /&gt;
* [8] [[Lollipop]]&lt;br /&gt;
* [8] [[Toy Hammer]]&lt;br /&gt;
* [8] [[Crazy Tune]]&lt;br /&gt;
* [8] [[Chameleon Scythe]]&lt;br /&gt;
* [8] [[Flapjack Flapper]]&lt;br /&gt;
* [8] [[Tree Clippers]]&lt;br /&gt;
* [8] [[Synthesizer]]&lt;br /&gt;
* [8] [[Bamboo Spear]]&lt;br /&gt;
* [8] [[Kan&#039;ei Tsuho]]&lt;br /&gt;
* [8] [[Butterfly Net]]&lt;br /&gt;
* [8] [[Syringe]]&lt;br /&gt;
* [8] [[Great Bouquet]]&lt;br /&gt;
* [20] [[Bunny Ears]]&lt;br /&gt;
* [20] [[Cat Ears]]&lt;br /&gt;
* [30] [[Pioneer Parts]]&lt;br /&gt;
* [30] [[Amitie&#039;s Memo]]&lt;br /&gt;
* [30] [[Yahoo!&#039;s Engine]]&lt;br /&gt;
* [30] [[Heart of Morolian]]&lt;br /&gt;
* [30] [[Anti-Light Ring]]&lt;br /&gt;
* [50] [[Raikiri]]&lt;br /&gt;
* [50] [[Hunter&#039;s Shell]]&lt;br /&gt;
* [50] [[Magic Rock Heart Key]]&lt;br /&gt;
* [60] [[Tension Blaster]]&lt;br /&gt;
* [60] [[Izmaela]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_Event_2018&amp;diff=6113</id>
		<title>Easter Event 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_Event_2018&amp;diff=6113"/>
		<updated>2018-09-04T16:06:25Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* 1 Egg Gamble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place March 23rd, 2018 to April 20th, 2018.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
The rates for eggs are as follows:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/500&lt;br /&gt;
* Very Hard: 1/1200&lt;br /&gt;
* Hard: 1/1800&lt;br /&gt;
* Normal: 1/2000&lt;br /&gt;
&lt;br /&gt;
These rates are not affected by any drop rates and are constant. They can not drop from enemies with 0% drop rate, such as those in quests such as Beyond the Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Egg Shop==&lt;br /&gt;
The Egg Shop can be found under Episode 2&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The Egg Shop will contain various ways to spend your eggs:&lt;br /&gt;
* A shop ran by Elly, where you can trade a set amount of eggs for materials, collectible items or mag cells, along with a couple of other trinkets.&lt;br /&gt;
* An egg gamble ran by a male NPC on the left. How many eggs are you willing to give up for the chance at something good?&lt;br /&gt;
* An egg coin flip gambler ran by a female NPC on the right. Will you risk all your eggs for a chance at doubling them?&lt;br /&gt;
* A mysterious RAmarl who has travelled far to sell some mysterious items.&lt;br /&gt;
* The Scavenger has returned! He has no idea what these Event Eggs are for, but he&#039;s determined to find out and will be giving out weapons to those who bring him these mysterious items.&lt;br /&gt;
&lt;br /&gt;
==1 Egg Gamble==&lt;br /&gt;
The beginner bargain bin! While the costs are cheap and the success rates are guaranteed, you most likely won&#039;t find anything for the veteran player, but if you&#039;re new and upcoming, these items will help give you an edge. Perfect for newer players or those who want to get items for new players.&lt;br /&gt;
&lt;br /&gt;
Success: 100%&lt;br /&gt;
&lt;br /&gt;
Hit %s: 0-30&lt;br /&gt;
&lt;br /&gt;
* [[Anti Merge]]&lt;br /&gt;
* [[Custom Barrier ver.OO]]&lt;br /&gt;
* [[Custom Frame ver.OO]]&lt;br /&gt;
* [[Custom Ray ver.00]]&lt;br /&gt;
* [[DB&#039;s Saber]]&lt;br /&gt;
* [[DB&#039;s Shield]]&lt;br /&gt;
* [[Deband Merge]]&lt;br /&gt;
* [[Easter Egg]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Flowen&#039;s Frame]]&lt;br /&gt;
* [[Flowen&#039;s Shield]]&lt;br /&gt;
* [[Flowen&#039;s Sword]]&lt;br /&gt;
* [[God/Arm]]&lt;br /&gt;
* [[God/Power]]&lt;br /&gt;
* [[Invisible Guard]]&lt;br /&gt;
* [[Item Ticket]]&lt;br /&gt;
* [[Luck Material]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Resta Merge]]&lt;br /&gt;
* [[Sacred Guard]]&lt;br /&gt;
* [[Shifta Merge]]&lt;br /&gt;
&lt;br /&gt;
==5 Egg Gamble==&lt;br /&gt;
A cost-effective gamble list for those who want to get some decent items without too much RNG.&lt;br /&gt;
&lt;br /&gt;
Success: 50%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 15-30&lt;br /&gt;
&lt;br /&gt;
* [[Book of Katana 1]]&lt;br /&gt;
* [[Book of Katana 2]]&lt;br /&gt;
* [[Book of Katana 3]]&lt;br /&gt;
* [[Kamui]]&lt;br /&gt;
* [[Halloween Cookie]]&lt;br /&gt;
* [[Anti-Dark Ring]]&lt;br /&gt;
* [[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
* [[Brave Hammer]]&lt;br /&gt;
* [[Centurion/Ability]]&lt;br /&gt;
* [[D-Parts ver1.01]]&lt;br /&gt;
* [[Diska of Braveman]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Final Impact]]&lt;br /&gt;
* [[Heavenly/HP]]&lt;br /&gt;
* [[Heavenly/Tech]]&lt;br /&gt;
* [[HP/Resurrection]]&lt;br /&gt;
* [[Ignition Cloak]]&lt;br /&gt;
* [[Love Heart]]&lt;br /&gt;
* [[M&amp;amp;A60 Vise]]&lt;br /&gt;
* [[Pioneer Parts]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Ragol Ring]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[S-Parts V2.01]]&lt;br /&gt;
* [[Safety Heart]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Stealth Suit]]&lt;br /&gt;
* [[TP/Resurrection]]&lt;br /&gt;
* [[V101]]&lt;br /&gt;
* [[Vjaya]]&lt;br /&gt;
* [[Yahoo&#039;s Engine]]&lt;br /&gt;
&lt;br /&gt;
==10 Egg Gamble==&lt;br /&gt;
Winning here means winning big. A collection of coveted items for the veteran hunter, but are you prepared to give up your eggs for the really good stuff?&lt;br /&gt;
&lt;br /&gt;
Success: 10%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 30-40&lt;br /&gt;
&lt;br /&gt;
* [[Blue-black Stone]]&lt;br /&gt;
* [[Halloween Cookie]]&lt;br /&gt;
* [[Heart Key]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Photon Booster]]&lt;br /&gt;
* [[Photon Sphere]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[Magic Water]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Syncesta]]&lt;br /&gt;
* [[V502]]&lt;br /&gt;
&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
* [1] [[Addslot]]&lt;br /&gt;
* [1] [[Def Material]]&lt;br /&gt;
* [1] [[Evade Material]]&lt;br /&gt;
* [1] [[Power Material]]&lt;br /&gt;
* [1] [[Mind Material]]&lt;br /&gt;
* [2] [[HP Material]]&lt;br /&gt;
* [2] [[TP Material]]&lt;br /&gt;
* [5] [[Luck Material]]&lt;br /&gt;
* [5] [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [10] [[Item Ticket]]&lt;br /&gt;
* [8] [[Lollipop]]&lt;br /&gt;
* [8] [[Toy Hammer]]&lt;br /&gt;
* [8] [[Crazy Tune]]&lt;br /&gt;
* [8] [[Chameleon Scythe]]&lt;br /&gt;
* [8] [[Flapjack Flapper]]&lt;br /&gt;
* [8] [[Tree Clippers]]&lt;br /&gt;
* [8] [[Synthesizer]]&lt;br /&gt;
* [8] [[Bamboo Spear]]&lt;br /&gt;
* [8] [[Kan&#039;ei Tsuho]]&lt;br /&gt;
* [8] [[Butterfly Net]]&lt;br /&gt;
* [8] [[Syringe]]&lt;br /&gt;
* [8] [[Great Bouquet]]&lt;br /&gt;
* [20] [[Bunny Ears]]&lt;br /&gt;
* [20] [[Cat Ears]]&lt;br /&gt;
* [30] [[Pioneer Parts]]&lt;br /&gt;
* [30] [[Amitie&#039;s Memo]]&lt;br /&gt;
* [30] [[Yahoo!&#039;s Engine]]&lt;br /&gt;
* [30] [[Heart of Morolian]]&lt;br /&gt;
* [30] [[Anti-Light Ring]]&lt;br /&gt;
* [50] [[Raikiri]]&lt;br /&gt;
* [50] [[Hunter&#039;s Shell]]&lt;br /&gt;
* [50] [[Magic Rock Heart Key]]&lt;br /&gt;
* [60] [[Tension Blaster]]&lt;br /&gt;
* [60] [[Izmaela]]&lt;br /&gt;
&lt;br /&gt;
==The Scavenger==&lt;br /&gt;
The Scavenger gives out common weapons with guaranteed specials and 50~60% hit on them. Perfect if you&#039;re looking for a bit of variety with your common weapons!&lt;br /&gt;
&lt;br /&gt;
All weapons cost 1 Event Egg&lt;br /&gt;
* Color selection: Green, Blue, Purple, Red, Yellow&lt;br /&gt;
* Weapon types: Saber, Handgun, Dagger, Rifle, Slicer, Shot, Partisan, Mechgun&lt;br /&gt;
* Special types: Berserk, Spirit, Charge, Gush, Geist, Arrest, Chaos, Demon&#039;s, Hell&lt;br /&gt;
&lt;br /&gt;
Hit Rates (55H/60H)&lt;br /&gt;
&lt;br /&gt;
* Green: 60%/30%&lt;br /&gt;
* Blue: 40%/20%&lt;br /&gt;
* Purple: 20%/10%&lt;br /&gt;
* Red: 10%/5%&lt;br /&gt;
* Yellow: 4%/1%&lt;br /&gt;
&lt;br /&gt;
==Karen&#039;s Shop==&lt;br /&gt;
Karen has been hoarding her presents she got at Christmas, and she&#039;s realised she has no need for the junk she has.&lt;br /&gt;
&lt;br /&gt;
So she&#039;s selling them to you... for 40 Eggs a pop. Gotta keep up with the festivities!&lt;br /&gt;
* Charge [[TypeSL/Slicer]] 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] 30% Hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Christmas_Event_2016&amp;diff=6112</id>
		<title>Christmas Event 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Christmas_Event_2016&amp;diff=6112"/>
		<updated>2018-09-04T16:03:56Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* What is this event? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 2016 Christmas event took place between December 6th and January 9th.&lt;br /&gt;
&lt;br /&gt;
==What is this event?==&lt;br /&gt;
The Christmas Event featured 3 key features:&lt;br /&gt;
* The [[Christmas Fiasco]] quests, featured in all Episodes under the Event section.&lt;br /&gt;
* [[Present (Christmas) | Christmas Presents]], which will give out a free item with every one found.&lt;br /&gt;
* [[Pioneer Christmas]] quest.&lt;br /&gt;
&lt;br /&gt;
==Christmas Presents==&lt;br /&gt;
The drop rates for [[Present (Christmas) | Christmas Presents]] were as follows:&lt;br /&gt;
&lt;br /&gt;
* 1P: 1/1500&lt;br /&gt;
* 2P: 1/1770&lt;br /&gt;
* 3P: 1/2088&lt;br /&gt;
* 4P: 1/2463&lt;br /&gt;
&lt;br /&gt;
They dropped from all enemies, regardless of episode, quest or difficulty including free roam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Christmas_Event_2016&amp;diff=6111</id>
		<title>Christmas Event 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Christmas_Event_2016&amp;diff=6111"/>
		<updated>2018-09-04T16:02:51Z</updated>

		<summary type="html">&lt;p&gt;Virtues: Created page with &amp;quot;The 2016 Christmas event took place between December 6th and January 9th.  ==What is this event?== The Christmas Event featured 2 key features: * The Christmas Fiasco ques...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 2016 Christmas event took place between December 6th and January 9th.&lt;br /&gt;
&lt;br /&gt;
==What is this event?==&lt;br /&gt;
The Christmas Event featured 2 key features:&lt;br /&gt;
* The [[Christmas Fiasco]] quests, featured in all Episodes under the Event section.&lt;br /&gt;
* [[Present (Christmas) | Christmas Presents]], which will give out a free item with every one found.&lt;br /&gt;
&lt;br /&gt;
==Christmas Presents==&lt;br /&gt;
The drop rates for [[Present (Christmas) | Christmas Presents]] were as follows:&lt;br /&gt;
&lt;br /&gt;
* 1P: 1/1500&lt;br /&gt;
* 2P: 1/1770&lt;br /&gt;
* 3P: 1/2088&lt;br /&gt;
* 4P: 1/2463&lt;br /&gt;
&lt;br /&gt;
They dropped from all enemies, regardless of episode, quest or difficulty including free roam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6056</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6056"/>
		<updated>2018-08-30T19:16:55Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Special attacks on 9-star weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon base ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = Weapon attribute %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible weapon ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* If an item&#039;s hex value is underneath [[Photon Claw]], the special will be reduced regardless of rarity. &lt;br /&gt;
* See [[List of Weapons with Reduced Specials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6055</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6055"/>
		<updated>2018-08-30T19:12:47Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Physical Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon base ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = Weapon attribute %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible weapon ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6054</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6054"/>
		<updated>2018-08-30T19:05:42Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Physical Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = Weapon attribute %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible weapon ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6053</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6053"/>
		<updated>2018-08-30T19:03:32Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Physical Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [(WA + AA + ShA + Grind x 2) x (ATR + 1.0)]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = Weapon attribute %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible weapon ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6052</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6052"/>
		<updated>2018-08-30T19:02:06Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [(WA + AA + ShA + Grind x 2) x (ATR + 1.0)]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = Weapon attribute %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6051</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6051"/>
		<updated>2018-08-30T19:01:43Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Physical Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [(WA + AA + ShA + Grind x 2) x (ATR + 1.0)]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = Weapon attribute %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6049</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6049"/>
		<updated>2018-08-30T18:36:27Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* With Shifta and attribute % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [(MWA + AA + SA) x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [(MWA + AA + SA) x (ATR + 1.0)] + (Grind x 2) = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6048</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6048"/>
		<updated>2018-08-30T18:34:11Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* With Shifta and attribute % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + [(AA + SA) x (ATR + 1.0)] = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + [(AA + SA) x (ATR + 1.0)] = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6044</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=6044"/>
		<updated>2018-08-30T17:42:46Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Physical Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mags&amp;diff=5907</id>
		<title>Mags</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mags&amp;diff=5907"/>
		<updated>2018-08-28T18:29:31Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Mag Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSO icon|Mag}} [[Mags]] are equipable robotic companions that accompany hunters on their quests and help out in various ways. Mags can boost a player&#039;s stats, cast [[Resta]], [[Shifta]], and [[Deband]], and grant temporary invincibility. They can make or break a character&#039;s viability in later difficulties, so having one suited to your class and play style is crucial.&lt;br /&gt;
[[File:Sato.png|Right|thumb|Sato, one of the Mags in Phantasy Star Online: Blue Burst.]]&lt;br /&gt;
&lt;br /&gt;
==Mag Basics==&lt;br /&gt;
&lt;br /&gt;
Feeding items to a Mag causes it to grow and eventually acquire an attack technique called a [[Photon Blast]] that can be utilized in battle. When a Mag has evolved at least once, it will be able to save up Photon power discharged when attacking or being attacked by enemies. The rate of storage is indicated by the yellow Photon Blast gauge. Photon Blasts can be chained together to increase their potency.&lt;br /&gt;
&lt;br /&gt;
A Mag&#039;s stats will increase or decrease when certain items are fed to it. Mates tend to increase POW, fluids increase MIND, and Antidotes and Antiparalyses increase DEX. A Mag&#039;s level will increase when one of its four stat bars is filled. The maximum level a Mag can reach is 200. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synchro&#039;&#039;&#039; - Attachment between the player and Mag. Affects the strength of offensive Photon Blasts and also affects the rate of some triggers. The maximum synchro level is 120%. Decreases by 5% upon character death.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IQ&#039;&#039;&#039; - Intelligence of a Mag. Affects the level of Shifta and Deband when using the Mylla &amp;amp; Youlla Photon Blast. The maximum IQ level is 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; - Defensive stat. Each level increases DFP by 1 point. Each MAG has a base DEF of 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POW&#039;&#039;&#039; - Offensive stat. Each level increases ATP by 2 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; - Accuracy stat. Each level increases ATA by 0.5 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIND&#039;&#039;&#039; -  Mental stat. Each level increases MIND by 2 points.&lt;br /&gt;
&lt;br /&gt;
==Table of Mags==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirement&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mag.png|30px|link=Mag]]&amp;lt;br&amp;gt;[[Mag]] ||New Character&amp;lt;br&amp;gt;Box Drops|| None || - || - || - || - || Table 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Evolution Mags===&lt;br /&gt;
First Evolution Mags occur at level 10 and evolve depending entirely on the class used to level it up to 10.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirement&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Varuna.png|30px|link=Varuna]]&amp;lt;br&amp;gt;[[Varuna]]&lt;br /&gt;
|&#039;&#039;&#039;HU&#039;&#039;&#039; evolves Mag&lt;br /&gt;
|[[File:Farlla.png|30px|link=]]&amp;lt;br&amp;gt;Farlla&lt;br /&gt;
|40&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|Table 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kalki.png|30px|link=Kalki]]&amp;lt;br&amp;gt;[[Kalki]]&lt;br /&gt;
|&#039;&#039;&#039;RA&#039;&#039;&#039; evolves Mag&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|40&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|Table 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vritra.png|30px|link=Vritra]]&amp;lt;br&amp;gt;[[Vritra]]&lt;br /&gt;
|&#039;&#039;&#039;FO&#039;&#039;&#039; evolves Mag&lt;br /&gt;
|[[File:Leilla.png|30px|link=]]&amp;lt;br&amp;gt;Leilla&lt;br /&gt;
|40&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
| -&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Table 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Second Evolution Mags===&lt;br /&gt;
Second Evolution Mags occur at level 35, and their evolution depends what they evolve from and what their highest stat is.&lt;br /&gt;
&lt;br /&gt;
The class being used is irrelevant, for example if the MAG is a Kalki, it can only evolve into Surya, Mitra and Tapas.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirement&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rudra.png|30px|link=Rudra]]&amp;lt;br&amp;gt;[[Rudra]]&lt;br /&gt;
|{{POW}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Varuna&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (-)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|Table 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marutah.png|30px|link=Marutah]]&amp;lt;br&amp;gt;[[Marutah]]&lt;br /&gt;
|{{DEX}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Varuna&lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|40&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (-)&lt;br /&gt;
| -&lt;br /&gt;
|Table 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 3px #aaa;&amp;quot;&lt;br /&gt;
|[[File:Vayu.png|30px|link=Vayu]]&amp;lt;br&amp;gt;[[Vayu]]&lt;br /&gt;
|{{MIND}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Varuna&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|45&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (-)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Surya.png|30px|link=Surya]]&amp;lt;br&amp;gt;[[Surya]]&lt;br /&gt;
|{{POW}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Kalki&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (-)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|Table 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mitra.png|30px|link=Mitra]]&amp;lt;br&amp;gt;[[Mitra]]&lt;br /&gt;
|{{DEX}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Kalki&lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|40&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (-)&lt;br /&gt;
| -&lt;br /&gt;
|Table 3&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 3px #aaa;&amp;quot;&lt;br /&gt;
|[[File:Tapas.png|30px|link=Tapas]]&amp;lt;br&amp;gt;[[Tapas]]&lt;br /&gt;
|{{MIND}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Kalki&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|45&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (-)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Table 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sumba.png|30px|link=Sumba]]&amp;lt;br&amp;gt;[[Sumba]]&lt;br /&gt;
|{{POW}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Vritra&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (-)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|Table 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ashvinau.png|30px|link=Ashvinau]]&amp;lt;br&amp;gt;[[Ashvinau]]&lt;br /&gt;
|{{DEX}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Vritra&lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|40&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (-)&lt;br /&gt;
| -&lt;br /&gt;
|Table 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namuci.png|30px|link=Namuci]]&amp;lt;br&amp;gt;[[Namuci]]&lt;br /&gt;
|{{MIND}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Vritra&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|45&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (-)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Table 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Third Evolution Mags===&lt;br /&gt;
Any common Mag will evolve into these Mags when fed starting from level 50, and every five levels beyond that.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Caveat: equality conditions for equations with &#039;≥&#039; have not all been verified yet.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Obtaining Condition&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Andhaka.png|30px|link=Andhaka]]&amp;lt;br&amp;gt;[[Andhaka]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; (All IDs) {{DEF}} ≥ 45, {{POW}} &amp;gt; Others&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (-)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apsaras.png|30px|link=Apsaras]]&amp;lt;br&amp;gt;[[Apsaras]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{POW}} ≥ {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bana.png|30px|link=Bana]]&amp;lt;br&amp;gt;[[Bana]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; (All ID) {{DEF}} ≥ 45, {{DEX}} ≥ {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; (All ID) {{DEF}} ≥ 45, {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|20&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bhirava.png|30px|link=Bhirava]]&amp;lt;br&amp;gt;[[Bhirava]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{POW}} ≥ {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{DEX}} ≥ {{POW}} &amp;gt; {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|30&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durga.png|30px|link=Durga]]&amp;lt;br&amp;gt;[[Durga]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Garuda.png|30px|link=Garuda]]&amp;lt;br&amp;gt;[[Garuda]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|30&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ila.png|30px|link=Ila]]&amp;lt;br&amp;gt;[[Ila]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{MIND}} ≥ {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|25&lt;br /&gt;
| -&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kabanda.png|30px|link=Kabanda]]&amp;lt;br&amp;gt;[[Kabanda]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{MIND}} ≥ {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Obtaining Condition&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kaitabha.png|30px|link=Kaitabha]]&amp;lt;br&amp;gt;[[Kaitabha]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{DEX}} ≥ {{POW}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|30&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kama.png|30px|link=Kama]]&amp;lt;br&amp;gt;[[Kama]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{Pow}} ≥ {{Dex}} ≥ {{Mind}}&amp;lt;br&amp;gt;&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{Dex}} = {{Mind}} &amp;gt; {{Pow}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}} &amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{DEX}} ≥ {{MIND}} ≥ {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{POW}} = {{MIND}} &amp;gt; {{DEX}} &lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|25&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kumara.png|30px|link=Kumara]]&amp;lt;br&amp;gt;[[Kumara]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{MIND}} ≥ {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{POW}} = {{DEX}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|35&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madhu.png|30px|link=Madhu]]&amp;lt;br&amp;gt;[[Madhu]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|20&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marica.png|30px|link=Marica]]&amp;lt;br&amp;gt;[[Marica]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}}&lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|30&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga.png|30px|link=Naga]]&amp;lt;br&amp;gt;[[Naga]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{MIND}} ≥ {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{POW}} = {{DEX}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|20&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nandin.png|30px|link=Nandin]]&amp;lt;br&amp;gt;[[Nandin]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naraka.png|30px|link=Naraka]]&amp;lt;br&amp;gt;[[Naraka]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|30&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (-)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Obtaining Condition&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ravana.png|30px|link=Ravana]]&amp;lt;br&amp;gt;[[Ravana]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&lt;br /&gt;
|[[File:Farlla.png|30px|link=]]&amp;lt;br&amp;gt;Farlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ribhava.png|30px|link=Ribhava]]&amp;lt;br&amp;gt;[[Ribhava]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Farlla.png|30px|link=]]&amp;lt;br&amp;gt;Farlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sita.png|30px|link=Sita]]&amp;lt;br&amp;gt;[[Sita]] &lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Pilla.png|30px]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|30&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soma.png|30px|link=Soma]]&amp;lt;br&amp;gt;[[Soma]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|25&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ushasu.png|30px|link=Ushasu]]&amp;lt;br&amp;gt;[[Ushasu]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|35&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Varaha.png|30px|link=Varaha]]&amp;lt;br&amp;gt;[[Varaha]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{Pow}} ≥ {{Dex}} ≥ {{Mind}}&amp;lt;br&amp;gt;&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{DEX}} = {{MIND}} &amp;gt; {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{DEX}} ≥ {{MIND}} ≥ {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{POW}} = {{MIND}} &amp;gt; {{DEX}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|30&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yaksa.png|30px|link=Yaksa]]&amp;lt;br&amp;gt;[[Yaksa]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|35&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fourth Evolution Mags===&lt;br /&gt;
Fourth Evolution Mags occur at level 100, and can only be evolved from any third evolution Mag.&lt;br /&gt;
&lt;br /&gt;
Unlike other evolutions, fourth evolutions are not guaranteed as they require a specific class, sex, ID and a formula to be met. However, once a Mag has evolved into a fourth evolution, it cannot evolve further regardless of its stat makeup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirement&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bhima.png|30px|link=Bhima]]&amp;lt;br&amp;gt;[[Bhima]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female FO&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female FO&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;bR&amp;gt;Invincibility (-)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deva.png|30px|link=Deva]]&amp;lt;br&amp;gt;[[Deva]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male HU&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diwari.png|30px|link=Diwari]]&amp;lt;br&amp;gt;[[Diwari]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female RA&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 7 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nidra.png|30px|link=Nidra]]&amp;lt;br&amp;gt;[[Nidra]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male FO&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male FO&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male FO&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|Table 7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pushan.png|30px|link=Pushan]]&amp;lt;br&amp;gt;[[Pushan]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male RA&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male RA&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male RA&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 6  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rati.png|30px|link=Rati]]&amp;lt;br&amp;gt;[[Rati]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male HU&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male HU&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rukmin.png|30px|link=Rukmin]]&amp;lt;br&amp;gt;[[Rukmin]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female RA&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female RA&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sato.png|30px|link=Sato]]&amp;lt;br&amp;gt;[[Sato]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female FO&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (-)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|Table 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savitri.png|30px|link=Savitri]]&amp;lt;br&amp;gt;[[Savitri]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female HU&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female HU&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female HU&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Table 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cell Mags===&lt;br /&gt;
Cell Mags are Mags that are obtained through the usage of a Mag cell on another Mag. All celled Mags evolve from third evolution Mags only, unless otherwise specified. Mags that have already been celled, or fourth evolution Mags, are not applicable to evolve again.&lt;br /&gt;
&lt;br /&gt;
All of them follow Feed Table 8.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Cell&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agastya.png|30px|link=Agastya]]&amp;lt;br&amp;gt;[[Agastya]]&lt;br /&gt;
|[[Liberta Kit]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Angel&#039;s Wing.png|30px|link=Angel&#039;s Wing]]&amp;lt;br&amp;gt;[[Angel&#039;s Wing]]&lt;br /&gt;
|[[Heart of Angel]]&lt;br /&gt;
|Level 100+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chao.png|30px|link=Chao]]&amp;lt;br&amp;gt;[[Chao]]&lt;br /&gt;
|[[Heart of Chao]]&lt;br /&gt;
|35+ in &#039;&#039;&#039;all&#039;&#039;&#039; mag stats&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chu Chu.png|30px|link=Chu Chu]]&amp;lt;br&amp;gt;[[Chu Chu]]&lt;br /&gt;
|[[Heart of Chu Chu]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Churel.png|30px|link=Churel]]&amp;lt;br&amp;gt;[[Churel]]&lt;br /&gt;
|[[Cell of MAG 213]]&lt;br /&gt;
|{{TypeA}} Level 100+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Devil&#039;s Tail.png|30px|link=Devil&#039;s Tail]]&amp;lt;br&amp;gt;[[Devil&#039;s Tail]]&lt;br /&gt;
|[[Heart of Devil]]&lt;br /&gt;
|Any Devil&#039;s Wing&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Devil&#039;s Wing.png|30px|link=Devil&#039;s Wing]]&amp;lt;br&amp;gt;[[Devil&#039;s Wing]]&lt;br /&gt;
|[[Heart of Devil]]&lt;br /&gt;
|Level 100+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamcast.png|30px|link=Dreamcast]]&amp;lt;br&amp;gt;[[Dreamcast]]&lt;br /&gt;
|[[Kit of Dreamcast]]&lt;br /&gt;
|Level 100+ character and&amp;lt;br&amp;gt;Level 100+ Sega Saturn&lt;br /&gt;
|70&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)*&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Cannot have Photon Blasts;&amp;lt;br&amp;gt;Cannot gain PB meter and&amp;lt;br&amp;gt;therefore cannot trigger 100 PB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elenor.png|30px|link=Elenor]]&amp;lt;br&amp;gt;[[Elenor]]&lt;br /&gt;
|[[Heart of YN-0117]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gael-Giel.png|30px|link=Gael Giel]]&amp;lt;br&amp;gt;[[Gael Giel]]&lt;br /&gt;
|[[D-Photon Core]]&lt;br /&gt;
|Level 100+ Kama&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Slowly drains HP&amp;lt;br&amp;gt;over time when equipped&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genesis.png|30px|link=Genesis]]&amp;lt;br&amp;gt;[[Genesis]]&lt;br /&gt;
|[[Kit of Genesis]]&lt;br /&gt;
|Level 80+ character and&amp;lt;br&amp;gt;Level 70+ Master System&lt;br /&gt;
|30&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Cannot use Photon Blasts&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Cell&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geung-si.png|30px|link=Geung-si]]&amp;lt;br&amp;gt;[[Geung-si]]&lt;br /&gt;
|[[Tablet]]&lt;br /&gt;
|Any Rukmin&lt;br /&gt;
|50&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hamburger.png|30px|link=Hamburger]]&amp;lt;br&amp;gt;[[Hamburger]]&lt;br /&gt;
|[[Kit of Hamburger]]&lt;br /&gt;
|Level 50+ Kaitabha&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kalki.png|30px|link=Kalki*]]&amp;lt;br&amp;gt;[[Kalki*]]&lt;br /&gt;
|[[Kalki Kit]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kapu Kapu.png|30px|link=Kapu Kapu]]&amp;lt;br&amp;gt;[[Kapu Kapu]]&lt;br /&gt;
|[[Heart of Kapu Kapu]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mag.png|30px|link=Mag*]]&amp;lt;br&amp;gt;[[Mag*]]&lt;br /&gt;
|[[Mag Kit]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mark III.png|30px|link=Mark III]]&amp;lt;br&amp;gt;[[Mark III]]&lt;br /&gt;
|[[Kit of Mark III]]&lt;br /&gt;
|Level 60+ character and basic [[Mag]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Cannot use Photon Blasts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Master System.png|30px|link=Master System]]&amp;lt;br&amp;gt;[[Master System]]&lt;br /&gt;
|[[Kit of Master System]]&lt;br /&gt;
|Level 70+ character and&amp;lt;br&amp;gt;Level 60+ Mark III&lt;br /&gt;
|15&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Cannot use Photon Blasts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moro.png|30px|link=Moro]]&amp;lt;br&amp;gt;[[Moro]]&lt;br /&gt;
|[[Heart of Morolian]]&lt;br /&gt;
|Any Kumara&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|Set effect with [[Tension Blaster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Opa Opa.png|30px|link=Opa-Opa]]&amp;lt;br&amp;gt;[[Opa-Opa]]&lt;br /&gt;
|[[Heart of Opa Opa]]&lt;br /&gt;
|Level 100+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panzer&#039;s Tail.png|30px|link=Panzer&#039;s Tail]]&amp;lt;br&amp;gt;[[Panzer&#039;s Tail]]&lt;br /&gt;
|[[Panther&#039;s Spirit]]&lt;br /&gt;
|Level 50+ Naga&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pian.png|30px|link=Pian]]&amp;lt;br&amp;gt;[[Pian]]&lt;br /&gt;
|[[Heart of Pian]]&lt;br /&gt;
|Level 120+ Mag with&amp;lt;br&amp;gt;120% Synchro and 180+ IQ&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Cell&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pioneer.png|30px|link=Pioneer]]&amp;lt;br&amp;gt;[[Pioneer (Mag) | Pioneer]]&lt;br /&gt;
|[[Pioneer Parts]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitri.png|30px|link=Pitri]]&amp;lt;br&amp;gt;[[Pitri]]&lt;br /&gt;
|[[Cell of MAG 502]]&lt;br /&gt;
|{{TypeB}} Level 100+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Preta.png|30px|link=Preta]]&amp;lt;br&amp;gt;[[Preta]]&lt;br /&gt;
|[[Cell of MAG 213]]&lt;br /&gt;
|{{TypeB}} Level 100+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.png|30px|link=Puyo]]&amp;lt;br&amp;gt;[[Puyo]]&lt;br /&gt;
|[[Amitie&#039;s Memo]]&lt;br /&gt;
|Any Chu Chu&lt;br /&gt;
|50&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoboChao.png|30px|link=RoboChao]]&amp;lt;br&amp;gt;[[RoboChao]]&lt;br /&gt;
|[[Parts of RoboChao]]&lt;br /&gt;
|70+ in two stats&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rappy.png|30px|link=Rappy]]&amp;lt;br&amp;gt;[[Rappy]]&lt;br /&gt;
|[[Rappy Beak]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sega Saturn.png|30px|link=Sega Saturn]]&amp;lt;br&amp;gt;[[Sega Saturn]]&lt;br /&gt;
|[[Kit of Sega Saturn]]&lt;br /&gt;
|Level 90+ character and&amp;lt;br&amp;gt;Level 90+ Genesis&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D (+)&lt;br /&gt;
|Cannot use Photon Blasts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soniti.png|30px|link=Soniti]]&amp;lt;br&amp;gt;[[Soniti]]&lt;br /&gt;
|[[Cell of MAG 502]]&lt;br /&gt;
|{{TypeA}} Level 100+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stealth.png|30px|link=Stealth]]&amp;lt;br&amp;gt;[[Stealth]]&lt;br /&gt;
|[[Stealth Kit]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Striker Unit.png|30px|link=Striker Unit]]&amp;lt;br&amp;gt;[[Striker Unit]]&lt;br /&gt;
|[[Heaven Striker Coat]]&lt;br /&gt;
|Any Garuda&lt;br /&gt;
|55&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta (+)&lt;br /&gt;
|Set effect with [[Heaven Striker]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tellusis.png|30px|link=Tellusis]]&amp;lt;br&amp;gt;[[Tellusis]]&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|Any Kama&lt;br /&gt;
|55&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|Set effect with [[Excalibur]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Cell&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Requirements&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Trigger&amp;lt;br&amp;gt;Rate (%)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!100 PB&lt;br /&gt;
!1/10 HP&lt;br /&gt;
!Boss Room&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Varuna.png|30px|link=Varuna*]]&amp;lt;br&amp;gt;[[Varuna*]]&lt;br /&gt;
|[[Varuna Kit]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vritra.png|30px|link=Vritra*]]&amp;lt;br&amp;gt;[[Vritra*]]&lt;br /&gt;
|[[Vritra Kit]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yahoo!.png|30px|link=Yahoo!]]&amp;lt;br&amp;gt;[[Yahoo!]]&lt;br /&gt;
|[[Yahoo!&#039;s engine]]&lt;br /&gt;
|Level 50+ Mag&lt;br /&gt;
|50&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|{{Resta}}&amp;lt;br&amp;gt;Resta&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility (+)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Many Mags are named after personalities in Hindu mythology.&lt;br /&gt;
* On January 9, 2017, class restrictions on Angel Wings, Devil Wings, and Elenor Mags were removed.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5693</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5693"/>
		<updated>2018-08-24T15:13:33Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Special attacks on 9-star weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5692</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5692"/>
		<updated>2018-08-24T15:00:42Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5691</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5691"/>
		<updated>2018-08-24T14:58:41Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Technique Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] - 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5690</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5690"/>
		<updated>2018-08-24T14:25:09Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Technique Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5689</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5689"/>
		<updated>2018-08-24T14:24:12Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hunters_Boost_Road&amp;diff=5688</id>
		<title>Hunters Boost Road</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hunters_Boost_Road&amp;diff=5688"/>
		<updated>2018-08-24T14:21:39Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hunters Boost Road&#039;&#039;&#039; (HBR) is a rotating set of quests that provide drop rate bonuses the more they are played. It was inspired by Phantasy Star Universe&#039;s GUARDIANS Boost Road.&lt;br /&gt;
&lt;br /&gt;
Each month, there are sets of quests that can be played to accumulate points that will increase the Drop Anything Rate (DAR) and the Rare Drop Rate (RDR) of any party the player is in. Each quest must be completed the same number of times to advance in rank.&lt;br /&gt;
&lt;br /&gt;
Points earned on the Hunters Boost Road are shared across all characters on an account. When a quest is completed, points will be earned depending on the difficulty level the quest is played on: 1 point in Normal mode, 2 points in Hard mode, 4 points in Very Hard mode, and 6 points in Ultimate mode. The boosts are cumulative in a party, so four players&#039; HBR points all give boosts together.&lt;br /&gt;
&lt;br /&gt;
Detailed information about Hunters Boost Road progress can be found by typing /hbr while in game. Note that RDR information is not displayed with this command - it&#039;s a hidden boost not normally visible to players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=4|HBR Boosts&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
!Points&lt;br /&gt;
!DAR Bonus&lt;br /&gt;
!RDR Bonus&lt;br /&gt;
!Ranking&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;amp;#43;5%&lt;br /&gt;
|rowspan=29|None&lt;br /&gt;
|D Rank&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|rowspan=25|SS Rank&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
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|168&lt;br /&gt;
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|-&lt;br /&gt;
|258&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|-&lt;br /&gt;
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|276&lt;br /&gt;
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|282&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Guides&amp;diff=5673</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Guides&amp;diff=5673"/>
		<updated>2018-08-23T19:38:47Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=2|Guides&lt;br /&gt;
|-&lt;br /&gt;
!|Player&lt;br /&gt;
|[[Game Mechanics]] • [[Material Plans]] • [[Team]] • [[Hunter&#039;s Boost Road]]&lt;br /&gt;
|-&lt;br /&gt;
!|Items&lt;br /&gt;
|[[Drop Charts]] ([[Drop Charts/Level 30 Techniques|Level 30 Techniques]]) • [[List of Weapons with Reduced Specials]] • [[List of Weapons which Cannot Combo]] • [[Monster Hunting]] • [[Tekking]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Navigation]]&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=3rd_Anniversary_Event&amp;diff=5672</id>
		<title>3rd Anniversary Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=3rd_Anniversary_Event&amp;diff=5672"/>
		<updated>2018-08-23T18:12:52Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Event Milestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Anniversary Event is an event which features badge currency drops and a set of exclusive limited-time quests, known as Maximum Attack E. It took place between August 6th, 2018 and September 3rd, 2018.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
During the course of this event, you will be able to find four different types of badges:&lt;br /&gt;
* Bronze (All Difficulties)&lt;br /&gt;
* Silver (Very Hard and Ultimate)&lt;br /&gt;
* Gold (Ultimate Only)&lt;br /&gt;
* Platinum (Ultimate Only, extremely rare)&lt;br /&gt;
&lt;br /&gt;
The higher the difficulty, the more common the badge drops. These badges will drop anywhere, they are not exclusive to the event quest series.&lt;br /&gt;
&lt;br /&gt;
All badge drops will also be independent of any drop rate modifications. This means you will find badges at the same rate regardless of the amount of players you are playing with.&lt;br /&gt;
&lt;br /&gt;
Note that badges cannot drop from rappies that are scared instead of killed.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll be able to spend these badges in the [[Anniversary Badge Shop]] under Episode 1 at various NPCs.&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* 10 Bronze = 1 Silver&lt;br /&gt;
* 10 Silver = 1 Gold&lt;br /&gt;
&lt;br /&gt;
==Maximum Attack E==&lt;br /&gt;
Maximum Attack E are this event&#039;s designated quest series. They are featured in the [[Hunter&#039;s Boost Road]] and are also the only way to increase the cumulative kill counter, other than [[Christmas Fiasco]].&lt;br /&gt;
&lt;br /&gt;
Each quest is designed to last 5-10 minutes, and cannot be failed, meaning all players will be able to participate.&lt;br /&gt;
&lt;br /&gt;
The quest list is as follows:&lt;br /&gt;
* [[Maximum Attack E: Forest]]&lt;br /&gt;
* [[Maximum Attack E: Caves]]&lt;br /&gt;
* [[Maximum Attack E: Mines]]&lt;br /&gt;
* [[Maximum Attack E: Ruins]]&lt;br /&gt;
* [[Maximum Attack E: Temple]]&lt;br /&gt;
* [[Maximum Attack E: Spaceship]]&lt;br /&gt;
* [[Maximum Attack E: CCA]]&lt;br /&gt;
* [[Maximum Attack E: Seabed]]&lt;br /&gt;
* [[Maximum Attack E: Tower]]&lt;br /&gt;
* [[Maximum Attack E: Crater]]&lt;br /&gt;
* [[Maximum Attack E: Desert]]&lt;br /&gt;
Note that each quest features a timer. This timer doesn&#039;t have any purpose and is simply for players who like to see how fast they&#039;re going. The timer will also freeze at the end of the quest, so players don&#039;t have to rush to press their printscreen button.&lt;br /&gt;
&lt;br /&gt;
==Event Milestones==&lt;br /&gt;
During this event, all kills made in the &amp;quot;Maximum Attack E&amp;quot; quest series will be tallied up and added to a cumulative kill counter. Make certain goals to unlock items, quests and boosts for everyone to enjoy. Any boosts applied will function everywhere, not only in the event quests.&lt;br /&gt;
&lt;br /&gt;
Note that depending on your level, kills you make on certain difficulties will not count towards the total kill counter:&lt;br /&gt;
* Normal: 31+&lt;br /&gt;
* Hard: 51+&lt;br /&gt;
* Very Hard: 101+&lt;br /&gt;
Furthermore, playing with more players will increase the milestone counter faster. All you need to do to get a kill is to tag an enemy, so playing with others can increase the counter 4 times as fast!&lt;br /&gt;
&lt;br /&gt;
If you wish to see your personal kill counter, talk to the Guide in the [[Anniversary Badge Shop]].&lt;br /&gt;
&lt;br /&gt;
* For the duration of this event, the rotating boost system has been disabled.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://ephinea.pioneer2.net/3rd-anniv-event/ Event Milestone Rewards]&lt;br /&gt;
&lt;br /&gt;
[[Anniversary Badge Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=3rd_Anniversary_Event&amp;diff=5671</id>
		<title>3rd Anniversary Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=3rd_Anniversary_Event&amp;diff=5671"/>
		<updated>2018-08-23T18:12:41Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Anniversary Event is an event which features badge currency drops and a set of exclusive limited-time quests, known as Maximum Attack E. It took place between August 6th, 2018 and September 3rd, 2018.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
During the course of this event, you will be able to find four different types of badges:&lt;br /&gt;
* Bronze (All Difficulties)&lt;br /&gt;
* Silver (Very Hard and Ultimate)&lt;br /&gt;
* Gold (Ultimate Only)&lt;br /&gt;
* Platinum (Ultimate Only, extremely rare)&lt;br /&gt;
&lt;br /&gt;
The higher the difficulty, the more common the badge drops. These badges will drop anywhere, they are not exclusive to the event quest series.&lt;br /&gt;
&lt;br /&gt;
All badge drops will also be independent of any drop rate modifications. This means you will find badges at the same rate regardless of the amount of players you are playing with.&lt;br /&gt;
&lt;br /&gt;
Note that badges cannot drop from rappies that are scared instead of killed.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll be able to spend these badges in the [[Anniversary Badge Shop]] under Episode 1 at various NPCs.&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* 10 Bronze = 1 Silver&lt;br /&gt;
* 10 Silver = 1 Gold&lt;br /&gt;
&lt;br /&gt;
==Maximum Attack E==&lt;br /&gt;
Maximum Attack E are this event&#039;s designated quest series. They are featured in the [[Hunter&#039;s Boost Road]] and are also the only way to increase the cumulative kill counter, other than [[Christmas Fiasco]].&lt;br /&gt;
&lt;br /&gt;
Each quest is designed to last 5-10 minutes, and cannot be failed, meaning all players will be able to participate.&lt;br /&gt;
&lt;br /&gt;
The quest list is as follows:&lt;br /&gt;
* [[Maximum Attack E: Forest]]&lt;br /&gt;
* [[Maximum Attack E: Caves]]&lt;br /&gt;
* [[Maximum Attack E: Mines]]&lt;br /&gt;
* [[Maximum Attack E: Ruins]]&lt;br /&gt;
* [[Maximum Attack E: Temple]]&lt;br /&gt;
* [[Maximum Attack E: Spaceship]]&lt;br /&gt;
* [[Maximum Attack E: CCA]]&lt;br /&gt;
* [[Maximum Attack E: Seabed]]&lt;br /&gt;
* [[Maximum Attack E: Tower]]&lt;br /&gt;
* [[Maximum Attack E: Crater]]&lt;br /&gt;
* [[Maximum Attack E: Desert]]&lt;br /&gt;
Note that each quest features a timer. This timer doesn&#039;t have any purpose and is simply for players who like to see how fast they&#039;re going. The timer will also freeze at the end of the quest, so players don&#039;t have to rush to press their printscreen button.&lt;br /&gt;
&lt;br /&gt;
==Event Milestones==&lt;br /&gt;
During this event, all kills made in the &amp;quot;Maximum Attack E&amp;quot; quest series will be tallied up and added to a cumulative kill counter. Make certain goals to unlock items, quests and boosts for everyone to enjoy. Any boosts applied will function everywhere, not only in the event quests.&lt;br /&gt;
&lt;br /&gt;
Note that depending on your level, kills you make on certain difficulties will not count towards the total kill counter:&lt;br /&gt;
* Normal: 31+&lt;br /&gt;
* Hard: 51+&lt;br /&gt;
* Very Hard: 101+&lt;br /&gt;
Furthermore, playing with more players will increase the milestone counter faster. All you need to do to get a kill is to tag an enemy, so playing with others can increase the counter 4 times as fast!&lt;br /&gt;
&lt;br /&gt;
If you wish to see your personal kill counter, talk to the Guide in the [[Anniversary Badge Shop(2018)|Anniversary Badge Shop]].&lt;br /&gt;
&lt;br /&gt;
* For the duration of this event, the rotating boost system has been disabled.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://ephinea.pioneer2.net/3rd-anniv-event/ Event Milestone Rewards]&lt;br /&gt;
&lt;br /&gt;
[[Anniversary Badge Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Events&amp;diff=5670</id>
		<title>Template:Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Events&amp;diff=5670"/>
		<updated>2018-08-23T18:12:12Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=2|Events&lt;br /&gt;
|-&lt;br /&gt;
!|Easter&lt;br /&gt;
|[[Easter Event 2018]] • [[Easter Event 2017]] • [[Easter Event 2016]]&lt;br /&gt;
|-&lt;br /&gt;
!|Anniversary&lt;br /&gt;
|[[3rd Anniversary Event]] • [[2nd Anniversary Event]] • [[1st Anniversary Event]]&lt;br /&gt;
|-&lt;br /&gt;
!|Christmas&lt;br /&gt;
|[[Christmas Event 2017]] • [[Christmas Event 2016]] • [[Christmas Event 2015]]&lt;br /&gt;
|-&lt;br /&gt;
!|Minor&lt;br /&gt;
|[[Halloween Event 2017]] • [[Halloween Event 2016]] • [[Halloween Event 2015]] • [[Summer Scavenger 2017]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Navigation]]&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Events&amp;diff=5669</id>
		<title>Template:Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Events&amp;diff=5669"/>
		<updated>2018-08-23T18:08:48Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=2|Events&lt;br /&gt;
|-&lt;br /&gt;
!|Easter&lt;br /&gt;
|[[Easter Event 2018]] • [[Easter Event 2017]] • [[Easter Event 2016]]&lt;br /&gt;
|-&lt;br /&gt;
!|Anniversary&lt;br /&gt;
|[[3rd Anniversary Event]] • [[2nd Anniversary Event]] • [[1st Anniversary Event]]&lt;br /&gt;
|-&lt;br /&gt;
!|Christmas&lt;br /&gt;
|[[Christmas Event 2017]] • [[Christmas Event 2016]] • [[Christmas 2015]]&lt;br /&gt;
|-&lt;br /&gt;
!|Minor&lt;br /&gt;
|[[Halloween Event 2017]] • [[Halloween Event 2016]] • [[Halloween Event 2015]] • [[Summer Scavenger 2017]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Navigation]]&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Christmas_Event_2017&amp;diff=5667</id>
		<title>Christmas Event 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Christmas_Event_2017&amp;diff=5667"/>
		<updated>2018-08-23T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 2017 Christmas event took place between December 8th and January 9th.&lt;br /&gt;
&lt;br /&gt;
==What is this event?==&lt;br /&gt;
The Christmas Event features 4 key features:&lt;br /&gt;
* The [[Christmas Fiasco]] quests, featured in all Episodes under the Event section.&lt;br /&gt;
* [[Present (Christmas) | Christmas Presents]], which will give out a free item with every one found&lt;br /&gt;
* The [[Coal]] currency, which can be traded in for goodies and extra presents.&lt;br /&gt;
* Powered up rotating boosts!&lt;br /&gt;
&lt;br /&gt;
==Christmas Boosts==&lt;br /&gt;
For the duration of the event, all the rotating boosts have double their effectiveness when they are up. This means the following will occur on these specific dates (inclusive):&lt;br /&gt;
&lt;br /&gt;
* 8th Dec - 9th Dec: +100% EXP&lt;br /&gt;
* 10th Dec - 16th Dec: +50% DAR&lt;br /&gt;
* 17th Dec - 23rd Dec: +100% Rare Enemy&lt;br /&gt;
* 24th Dec - 30th Dec: +50% Rare Drop Rate&lt;br /&gt;
* 31st Dec - 6th Jan: +100% EXP&lt;br /&gt;
* 7th Jan - 8th Jan: +50% DAR&lt;br /&gt;
&lt;br /&gt;
Furthermore, from 24th Dec - 1st Jan, there will be a +100% present drop rate.&lt;br /&gt;
&lt;br /&gt;
==Coal==&lt;br /&gt;
[[Coal]] is a Christmas-exclusive currency obtainable from clearing Christmas Fiasco and also obtainable as a common item from presents. Using [[Coal]], you&#039;ll be able to trade for items in the new Christmas Event Shop, located in Episode 1&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The [[Coal]] rates from Fiasco are as follows (N / H / VH / U):&lt;br /&gt;
&lt;br /&gt;
* Episode 1: 1 / 1 / 2 / 4&lt;br /&gt;
* Episode 2: 1 / 2 / 3 / 6&lt;br /&gt;
* Episode 4: 1 / 1 / 2 / 4&lt;br /&gt;
&lt;br /&gt;
==Christmas Event Shop==&lt;br /&gt;
In the Christmas Event Shop, you&#039;ll find 2 returning NPCs near the bank that you can trade your Coal to. Why do they want Coal? Who knows, maybe you should ask them.&lt;br /&gt;
&lt;br /&gt;
===The Scavenger===&lt;br /&gt;
The Scavenger seems incredibly interested in [[Coal]], believeing that it has special properties and those who cast it aside as merely useless are simply imbeciles. For this, he&#039;ll give out common weapons with specials in exchange for [[Coal]].&lt;br /&gt;
&lt;br /&gt;
All weapons cost 1 [[Coal]].&lt;br /&gt;
&lt;br /&gt;
Color selection: Green, Blue, Purple, Red, Yellow&lt;br /&gt;
* Weapon types: Saber, Handgun, Dagger, Rifle, Slicer, Shot, Partisan, Mechgun&lt;br /&gt;
* Special types: Berserk, Spirit, Charge, Gush, Geist, Arrest, Chaos, Demon&#039;s, Hell&lt;br /&gt;
&lt;br /&gt;
Hit Rates (55H/60H)&lt;br /&gt;
&lt;br /&gt;
* Green: 60%/30%&lt;br /&gt;
* Blue: 40%/20%&lt;br /&gt;
* Purple: 20%/10%&lt;br /&gt;
* Red: 10%/5%&lt;br /&gt;
* Yellow: 4%/1%&lt;br /&gt;
&lt;br /&gt;
===The Hunter===&lt;br /&gt;
The Hunter seems up to something. For what possible reason could he want [[Coal]]? From The Hunter, you will be able to buy extra presents with your leftover [[Coal]].&lt;br /&gt;
&lt;br /&gt;
Item List&lt;br /&gt;
&lt;br /&gt;
* Normal Present: 5 [[Coal]]&lt;br /&gt;
* Hard Present: 8 [[Coal]]&lt;br /&gt;
* Very Hard Present: 12 [[Coal]]&lt;br /&gt;
* Ultimate Present: 40 [[Coal]]&lt;br /&gt;
&lt;br /&gt;
==Christmas Presents==&lt;br /&gt;
All [[Present (Christmas) | Christmas Presents]] will drop at 1/1,500 rate, regardless of episode, difficulty or drop modifiers. The presents dropped will also give items depending on the difficulty, and the items in the presents are not shared across difficulties.&lt;br /&gt;
&lt;br /&gt;
Note that presents will not drop from scared rappies or boxes, you need to defeat enemies!&lt;br /&gt;
&lt;br /&gt;
[[Coal]] will drop in all difficulties as a common item.&lt;br /&gt;
You can also get [[Halloween Cookie | Halloween Cookies]] in all difficulties as a common item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=3rd_Anniversary_Event&amp;diff=5666</id>
		<title>3rd Anniversary Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=3rd_Anniversary_Event&amp;diff=5666"/>
		<updated>2018-08-23T18:05:55Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Anniversary Event is an event which features badge currency drops and a set of exclusive limited-time quests, known as Maximum Attack E. It took place between August 6th, 2018 and September 3rd, 2018.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
During the course of this event, you will be able to find four different types of badges:&lt;br /&gt;
* Bronze (All Difficulties)&lt;br /&gt;
* Silver (Very Hard and Ultimate)&lt;br /&gt;
* Gold (Ultimate Only)&lt;br /&gt;
* Platinum (Ultimate Only, extremely rare)&lt;br /&gt;
&lt;br /&gt;
The higher the difficulty, the more common the badge drops. These badges will drop anywhere, they are not exclusive to the event quest series.&lt;br /&gt;
&lt;br /&gt;
All badge drops will also be independent of any drop rate modifications. This means you will find badges at the same rate regardless of the amount of players you are playing with.&lt;br /&gt;
&lt;br /&gt;
Note that badges cannot drop from rappies that are scared instead of killed.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll be able to spend these badges in the [[Anniversary Badge Shop(2018)|Anniversary Badge Shop]] under Episode 1 at various NPCs.&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* 10 Bronze = 1 Silver&lt;br /&gt;
* 10 Silver = 1 Gold&lt;br /&gt;
&lt;br /&gt;
==Maximum Attack E==&lt;br /&gt;
Maximum Attack E are this event&#039;s designated quest series. They are featured in the [[Hunter&#039;s Boost Road]] and are also the only way to increase the cumulative kill counter, other than [[Christmas Fiasco]].&lt;br /&gt;
&lt;br /&gt;
Each quest is designed to last 5-10 minutes, and cannot be failed, meaning all players will be able to participate.&lt;br /&gt;
&lt;br /&gt;
The quest list is as follows:&lt;br /&gt;
* [[Maximum Attack E: Forest]]&lt;br /&gt;
* [[Maximum Attack E: Caves]]&lt;br /&gt;
* [[Maximum Attack E: Mines]]&lt;br /&gt;
* [[Maximum Attack E: Ruins]]&lt;br /&gt;
* [[Maximum Attack E: Temple]]&lt;br /&gt;
* [[Maximum Attack E: Spaceship]]&lt;br /&gt;
* [[Maximum Attack E: CCA]]&lt;br /&gt;
* [[Maximum Attack E: Seabed]]&lt;br /&gt;
* [[Maximum Attack E: Tower]]&lt;br /&gt;
* [[Maximum Attack E: Crater]]&lt;br /&gt;
* [[Maximum Attack E: Desert]]&lt;br /&gt;
Note that each quest features a timer. This timer doesn&#039;t have any purpose and is simply for players who like to see how fast they&#039;re going. The timer will also freeze at the end of the quest, so players don&#039;t have to rush to press their printscreen button.&lt;br /&gt;
&lt;br /&gt;
==Event Milestones==&lt;br /&gt;
During this event, all kills made in the &amp;quot;Maximum Attack E&amp;quot; quest series will be tallied up and added to a cumulative kill counter. Make certain goals to unlock items, quests and boosts for everyone to enjoy. Any boosts applied will function everywhere, not only in the event quests.&lt;br /&gt;
&lt;br /&gt;
Note that depending on your level, kills you make on certain difficulties will not count towards the total kill counter:&lt;br /&gt;
* Normal: 31+&lt;br /&gt;
* Hard: 51+&lt;br /&gt;
* Very Hard: 101+&lt;br /&gt;
Furthermore, playing with more players will increase the milestone counter faster. All you need to do to get a kill is to tag an enemy, so playing with others can increase the counter 4 times as fast!&lt;br /&gt;
&lt;br /&gt;
If you wish to see your personal kill counter, talk to the Guide in the [[Anniversary Badge Shop(2018)|Anniversary Badge Shop]].&lt;br /&gt;
&lt;br /&gt;
* For the duration of this event, the rotating boost system has been disabled.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://ephinea.pioneer2.net/3rd-anniv-event/ Event Milestone Rewards]&lt;br /&gt;
&lt;br /&gt;
[[Anniversary Badge Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_Event_2018&amp;diff=5665</id>
		<title>Easter Event 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_Event_2018&amp;diff=5665"/>
		<updated>2018-08-23T18:05:30Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place March 23rd, 2018 to April 20th, 2018.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
The rates for eggs are as follows:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/500&lt;br /&gt;
* Very Hard: 1/1200&lt;br /&gt;
* Hard: 1/1800&lt;br /&gt;
* Normal: 1/2000&lt;br /&gt;
&lt;br /&gt;
These rates are not affected by any drop rates and are constant. They can not drop from enemies with 0% drop rate, such as those in quests such as Beyond the Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Egg Shop==&lt;br /&gt;
The Egg Shop can be found under Episode 2&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The Egg Shop will contain various ways to spend your eggs:&lt;br /&gt;
* A shop ran by Elly, where you can trade a set amount of eggs for materials, collectible items or mag cells, along with a couple of other trinkets.&lt;br /&gt;
* An egg gamble ran by a male NPC on the left. How many eggs are you willing to give up for the chance at something good?&lt;br /&gt;
* An egg coin flip gambler ran by a female NPC on the right. Will you risk all your eggs for a chance at doubling them?&lt;br /&gt;
* A mysterious RAmarl who has travelled far to sell some mysterious items.&lt;br /&gt;
* The Scavenger has returned! He has no idea what these Event Eggs are for, but he&#039;s determined to find out and will be giving out weapons to those who bring him these mysterious items.&lt;br /&gt;
&lt;br /&gt;
==1 Egg Gamble==&lt;br /&gt;
The beginner bargain bin! While the costs are cheap and the success rates are guaranteed, you most likely won&#039;t find anything for the veteran player, but if you&#039;re new and upcoming, these items will help give you an edge. Perfect for newer players or those who want to get items for new players.&lt;br /&gt;
&lt;br /&gt;
Success: 100%&lt;br /&gt;
&lt;br /&gt;
Hit %s: 0-30&lt;br /&gt;
&lt;br /&gt;
* [[Anti Merge]]&lt;br /&gt;
* [[Custom Barrier]]&lt;br /&gt;
* [[Custom Frame]]&lt;br /&gt;
* [[Custom Ray]]&lt;br /&gt;
* [[DB&#039;s Saber]]&lt;br /&gt;
* [[DB&#039;s Shield]]&lt;br /&gt;
* [[Deband Merge]]&lt;br /&gt;
* [[Easter Egg]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Flowen&#039;s Frame]]&lt;br /&gt;
* [[Flowen&#039;s Shield]]&lt;br /&gt;
* [[Flowen&#039;s Sword]]&lt;br /&gt;
* [[God/Arm]]&lt;br /&gt;
* [[God/Power]]&lt;br /&gt;
* [[Invisible Guard]]&lt;br /&gt;
* [[Item Ticket]]&lt;br /&gt;
* [[Luck Material]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Resta Merge]]&lt;br /&gt;
* [[Sacred Guard]]&lt;br /&gt;
* [[Shifta Merge]]&lt;br /&gt;
&lt;br /&gt;
==5 Egg Gamble==&lt;br /&gt;
A cost-effective gamble list for those who want to get some decent items without too much RNG.&lt;br /&gt;
&lt;br /&gt;
Success: 50%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 15-30&lt;br /&gt;
&lt;br /&gt;
* [[Book of Katana 1]]&lt;br /&gt;
* [[Book of Katana 2]]&lt;br /&gt;
* [[Book of Katana 3]]&lt;br /&gt;
* [[Kamui]]&lt;br /&gt;
* [[Halloween Cookie]]&lt;br /&gt;
* [[Anti-Dark Ring]]&lt;br /&gt;
* [[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
* [[Brave Hammer]]&lt;br /&gt;
* [[Centurion/Ability]]&lt;br /&gt;
* [[D-Parts ver1.01]]&lt;br /&gt;
* [[Diska of Braveman]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Final Impact]]&lt;br /&gt;
* [[Heavenly/HP]]&lt;br /&gt;
* [[Heavenly/Tech]]&lt;br /&gt;
* [[HP/Resurrection]]&lt;br /&gt;
* [[Ignition Cloak]]&lt;br /&gt;
* [[Love Heart]]&lt;br /&gt;
* [[M&amp;amp;A60 Vise]]&lt;br /&gt;
* [[Pioneer Parts]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Ragol Ring]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[S-Parts V2.01]]&lt;br /&gt;
* [[Safety Heart]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Stealth Suit]]&lt;br /&gt;
* [[TP/Resurrection]]&lt;br /&gt;
* [[V101]]&lt;br /&gt;
* [[Vjaya]]&lt;br /&gt;
* [[Yahoo&#039;s Engine]]&lt;br /&gt;
&lt;br /&gt;
==10 Egg Gamble==&lt;br /&gt;
Winning here means winning big. A collection of coveted items for the veteran hunter, but are you prepared to give up your eggs for the really good stuff?&lt;br /&gt;
&lt;br /&gt;
Success: 10%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 30-40&lt;br /&gt;
&lt;br /&gt;
* [[Blue-black Stone]]&lt;br /&gt;
* [[Halloween Cookie]]&lt;br /&gt;
* [[Heart Key]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Photon Booster]]&lt;br /&gt;
* [[Photon Sphere]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [Magic Water]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Syncesta]]&lt;br /&gt;
* [[V502]]&lt;br /&gt;
&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
* [1] [[Addslot]]&lt;br /&gt;
* [1] [[Def Material]]&lt;br /&gt;
* [1] [[Evade Material]]&lt;br /&gt;
* [1] [[Power Material]]&lt;br /&gt;
* [1] [[Mind Material]]&lt;br /&gt;
* [2] [[HP Material]]&lt;br /&gt;
* [2] [[TP Material]]&lt;br /&gt;
* [5] [[Luck Material]]&lt;br /&gt;
* [5] [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [10] [[Item Ticket]]&lt;br /&gt;
* [8] [[Lollipop]]&lt;br /&gt;
* [8] [[Toy Hammer]]&lt;br /&gt;
* [8] [[Crazy Tune]]&lt;br /&gt;
* [8] [[Chameleon Scythe]]&lt;br /&gt;
* [8] [[Flapjack Flapper]]&lt;br /&gt;
* [8] [[Tree Clippers]]&lt;br /&gt;
* [8] [[Synthesizer]]&lt;br /&gt;
* [8] [[Bamboo Spear]]&lt;br /&gt;
* [8] [[Kan&#039;ei Tsuho]]&lt;br /&gt;
* [8] [[Butterfly Net]]&lt;br /&gt;
* [8] [[Syringe]]&lt;br /&gt;
* [8] [[Great Bouquet]]&lt;br /&gt;
* [20] [[Bunny Ears]]&lt;br /&gt;
* [20] [[Cat Ears]]&lt;br /&gt;
* [30] [[Pioneer Parts]]&lt;br /&gt;
* [30] [[Amitie&#039;s Memo]]&lt;br /&gt;
* [30] [[Yahoo!&#039;s Engine]]&lt;br /&gt;
* [30] [[Heart of Morolian]]&lt;br /&gt;
* [30] [[Anti-Light Ring]]&lt;br /&gt;
* [50] [[Raikiri]]&lt;br /&gt;
* [50] [[Hunter&#039;s Shell]]&lt;br /&gt;
* [50] [[Magic Rock Heart Key]]&lt;br /&gt;
* [60] [[Tension Blaster]]&lt;br /&gt;
* [60] [[Izmaela]]&lt;br /&gt;
&lt;br /&gt;
==The Scavenger==&lt;br /&gt;
The Scavenger gives out common weapons with guaranteed specials and 50~60% hit on them. Perfect if you&#039;re looking for a bit of variety with your common weapons!&lt;br /&gt;
&lt;br /&gt;
All weapons cost 1 Event Egg&lt;br /&gt;
* Color selection: Green, Blue, Purple, Red, Yellow&lt;br /&gt;
* Weapon types: Saber, Handgun, Dagger, Rifle, Slicer, Shot, Partisan, Mechgun&lt;br /&gt;
* Special types: Berserk, Spirit, Charge, Gush, Geist, Arrest, Chaos, Demon&#039;s, Hell&lt;br /&gt;
&lt;br /&gt;
Hit Rates (55H/60H)&lt;br /&gt;
&lt;br /&gt;
* Green: 60%/30%&lt;br /&gt;
* Blue: 40%/20%&lt;br /&gt;
* Purple: 20%/10%&lt;br /&gt;
* Red: 10%/5%&lt;br /&gt;
* Yellow: 4%/1%&lt;br /&gt;
&lt;br /&gt;
==Karen&#039;s Shop==&lt;br /&gt;
Karen has been hoarding her presents she got at Christmas, and she&#039;s realised she has no need for the junk she has.&lt;br /&gt;
&lt;br /&gt;
So she&#039;s selling them to you... for 40 Eggs a pop. Gotta keep up with the festivities!&lt;br /&gt;
* Charge [[TypeSL/Slicer]] 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] 30% Hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_Event_2018&amp;diff=5664</id>
		<title>Easter Event 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_Event_2018&amp;diff=5664"/>
		<updated>2018-08-23T18:05:17Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the Event, you will be able to find Event Eggs dropping from all enemies which can then be traded or gambled in the event shop. This event took place March 23rd, 2018 to April 20th, 2018.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
The rates for eggs are as follows:&lt;br /&gt;
&lt;br /&gt;
* Ultimate: 1/500&lt;br /&gt;
* Very Hard: 1/1200&lt;br /&gt;
* Hard: 1/1800&lt;br /&gt;
* Normal: 1/2000&lt;br /&gt;
&lt;br /&gt;
These rates are not affected by any drop rates and are constant. They can not drop from enemies with 0% drop rate, such as those in quests such as Beyond the Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Egg Shop==&lt;br /&gt;
The Egg Shop can be found under Episode 2&#039;s Shop category.&lt;br /&gt;
&lt;br /&gt;
The Egg Shop will contain various ways to spend your eggs:&lt;br /&gt;
* A shop ran by Elly, where you can trade a set amount of eggs for materials, collectible items or mag cells, along with a couple of other trinkets.&lt;br /&gt;
* An egg gamble ran by a male NPC on the left. How many eggs are you willing to give up for the chance at something good?&lt;br /&gt;
* An egg coin flip gambler ran by a female NPC on the right. Will you risk all your eggs for a chance at doubling them?&lt;br /&gt;
* A mysterious RAmarl who has travelled far to sell some mysterious items.&lt;br /&gt;
* The Scavenger has returned! He has no idea what these Event Eggs are for, but he&#039;s determined to find out and will be giving out weapons to those who bring him these mysterious items.&lt;br /&gt;
&lt;br /&gt;
==1 Egg Gamble==&lt;br /&gt;
The beginner bargain bin! While the costs are cheap and the success rates are guaranteed, you most likely won&#039;t find anything for the veteran player, but if you&#039;re new and upcoming, these items will help give you an edge. Perfect for newer players or those who want to get items for new players.&lt;br /&gt;
&lt;br /&gt;
Success: 100%&lt;br /&gt;
&lt;br /&gt;
Hit %s: 0-30&lt;br /&gt;
&lt;br /&gt;
* [[Anti Merge]]&lt;br /&gt;
* [[Custom Barrier]]&lt;br /&gt;
* [[Custom Frame]]&lt;br /&gt;
* [[Custom Ray]]&lt;br /&gt;
* [[DB&#039;s Saber]]&lt;br /&gt;
* [[DB&#039;s Shield]]&lt;br /&gt;
* [[Deband Merge]]&lt;br /&gt;
* [[Easter Egg]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Flowen&#039;s Frame]]&lt;br /&gt;
* [[Flowen&#039;s Shield]]&lt;br /&gt;
* [[Flowen&#039;s Sword]]&lt;br /&gt;
* [[God/Arm]]&lt;br /&gt;
* [[God/Power]]&lt;br /&gt;
* [[Invisible Guard]]&lt;br /&gt;
* [[Item Ticket]]&lt;br /&gt;
* [[Luck Material]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Resta Merge]]&lt;br /&gt;
* [[Sacred Guard]]&lt;br /&gt;
* [[Shifta Merge]]&lt;br /&gt;
&lt;br /&gt;
==5 Egg Gamble==&lt;br /&gt;
A cost-effective gamble list for those who want to get some decent items without too much RNG.&lt;br /&gt;
&lt;br /&gt;
Success: 50%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 15-30&lt;br /&gt;
&lt;br /&gt;
* [[Book of Katana 1]]&lt;br /&gt;
* [[Book of Katana 2]]&lt;br /&gt;
* [[Book of Katana 3]]&lt;br /&gt;
* [[Kamui]]&lt;br /&gt;
* [[Halloween Cookie]]&lt;br /&gt;
* [[Anti-Dark Ring]]&lt;br /&gt;
* [[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
* [[Brave Hammer]]&lt;br /&gt;
* [[Centurion/Ability]]&lt;br /&gt;
* [[D-Parts ver1.01]]&lt;br /&gt;
* [[Diska of Braveman]]&lt;br /&gt;
* [[Egg Blaster]]&lt;br /&gt;
* [[Final Impact]]&lt;br /&gt;
* [[Heavenly/HP]]&lt;br /&gt;
* [[Heavenly/Tech]]&lt;br /&gt;
* [[HP/Resurrection]]&lt;br /&gt;
* [[Ignition Cloak]]&lt;br /&gt;
* [[Love Heart]]&lt;br /&gt;
* [[M&amp;amp;A60 Vise]]&lt;br /&gt;
* [[Pioneer Parts]]&lt;br /&gt;
* [[Rabbit Wand]]&lt;br /&gt;
* [[Ragol Ring]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [[S-Parts V2.01]]&lt;br /&gt;
* [[Safety Heart]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Stealth Suit]]&lt;br /&gt;
* [[TP/Resurrection]]&lt;br /&gt;
* [[V101]]&lt;br /&gt;
* [[Vjaya]]&lt;br /&gt;
* [[Yahoo&#039;s Engine]]&lt;br /&gt;
&lt;br /&gt;
==10 Egg Gamble==&lt;br /&gt;
Winning here means winning big. A collection of coveted items for the veteran hunter, but are you prepared to give up your eggs for the really good stuff?&lt;br /&gt;
&lt;br /&gt;
Success: 10%&lt;br /&gt;
&lt;br /&gt;
Consolation Prize: Photon Drop&lt;br /&gt;
&lt;br /&gt;
Hit %s: 30-40&lt;br /&gt;
&lt;br /&gt;
* [[Blue-black Stone]]&lt;br /&gt;
* [[Halloween Cookie]]&lt;br /&gt;
* [[Heart Key]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Photon Booster]]&lt;br /&gt;
* [[Photon Sphere]]&lt;br /&gt;
* [[Red Sword]]&lt;br /&gt;
* [Magic Water]]&lt;br /&gt;
* [[Spread Needle]]&lt;br /&gt;
* [[Syncesta]]&lt;br /&gt;
* [[V502]]&lt;br /&gt;
&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
* [1] [[Addslot]]&lt;br /&gt;
* [1] [[Def Material]]&lt;br /&gt;
* [1] [[Evade Material]]&lt;br /&gt;
* [1] [[Power Material]]&lt;br /&gt;
* [1] [[Mind Material]]&lt;br /&gt;
* [2] [[HP Material]]&lt;br /&gt;
* [2] [[TP Material]]&lt;br /&gt;
* [5] [[Luck Material]]&lt;br /&gt;
* [5] [[Easter Egg]] (Joke Weapon Box)&lt;br /&gt;
* [10] [[Item Ticket]]&lt;br /&gt;
* [8] [[Lollipop]]&lt;br /&gt;
* [8] [[Toy Hammer]]&lt;br /&gt;
* [8] [[Crazy Tune]]&lt;br /&gt;
* [8] [[Chameleon Scythe]]&lt;br /&gt;
* [8] [[Flapjack Flapper]]&lt;br /&gt;
* [8] [[Tree Clippers]]&lt;br /&gt;
* [8] [[Synthesizer]]&lt;br /&gt;
* [8] [[Bamboo Spear]]&lt;br /&gt;
* [8] [[Kan&#039;ei Tsuho]]&lt;br /&gt;
* [8] [[Butterfly Net]]&lt;br /&gt;
* [8] [[Syringe]]&lt;br /&gt;
* [8] [[Great Bouquet]]&lt;br /&gt;
* [20] [[Bunny Ears]]&lt;br /&gt;
* [20] [[Cat Ears]]&lt;br /&gt;
* [30] [[Pioneer Parts]]&lt;br /&gt;
* [30] [[Amitie&#039;s Memo]]&lt;br /&gt;
* [30] [[Yahoo!&#039;s Engine]]&lt;br /&gt;
* [30] [[Heart of Morolian]]&lt;br /&gt;
* [30] [[Anti-Light Ring]]&lt;br /&gt;
* [50] [[Raikiri]]&lt;br /&gt;
* [50] [[Hunter&#039;s Shell]]&lt;br /&gt;
* [50] [[Magic Rock Heart Key]]&lt;br /&gt;
* [60] [[Tension Blaster]]&lt;br /&gt;
* [60] [[Izmaela]]&lt;br /&gt;
&lt;br /&gt;
==The Scavenger==&lt;br /&gt;
The Scavenger gives out common weapons with guaranteed specials and 50~60% hit on them. Perfect if you&#039;re looking for a bit of variety with your common weapons!&lt;br /&gt;
&lt;br /&gt;
All weapons cost 1 Event Egg&lt;br /&gt;
* Color selection: Green, Blue, Purple, Red, Yellow&lt;br /&gt;
* Weapon types: Saber, Handgun, Dagger, Rifle, Slicer, Shot, Partisan, Mechgun&lt;br /&gt;
* Special types: Berserk, Spirit, Charge, Gush, Geist, Arrest, Chaos, Demon&#039;s, Hell&lt;br /&gt;
&lt;br /&gt;
Hit Rates (55H/60H)&lt;br /&gt;
&lt;br /&gt;
* Green: 60%/30%&lt;br /&gt;
* Blue: 40%/20%&lt;br /&gt;
* Purple: 20%/10%&lt;br /&gt;
* Red: 10%/5%&lt;br /&gt;
* Yellow: 4%/1%&lt;br /&gt;
&lt;br /&gt;
==Karen&#039;s Shop==&lt;br /&gt;
Karen has been hoarding her presents she got at Christmas, and she&#039;s realised she has no need for the junk she has.&lt;br /&gt;
&lt;br /&gt;
So she&#039;s selling them to you... for 40 Eggs a pop. Gotta keep up with the festivities!&lt;br /&gt;
* Charge [[TypeSL/Slicer]] 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] 30% Hit&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Events&amp;diff=5663</id>
		<title>Template:Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Events&amp;diff=5663"/>
		<updated>2018-08-23T18:04:18Z</updated>

		<summary type="html">&lt;p&gt;Virtues: Created page with &amp;quot;{| class=&amp;quot;navbox&amp;quot; !colspan=2|Guides |- !|Easter |Easter Event 2018 • Easter Event 2017 • Easter Event 2016 |- !|Anniversary |3rd Anniversary Event • 2n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=2|Guides&lt;br /&gt;
|-&lt;br /&gt;
!|Easter&lt;br /&gt;
|[[Easter Event 2018]] • [[Easter Event 2017]] • [[Easter Event 2016]]&lt;br /&gt;
|-&lt;br /&gt;
!|Anniversary&lt;br /&gt;
|[[3rd Anniversary Event]] • [[2nd Anniversary Event]] • [[1st Anniversary Event]]&lt;br /&gt;
|-&lt;br /&gt;
!|Christmas&lt;br /&gt;
|[[Christmas Event 2017]] • [[Christmas Event 2016]] • [[Christmas 2015]]&lt;br /&gt;
|-&lt;br /&gt;
!|Minor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Navigation]]&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User_talk:Virtues&amp;diff=5660</id>
		<title>User talk:Virtues</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User_talk:Virtues&amp;diff=5660"/>
		<updated>2018-08-22T18:43:44Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.pioneer2.net/community/threads/ephinea-christmas-2017.9136/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/halloween-mini-event.8713/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/the-anniversary-event-thread.7734/  +  https://webcache.googleusercontent.com/search?q=cache:Vtz04FamlrkJ:https://ephinea.pioneer2.net/2nd-anniv-event/+&amp;amp;cd=1&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;gl=us&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/summer-scavenger-event.6926/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/ephinea-easter-event-2017.5725/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/ephinea-christmas-event-2016.4487/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/hallo-rappies-and-pioneer-halloween-activated.4097/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/ephinea-summer-event.3083/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/ephineas-christmas-event.945/&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/easter-event-2016.1576/  +  https://www.pioneer2.net/community/threads/easter-event-shop.1603/page-2&lt;br /&gt;
&lt;br /&gt;
https://www.pioneer2.net/community/threads/halloween-event.663/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TODO: add rest of events, finish game mechanics&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5659</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5659"/>
		<updated>2018-08-22T18:25:53Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Special attacks on 9-star weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]] for exceptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5658</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5658"/>
		<updated>2018-08-22T18:25:26Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Special attacks on 9-star weapons==&lt;br /&gt;
* All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.&lt;br /&gt;
* Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.&lt;br /&gt;
* See &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5657</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5657"/>
		<updated>2018-08-22T18:21:39Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5656</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5656"/>
		<updated>2018-08-22T18:21:20Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5655</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5655"/>
		<updated>2018-08-22T18:19:54Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* With Shifta and attribute % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
* Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&lt;br /&gt;
&lt;br /&gt;
Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
* Effective EVP = (Enemy EVP) * (Status Effect modifier)&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
* Accuracy = Effective ATA - (Effective EVP) * 0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5654</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5654"/>
		<updated>2018-08-22T18:19:46Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
* Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&lt;br /&gt;
&lt;br /&gt;
Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
* Effective EVP = (Enemy EVP) * (Status Effect modifier)&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
* Accuracy = Effective ATA - (Effective EVP) * 0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5653</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5653"/>
		<updated>2018-08-22T18:17:58Z</updated>

		<summary type="html">&lt;p&gt;Virtues: /* With Shifta and attribute */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
[(ATP - DFP)/5] x 0.9 = Weak/Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute %===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
* [BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
* [BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
* Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&lt;br /&gt;
&lt;br /&gt;
Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
* Effective EVP = (Enemy EVP) * (Status Effect modifier)&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
* Accuracy = Effective ATA - (Effective EVP) * 0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Guides&amp;diff=5652</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Guides&amp;diff=5652"/>
		<updated>2018-08-22T18:17:32Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox&amp;quot;&lt;br /&gt;
!colspan=2|Guides&lt;br /&gt;
|-&lt;br /&gt;
!|Player&lt;br /&gt;
|[[Game Mechanics]] • [[Material Plans]] • [[Team]]&lt;br /&gt;
|-&lt;br /&gt;
!|Items&lt;br /&gt;
|[[Drop Charts]] ([[Drop Charts/Level 30 Techniques|Level 30 Techniques]]) • [[List of Weapons with Reduced Specials]] • [[List of Weapons which Cannot Combo]] • [[Monster Hunting]] • [[Tekking]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Navigation]]&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5651</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5651"/>
		<updated>2018-08-22T18:16:58Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
[(ATP - DFP)/5] x 0.9 = Weak/Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
* [BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
* [BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
* Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&lt;br /&gt;
&lt;br /&gt;
Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
* Effective EVP = (Enemy EVP) * (Status Effect modifier)&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
* Accuracy = Effective ATA - (Effective EVP) * 0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5650</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=5650"/>
		<updated>2018-08-22T18:16:23Z</updated>

		<summary type="html">&lt;p&gt;Virtues: Created page with &amp;quot;Compilation of formulas and other mechanics.  ==Damage== Damage formula:  [(ATP - DFP)/5] x 0.9 = Weak/Base   * Heavy: Base x 1.89 * Sacrifice: Base x 3.32 * Vjaya: Base x 5.5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage formula:&lt;br /&gt;
&lt;br /&gt;
[(ATP - DFP)/5] x 0.9 = Weak/Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* Vjaya: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===With Shifta and attribute===&lt;br /&gt;
(Maximum ATP; highest damage)&lt;br /&gt;
* [BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP&lt;br /&gt;
&lt;br /&gt;
(Minimum ATP; lowest damage)&lt;br /&gt;
* [BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* BA: Base ATP&lt;br /&gt;
* MWA: Maximum Weapon ATP&lt;br /&gt;
* ATR: Weapon Attribute %&lt;br /&gt;
* MinWA: Minimum Weapon ATP&lt;br /&gt;
* AA: Armor ATP&lt;br /&gt;
* SA: Shield ATP&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
* Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&lt;br /&gt;
&lt;br /&gt;
Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
* Effective EVP = (Enemy EVP) * (Status Effect modifier)&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
* Accuracy = Effective ATA - (Effective EVP) * 0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Tyrell%27s_Ego&amp;diff=5648</id>
		<title>Tyrell&#039;s Ego</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Tyrell%27s_Ego&amp;diff=5648"/>
		<updated>2018-08-22T13:39:04Z</updated>

		<summary type="html">&lt;p&gt;Virtues: Created page with &amp;quot;Tyrell&amp;#039;s Ego is a quest. It&amp;#039;s very hard.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tyrell&#039;s Ego is a quest. It&#039;s very hard.&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ill_Gill&amp;diff=5625</id>
		<title>Ill Gill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ill_Gill&amp;diff=5625"/>
		<updated>2018-08-21T17:42:26Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Ill Gill}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Scythe attack is dark-based. 100 EDK will give immunity to the insta-kill.&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=5624</id>
		<title>Del Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=5624"/>
		<updated>2018-08-21T17:41:28Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Del Lily}}&lt;br /&gt;
&lt;br /&gt;
Del Lily is an enemy located exclusively in the Control Tower of Gal Da Val. They share traits with other lilies such as suicide at low health, and shooting projectiles from their spawn point, unmoving.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Casts [[Megid]] lv26. Requires 92+ EDK for complete immunity.&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Deldepth&amp;diff=5623</id>
		<title>Deldepth</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Deldepth&amp;diff=5623"/>
		<updated>2018-08-21T17:40:26Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Deldepth}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Seabed Enemies]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Casts [[Megid]] lv22. This requires 84+ EDK for complete immunity.&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Zol_Gibbon&amp;diff=5622</id>
		<title>Zol Gibbon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Zol_Gibbon&amp;diff=5622"/>
		<updated>2018-08-21T17:39:41Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Zol Gibbon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Zol Gibbon Enemies]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Casts [[Megid]] Lv2. This requires 30+ EDK for complete immunity. &lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=5621</id>
		<title>Dark Falz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=5621"/>
		<updated>2018-08-21T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;Virtues: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Darvant}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 1)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 2)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 3)}}&lt;br /&gt;
{{Enemy|name=Darvant (Falz)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Casts Rafoie]]&lt;br /&gt;
[[Category:Casts Rabarta]]&lt;br /&gt;
[[Category:Casts Grants]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dark Falz (Form 3) casts Megid lv5. This requires 40+ EDK for complete immunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Virtues</name></author>
	</entry>
</feed>