Editing Item drops
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====Drop rate boosts==== | ====Drop rate boosts==== | ||
The chance to obtain items from monsters can be increased with drop rate boosts. | The chance to obtain items from monsters can be increased with drop rate boosts. DAR boosts increase the chance to obtain any item at all from monsters, which can also help with its designated rare drop. [[Rare drop rate]] (RDR) boosts only increase the chance for the designated rare drop. However, a monster can't have more than 100% DAR. Certain monsters already have 100% (bosses, rare monsters) or otherwise high DAR, meaning strong DAR boosts like the 25% weekly boost won't have their full effect. A similar rule applies to RDR, in which the maximum RDR can only be boosted to <code>7/8 (87.50%)</code>. This, however, applies to very few monsters (e.g. rare Rappies from VR Temple). Β | ||
Drop rate boosts are added multiplicatively to a Monster's DAR and RDR. For example, if a monster has a 30% DAR, 1% RDR and a DAR boost of 25% and a RDR boost of 5% is active, the overall chance of the monster dropping its rare item is <code>30% * 1.25 * 1% * 1.05 = 0.39375%</code>. | Drop rate boosts are added multiplicatively to a Monster's DAR and RDR. For example, if a monster has a 30% DAR, 1% RDR and a DAR boost of 25% and a RDR boost of 5% is active, the overall chance of the monster dropping its rare item is <code>30% * 1.25 * 1% * 1.05 = 0.39375%</code>. |