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	<title>Ephinea PSO Wiki:Enemy Stats - Revision history</title>
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	<updated>2026-05-05T01:53:18Z</updated>
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		<id>https://wiki.pioneer2.net/index.php?title=Ephinea_PSO_Wiki:Enemy_Stats&amp;diff=3687&amp;oldid=prev</id>
		<title>Ryan: Created page with &quot;There&#039;s a lot of enemy stats in the game. Adding them all is annoying. If you want to help out, follow these steps.  # Get [https://cdn.discordapp.com/attachments/334468694652...&quot;</title>
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		<updated>2017-09-29T17:54:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;There&amp;#039;s a lot of enemy stats in the game. Adding them all is annoying. If you want to help out, follow these steps.  # Get [https://cdn.discordapp.com/attachments/334468694652...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There&amp;#039;s a lot of enemy stats in the game. Adding them all is annoying. If you want to help out, follow these steps.&lt;br /&gt;
&lt;br /&gt;
# Get [https://cdn.discordapp.com/attachments/334468694652485633/350783685521309697/Battle_Params.zip this zip] and extract it somewhere. Keep track of the file names: the &amp;lt;code&amp;gt;_on&amp;lt;/code&amp;gt; suffix means it&amp;#039;s for multiplayer mode, and no &amp;lt;code&amp;gt;_on&amp;lt;/code&amp;gt; suffix means it&amp;#039;s for singleplayer (or One Person) mode. The &amp;lt;code&amp;gt;_lab&amp;lt;/code&amp;gt; suffix is for Episode 2, the &amp;lt;code&amp;gt;_ep4&amp;lt;/code&amp;gt; suffix is for Episode 4, and no suffix means it&amp;#039;s for Episode 1.&lt;br /&gt;
# Open the BP Editor exe and pick a file. If you&amp;#039;re starting from scratch for an enemy stat, you&amp;#039;ll want to start with either the Episode 1 multiplayer file (&amp;lt;code&amp;gt;BattleParamEntry_on.dat&amp;lt;/code&amp;gt;) or the Episode 1 singleplayer file (&amp;lt;code&amp;gt;BattleParamEntry.dat&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Using the [[Template:Nhpon|nhpon template]] as both a style and enemy name reference, fill in the template of your chosen stat.&lt;br /&gt;
#* The formatting of the template name is Template:[&amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt;][&amp;lt;code&amp;gt;stat&amp;lt;/code&amp;gt;][&amp;lt;code&amp;gt;on/off&amp;lt;/code&amp;gt;], where &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; can be &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; for Normal, &amp;lt;code&amp;gt;h&amp;lt;/code&amp;gt; for Hard, &amp;lt;code&amp;gt;vh&amp;lt;/code&amp;gt; for Very Hard, and &amp;lt;code&amp;gt;u&amp;lt;/code&amp;gt; for Ultimate.&lt;br /&gt;
#* &amp;lt;code&amp;gt;stat&amp;lt;/code&amp;gt; can be the name of any of the stats as displayed in the BP Editor. We&amp;#039;re &amp;#039;&amp;#039;not&amp;#039;&amp;#039; keeping track of Range1, Range2, HP2, TP, or any of the attack/movement parameters, so don&amp;#039;t bother adding those.&lt;br /&gt;
#* &amp;lt;code&amp;gt;on/off&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; if you&amp;#039;re working with a multiplayer stat, or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; if you&amp;#039;re working with a singleplayer (One Person) stat.&lt;br /&gt;
#* An example template name is Template:Uespoff for enemy ESP in One Person mode under the Ultimate difficulty.&lt;br /&gt;
# You can skip enemies that have a stat of 0 and they&amp;#039;ll be displayed as 0, provided you follow the template to a T. Just don&amp;#039;t forget the &amp;lt;code&amp;gt;| 0&amp;lt;/code&amp;gt; at the end of the reference template.&lt;br /&gt;
# If two enemies have the same stat, you only have to write the actual stat once. This is kind of complicated and not really useful unless the enemies are right next to each other, and it looks like this in the template:&lt;br /&gt;
#:&amp;lt;code&amp;gt;| Sinow Beat&amp;lt;/code&amp;gt;&lt;br /&gt;
#:&amp;lt;code&amp;gt;| Sinow Gold = 100&amp;lt;/code&amp;gt;&lt;br /&gt;
#:In this example, the Sinow Beat&amp;#039;s stat will also be recorded as 100.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s about it. There&amp;#039;s a bit of cleanup to do on another page, but we can take care of that. If you have any questions, contact Ryan or Matt, since they&amp;#039;re both kind of alright at explaining this, sort of.&lt;/div&gt;</summary>
		<author><name>Ryan</name></author>
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