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	<id>https://wiki.pioneer2.net/index.php?action=history&amp;feed=atom&amp;title=Healing_ring</id>
	<title>Healing ring - Revision history</title>
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	<updated>2026-05-19T06:08:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Healing_ring&amp;diff=26346&amp;oldid=prev</id>
		<title>Sundark: just threw the items template on here, idk what we would classify these things as (figure if it&#039;s added to items it would go in &quot;other&quot; ala traps (esp. since traps are field things too) but idk)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Healing_ring&amp;diff=26346&amp;oldid=prev"/>
		<updated>2024-02-08T22:15:31Z</updated>

		<summary type="html">&lt;p&gt;just threw the items template on here, idk what we would classify these things as (figure if it&amp;#039;s added to items it would go in &amp;quot;other&amp;quot; ala traps (esp. since traps are field things too) but idk)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:15, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Healing rings&amp;#039;&amp;#039;&amp;#039; are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character&amp;#039;s HP, TP, and [[Traps|trap]] counts, without resetting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Shifta&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Deband&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;as with the [[Medical Center]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Healing rings&amp;#039;&amp;#039;&amp;#039; are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character&amp;#039;s HP, TP, and [[Traps|trap]] counts, without resetting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;Shifta&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;Deband&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;as with the [[Medical Center]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one &amp;quot;activation&amp;quot; of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one &amp;quot;activation&amp;quot; of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is a common practice on longer quests to place a [[Telepipe]] underneath one when found so that [[Classes#Forces|Forces]], or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of [[Photon Blast]]-chained Shifta and Deband.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is a common practice on longer quests to place a [[Telepipe]] underneath one when found so that [[Classes#Forces|Forces]], or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of [[Photon Blast]]-chained &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;Shifta&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|n}} &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;Deband&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|n}}&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Items}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Healing_ring&amp;diff=23324&amp;oldid=prev</id>
		<title>Sundark: Created page with &quot;&#039;&#039;&#039;Healing rings&#039;&#039;&#039; are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character&#039;s HP, TP, and trap counts, without resetting Shifta and Deband as with the Medical Center.  Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one &quot;activation&quot; of a healing ring to full...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Healing_ring&amp;diff=23324&amp;oldid=prev"/>
		<updated>2023-12-14T23:41:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Healing rings&amp;#039;&amp;#039;&amp;#039; are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character&amp;#039;s HP, TP, and &lt;a href=&quot;/w/Traps&quot; title=&quot;Traps&quot;&gt;trap&lt;/a&gt; counts, without resetting &lt;a href=&quot;/w/Shifta&quot; title=&quot;Shifta&quot;&gt;Shifta&lt;/a&gt; and &lt;a href=&quot;/w/Deband&quot; title=&quot;Deband&quot;&gt;Deband&lt;/a&gt; as with the &lt;a href=&quot;/w/Medical_Center&quot; title=&quot;Medical Center&quot;&gt;Medical Center&lt;/a&gt;.  Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one &amp;quot;activation&amp;quot; of a healing ring to full...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Healing rings&amp;#039;&amp;#039;&amp;#039; are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character&amp;#039;s HP, TP, and [[Traps|trap]] counts, without resetting [[Shifta]] and [[Deband]] as with the [[Medical Center]].&lt;br /&gt;
&lt;br /&gt;
Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one &amp;quot;activation&amp;quot; of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values.&lt;br /&gt;
&lt;br /&gt;
It is a common practice on longer quests to place a [[Telepipe]] underneath one when found so that [[Classes#Forces|Forces]], or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of [[Photon Blast]]-chained Shifta and Deband.&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
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