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<small><div class="noexcerpt">< Return to [[FOnewm]]</div></small>
<small><div class="noexcerpt">< Return to [[FOnewm]]</div></small>
{{Template:Stub}}
[[File:FOnewm.png|right]]
[[File:FOnewm.png|right]]
'''FOnewm''' is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.
'''FOnewm''' is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as "nuking"), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.


With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon's {{Gun|es|ES Mechgun}} for very high HP/DFP targets.
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon's {{Gun|es|ES Mechgun}} for very high HP/DFP targets.
==Pros and cons==
==Pros and cons==
<big>Pros</big>
<big>Pros</big>
* Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques
* Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon's usage
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for [[Demon's]] usage
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm does have access to {{Sword|rare|Excalibur}} and [[Hell]] {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}, and he is capable of dealing decent damage with physical weapons where necessary
<big>Cons</big>
<big>Cons</big>
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary
* Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of {{Cane|rare|Striker of Chao}}


==Section ID choice==
==Section ID choice==
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.
===Finding items for FOnewm===
===Finding items that FOnewm hunts well===
<big>{{Pinkal|32}}</big>
<big>{{Bluefull}}</big>
 
This section id will be a strong choice for players while they spend time leveling in Very Hard. 
While leveling, you'll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.
 
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei's Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.
 
<big>{{Redria}}</big>
 
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.
 
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}. 
 
<big>{{Purplenum}}</big>
 
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.
 
<big>{{Yellowboze}}</big>


Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d'Argent}}, and {{Sword|rare|Diska of Braveman}}.
While leveling in Very Hard, you'll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}. When you reach Ultimate, you'll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.


===Finding items that FOnewm hunts well===
<big>{{Greenill}}</big>
<big>{{Greenill|32}}</big>


Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.


<big>{{Redria|32}}</big>
===Finding items for FOnewm===
<big>{{Pinkal}}</big>


Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}. It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d'Argent}}, and {{Sword|rare|Diska of Braveman}}.


===General good ID===
===General good ID===
<big>{{Whitill|32}}</big>
<big>{{Whitill}}</big>


Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!


==Material and Mag plans==
==Material and Mag plans==
===Basic leveling===
===Beginners===
If you're a new player and want a simple material plan, this is what you want. These plans are designed for the player who does not have extra equipment from other characters or friends, and doesn't want to keep swapping their equipment and mags as they level.
====Standard leveling for new players====
'''If you are a new player and want a simple material plan, this is what you want.'''
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
!rowspan="2"|Plan
!rowspan="2"|Plan
Line 52: Line 69:
!Unused
!Unused
|-
|-
|'''Nuking'''
|Important Stats Only
|style="white-space:nowrap"|5/0/45/150 <sub>([[Mags/Guide#Simple MIND Mag|Guide]])</sub>
|
|{{Unit|rare|V801}}
Any high {{MIND}} mag
|Any [[Barriers#Technique_Merges|Merge]]
<div class="toccolours mw-collapsible mw-collapsed" style="width:260px">
|rowspan=2| -
<div style="font-weight:bold;line-height:1.6;">Examples</div>
|rowspan=2| -
<div class="mw-collapsible-content" style="text-align:left;">
|rowspan=2|150
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 <sub>([[Mags/Guide#Simple MIND Mag|Guide]])</sub>
|rowspan=2| -
* {{Mag|rare|Nidra}} 5/0/50/145 <sub>([[Mags/Guide#Simple MIND Mag|Guide]])</sub>
|rowspan=2| -
* {{Mag|rare|Mark III}} 5/0/0/195
|rowspan=2| -
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185
</div></div>
|{{Unit|rare|V801}}<br>
<div class="toccolours mw-collapsible mw-collapsed" style="width:260px">
<div style="font-weight:bold;line-height:1.6;">Additional examples</div>
<div class="mw-collapsible-content" style="text-align:left;">
* {{Unit|Units#Technique units|Technique unit}}
* {{Unit|Units#MST units|MST units}}
* {{Unit|Units#HP units|HP units}} for survivability
</div></div>
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}<br>
<div class="toccolours mw-collapsible mw-collapsed" style="width:260px">
<div style="font-weight:bold;line-height:1.6;">Other examples</div>
<div class="mw-collapsible-content" style="text-align:left;">
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range
* Various other [[Barriers]] with high DFP and/or resistances
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz' {{Rabarta}} attack)
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz' {{Grants}} attack)
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield "Kouryu"}}
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}
</div></div>
| -
| -
|150
| -
| -
| -
|-
|-
|''Optional'': '''Melee'''
|5/150/45/0 <sub>([[Mags/Guide#Simple POW Mag|Guide]])</sub>
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}
|Any
|}
|}


===Optimized leveling===
====Melee leveling====
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).
 
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.
 
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
!rowspan="2"|Plan
!rowspan="2"|Plan
Line 85: Line 132:
!Unused
!Unused
|-
|-
|Level 146-170
|Melee
|5/0/45/150
|
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}
Any typical {{POW}}/{{DEX}} mag
| rowspan="3" |Any
<div class="toccolours mw-collapsible mw-collapsed" style="width:260px">
| rowspan="3" | -
<div style="font-weight:bold;line-height:1.6;">Examples</div>
| rowspan="3" | -
<div class="mw-collapsible-content" style="text-align:left;">
| rowspan="3" |150
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 <sub>([[Mags/Guide#Simple POW Mag|Guide]])</sub>
| rowspan="3" | -
* {{Mag|rare|Nidra}} 5/145/50/0 <sub>([[Mags/Guide#Simple POW Mag|Guide]])</sub>
| rowspan="3" | -
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.
| rowspan="3" | -
</div></div>
|-
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}<br>
|Level 171-181
<div class="toccolours mw-collapsible mw-collapsed" style="width:320px">
|5/11/73/111
<div style="font-weight:bold;line-height:1.6;">Other examples</div>
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}
<div class="mw-collapsible-content" style="text-align:left;">
* {{Unit|rare|Adept}} if {{Unit|rare|Heavenly/Arms}} overcaps ATA while ATP is lacking
* {{Unit|rare|Heavenly/Power}} if one Heavenly/Arms caps ATA while ATP is lacking
* {{Unit|rare|V502}} to boost [[Hell]] special attacks
* {{Unit|rare|V801}} for faster support technique casting
</div></div>
|Any<br>
<div class="toccolours mw-collapsible mw-collapsed" style="width:260px">
<div style="font-weight:bold;line-height:1.6;">Examples</div>
<div class="mw-collapsible-content" style="text-align:left;">
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats
* Any Barrier suggested in the [[#Beginners|Beginners]] table
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats
</div></div>
| -
| -
| 150<ref name="meleemats">Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.</ref>
| -
| -
| -
|-
|-
|Level 182+
|5/0/109/86
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}
|}
|}
<references/>
: ''See also: [[#Stat prioritization|Stat prioritization]].''
===Level 200===
===Level 200===
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.
At level 200 (or when approaching 200), it is often recommended to reset your materials with the <code>/matreset</code> [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.
 
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making <code>/matreset</code> optional.
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
!rowspan="2"|Plan
!rowspan="2"|Plan
Line 120: Line 189:
!Unused
!Unused
|-
|-
|General use
|General use<ref name="generaluse">This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}'s cast speed for {{Unit|rare|V502}}'s [[Hell]] special attack boost instead, making the "Episode 2" mag setup optional.</ref>
|5/88/61/46
|5/88/61/46
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}
|rowspan="2"|Any
|rowspan="2"|Any
|rowspan="2"| -  
|rowspan="2"| -  
Line 129: Line 198:
|rowspan="2"| -
|rowspan="2"| -
|rowspan="2"| -
|rowspan="2"| -
|rowspan="2"|10
|rowspan="2"|10<ref name="unusedmats">These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.</ref>
|-
|-
|Episode 2
|''Optional:'' Episode 2
|5/93/101/1
|5/93/101/1
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}
|-
|-
|Nuking
|''Optional:'' Nuking only (max DFP)
|55/x/x/59
|55/x/x/59
|{{Unit|rare|V801}}
|{{Unit|rare|V801}}<br>
<div class="toccolours mw-collapsible mw-collapsed" style="width:320px">
<div style="font-weight:bold;line-height:1.6;">Additional examples</div>
<div class="mw-collapsible-content" style="text-align:left;">
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]
* {{Unit|rare|Heavenly/HP}}'s for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]
</div></div>
|rowspan="2"|Any
|rowspan="2"|Any
|rowspan="2"| -
|rowspan="2"| -
Line 146: Line 221:
|rowspan="2"| -
|rowspan="2"| -
|-
|-
|Nuking<br>(max ATA)
|''Optional:'' Nuking only<br>(max ATA)<ref name="nukingmaxata">This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}'s stat increases. The remaining points increase DFP to exactly max with V101 equipped.</ref>
|40/0/104/56
|40/0/104/56
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}<br>
<div class="toccolours mw-collapsible mw-collapsed" style="width:320px">
<div style="font-weight:bold;line-height:1.6;">Additional examples</div>
<div class="mw-collapsible-content" style="text-align:left;">
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]
</div></div>
|}
<references/>
===Other===
====Optimized leveling====
'''NOT FOR BEGINNERS.'''
The information in this section is '''only''' relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.
{|class="wikitable" style="text-align: center;"
!rowspan="2"|Plan
!rowspan="2"|Mag
!rowspan="2"|Units
!rowspan="2"|Shield
!colspan="6"|Materials
|-
!Power
!Def
!Mind
!Evade
!Luck
!Unused
|-
|Level 146-170
|5/0/45/150
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}
| rowspan="3" |[[Techniques#Barriers|Technique Merges]]<br>(especially Gi and Ra)
| rowspan="3" | -
| rowspan="3" | -
| rowspan="3" |150
| rowspan="3" | -
| rowspan="3" | -
| rowspan="3" | -
|-
|Level 171-181
|5/11/73/111
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}
|-
|Level 182+
|5/0/109/86
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}
|}
|}


===Max stats===
====Max stats====
If wishing to get all yellow numbers, use the plan below. However, these plans are generally not recommended, as they require extra units which block the usage of more utility units.
If wishing to get all yellow numbers, use the plan below. However, these plans are generally '''not recommended''', as they require extra units which block the usage of more utility units.
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
!rowspan="2"|Plan
!rowspan="2"|Plan
Line 178: Line 303:
|33
|33
|}
|}
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat.


As the player gains levels, they can consider creating a new mag or equipping different units to boost their [[ATA]] stat. ATA is FOnewm's second most important stat as it allows him to make better use of weapons with [[Demon's]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|rare|Bringer's Rifle}} and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.
Note that the Max Stats plan is '''highly not recommended''' here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.
<!--==Equipment progression==-->
<!--==Strategy==-->
==Stat prioritization==
===MST===
Players leveling FOnewm should aim to maximize his '''[[Stats#Mental Strength (MST)|MST]]''' stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.


Although lower priority than MST and ATA, [[ATP]] can also be an important stat as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic's ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.
===ATA===
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their '''[[Stats#Attack Accuracy (ATA)|ATA]]''' stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.


Excalibur's high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.
ATA is FOnewm's second most important stat as it allows him to make better use of weapons with [[Demon's]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon's]] or [[Hell]] special), {{Gun|rare|Bringer's Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.


Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.
===ATP===
Although lower priority than MST and ATA, '''[[Stats#Attack Power (ATP)|ATP]]''' can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.


Note that the Max Stats plan is '''not recommended''' here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.
Slicer of Fanatic and Girasole's ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm's primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic's [[Demon's]] special attack paired with the [[Accuracy glitch]] is particularly effective.


<!--==Equipment progression==-->
Excalibur's high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.
: ''A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a <code>/matreset</code> or entirely different custom material and mag plan for level 200, and is generally not recommended.''
: ''ATP investment to meet {{Sword|rare|Lame d'Argent}}'s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or <code>/matreset</code>.
 
===HP===
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase '''[[Stats#Hit Points (HP)|HP]]''' are generally the most effective solution to increase a low level Force's survivability.
 
===DFP===
For new players and while leveling in general, '''[[Stats#Defense Power (DFP)|DFP]]''' as a base stat can safely be ignored.
 
However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being [[Game mechanics#Knockdown|knocked down]]. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.
 
High DFP [[Barriers]] may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from knocking them down or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level {{Jellen}} on the offending enemy. Also [[List of fixed-damage attacks|fixed-damage attacks]] tend to be the attacks most likely to one-shot a player.
 
===Elemental resistance===
While additional HP also helps, '''[[Stats#Resistance stats|Elemental resistances]]''' can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player's EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.
 
== Level 1 Disk-learning Setup ==
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you're aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)
 
* 300 MST - {{Tool|Mind Material}} x150
* 80 MST -  {{Cane|rare|Mercurius Rod}}
* 390 MST - 5/0/0/195 Max MND "[[Mark III#Combinations|Console]]" mag ({{Mag|rare|Mark III}}, etc)
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4
* 60 MST - FOnewm base stat


==Strategy==
==Recommended endgame equipment==
==Recommended endgame equipment==
'''Nuking'''
'''Nuking'''
Line 238: Line 393:
'''Units'''
'''Units'''
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}


{{Classes}}
{{Classes}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 22:06, 7 December 2025

< Return to FOnewm
FOnewm.png

FOnewm is a newman Force who boasts the strongest Gi- and Ra-series techniques amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as "nuking"), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.

With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to Sword icon.pngExcalibur allows him to do high damage where necessary, and his 180 ATA allows him to use Demon's Gun icon.pngES Mechgun for very high HP/DFP targets.

Pros and cons

Pros

  • Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques
  • Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in Episodes 1 and 4
  • High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to Gun icon.pngES Mechgun for Demon's usage
  • Decent melee - While not as strong as FOmar/FOmarl, and despite his lack of access to Sword icon.pngGalatine, FOnewm does have access to Sword icon.pngExcalibur and Hell Sword icon.pngES J-Cutter/Sword icon.pngES Slicer, and he is capable of dealing decent damage with physical weapons where necessary

Cons

  • Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of Cane icon.pngStriker of Chao

Section ID choice

Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.

Finding items that FOnewm hunts well

Bluefull icon.pngBluefull

This section id will be a strong choice for players while they spend time leveling in Very Hard. While leveling, you'll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop Frame icon.pngIgnition Cloak. You can hunt for Unit icon.pngHeavenly/Arms and Tool icon.pngPhoton Crystal in Very Hard, which can be traded to other players to help acquire items for FOnewm.

Once you reach Ultimate on Bluefull, you can hunt for Unit icon.pngLimiter and then unseal it yourself to Unit icon.pngAdept, and also chase high value items like: Cane icon.pngPyscho Wand, Gun icon.pngHeaven Punisher, and Sword icon.pngNei's Claw. Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through Purplenum icon.pngPurplenum in caves.

Redria icon.pngRedria

This is the most popular ID to host Episode 4 desert quests while hunting for Gun icon.pngHeaven Striker and Sword icon.pngDiska of Braveman.

Redria also has good Ruins drops, finding both Shield icon.pngRed Ring and Sword icon.pngDiska of Braveman.

Purplenum icon.pngPurplenum

You can hunt for Cane icon.pngPyscho Wand in Caves, and host popular hunts for other items in all episodes of the game for items like Gun icon.pngM&A60 Vise, which can be traded to other players for photon drops to help trade for FOnewm items.

Yellowboze icon.pngYellowboze

While leveling in Very Hard, you'll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop Frame icon.pngIgnition Cloak. When you reach Ultimate, you'll have access to some of the best hunts in the game including: Sword icon.pngGalatine, Sword icon.pngExcalibur, Unit icon.pngV101, Sword icon.pngDaylight Scar (rare boss), Gun icon.pngFrozen Shooter, and many other items that have modest value trading with other players.

Greenill icon.pngGreenill

Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as Unit icon.pngV101, Gun icon.pngHeaven Striker, and Gun icon.pngCannon Rouge. Greenill has decent Ruins drops as well, finding both Shield icon.pngRed Ring and Sword icon.pngMonkey King Bar.

Finding items for FOnewm

Pinkal icon.pngPinkal

If you are looking to hunt items with value for trading, this is rarely the best section id for this character. If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: Cane icon.pngFire Scepter: Agni, Cane icon.pngIce Staff: Dagon, and Cane icon.pngStorm Wand: Indra. It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as Sword icon.pngSlicer of Fanatic, Unit icon.pngV801, Unit icon.pngLimiter, Cane icon.pngGuardianna, Sword icon.pngLame d'Argent, and Sword icon.pngDiska of Braveman.

General good ID

Whitill icon.pngWhitill

Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull icon.pngBluefull, which focus players into certain areas. Whitill finds many good items such as Unit icon.pngV502, Gun icon.pngHeaven Striker, Sword icon.pngDiska of Braveman, Gun icon.pngFrozen Shooter, Sword icon.pngSlicer of Fanatic, and more!

Material and Mag plans

Beginners

Standard leveling for new players

If you are a new player and want a simple material plan, this is what you want.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Important Stats Only

Any high MIND mag

Examples
Unit icon.pngV801
Additional examples
Shield icon.pngRafoie Merge, Shield icon.pngGifoie Merge
Other examples
- - 150 - - -

Melee leveling

This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than Shifta.pngShifta, Deband.pngDeband, Jellen.pngJellen, and Zalure.pngZalure in areas filled with Monsters of high elemental resistances - notably all areas of Episode 2 as well as all boss fights (excluding Saint Million/Shambertin/Kondrieu).

However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Melee

Any typical POW/DEX mag

Examples
Unit icon.pngHeavenly/Battle, Unit icon.pngSmartlink, Unit icon.pngHeavenly/Arms, Unit icon.pngHeavenly/Arms
Other examples
Any
Examples
  • Shield icon.pngRed Ring at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats
  • Any Barrier suggested in the Beginners table
  • Shield icon.pngCombat Gear for a minor niche ATP increase but no defensive stats
- - 150[1] - - -
  1. Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.
See also: Stat prioritization.

Level 200

At level 200 (or when approaching 200), it is often recommended to reset your materials with the /matreset chat command and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.

For FOnewm at level 200, the heavy Tool icon.pngMind Material investment from leveling guides is still relevant - typically making /matreset optional.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
General use[1] 5/88/61/46 Unit icon.pngV101, Unit icon.pngV801 (or Unit icon.pngV502), Unit icon.pngAdept, Unit icon.pngSmartlink Any - - 140 - - 10[2]
Optional: Episode 2 5/93/101/1 Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngV502, Unit icon.pngSmartlink
Optional: Nuking only (max DFP) 55/x/x/59 Unit icon.pngV801
Additional examples
Any - - 150 - - -
Optional: Nuking only
(max ATA)[3]
40/0/104/56 Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngSmartlink
Additional examples
  1. This general use mag can also be used for Episode 2 at the cost of swapping Unit icon.pngV801's cast speed for Unit icon.pngV502's Hell special attack boost instead, making the "Episode 2" mag setup optional.
  2. These unused materials can be used towards additional LCK or DFP for minor benefits.
  3. This build allows usage of Sword icon.pngSlicer of Fanatic to maximum effect which is particularly effective against Girtablulu, while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of Unit icon.pngV101's stat increases. The remaining points increase DFP to exactly max with V101 equipped.

Other

Optimized leveling

NOT FOR BEGINNERS.

The information in this section is only relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.

The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.

These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the Melee leveling plan listed above.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Level 146-170 5/0/45/150 Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngAdept, Unit icon.pngHeavenly/Mind Technique Merges
(especially Gi and Ra)
- - 150 - - -
Level 171-181 5/11/73/111 Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngAdept, Unit icon.pngSmartlink
Level 182+ 5/0/109/86 Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngSmartlink

Max stats

If wishing to get all yellow numbers, use the plan below. However, these plans are generally not recommended, as they require extra units which block the usage of more utility units.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Max Stats 5/6/20/169 Unit icon.pngV101, Unit icon.pngAdept, Unit icon.pngAdept, Unit icon.pngCenturion/Ability Shield icon.pngRed Ring 62 - - 42 13 33

Note that the Max Stats plan is highly not recommended here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as Unit icon.pngSmartlink, Unit icon.pngV501/Unit icon.pngV502, Unit icon.pngV801, a Technique units, Unit icon.pngHeavenly/HP (or multiple), or any of the Cure units such as Unit icon.pngCure/Freeze and Unit icon.pngCure/Paralysis. It also depends on Shield icon.pngRed Ring to provide MST, but a Technique-boosting barrier paired with max MST would be preferred in this slot to maximize offensive technique damage.

Stat prioritization

MST

Players leveling FOnewm should aim to maximize his MST stat with Tool icon.pngMind Materials and Unit icon.pngUnits as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.

ATA

As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their ATA stat as well as incorporating Unit icon.pngV101/Unit icon.pngHeavenly/Battle and Unit icon.pngSmartlink to effectively use weapons.

ATA is FOnewm's second most important stat as it allows him to make better use of weapons with Demon's or Hell specials. ATA also helps FOnewm meet the requirement to use weapons such as Gun icon.pngRaygun (primarily Demon's or Hell special), Gun icon.pngBringer's Rifle, and Gun icon.pngES Mechgun. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide support followed by contributing with the aforementioned weapons in these cases.

ATP

Although lower priority than MST and ATA, ATP can also be an important stat, as FOnewm depends on this stat to equip Sword icon.pngSlicer of Fanatic, Sword icon.pngGirasole, Sword icon.pngExcalibur, and Sword icon.pngES J-Cutter or Sword icon.pngES Slicer.

Slicer of Fanatic and Girasole's ATP requirements are low enough to be accessible with a Simple POW Mag very early on in Ultimate difficulty and will serve as FOnewm's primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic's Demon's special attack paired with the Accuracy glitch is particularly effective.

Excalibur's high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no Tool icon.pngPower Materials are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to Unit icon.pngV502 or Unit icon.pngV501 to boost the effectiveness of Hell or Arrest special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.

A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a /matreset or entirely different custom material and mag plan for level 200, and is generally not recommended.
ATP investment to meet Sword icon.pngLame d'Argent's ATP requirement at a low level in order to unseal it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical POW mag and four Unit icon.pngHeavenly/Powers without sacrificing much effectiveness or necessitating a custom plan or /matreset.

HP

Tool icon.pngHP Materials and HP units to increase HP are generally the most effective solution to increase a low level Force's survivability.

DFP

For new players and while leveling in general, DFP as a base stat can safely be ignored.

However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.

High DFP Barriers may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from knocking them down or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level Jellen.pngJellen on the offending enemy. Also fixed-damage attacks tend to be the attacks most likely to one-shot a player.

Elemental resistance

While additional HP also helps, Elemental resistances can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some elemental attacks have comparatively very high fixed damage prior to reduction by the player's EFR, EIC, ETH, and ELT stats. Dark Falz phase 1 and 2 Rabarta.pngRabarta, Dark Falz phase 3 Grants.pngGrants in Hard difficulty, and Epsilon Rafoie.pngRafoie in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance Barriers are recommended in the Beginners table above or listed in Recommended endgame equipment below, and Cane icon.pngGlide Divine can provide an additional 15 points to every resistance while equipped.

Level 1 Disk-learning Setup

FOnewm can reach 1,010 MST at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except Grants (1,030 MST.) If you're aiming to learn the standard FO technique set (level 29 attack techniques, level 25-26 Grants and Megid,) only 974 MST is necessary (due to level 29 Rabarta.)

Recommended endgame equipment

Nuking

Support

Melee

Ranged

Specials

Special Purpose

Armors

Shields

Units