| Endless: Episode 1
||A new VR simulation designed to test a team's limits!
- Test the new simulator to see how high you can get your score!
- - Quest description
Each room of the quest has one of four objectives, chosen randomly for non-boss areas:
- Avoid taking damage.
- Avoid healing.
- Avoid death.
- Avoid losing meseta.
Time and points added per area is based on the number of penalties the party receives for the current objective.
Boss rooms each have their own static objective, which are the following:
- Dragon: Avoid taking damage.
- De Rol Le: Avoid healing.
- Dark Falz: Avoid death.
The quest ends after 20 total areas, or 21 if Falz is reached (mentioned in the Additional Area section.)
On Ultimate only, the timer and point progress of this quest is saved between runs as long as the party is able to complete it within the time limit. Progress is reset if the timer reaches zero, or if the Quest Board option is used (mentioned in the Quest Board section below.)
If more than one player is present, Momoka will ask for one player to talk to the FOnewearl standing next to her in order to sync that player's progress across the entire party and begin the quest.
The Quest Board (Item Pack -> Quest Board) has some optional uses in this quest, allowing the player to:
- Check their current points.
- Check the current room's objective.
- Check the number of objective penalties for the current room.
- Reset quest progress, and return to the lobby (Ultimate only.)
Each non-boss room has a small chance of granting invincibility to the party for a variable amount of time. The duration of this is based on how fast the previous room was cleared.
If the party manages to reach the end of the quest with three or less overall penalties, Dark Falz (with the "Avoid death" objective) is given as an additional area. This area does not subtract from the timer, and gives a higher than usual amount of points for completion.