Weapon attribute drop tables: Difference between revisions

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Every weapon in PSO can have extra attributes assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.
Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).


Weapons gotten as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  


==Area Percent Chances==
==Common weapon drop table==
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 0 and 99, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.  
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.


The following table applies to ultimate, including rare drops.
{| class="wikitable sticky" style="text-align:center; width:1200px;"
: {| class="wikitable" style="text-align: center;"
|- class="sticky-main"
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|-
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|-
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}}
|-
| style="text-align:left"| {{Redria}} || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|-
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|-
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|'''7%'''}} || 7%
|-
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|}
 
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
 
==Untekked and special rate table==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area's maximum special rarity is 3, a weapon dropping in said area will have a 50% chance of having a 3-star special, and a 50% chance for lower.
 
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].
 
Rare weapons always drop untekked and have their own predetermined specials.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|None
|N/A
|-
|Forest 2
|Temple Beta
| -
|None
|N/A
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|1★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|1★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|1★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}
|2★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|-
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|3★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|3★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|2★
|-
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|3★
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|3★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|3★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4★
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|-
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|-
|}
 
==Area percent chances==
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
 
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Forest 1 & 2
|30
|20%
|19
|10%
|13
|{{Note|1% if Yellowboze|N/A}}
|8
|{{Note|1% if Yellowboze|N/A}}
|5
|{{Note|1% if Yellowboze|N/A}}
|25
|{{Note|67% if Yellowboze|70%}}
|-
|Caves 1
|10%
|18%
|9%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|61% if Yellowboze|63%}}
|-
|Caves 2
|10%
|17%
|10%
|{{Note|2% if Yellowboze|1%}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|60% if Yellowboze|62%}}
|-
|Caves 3
|9%
|17%
|11%
|{{Note|2% if Yellowboze|1%}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|60% if Yellowboze|62%}}
|-
|Mines 1
|2%
|9%
|{{Note|21% if Yellowboze|19%}}
|{{Note|9% if Yellowboze|8%}}
|1%
|{{Note|58% if Yellowboze|61%}}
|-
|Mines 2
|2%
|9%
|{{Note|20% if Yellowboze|18%}}
|10%
|1%
|{{Note|58% if Yellowboze|60%}}
|-
|Ruins 1
|4%
|8%
|8%
|{{Note|20% if Yellowboze|19%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|58% if Yellowboze|60%}}
|-
|Ruins 2 & 3
|5%
|8%
|9%
|{{Note|20% if Yellowboze|19%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|56% if Yellowboze|58%}}
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Temple Beta
|10%
|10%
|15%
|10%
|1%
|54%
|-
|Spaceship Alpha
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Spaceship Beta
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Jungle North
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Jungle East
|10%
|15%
|10%
|10%
|1%
|54%
|-
|Mountain
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Seaside & CCA
|10%
|10%
|15%
|10%
|1%
|54%
|-
|Seabed Upper
|15%
|10%
|15%
|10%
|1%
|49%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|1%
|49%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Crater West
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Crater South
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Crater North
|10%
|15%
|10%
|10%
|1%
|54%
|-
|Crater Interior
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Desert 1
|10%
|10%
|15%
|10%
|1%
|54%
|-
|Desert 2
|15%
|10%
|15%
|10%
|1%
|49%
|-
|Desert 3
|10%
|15%
|10%
|15%
|1%
|49%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1
|{{Note|14% if Yellowboze|12%}}
|8%
|6%
|3%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|Forest 2
|{{Note|13% if Yellowboze|11%}}
|9%
|6%
|3%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|Caves 1 & 2
|8%
|{{Note|16% if Yellowboze|14%}}
|8%
|4%
|1%
|{{Note|63% if Yellowboze|65%}}
|-
|Caves 3
|7%
|{{Note|15% if Yellowboze|13%}}
|10%
|4%
|1%
|{{Note|63% if Yellowboze|65%}}
|-
|Mines 1 & 2
|5%
|10%
|{{Note|16% if Yellowboze|14%}}
|7%
|1%
|{{Note|61% if Yellowboze|63%}}
|-
|Ruins 1 & 2
|{{Note|4% if Yellowboze|4.08%}}
|{{Note|8% if Yellowboze|8.16%}}
|{{Note|10% if Yellowboze|10.2%}}
|{{Note|18% if Yellowboze|15.3%}}
|{{Note|2% if Yellowboze|1.02%}}
|{{Note|58% if Yellowboze|61.2%}}
|-
|Ruins 3
|8%
|9%
|{{Note|9% if Yellowboze|10%}}
|{{Note|14% if Yellowboze|12%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|58% if Yellowboze|60%}}
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Temple Beta
|10%
|10%
|15%
|10%
|2%
|53%
|-
|Spaceship Alpha
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Spaceship Beta
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Jungle North
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Jungle East
|10%
|15%
|10%
|10%
|2%
|53%
|-
|Mountain
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Seaside & CCA
|10%
|10%
|15%
|10%
|2%
|53%
|-
|Seabed Upper
|15%
|10%
|15%
|10%
|2%
|48%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|2%
|48%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Crater West
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Crater South
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Crater North
|10%
|15%
|10%
|10%
|2%
|53%
|-
|Crater Interior
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Desert 1
|10%
|10%
|15%
|10%
|2%
|53%
|-
|Desert 2
|15%
|10%
|15%
|10%
|2%
|48%
|-
|Desert 3
|10%
|15%
|10%
|15%
|2%
|48%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1 & 2
|{{Note|24% if Yellowboze|22%}}
|12%
|6%
|3%
|2%
|{{Note|53% if Yellowboze|55%}}
|-
|Caves 1 & 2
|8%
|{{Note|24% if Yellowboze|22%}}
|19%
|5%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|Caves 3
|7%
|{{Note|22% if Yellowboze|20%}}
|12%
|6%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|Mines 1 & 2
|6%
|9%
|{{Note|24% if Yellowboze|22%}}
|10%
|2%
|{{Note|49% if Yellowboze|51%}}
|-
|Ruins 1 & 2
|10%
|7%
|10%
|{{Note|24% if Yellowboze|22%}}
|2%
|{{Note|47% if Yellowboze|49%}}
|-
|Ruins 3
|12%
|12%
|12%
|{{Note|14% if Yellowboze|12%}}
|3%
|{{Note|47% if Yellowboze|49%}}
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Temple Beta
|10%
|10%
|15%
|10%
|3%
|52%
|-
|Spaceship Alpha
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Spaceship Beta
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Jungle North
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Jungle East
|10%
|15%
|10%
|10%
|3%
|52%
|-
|Mountain
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Seaside & CCA
|10%
|10%
|15%
|10%
|3%
|52%
|-
|Seabed Upper
|15%
|10%
|15%
|10%
|3%
|47%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|3%
|47%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Crater West
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Crater South
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Crater North
|10%
|15%
|10%
|10%
|3%
|52%
|-
|Crater Interior
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Desert 1
|10%
|10%
|15%
|10%
|3%
|52%
|-
|Desert 2
|15%
|10%
|15%
|10%
|3%
|47%
|-
|Desert 3
|10%
|15%
|10%
|15%
|3%
|47%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1 & 2
|30%
|19%
|13%
|{{Note|10% if Yellowboze|8%}}
|5%
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
|11
|11%
|30
|30%
|19
|19%
|10
|{{Note|12% if Yellowboze|10%}}
|5
|5%
|25
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Caves 3
|Caves 3
|9
|9%
|30
|30%
|21
|21%
|10
|{{Note|12% if Yellowboze|10%}}
|5
|5%
|25
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Mines 1 & 2
|Mines 1 & 2
|6
|6%
|12
|12%
|32
|32%
|20
|{{Note|22% if Yellowboze|20%}}
|5
|5%
|25
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|20
|20%
|7
|7%
|11
|{{Note|13% if Yellowboze|11%}}
|32
|32%
|5
|5%
|25
|{{Note|23% if Yellowboze|25%}}
|-
|-
|Ruins 3
|Ruins 3
|13
|13%
|13
|13%
|12
|{{Note|14% if Yellowboze|12%}}
|32
|32%
|5
|5%
|25
|{{Note|23% if Yellowboze|25%}}
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Temple Alpha
|Temple Alpha
|15
|15%
|10
|10%
|10
|10%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Temple Beta
|Temple Beta
|10
|10%
|10
|10%
|15
|15%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Spaceship Alpha
|Spaceship Alpha
|15
|15%
|10
|10%
|10
|10%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Spaceship Beta
|Spaceship Beta
|10
|10%
|10
|10%
|10
|10%
|15
|15%
|5
|5%
|50
|50%
|-
|-
|Jungle North
|Jungle North
|15
|15%
|10
|10%
|10
|10%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Jungle East
|Jungle East
|10
|10%
|15
|15%
|10
|10%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Mountain
|Mountain
|10
|10%
|10
|10%
|10
|10%
|15
|15%
|5
|5%
|50
|50%
|-
|-
|Seaside & CCA
|Seaside & CCA
|10
|10%
|10
|10%
|15
|15%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Seabed Upper
|Seabed Upper
|15
|15%
|10
|10%
|15
|15%
|10
|10%
|5
|5%
|45
|45%
|-
|-
|Seabed Lower & Tower
|Seabed Lower & Tower
|10
|10%
|15
|15%
|10
|10%
|15
|15%
|5
|5%
|45
|45%
|-
|-
!colspan="7"|Episode 4
!colspan="7"|Episode 4
|-
|-
!Area
!Area
!Native
!{{Native}}
!A.Beast
!{{A.Beast}}
!Machine
!{{Machine}}
!Dark
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Crater East
|Crater East
|15
|15%
|10
|10%
|10
|10%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Crater West
|Crater West
|10
|10%
|10
|10%
|15
|10%
|10
|15%
|5
|5%
|50
|50%
|-
|-
|Crater South
|Crater South
|15
|15%
|10
|10%
|10
|10%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Crater North
|Crater North
|10
|10%
|10
|15%
|10
|10%
|15
|10%
|5
|5%
|50
|50%
|-
|-
|Crater Interior
|Crater Interior
|15
|10%
|10
|10%
|10
|10%
|10
|15%
|5
|5%
|50
|50%
|-
|-
|Desert 1
|Desert 1
|10
|10%
|15
|10%
|10
|15%
|10
|10%
|5
|5%
|50
|50%
|-
|-
|Desert 2
|Desert 2
|10
|15%
|10
|10%
|10
|15%
|15
|10%
|5
|5%
|50
|45%
|-
|-
|Desert 3
|Desert 3
|10
|10%
|10
|15%
|15
|10%
|10
|15%
|5
|5%
|50
|45%
|}
|}


==Pattern Selection==
==Pattern selection==
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Saber]] dropped in Forest 2, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0.
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.  
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.


These patterns apply to ultimate. When in [[Anguish]], common weapon patterns are instead set to 3 3 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 4 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)  
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
 
|+ style=white-space:nowrap | Normal
: {| class="wikitable" style="text-align: center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|0 N N
|-
|Forest 2
|Temple Beta
| -
|0 N N
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0 N N
|-
|Caves 2
|Spaceship Beta
|Crater West
|1 0 N
|-
|Caves 3
|Jungle North
|Crater South
|1 0 N
|-
|Mines 1
|Jungle East
|Crater North
|1 0 N
|-
|Mines 2
|Mountain
|Crater Interior
|1 0 N
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|2 1 N
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|2 1 N
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|2 1 0
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|1 0 N
|-
|Forest 2
|Temple Beta
| -
|1 0 N
|-
|Caves 1
|Spaceship Alpha
|Crater East
|1 1 N
|-
|Caves 2
|Spaceship Beta
|Crater West
|2 1 N
|-
|Caves 3
|Jungle North
|Crater South
|2 1 1
|-
|Mines 1
|Jungle East
|Crater North
|2 1 1
|-
|Mines 2
|Mountain
|Crater Interior
|2 2 1
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|3 2 1
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|3 2 1
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|3 3 2
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 2
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|3 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 3 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 3
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 242: Line 1,422:
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
|
| -
|2 1 0
|2 1 0
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
|
| -
|2 1 0
|2 1 0
|-
|-
Line 293: Line 1,473:
|5 5 5
|5 5 5
|-
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate (Anguish)
|<tabber>Anguish Lv. 1=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 1 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 2=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 3=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 4=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 5=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 6+=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber>
|}
|}


==Attribute Value==
===Pattern attribute values===
For each attribute, the game rolls between 0 and 9999 against the selected pattern to decide what the value of said attribute will be.  
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  


Atrributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.


Enemy type attributes can be further increased up to 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).


: {| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!Percent
!Percent
!Pattern 0
!Pattern 0
Line 312: Line 1,849:
|-
|-
!5
!5
|4256
|42.56%
|897
|8.97%
|402
|4.02%
|205
|2.05%
|102
|1.02%
|2921
|29.21%
|-
|-
!10
!10
|3324
|33.24%
|1932
|19.32%
|890
|8.90%
|211
|2.11%
|121
|1.21%
|2309
|23.09%
|-
|-
!15
!15
|1541
|15.41%
|3852
|38.52%
|1532
|15.32%
|1021
|10.21%
|756
|7.56%
|1908
|19.08%
|-
|-
!20
!20
|820
|8.20%
|2219
|22.19%
|3698
|36.98%
|1345
|13.45%
|1011
|10.11%
|1389
|13.89%
|-
|-
!25
!25
|50
|0.50%
|998
|9.98%
|2126
|21.26%
|3452
|34.52%
|1672
|16.72%
|865
|8.65%
|-
|-
!30
!30
|3
|0.03%
|82
|0.82%
|972
|9.72%
|2102
|21.02%
|3565
|35.65%
|310
|3.10%
|-
|-
!35
!35
|2
|0.02%
|11
|0.11%
|331
|3.31%
|1139
|11.39%
|1568
|15.68%
|156
|1.56%
|-
|-
!40
!40
|2
|0.02%
|5
|0.05%
|35
|0.35%
|476
|4.76%
|932
|9.32%
|67
|0.67%
|-
|-
!45
!45
|1
|0.01%
|2
|0.02%
|7
|0.07%
|25
|0.25%
|201
|2.01%
|42
|0.42%
|-
|-
!50
!50
|1
|0.01%
|1
|0.01%
|3
|0.03%
|16
|0.16%
|41
|0.41%
|16
|0.16%
|-
|-
!55
!55
|0
|N/A
|1
|0.01%
|2
|0.02%
|3
|0.03%
|12
|0.12%
|8
|0.08%
|-
|-
!60
!60
|0
|N/A
|0
|N/A
|1
|0.01%
|2
|0.02%
|7
|0.07%
|3
|0.03%
|-
|-
!65
!65
|0
|N/A
|0
|N/A
|1
|0.01%
|1
|0.01%
|4
|0.04%
|1
|0.01%
|-
|-
!70
!70
|0
|N/A
|0
|N/A
|0
|N/A
|1
|0.01%
|3
|0.03%
|1
|0.01%
|-
|-
!75
!75
|0
|N/A
|0
|N/A
|0
|N/A
|1
|0.01%
|2
|0.02%
|1
|0.01%
|-
|-
!80
!80
|0
|N/A
|0
|N/A
|0
|N/A
|0
|N/A
|1
|0.01%
|1
|0.01%
|-
|-
!85
!85
|0
|N/A
|0
|N/A
|0
|N/A
|0
|N/A
|1
|0.01%
|1
|0.01%
|-
|-
!90
!90
|0
|N/A
|0
|N/A
|0
|N/A
|0
|N/A
|1
|0.01%
|1
|0.01%
|-
|-
|}
|}
{{Guides}}

Latest revision as of 17:38, 21 February 2024

Every weapon in Phantasy Star Online Blue Burst can come with up to three of five different attributes assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your weapon ATP when attacking enemies of said type, while Hit increases your ATA by an amount exactly equal to the percent listed (rather than actually being a percentage).

Weapons earned as a reward from quests or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.

Common weapon drop table[edit | edit source]

When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's Section ID. The table below reflects this.

Section ID Sword icon.pngSabers Sword icon.pngSwords Sword icon.pngDaggers Sword icon.pngPartisans Sword icon.pngSlicers Gun icon.pngHandguns Gun icon.pngRifles Gun icon.pngMechguns Gun icon.pngShots Cane icon.pngCanes Cane icon.pngRods Cane icon.pngWands
Viridia icon.pngViridia 13% 6% 7% 10% 1% 13% 6% 6% 11% 13% 7% 7%
Greenill icon.pngGreenill 13% 1% 10% 6% 6% 13% 13% 7% 4% 13% 7% 7%
Skyly icon.pngSkyly 13% 13% 7% 6% 6% 13% 10% 1% 4% 13% 7% 7%
Bluefull icon.pngBluefull 13% 7% 6% 13% 6% 13% 7% 7% 4% 13% 10% 1%
Purplenum icon.pngPurplenum 13% 3% 10% 3% 6% 13% 7% 13% 5% 13% 7% 7%
Pinkal icon.pngPinkal 13% 6% 7% 10% 6% 13% 1% 7% 4% 13% 7% 13%
Redria icon.pngRedria 13% 7% 1% 7% 10% 13% 7% 7% 8% 13% 7% 7%
Oran icon.pngOran 13% 8% 13% 7% 6% 13% 7% 7% 4% 13% 1% 8%
Yellowboze icon.pngYellowboze 13% 7% 7% 7% 7% 13% 7% 7% 5% 13% 7% 7%
Whitill icon.pngWhitill 13% 6% 6% 6% 13% 13% 6% 10% 1% 13% 7% 6%

Anguish increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.

Untekked and special rate table[edit | edit source]

When a weapon drops, it has a chance to drop in an unidentified state (e.g. Sword icon.png???? Saber), which requires it to be tekked. Untekked weapons will have a random special attack assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area's maximum special rarity is 3, a weapon dropping in said area will have a 50% chance of having a 3-star special, and a 50% chance for lower.

Viridia icon.pngViridia, Greenill icon.pngGreenill, Skyly icon.pngSkyly, Bluefull icon.pngBluefull, and Purplenum icon.pngPurplenum section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in Anguish.

Rare weapons always drop untekked and have their own predetermined specials.

Normal
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - None N/A
Forest 2 Temple Beta - None N/A
Caves 1 Spaceship Alpha Crater East 17%/17% 1★
Caves 2 Spaceship Beta Crater West 18%/17% 1★
Caves 3 Jungle North Crater South 20%/19% 1★
Mines 1 Jungle East Crater North 19%/18% 1★
Mines 2 Mountain Crater Interior 20%/20% 1★
Ruins 1 Seaside & CCA Sub Desert 1 16%/16% 2★
Ruins 2 Seabed Upper Sub Desert 2 18%/17% 2★
Ruins 3 Seabed Lower & Tower Sub Desert 3 20%/19% 2★
Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21%/20% 2★
Forest 2 Temple Beta - 21%/20% 2★
Caves 1 Spaceship Alpha Crater East 17%/17% 2★
Caves 2 Spaceship Beta Crater West 18%/18% 3★
Caves 3 Jungle North Crater South 20%/19% 2★
Mines 1 Jungle East Crater North 19%/19% 3★
Mines 2 Mountain Crater Interior 24%/23% 3★
Ruins 1 Seaside & CCA Sub Desert 1 19%/18% 3★
Ruins 2 Seabed Upper Sub Desert 2 19%/18% 3★
Ruins 3 Seabed Lower & Tower Sub Desert 3 19%/18% 3★
Very Hard
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 21%/21% 2★
Forest 2 Temple Beta - 21%/21% 3★
Caves 1 Spaceship Alpha Crater East 22%/22% 3★
Caves 2 Spaceship Beta Crater West 21%/21% 3★
Caves 3 Jungle North Crater South 22%/22% 4★
Mines 1 Jungle East Crater North 22%/22% 4★
Mines 2 Mountain Crater Interior 22%/22% 4★
Ruins 1 Seaside & CCA Sub Desert 1 23%/23% 4★
Ruins 2 Seabed Upper Sub Desert 2 23%/23% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 23%/23% 4★
Ultimate
Area Untekked Chance Maximum Special Rank
Forest 1 Temple Alpha - 22%/21% 4★
Forest 2 Temple Beta - 22%/21% 4★
Caves 1 Spaceship Alpha Crater East 25%/24% 4★
Caves 2 Spaceship Beta Crater West 25%/24% 4★
Caves 3 Jungle North Crater South 25%/24% 4★
Mines 1 Jungle East Crater North 28%/27% 4★
Mines 2 Mountain Crater Interior 28%/27% 4★
Ruins 1 Seaside & CCA Sub Desert 1 28%/27% 4★
Ruins 2 Seabed Upper Sub Desert 2 30%/29% 4★
Ruins 3 Seabed Lower & Tower Sub Desert 3 30%/29% 4★

Area percent chances[edit | edit source]

When a weapon drops, it can have up to three attributes (note: Sword icon.pngSealed J-Sword and Sword icon.pngLame D'Argent are limited to two). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."

In Episode 1, Yellowboze icon.pngYellowboze parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.

Normal
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 20% 10% N/A N/A N/A 70%
Caves 1 10% 18% 9% N/A N/A 63%
Caves 2 10% 17% 10% 1% N/A 62%
Caves 3 9% 17% 11% 1% N/A 62%
Mines 1 2% 9% 19% 8% 1% 61%
Mines 2 2% 9% 18% 10% 1% 60%
Ruins 1 4% 8% 8% 19% 1% 60%
Ruins 2 & 3 5% 8% 9% 19% 1% 58%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 1% 54%
Temple Beta 10% 10% 15% 10% 1% 54%
Spaceship Alpha 15% 10% 10% 10% 1% 54%
Spaceship Beta 10% 10% 10% 15% 1% 54%
Jungle North 15% 10% 10% 10% 1% 54%
Jungle East 10% 15% 10% 10% 1% 54%
Mountain 10% 10% 10% 15% 1% 54%
Seaside & CCA 10% 10% 15% 10% 1% 54%
Seabed Upper 15% 10% 15% 10% 1% 49%
Seabed Lower & Tower 10% 15% 10% 15% 1% 49%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 1% 54%
Crater West 10% 10% 10% 15% 1% 54%
Crater South 15% 10% 10% 10% 1% 54%
Crater North 10% 15% 10% 10% 1% 54%
Crater Interior 10% 10% 10% 15% 1% 54%
Desert 1 10% 10% 15% 10% 1% 54%
Desert 2 15% 10% 15% 10% 1% 49%
Desert 3 10% 15% 10% 15% 1% 49%
Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 12% 8% 6% 3% 1% 70%
Forest 2 11% 9% 6% 3% 1% 70%
Caves 1 & 2 8% 14% 8% 4% 1% 65%
Caves 3 7% 13% 10% 4% 1% 65%
Mines 1 & 2 5% 10% 14% 7% 1% 63%
Ruins 1 & 2 4.08% 8.16% 10.2% 15.3% 1.02% 61.2%
Ruins 3 8% 9% 10% 12% 1% 60%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 2% 53%
Temple Beta 10% 10% 15% 10% 2% 53%
Spaceship Alpha 15% 10% 10% 10% 2% 53%
Spaceship Beta 10% 10% 10% 15% 2% 53%
Jungle North 15% 10% 10% 10% 2% 53%
Jungle East 10% 15% 10% 10% 2% 53%
Mountain 10% 10% 10% 15% 2% 53%
Seaside & CCA 10% 10% 15% 10% 2% 53%
Seabed Upper 15% 10% 15% 10% 2% 48%
Seabed Lower & Tower 10% 15% 10% 15% 2% 48%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 2% 53%
Crater West 10% 10% 10% 15% 2% 53%
Crater South 15% 10% 10% 10% 2% 53%
Crater North 10% 15% 10% 10% 2% 53%
Crater Interior 10% 10% 10% 15% 2% 53%
Desert 1 10% 10% 15% 10% 2% 53%
Desert 2 15% 10% 15% 10% 2% 48%
Desert 3 10% 15% 10% 15% 2% 48%
Very Hard
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 22% 12% 6% 3% 2% 55%
Caves 1 & 2 8% 22% 19% 5% 2% 53%
Caves 3 7% 20% 12% 6% 2% 53%
Mines 1 & 2 6% 9% 22% 10% 2% 51%
Ruins 1 & 2 10% 7% 10% 22% 2% 49%
Ruins 3 12% 12% 12% 12% 3% 49%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 3% 52%
Temple Beta 10% 10% 15% 10% 3% 52%
Spaceship Alpha 15% 10% 10% 10% 3% 52%
Spaceship Beta 10% 10% 10% 15% 3% 52%
Jungle North 15% 10% 10% 10% 3% 52%
Jungle East 10% 15% 10% 10% 3% 52%
Mountain 10% 10% 10% 15% 3% 52%
Seaside & CCA 10% 10% 15% 10% 3% 52%
Seabed Upper 15% 10% 15% 10% 3% 47%
Seabed Lower & Tower 10% 15% 10% 15% 3% 47%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 3% 52%
Crater West 10% 10% 10% 15% 3% 52%
Crater South 15% 10% 10% 10% 3% 52%
Crater North 10% 15% 10% 10% 3% 52%
Crater Interior 10% 10% 10% 15% 3% 52%
Desert 1 10% 10% 15% 10% 3% 52%
Desert 2 15% 10% 15% 10% 3% 47%
Desert 3 10% 15% 10% 15% 3% 47%
Ultimate
Episode 1
Area Native A.Beast Machine Dark Hit No Attribute
Forest 1 & 2 30% 19% 13% 8% 5% 25%
Caves 1 & 2 11% 30% 19% 10% 5% 25%
Caves 3 9% 30% 21% 10% 5% 25%
Mines 1 & 2 6% 12% 32% 20% 5% 25%
Ruins 1 & 2 20% 7% 11% 32% 5% 25%
Ruins 3 13% 13% 12% 32% 5% 25%
Episode 2
Area Native A.Beast Machine Dark Hit No Attribute
Temple Alpha 15% 10% 10% 10% 5% 50%
Temple Beta 10% 10% 15% 10% 5% 50%
Spaceship Alpha 15% 10% 10% 10% 5% 50%
Spaceship Beta 10% 10% 10% 15% 5% 50%
Jungle North 15% 10% 10% 10% 5% 50%
Jungle East 10% 15% 10% 10% 5% 50%
Mountain 10% 10% 10% 15% 5% 50%
Seaside & CCA 10% 10% 15% 10% 5% 50%
Seabed Upper 15% 10% 15% 10% 5% 45%
Seabed Lower & Tower 10% 15% 10% 15% 5% 45%
Episode 4
Area Native A.Beast Machine Dark Hit No Attribute
Crater East 15% 10% 10% 10% 5% 50%
Crater West 10% 10% 10% 15% 5% 50%
Crater South 15% 10% 10% 10% 5% 50%
Crater North 10% 15% 10% 10% 5% 50%
Crater Interior 10% 10% 10% 15% 5% 50%
Desert 1 10% 10% 15% 10% 5% 50%
Desert 2 15% 10% 15% 10% 5% 45%
Desert 3 10% 15% 10% 15% 5% 45%

Pattern selection[edit | edit source]

Each attribute, when rolled, has a specific "pattern" against which the amount for the given attribute is rolled, based on the area in which the weapon dropped.

  • For example, for a Sword icon.pngGladius dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
Normal
Area Patterns
Forest 1 Temple Alpha - 0 N N
Forest 2 Temple Beta - 0 N N
Caves 1 Spaceship Alpha Crater East 0 N N
Caves 2 Spaceship Beta Crater West 1 0 N
Caves 3 Jungle North Crater South 1 0 N
Mines 1 Jungle East Crater North 1 0 N
Mines 2 Mountain Crater Interior 1 0 N
Ruins 1 Seaside & CCA Sub Desert 1 2 1 N
Ruins 2 Seabed Upper Sub Desert 2 2 1 N
Ruins 3 Seabed Lower & Tower Sub Desert 3 2 1 0
Rares (Anywhere) 5 5 5
Hard
Area Patterns
Forest 1 Temple Alpha - 1 0 N
Forest 2 Temple Beta - 1 0 N
Caves 1 Spaceship Alpha Crater East 1 1 N
Caves 2 Spaceship Beta Crater West 2 1 N
Caves 3 Jungle North Crater South 2 1 1
Mines 1 Jungle East Crater North 2 1 1
Mines 2 Mountain Crater Interior 2 2 1
Ruins 1 Seaside & CCA Sub Desert 1 3 2 1
Ruins 2 Seabed Upper Sub Desert 2 3 2 1
Ruins 3 Seabed Lower & Tower Sub Desert 3 3 3 2
Rares (Anywhere) 5 5 5
Very Hard
Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate
Area Patterns
Forest 1 Temple Alpha - 2 1 0
Forest 2 Temple Beta - 2 1 0
Caves 1 Spaceship Alpha Crater East 2 2 1
Caves 2 Spaceship Beta Crater West 3 2 1
Caves 3 Jungle North Crater South 3 3 2
Mines 1 Jungle East Crater North 3 3 2
Mines 2 Mountain Crater Interior 3 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 3 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 3
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5
Ultimate (Anguish)

Area Patterns
Forest 1 Temple Alpha - 2 1 1
Forest 2 Temple Beta - 2 1 1
Caves 1 Spaceship Alpha Crater East 2 2 2
Caves 2 Spaceship Beta Crater West 3 2 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 3 3 3
Mines 2 Mountain Crater Interior 4 3 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 3
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 1
Forest 2 Temple Beta - 2 2 1
Caves 1 Spaceship Alpha Crater East 3 2 2
Caves 2 Spaceship Beta Crater West 3 3 2
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 3 3
Mines 2 Mountain Crater Interior 4 4 3
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 2 2 2
Forest 2 Temple Beta - 2 2 2
Caves 1 Spaceship Alpha Crater East 3 3 2
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 3
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 3 2 2
Forest 2 Temple Beta - 3 2 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 3 3 2
Forest 2 Temple Beta - 3 3 2
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Area Patterns
Forest 1 Temple Alpha - 3 3 3
Forest 2 Temple Beta - 3 3 3
Caves 1 Spaceship Alpha Crater East 3 3 3
Caves 2 Spaceship Beta Crater West 3 3 3
Caves 3 Jungle North Crater South 3 3 3
Mines 1 Jungle East Crater North 4 4 4
Mines 2 Mountain Crater Interior 4 4 4
Ruins 1 Seaside & CCA Sub Desert 1 4 4 4
Ruins 2 Seabed Upper Sub Desert 2 4 4 4
Ruins 3 Seabed Lower & Tower Sub Desert 3 4 4 4
Rares (Anywhere) 5 5 5

Pattern attribute values[edit | edit source]

For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.

Attributes for untekked weapons can be increased or decreased by up to 10 via tekking them.

Enemy type attributes can be further increased up to the maximum value of 100 through Paganini's Exchange, at the cost of Tool icon.pngPhoton Drops (and/or Tool icon.pngPhoton Spheres).

Percent Pattern 0 Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5
5 42.56% 8.97% 4.02% 2.05% 1.02% 29.21%
10 33.24% 19.32% 8.90% 2.11% 1.21% 23.09%
15 15.41% 38.52% 15.32% 10.21% 7.56% 19.08%
20 8.20% 22.19% 36.98% 13.45% 10.11% 13.89%
25 0.50% 9.98% 21.26% 34.52% 16.72% 8.65%
30 0.03% 0.82% 9.72% 21.02% 35.65% 3.10%
35 0.02% 0.11% 3.31% 11.39% 15.68% 1.56%
40 0.02% 0.05% 0.35% 4.76% 9.32% 0.67%
45 0.01% 0.02% 0.07% 0.25% 2.01% 0.42%
50 0.01% 0.01% 0.03% 0.16% 0.41% 0.16%
55 N/A 0.01% 0.02% 0.03% 0.12% 0.08%
60 N/A N/A 0.01% 0.02% 0.07% 0.03%
65 N/A N/A 0.01% 0.01% 0.04% 0.01%
70 N/A N/A N/A 0.01% 0.03% 0.01%
75 N/A N/A N/A 0.01% 0.02% 0.01%
80 N/A N/A N/A N/A 0.01% 0.01%
85 N/A N/A N/A N/A 0.01% 0.01%
90 N/A N/A N/A N/A 0.01% 0.01%