Photon Filter: Difference between revisions

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==Color Cycle==
==Color Cycle==
Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle.
Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle.
The color values in the following table are in RGBA format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.
Photon bullets use static textures that are approximations of the photon colors. These textures can be found in <code>EphineaPSO\data\default\bullets.xvm</code> where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because the textures are numbered starting at 1 instead of 0 like the PMT.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! Color
! Color
! Index
!colspan=2| Color 1
!colspan=2| Color 2
|-
|-
| Green
| Green
| 1
| style="width: 10%; background:#80FF80FF| || #80FF80FF
| style="width: 10%; background:#198033FF| || #198033FF
|-
|-
| Blue
| Blue
| 2
| style="width: 10%; background:#4080FFFF| || #4080FFFF
| style="width: 10%; background:#0033B2FF| || #0033B2FF
|-
|-
| Purple
| Purple
| 3
| style="width: 10%; background:#FF80FFFF| || #FF80FFFF
| style="width: 10%; background:#663366FF| || #663366FF
|-
|-
| Red
| Red
| 4
| style="width: 10%; background:#FF5959FF| || #FF5959FF
| style="width: 10%; background:#B20000FF| || #B20000FF
|-
|-
| Yellow
| Yellow
| 5
| style="width: 10%; background:#FFFF00FF| || #FFFF00FF
| style="width: 10%; background:#996600FF| || #996600FF
|-
|-
| Blue and Green
| Blue and Green
| 6
| style="width: 10%; background:#80FF80FF| || #80FF80FF
| style="width: 10%; background:#4080FFFF| || #4080FFFF
|-
|-
| Rose
| Rose
| 7
| style="width: 10%; background:#FF80FFFF| || #FF80FFFF
| style="width: 10%; background:#FF5959FF| || #FF5959FF
|-
|-
| Chartreuse
| Chartreuse
| 8
| style="width: 10%; background:#FFFF4CFF| || #FFFF4CFF
| style="width: 10%; background:#80FF80FF| || #80FF80FF
|-
|-
| Mauve
| Mauve
| 10
| style="width: 10%; background:#80CCFFFF| || #80CCFFFF
| style="width: 10%; background:#B24CFFFF| || #B24CFFFF
|-
|-
| Cyan
| Cyan
| 23
| style="width: 10%; background:#40FFFFFF| || #40FFFFFF
| style="width: 10%; background:#1A6666FF| || #1A6666FF
|-
|-
| Orange
| Orange
| 24
| style="width: 10%; background:#FF8000FF| || #FF8000FF
| style="width: 10%; background:#664200FF| || #664200FF
|-
|-
| White
| White
| 25
| style="width: 10%; background:#FFFFFFFF| || #FFFFFFFF
| style="width: 10%; background:#666666FF| || #666666FF
|-
|-
|}
|}

Revision as of 19:20, 8 November 2022

Tool icon.pngPhoton Filter
フォトンフィルター
Hex
:
030E45
Changes the photon color of certain weapons.

Photon Filter is a rare tool that can change the photon color of certain skinned weapons.

Color Cycle

Each use of a Photon Filter on a compatible weapon will change the weapon's color and consume the Photon Filter. The color chosen is the next color in the cycle listed below. When a Photon Filter is used on a White-colored weapon, its color will change to Green, restarting the cycle.

The color values in the following table are in RGBA format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.

Photon bullets use static textures that are approximations of the photon colors. These textures can be found in EphineaPSO\data\default\bullets.xvm where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because the textures are numbered starting at 1 instead of 0 like the PMT.

Color Index Color 1 Color 2
Green 1 #80FF80FF #198033FF
Blue 2 #4080FFFF #0033B2FF
Purple 3 #FF80FFFF #663366FF
Red 4 #FF5959FF #B20000FF
Yellow 5 #FFFF00FF #996600FF
Blue and Green 6 #80FF80FF #4080FFFF
Rose 7 #FF80FFFF #FF5959FF
Chartreuse 8 #FFFF4CFF #80FF80FF
Mauve 10 #80CCFFFF #B24CFFFF
Cyan 23 #40FFFFFF #1A6666FF
Orange 24 #FF8000FF #664200FF
White 25 #FFFFFFFF #666666FF

The applicable weapon skins each have a unique description that identifies their current color to allow for easy verification during trades.

Combinations

Skinned Weapon Starting Color
Dark Flow* (Heart of Daisy Chain) Yellow
Excalibur* (Heart of Flamberge) Blue
Heaven Striker* (Heart of Suppressed Gun) Green

Each of these combinations produces another photon color of the skinned weapon. A Photon Filter can be used on the resulting item to change its color again.

Availability

Enemy Drops

Section ID Difficulty Enemy Drop Rate
Redria Ultimate Dubchich (E2) 1/3900
Oran Ultimate Pan Arms (E1) 1/1820
Yellowboze Ultimate Ze Boota 1/3316

Events

Photon Filter can be obtained from the Anniversary Badge Shop in exchange for 35 Anniv. Gold Badges.