User:Necrodoom

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Revision as of 14:12, 17 April 2022 by Necrodoom (talk | contribs) (→‎Status Effects: typo)
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TESTING WIP

Original colors[edit | edit source]

Color Hex Name HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
#FF3319 Red 2-1 1-1 1-1 1-1 1-1 1-1
2-1
1-1 1-8
2-1
1-1 1-1
2-1
1-8 1-1
#3333FF Blue 1-2 1-2
2-2
2-9
1-2
1-8
3-2
1-2
2-2
1-2 2-2
2-8
1-2
2-2
2-8
3-3
2-2 1-2
2-8
1-2
1-9
1-2
2-2
1-2
2-2
2-9
#FFE619 Yellow 1-3 1-3
2-3
1-3
2-3
1-3
3-3
2-3 1-3
2-3
2-3 1-3
2-9
3-3
2-3 1-3
2-3
1-3
2-3
1-3
#19FF19 Green - - - - - - - - - 1-4 2-4 1-4
#CC19FF Purple 2-5 1-5
2-5
1-5
2-5
2-8
1-5
1-9
2-5
1-5
2-5
1-5 2-9 2-5
3-5
1-5 1-5
2-5
1-5
2-5
2-8
1-5
2-5
#191933 Black 1-6
1-9
2-6
1-6
2-6
2-6
3-6
1-6
2-6
2-8
1-6
1-9
2-6
1-6
2-6
1-6
3-6
1-6 1-6
2-6
1-6
2-6
1-6
2-6
1-6
1-9
2-6
#E6FFFF White 1-7
2-7
2-9
1-7
2-7
1-7
2-7
3-7
- 1-7
2-7
1-7
2-7
1-7
1-8
2-7
3-7
- 1-7
2-7
1-7
2-7
1-7
2-7
1-7
2-7
#19E6FF Cyan 2-2 - 2-2 3-2 2-2 1-2 3-2 1-2
1-9
3-2
2-2 2-2 - -
#804C33 Brown - 1-8 - 2-3 2-9 - - 2-3 1-8 - 2-1 -
#FF6600 Orange 1-1 - 2-1 - 2-1 1-8 1-9
2-1
2-6 - - 2-9 2-1
#808BF9 Slate Blue 1-5 - - 1-8
3-5
3-6
- - 1-5
2-5
3-5
1-5
1-7
3-1
1-9
2-5
- - -
#808000 Olive 1-8
2-3
- 3-3 3-4 1-3 - 1-3 - 1-3
2-9
2-9 - 2-3
#00F0B6 Turquoise 2-4 2-4 - 1-4 - 1-9 3-4 3-4 1-4 2-4 - 2-4
#CC1964 Fuschia - 2-1 3-1
3-5
2-1 - 2-5 3-1 2-8 2-1 - 1-1 -
#7F7F7F Gray 2-8 - 1-6
1-9
- - - 2-6 3-6
3-7
- - - 2-8
#FEFED5 Cream - - - 1-7
2-7
3-7
1-8
2-7
- - 2-7 - - - -
#FE7FC8 Pink - 2-8 - 2-9
3-1
- 2-7 - 1-1 - 1-8
2-8
- 1-8
#007F52 Dark Green 1-4 1-4
1-9
1-4
2-4
2-9
3-4
2-4 1-4
2-4
1-4
2-4
1-4
2-4
1-4
2-4
2-4 - 1-4
1-9
-

Area Numbers[edit | edit source]

Ep1

  • 2 - Under the Dome, Palace
  • 5 - Underground Channel, Spaceship (Ep1)
  • 7 - Monitor Room
  • 9 - ???? (falz)

Ep2 (needs verification)

  • 2 - VR Temple Final
  • 4 - VR Spaceship Final
  • 8(?) - Cliffs of Gal Da Val
  • 9 - Test Subject Disposal Area

Ep4

  • 9 - Meteor Impact Site

Status Effects[edit | edit source]

If a status effect isnt listed for type, then they cant be affected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.

Players[edit | edit source]

Paralysis - Disables techs and attacks. Never expires. Can be removed with Antiparalysis, Sol Atomizer or Anti 3+. Cure/Paralysis negates this status effect. Cannot apply to Androids. Shares slot with Poison.

Poison - Hurts the player once per second for ?? HP. Never expires. Can be removed with Antidote, Sol Atomizer or Anti 1+. Cure/Poison negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.

Shock - Disables techs and attacks. Expires after ?. Can be removed with Sol Atomizer or Anti 2+. Cure/Shock negates this status effect.

Confusion - Turns player randomly when attempting to attack. Expires after ?. Can be removed with Sol Atomizer or Anti 4+. Shares slot with Slow. Cure/Confuse negates this status effect.

Slow - Reduces player speed by ?%. Expires after ?. Can be removed with Sol Atomizer or Anti 5+. Shares slot with Confusion. Cure/Slow negates this status effect.

Freeze - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with Sol Atomizer or Anti 7+. Cure/Freeze negates this status effect.

Bind - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies (Grass Assassin, Dolmdarl and Ill Gill) which all look different but are functionally the same.

Shifta/Jellen

Deband/Zalure

Enemies[edit | edit source]

Paralysis - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.

Shock - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies.

Freeze - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see Freeze application glitch)

Confusion - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.

Shifta/Jellen

Deband/Zalure

Vol Opt monitor strats[edit | edit source]

FO: Gizonde, Razonde for extra damage when hidden

RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden

Huney: Gizonde (with V801)

Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars

Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes

NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)

Monster Drops[edit | edit source]

1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? Music Disk)

2. Roll Drop Chance% (multipled by DAR bonus)

3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%

4. Roll common drop table (1/??? Meseta, 1/??? Tool Drop Table, 1/??? Enemy Drop Type Table (Weapon, Frame, Barrier, Unit))

Stuff i need[edit | edit source]

Correct Tech base power for Foie 1-15, Razonde 16-30

Correct Dubwitch stats

Shop data