Editing Episode 2: Stage 2/Guide

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==== Area 1 ====
{|
|style="vertical-align: top;"|[[File:2ca1.png|left|frameless|644x644px]]
|style="vertical-align: top;"|
1. Clear, go south


== HUcast Autogun usage ==
2. Clear, go south
Although [[HUcaseal]] can equip any [[Autogun]] that drops in this stage with starting stats, [[HUcast]] needs the following boosts to his ATA level from adding DEX to his [[Mag]], swapping Mags with a Ranger, or equipping any [[Marksman/Arm]] or [[General/Arm]] units that drop in the stage.
{| class="wikitable"
|+Additional stats required to equip Autogun on HUcast (no Mag swap)
!
!Level 13
!Level 14
!Level 15
!Level 16
!Level 17
!Level 18
!Level 19
|-
|Additional DEX levels on Mag
|0
|0-1
|1+
|1-2
|2
|1
|0
|-
|ATA-boosting units equipped
| colspan="2" |2 [[Marksman/Arm]]
| colspan="2" |[[General/Arm]]
| colspan="3" |[[Marksman/Arm]]
|}
{| class="wikitable"
|+Additional stats required to equip Autogun on HUcast (Mag swapped with Ranger)
!
!Level 13
!Level 14
!Level 15
!Level 16
!Level 17
!Level 18
!Level 19
|-
|Additional Dex levels on Mag
| colspan="3" |0
|1
| colspan="3" |0
|-
|ATA-boosting units equipped
| colspan="3" |[[Marksman/Arm]]
| colspan="4" |None
|}


== Fonewearl Breakpoints ==
3. Press switch, let one player through. That player breaks one of the barriers to access the switch (avoid/kill floor traps), let the other players exit west, then wait for east door to open
[[Mind Material|Mind Materials]], [[Priest/Mind]], and [[General/Mind]] can all be found in this stage, which increase the player's MST by 10, 5, and 10 respectively when used. Depending on the number of Mind Materials consumed, and the number of MST-boosting units equipped, [[FOnewearl|FOnewearls]] can defeat the following enemies with fewer casts of a given technique than at the start of the stage.
{| class="wikitable"
|+Additional MST required
!Enemy name
!Technique casted
!Number of casts
!Total MST required
!Level 12
!Level 13
!Level 14
!Level 15
!Level 16
!Level 17
!Level 18
|-
|[[Barbarous Wolf]]
|[[Foie]]
|3
|179
| +45
| +35
| +30
| +25
| +20
| +15
| +10
|-
|[[Delsaber]]
|[[Barta]]
|6
|190
| +55
| +50
| +45
| +35
| +30
| +25
| +20
|-
|[[Dubchic]]
|[[Barta]]
|1
|212
| +75
| +70
| +65
| +60
| +50
| +45
| +40
|-
|[[Savage Wolf]]
|[[Zonde]]
|2
|224
| +90
| +80
| +75
| +70
| +65
| +60
| +55
|-
|[[Delsaber]]
|[[Barta]]
|5
|277
| +140
| +135
| +130
| +125
| +115
| +110
| +105
|}


==== Area 8 ====
4. Clear, go north. Press switch, take warp
{|
|style="vertical-align: top;"|[[File:2ca8.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
1. Clear, then press button to allow one team to warp and other team go north


Warp route:
5. Clear, go north (ignore hallway enemies)


2a. Clear, go north
6. Clear, go east


2b. Clear, go west
7. Clear, go south


Door route:
8. Press west switch to raise bridge. One player press switch to let other three warp, then wait for south exit to open


2c. Clear, go west
9. Clear, go south


2d. Clear, go south
10. Clear, go east


3. Clear, attack left switch on west door to open and go west
11. Clear, go south to exit
|}


4. Clear, go north
==== Area 2 ====
{|
|style="vertical-align: top;"|[[File:2ca2.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
1. Clear, go east


5. Clear, go north and warp
2. Clear, go north (ignore hallway enemies)


6. Clear, go west
3. Clear, go east, warp


7. Clear, go south
4. Clear, go east


8. Clear, go west
5. Clear, go north to exit
 
9. Clear, go north to exit
|}
|}


==== Area 9 ====
==== Area 3 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca9.png|left|frameless|768x768px]]
|style="vertical-align: top;"|[[File:2ca3.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear only Gilchic, go south
1. Clear, go north


2. Press west switch, Clear only Wolf, go south
2. Clear, go north


3. Press west switch, Clear only Wolf, go south
3. Clear, go northeast


4. Press west switch, Clear only Pan Arms, go south and warp
4. Clear, go southwest


5. Clear only Delsaber, go north
5. Press button to allow two players through south, then those players press button to allow first two players through north


6. Clear only Garanz, go north to exit
Team A (north):
|}
 
6a. Clear, go west (ignore hallway Hilde)
 
6b. Press button to raise bridge (this triggers floor traps). Clear and go west


==== Area 10 ====
Team B (south):
{|
|style="vertical-align: top;"|[[File:2ca10.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
Team A (southwest):


1a. Clear, go east
6c. Press four corner buttons and go west


1b. Clear, go north
6d. Clear, go west


Team B (north):
6e. Clear, go north


1c. Go to south of room to trigger spawn, Clear, go west
6f. Clear, go northwest


1d. Clear, go south
7. Clear, go north


2. Take warp in center of room
8. Clear, go east


3. Clear 2 Wolves and 1 Pan Arms, go west
9. (see map for color coded key)


4. Go north to press timed switch, then go south
9.1 Press first button to allow Player 1 through the gate.


5. Clear, go south (ignore hallway enemies)
9.2  Player 1 presses the east button to allow all three players through the gate on the west wall.  


6. Clear, go south to press timed switch, then go west
9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate.


7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west
9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate


8. One person kill boxes while the other goes north
9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate.


9. Press switch and return to room 8, avoiding hallway Garanz
9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east


Everyone return to room 7 and go north to exit
10. Clear, go north to exit
|}
|}


==== Area 11 ====
==== Area 4 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca11.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca4.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear, warp
Choose one player each for the following routes:
 
1.1 Go west
 
1.2 Clear, go south


2. Clear, warp
1.3 Go south


3. Poison switch in northwest. Clear, warp
1.4 Clear, go west


4. Clear, warp
1.5 Clear, go north


5. Clear, warp
1.6 Clear, go north, press switch and warp


6. Clear, press switches, go north
2.1 Press four corner buttons and go north


7. Clear, go north (ignore hallway enemies)
2.2 Clear, go east


8. Go east
2.3 Clear, go south


9. Clear, go south
2.4 Clear, go south
 
2.5 Clear, go west, press switch and warp
 
3.1 Clear, go south
 
3.2 Clear, go east
 
3.3 Clear, go south, press switch and warp
 
4.1 Clear, go south
 
4.2 Clear, go south


10. Clear, go east
4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp


11. Clear, go north
After warping, all players go to room 5


12. Clear, go east to exit
5. Press switch to raise bridge, Clear, go north to exit
|}
|}


==== Area 12 ====
==== Area 5 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca12.png|left|frameless|673x673px]]
|style="vertical-align: top;"|[[File:2ca5.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear, go north
1. Clear, go south (only need to kill rappy to west?)


2. Clear, go east
2. Clear, go west


3. Poison switch in northeast corner. Clear only Wolves, go east
3. Clear, go south and warp


4. Clear only Wolves and go north
4. Clear, go north
 
5. Clear only Pan Arms, go west
 
6. Poison pressure switch in middle of room. Press it to spawn
 
Delsabers. Clear only Delsabers and go west


7. Clear only Chaos Sorceror, go north
5. Clear, go north


8. WAIT UNTIL ALL 6 DUBCHICS SPAWN, then kill Dubwitch. Go west to exit
6. Clear, go east to exit (ignore hallway Hilde)
|}
|}


==== Area 13 ====
==== Area 6 ====
{|
{|
|style="vertical-align: top;"|[[File:2ca13.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca6.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
Team A (south):
1. Clear, go south


1a. Go west
2. Press button, have one team use the west warp which allows the other team to use the east warp


1b. Clear, go west (avoid hallway enemies)
Team A (west warp/w1):


1c. Clear, go west, warp
3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens


Team B (north):
3b. Clear, go south


1d. Go east
Team B (east warp/w2):


1e. Clear, go north (avoid hallway enemies)
3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4


1f. Clear, go east, warp
4. Clear, go west


2. Ignore enemies if possible. Press switch and take center warp.
5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast


3. Take northeast warp
6. Clear, go east


4. Take southwest warp
7. Break the third barrier from the door to proceed to the south wall and warp


5. Poison switch behind north barrier. Clear, go east
8. Clear, go north, warp


6. Clear, go east
9. Clear, go west


7. Clear, go north
10. Clear, go north


8. Go east
11. Clear, go east (ignore hallway Monest)


9. Clear, go east (avoid hallway enemies)
12. Clear, go east


10. Clear, go southeast to boss
13. Clear, go north to boss
|}
|}


__NOTOC__
__NOTOC__
{{Guides}}
[[Category:Guides]]
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