Editing Weapon attributes
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'''Attributes''' are a set of five statistics unique to each weapon. The first four attributes – Native, A.Beast, Machine, and Dark – increase a [[Game_mechanics#Physical_damage|weapon's ATP]] when attacking an enemy of that type (with some exceptions). | '''Attributes''' are a set of five statistics unique to each weapon. The first four attributes – {{Native}}, {{A.Beast}}, {{Machine}}, and {{Dark}} – increase a [[Game_mechanics#Physical_damage|weapon's ATP]] when attacking an enemy of that type (with some exceptions). | ||
The fifth attribute, '''Hit''', is "hidden," only being listed on a weapon's attribute page if it is present on the equipped weapon or the one being viewed. Unlike the other four attributes, hit being shown as a percentage is misleading--hit increases the [[ATA]] of the weapon by an amount ''exactly equal'' to the percentage listed (ex. 10% hit is 10 ATA). As a result, it is more effective against every enemy, and often more valuable than the others. | The fifth attribute, '''Hit''', is "hidden," only being listed on a weapon's attribute page if it is present on the equipped weapon or the one being viewed. Unlike the other four attributes, hit being shown as a percentage is misleading--hit increases the [[ATA]] of the weapon by an amount ''exactly equal'' to the percentage listed (ex. 10% hit is 10 ATA). As a result, it is more effective against every enemy, and often more valuable than the others. |