Editing Weapons
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! colspan="5" |List of Weapon Types | |||
|- | |||
!Category | !Category | ||
!Type | !Type | ||
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Eleven special TypeM weapons have been made available on ''Ephinea'' through events, all of which come with a predetermined amount of Hit % and special attack: | Eleven special TypeM weapons have been made available on ''Ephinea'' through events, all of which come with a predetermined amount of Hit % and special attack: | ||
{{ | {| class="wikitable" style="text-align: center;" | ||
|+ | |||
!Weapon | |||
!Special(s) | |||
!Hit % | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeSW/J-Sword}} | |||
| [[Weapons#Sacrificial damage increase|Spirit]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeSW/Slicer}} | |||
|[[Weapons#Freezing|Blizzard]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeSL/Slicer}} | |||
| [[Weapons#Sacrificial damage increase|Charge]] | |||
|25 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeDS/Rod}} | |||
|[[Weapons#HP cut|Devil's]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeDS/Wand}} | |||
|[[Weapons#Paralysis|Arrest]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeKN/Claw}} | |||
|[[Weapons#Sacrificial damage increase|Berserk]] | |||
|50 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} | |||
|[[Weapons#Instant kill|Hell]] | |||
| 40 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeGU/Hand}} | |||
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
|40 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}} | |||
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
|35 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} | |||
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
| 40 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeSH/Shot}} | |||
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
|40 | |||
|} | |||
In addition, a {{Sword|rare|TypeDS/D.Saber}} with an [[Weapons#Paralysis|Arrest]] special and 30 Hit % was released in a previous event, but was quickly removed from distribution, making it the rarest of the TypeM weapons. | In addition, a {{Sword|rare|TypeDS/D.Saber}} with an [[Weapons#Paralysis|Arrest]] special and 30 Hit % was released in a previous event, but was quickly removed from distribution, making it the rarest of the TypeM weapons. | ||
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|- | |- | ||
|[[Slicers]] | |[[Slicers]] | ||
| rowspan="3" | | | rowspan="3" |66% | ||
|- | |- | ||
|[[Mechguns]] | |[[Mechguns]] | ||
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<div style="font-weight:bold;line-height:1.6;">Special reduction examples</div> | <div style="font-weight:bold;line-height:1.6;">Special reduction examples</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
As an example of special ''activation chance'' reduction, | As an example of special ''activation chance'' reduction, a reduced {{PSO icon|Sword}}Sword-type weapon with the [[Weapons#Instant kill|Hell]] special will only have a 46.5% chance of killing an enemy instantly (provided the attack hits), rather than the Hell special's base percent chance of activation of 93%. | ||
As an example of special ''effectiveness'' reduction, | As an example of special ''effectiveness'' reduction, a reduced {{PSO icon|Gun}}Mechgun-type weapon with the [[Weapons#HP drain|Gush]] special will drain only 5.61% of an enemy's HP per hit, as all three hits of a mechgun attack landing will result in a total of 17% of an enemy's HP being drained for that attack (provided every hit connects). | ||
: ''Note: Both of these examples are provided without factoring in other parts of the respective special equations, and are not meant to be taken as exact--only to demonstrate the reduction mechanic.'' | |||
</div></div> | </div></div> | ||
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====Freezing==== | ====Freezing==== | ||
'''Ice''', '''Frost''', '''Freeze''', and '''Blizzard''' weapons all have a chance to | '''Ice''', '''Frost''', '''Freeze''', and '''Blizzard''' weapons all have a chance to [[Freeze (status)|freeze]] their targets. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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</pre> | </pre> | ||
* Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column ( | * Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (for example, Frost would have a power of 78%). | ||
* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are | ** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped | ||
*** These stack with the android boost, but not with each other. | *** These stack with the android boost, but not with each other. | ||
** 1 if neither are equipped | ** 1 if neither are equipped | ||
* <code>Difficulty Cap</code> is 40%. | * <code>Difficulty Cap</code> is 40%. | ||
[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be | [[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be frozen. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen. | ||
====Lightning damage==== | ====Lightning damage==== | ||
'''Shock''', '''Thunder''', '''Storm''', and '''Tempest''' weapons will all deal lightning damage to their targets | '''Shock''', '''Thunder''', '''Storm''', and '''Tempest''' weapons will all deal lightning damage to their targets. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are | ** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped | ||
*** These do not stack with each other | *** These do not stack with each other | ||
** 1 if neither are equipped | ** 1 if neither are equipped | ||
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** 2.5% for Ultimate | ** 2.5% for Ultimate | ||
Enemy lightning attacks on players use a different formula to calculate the | Enemy lightning attacks on players use a different formula to calculate the shock chance. | ||
<pre> | <pre> | ||
Enemy Shock Chance on Player = 75 - (Player ETH) | Enemy Shock Chance on Player = 75 - (Player ETH) | ||
</pre> | </pre> | ||
Characters equipped with a {{Unit|rare|Cure/Shock}} are immune to being shocked. | {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have an additional chance to be [[Shock|shocked]]. Characters equipped with a {{Unit|rare|Cure/Shock}} are immune to being shocked. | ||
====Paralysis==== | ====Paralysis==== | ||
'''Bind''', '''Hold''', '''Seize''', and '''Arrest''' weapons all have a chance to | '''Bind''', '''Hold''', '''Seize''', and '''Arrest''' weapons all have a chance to [[Paralysis|paralyze]] their targets. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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** 1 if neither are equipped | ** 1 if neither are equipped | ||
Bosses and {{Machine}}-type enemies cannot be | Bosses and {{Machine}}-type enemies cannot be paralyzed. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed. | ||
====Confusion==== | ====Confusion==== | ||
'''Panic''', '''Riot''', '''Havoc''', and '''Chaos''' weapons all have a chance to | '''Panic''', '''Riot''', '''Havoc''', and '''Chaos''' weapons all have a chance to [[Confusion|confuse]] their targets. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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** 1 if neither are equipped | ** 1 if neither are equipped | ||
Bosses cannot be | Bosses cannot be confused. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused. | ||
====Instant kill==== | ====Instant kill==== | ||
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* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** | ** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped | ||
*** These do not stack with each other | *** These do not stack with each other | ||
** 1 if neither are equipped | ** 1 if neither are equipped | ||
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====HP drain==== | ====HP drain==== | ||
'''Draw''', '''Drain''', '''Fill''', and '''Gush''' weapons all siphon [[ | '''Draw''', '''Drain''', '''Fill''', and '''Gush''' weapons all siphon [[HP]] from their targets. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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====TP drain==== | ====TP drain==== | ||
'''Heart''', '''Mind''', '''Soul''', and '''Geist''' weapons all siphon [[ | '''Heart''', '''Mind''', '''Soul''', and '''Geist''' weapons all siphon [[TP]] from their targets. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" |