Editing Weapons
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! colspan="5" |List of Weapon Types | |||
|- | |||
!Category | !Category | ||
!Type | !Type | ||
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Eleven special TypeM weapons have been made available on ''Ephinea'' through events, all of which come with a predetermined amount of Hit % and special attack: | Eleven special TypeM weapons have been made available on ''Ephinea'' through events, all of which come with a predetermined amount of Hit % and special attack: | ||
{{ | {| class="wikitable" style="text-align: center;" | ||
|+ | |||
!Weapon | |||
!Special(s) | |||
!Hit % | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeSW/J-Sword}} | |||
| [[Weapons#Sacrificial damage increase|Spirit]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeSW/Slicer}} | |||
|[[Weapons#Freezing|Blizzard]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeSL/Slicer}} | |||
| [[Weapons#Sacrificial damage increase|Charge]] | |||
|25 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeDS/Rod}} | |||
|[[Weapons#HP cut|Devil's]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeDS/Wand}} | |||
|[[Weapons#Paralysis|Arrest]] | |||
|30 | |||
|- | |||
| style="text-align:left" |{{Sword|rare|TypeKN/Claw}} | |||
|[[Weapons#Sacrificial damage increase|Berserk]] | |||
|50 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} | |||
|[[Weapons#Instant kill|Hell]] | |||
| 40 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeGU/Hand}} | |||
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
|40 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}} | |||
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
|35 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} | |||
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
| 40 | |||
|- | |||
| style="text-align:left" |{{Gun|rare|TypeSH/Shot}} | |||
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]] | |||
|40 | |||
|} | |||
In addition, a {{Sword|rare|TypeDS/D.Saber}} with an [[Weapons#Paralysis|Arrest]] special and 30 Hit % was released in a previous event, but was quickly removed from distribution, making it the rarest of the TypeM weapons. | In addition, a {{Sword|rare|TypeDS/D.Saber}} with an [[Weapons#Paralysis|Arrest]] special and 30 Hit % was released in a previous event, but was quickly removed from distribution, making it the rarest of the TypeM weapons. | ||
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|- | |- | ||
|[[Slicers]] | |[[Slicers]] | ||
| rowspan="3" | | | rowspan="3" |66% | ||
|- | |- | ||
|[[Mechguns]] | |[[Mechguns]] | ||
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<div style="font-weight:bold;line-height:1.6;">Special reduction examples</div> | <div style="font-weight:bold;line-height:1.6;">Special reduction examples</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
As an example of special ''activation chance'' reduction, | As an example of special ''activation chance'' reduction, a reduced {{PSO icon|Sword}}Sword-type weapon with the [[Weapons#Instant kill|Hell]] special will only have a 46.5% chance of killing an enemy instantly (provided the attack hits), rather than the Hell special's base percent chance of activation of 93%. | ||
As an example of special ''effectiveness'' reduction, | As an example of special ''effectiveness'' reduction, a reduced {{PSO icon|Gun}}Mechgun-type weapon with the [[Weapons#HP drain|Gush]] special will drain only 5.61% of an enemy's HP per hit, as all three hits of a mechgun attack landing will result in a total of 17% of an enemy's HP being drained for that attack (provided every hit connects). | ||
: ''Note: Both of these examples are provided without factoring in other parts of the respective special equations, and are not meant to be taken as exact--only to demonstrate the reduction mechanic.'' | |||
</div></div> | </div></div> | ||
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* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** | ** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped | ||
*** These do not stack with each other | *** These do not stack with each other | ||
** 1 if neither are equipped | ** 1 if neither are equipped |