Editing Beat time

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|{{Gun|rare|Heaven Striker}}
|{{Gun|rare|Heaven Striker}}
|''Hundreds'' digit of Beat Time is ''even''<br>({{Mag|rare|Striker Unit}} must be equipped)
|''Hundreds'' digit of Beat Time is ''even''<br>({{Mag|rare|Striker Unit}} must be equipped)
|-
|{{Sword|rare|Morning Glory}}
|All Beats (always active)
|[[ATP]] increases by <code>Current Beat Time / 4</code>
|-
|-
|{{Shield|rare|Epsiguard}}
|{{Shield|rare|Epsiguard}}
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|}
|}
==Notes==
==Notes==
* {{Sword|rare|Galatine}} previously had its base [[ATP]] multiplied by a value depending on the beat time, but this was changed in an ''Ephinea'' update on April 30th, 2023. The color of the sword still changes from blue to yellow during the same times as before.
* {{Sword|rare|Galatine}} used to have its base [[ATP]] multiplied by a value depending on the beat time, but this was changed in an ''Ephinea'' update on April 30th, 2023. The color of the sword still changes from blue to yellow during the same times as before.
* {{Sword|rare|Morning Glory}} previously had its base ATP increased by a formula of <code>Current Beat Time / 4</code>, but this was also changed in an ''Ephinea'' update, shortly after Galatine was changed.


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