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| [[File:Shot.png|thumb|right|The most basic Shot.]] | | [[File:Shot.png|thumb|right|The most basic Shot.]] |
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| [[Shots]] are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.
| | ''Shots'' are a Ranger weapon type. Although it is less powerful and less accurate than the Rifle, it makes up for it by targeting multiple targets in a large spherical sec wedge in front of the character. |
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| ===Basic Shot Information=== | | ===Basic Shot Information=== |
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| * '''Vertical Angle:''' 36° | | * '''Vertical Angle:''' 36° |
| ==List of Shots== | | ==List of Shots== |
| {| class="wikitable sortable" style="text-align:center;" | | ===Launchers=== |
| | {| class="wikitable" style="text-align:center;" |
| {{WeaponTableHead}} | | {{WeaponTableHead}} |
| {{WeaponTableSort}} | | {{WeaponTypeRow|Shot | 1| 20-25 |27|20| 85 ATA|special= |notes=28 |class=000011110000}} |
| {{WeaponTableRowRanged|Shot|1|20-25|27|20|60-65|85 ATA|special=|notes=−10 EVP|class=000011110000}}
| | {{WeaponTypeRow|Spread | 2| 30-50 |28|20| 90 ATA|special= |notes=28 |class=000011110000}} |
| {{WeaponTableRowRanged|Spread|2|30-50|28|20|70-90|90 ATA|special=|notes=−10 EVP|class=000011110000}} | | {{WeaponTypeRow|Cannon | 3| 40-80 |30|15|102 ATA|special= |notes=19 |class=000011110000}} |
| {{WeaponTableRowRanged|Cannon|3|40-80|30|15|70-110|102 ATA|special=|notes=−20 EVP|class=000011110000}} | | {{WeaponTypeRow|Launcher | 4| 50-110|31|15|112 ATA|special= |notes=19 |class=000011110000}} |
| {{WeaponTableRowRanged|Launcher|4|50-110|31|15|80-140|112 ATA|special=|notes=−20 EVP|class=000011110000}} | | {{WeaponTypeRow|Arms | 5| 60-140|33|10|120 ATA|special= |notes=19 |class=000011110000}} |
| {{WeaponTableRowRanged|Arms|5|60-140|33|10|80-160|120 ATA|special=|notes=−20 EVP|class=000011110000}} | | {{WeaponTypeRow|Crush Bullets | 9| 85-133|34|25|122 ATA|special=3 |notes=12 |class=000011110000}} |
| {{WeaponTableRowRanged|Crush Bullet|9|85-133|34|25|135-183|122 ATA|special=Fill{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=−30 EVP|class=000011110000}} | | {{WeaponTypeRow|Meteor Smash | 9| 80-160|36|25|125 ATA|special=7 |notes=12 |class=000011110000}} |
| {{WeaponTableRowRanged|Meteor Smash|9|80-160|36|25|130-210|125 ATA|special=Soul{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=−30 EVP|class=000011110000}} | | {{WeaponTypeRow|Final Impact | 9| 95-170|36|30|125 ATA|special=10 |notes=13 |class=000011110000}} |
| {{WeaponTableRowRanged|Final Impact|9|95-170|36|30|155-230|125 ATA|special=Lord's{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=−30 EVP, +10 LCK|class=000011110000}} | | {{WeaponTypeRow|Inferno Bazooka|10|230-410|41| 9|142 ATA|special=39 |notes=19 |class=000011110000}} |
| {{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41|9|248-428|142 ATA|special=Devil's|notes=−20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}} | | {{WeaponTypeRow|L&K38 Combat |10|150-250|40|25|145 ATA|special=26 |notes=12;Combo-locked; Fires 5 shots at a single target|class=000011110000}} |
| {{WeaponTableRowRanged|L&K38 Combat|10|150-250|40|25|200-300|145 ATA|special=Burning|notes=−30 EVP; cannot combo; increased range (+40);<br>Can hit up to 1 target; fires 5 shots per attack|class=111111111111}} | | {{WeaponTypeRow|Maser Beam |10| - | | |160 ATA|special= |notes= |class=000011110000}} |
| {{WeaponTableRowRanged|Maser Beam|10|230|37|20|270|160 ATA|special=|notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}} | | {{WeaponTypeRow|Flame Visit |10|300-450|40| 9|164 ATA|special=37 |notes= |class=000011110000}} |
| {{WeaponTableRowRanged|Flame Visit|10|300-450|40|9|318-468|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}} | | {{WeaponTypeRow|Rambling May |10|360-450|45| 0|170 ATA|special=38 |notes=Fires 2 shots per button press at a single target|class=000011110000}} |
| {{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}} | | {{WeaponTypeRow|Panzer Faust |10|350-500|42| 9|181 ATA|special=38 |notes= |class=000000110000}} |
| {{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}} | | {{WeaponTypeRow|Iron Faust |10|500-580|42|18|181 ATA|special=38 |notes=Combo-locked(3) Bazooka|class=000000110000}} |
| {{WeaponTableRowRanged|Iron Faust|10|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}} | | {{WeaponTypeRow|Baranz Launcher|10|230-240|40|30|181 ATA|special=12 |notes=4 targets; slow projectile|class=000011110000}} |
| {{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}} | | {{WeaponTypeRow|Belra Cannon |10|400-500|45|20|187 ATA|special=See Notes|notes=Combo-locked|class=000011110000}} |
| {{WeaponTableRowRanged|Belra Cannon|10|400-500|45|20|440-540|187 ATA|special=See Notes|notes=Can hit up to 1 target; cannot combo|class=000011110000}} | | {{WeaponTypeRow|Burning Visit |11|340-540|40|18|164 ATA|special=37 |notes=Combo-locked(3)|class=000011110000}} |
| {{WeaponTableRowRanged|Burning Visit|11|340-540|40|18|376-576|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}} | | {{WeaponTypeRow|Power Maser |11| - | | |160 ATA|special= |notes= |class=000011110000}} |
| {{WeaponTableRowRanged|Power Maser|11|270|37|20|310|160 ATA|special=|notes=Can hit up to 10 targets; cannot combo;<br>fires Gizonde instead of normal bullets|class=000011110000}} | | {{WeaponTypeRow|Dark Meteor |11| - | | |190 ATA|special= |notes= |class=000011110000}} |
| {{WeaponTableRowRanged|Dark Meteor|11|150-280|45|25|200-330|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a<br>piercing shot in front of you that has lasting properties|class=000011110000}} | | |- |
| {{WeaponTableRowRanged|TypeSH/Shot|12|10|40|60|130|90 ATA|special=|notes=[[TypeM weapons|TypeM weapon]]|class=000011110000}} | | {{WeaponTableHead}} |
| {{WeaponTableRowRanged|ES Shot|12|10|40|125|260|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}} | | {{WeaponTypeRow|TypeSH/Shot |12|||| ATA|special=|notes=TypeM Weapon|class=000011110000}} |
| {{WeaponTableRowRanged|ES Bazooka|12|10|40|250|510|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}} | | {{WeaponTypeRow|ES Shot |12|||| ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}} |
| | {{WeaponTypeRow|ES Bazooka |12|||| ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}} |
| |} | | |} |
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| ==Availability==
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| In Normal difficulty, shot-type weapons will ''not'' drop:
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| * for any section ID before [[Ruins 1]] in Episode 1,
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| * for any section ID other than Viridia before [[Seaside Area]] in Episode 2,
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| * for Viridia before [[Jungle Area East]] in Episode 2,
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| * for any section ID other than Viridia before [[Subterranean Desert 1]] in Episode 4,
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| * for Viridia before [[Crater (Northern Route)]] in Episode 4.
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| Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:
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| {{CommonRateTable|11|4|4|4|5|4|8|4|5|1}}
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| {{Items}} | | {{Items}} |
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| | [[Category:Wands]] |
| [[Category:Weapons]] | | [[Category:Weapons]] |
| [[Category:Shots]]
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