Editing Techniques
From Ephinea PSO Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
Unlike regular attacks, technique damage is based on a character's [[MST]], and is reduced by a target's [[Stats#Resistance stats|resistances]] rather than their [[DFP]]. Techniques also ignore [[EVP]], as they cannot miss unless they fail to make contact with their target. Techniques cannot deal critical hits. There are also a variety of support techniques that can heal or revive allies, raise or lower [[ATP]] and DFP, cure [[Status effects|status effects]], or even create a [[Telepipe]] to Pioneer 2. | Unlike regular attacks, technique damage is based on a character's [[MST]], and is reduced by a target's [[Stats#Resistance stats|resistances]] rather than their [[DFP]]. Techniques also ignore [[EVP]], as they cannot miss unless they fail to make contact with their target. Techniques cannot deal critical hits. There are also a variety of support techniques that can heal or revive allies, raise or lower [[ATP]] and DFP, cure [[Status effects|status effects]], or even create a [[Telepipe]] to Pioneer 2. | ||
Techniques can be learned from technique "disks" (not to be confused with [[Tools#Music disks|music disks]]), which may be obtained via purchasing them from the Tools Shop on Pioneer 2, or by finding them on Ragol. To learn a technique from a disk, a character must have a base [[MST]] that meets or exceeds the required MST determined by the disk. | Techniques can be learned from technique "disks" (not to be confused with [[Tools#Music disks|music disks]]), which may be obtained via purchasing them from the Tools Shop on Pioneer 2, or by finding them on Ragol. To learn a technique from a disk, a character must have a base [[MST]] that meets or exceeds the required MST determined by the disk. The highest level for most techniques is 30; however, non-[[Force]] classes are restricted to a maximum of 15 or 20 (in the case of {{Anti}}, the highest level is 7, with some classes being restricted to level 5). Techniques require [[MST]] to learn and cost [[TP]] to cast, which prevents androids from using them. The amount of MST and TP required to learn and cast a technique depends on the type of techique as well as its level. | ||
The highest level for most techniques is 30; however, non-[[Force]] classes are restricted to a maximum of 15 or 20 (in the case of {{Anti}}, the highest level is 7, with some classes being restricted to level 5). | |||
Techniques improve as higher technique levels are learned. The effect is most promiminent for attack techniques, which benefit from increases in damage, cast speed, targeting range, area of effect, and enhanced visual effects. Non-damaging techniques, such as {{Resta}}, will improve in cast speed, range, and effectiveness. Support techniques, such as {{Shifta}}, will also improve in duration. | Techniques improve as higher technique levels are learned. The effect is most promiminent for attack techniques, which benefit from increases in damage, cast speed, targeting range, area of effect, and enhanced visual effects. Non-damaging techniques, such as {{Resta}}, will improve in cast speed, range, and effectiveness. Support techniques, such as {{Shifta}}, will also improve in duration. |