Techniques, informally known as techs, are unique abilities that can only be used by human and newman characters. Techniques cost TP to cast, which bars androids from using them. The amount of TP required depends on the type of tech and its level.
Unlike normal attacks, attack techniques' damage are based on a character's MST, and are reduced by the target's resistances rather than their DFP. Attack techniques cannot miss if they connect with their target (with the exception of Megid), but they also cannot deal critical hits.
The maximum level for most techniques is 30; however, non-Force classes are restricted to a maximum of 15 or 20.
Techniques improve as higher technique levels are learned. The effect is most dramatic for attack techniques that benefit from faster cast times, longer range, greater area of effect, more impressive particle animations and, of course, higher damage. In addition, all techniques can have their effects improved by various equipment; each technique also, with the exception of Reverser, Jellen, Zalure, and Ryuker, receives a boost from at least one of the four Force classes.
List of techniques[edit | edit source]
Attack techniques[edit | edit source]
Attack techniques all deal a fixed amount of base damage. These techniques are classified into three categories based on their power: simple, normal, and hard.
Attack techniques are affected by the target's resistance to the technique's damage type, rather than by the target's DFP. A target's EVP stat will not allow a technique to be dodged, nor will the caster's LCK stat allow a technique to deal a critical hit.
Simple techniques[edit | edit source]
Simple techniques, also called Si-level techniques, are the easiest to learn, cost the least amount of TP, and deal high single-target damage.
- Foie burns a single enemy with a ball of fire.
- Zonde strikes a single enemy from above with lightning.
- Barta penetrates enemies with a linear ice attack.
Normal techniques[edit | edit source]
Normal techniques, also called Gi-level techniques, are capable of striking multiple targets, but cost more TP to cast.
- Gifoie burns nearby enemies with a ring of fire.
- Gizonde strikes multiple enemies with a chain of lightning.
- Gibarta attacks enemies with ice projectiles.
Hard techniques[edit | edit source]
Hard techniques, also called Ra-level techniques, have the highest MST requirements and TP costs of all techniques. These include the three standard elemental techniques, as well as Grants and Megid, which are the only available light- and dark-type techniques, respectively. Hard techniques are characterized by their high area of effect damage, while Grants and Megid offer powerful situational single-target options.
- Rafoie burns a group of enemies with a large, fiery explosion.
- Razonde strikes all surrounding enemies with a spiral of lightning.
- Rabarta launches arrows of ice in a circle to freeze nearby enemies.
- Grants strikes a single enemy with countless arrows of light.
- Megid strikes a single enemy with a Curse of Death, which has a chance to instantly kill it. Some enemies are immune to Megid's effects.
Healing techniques[edit | edit source]
Healing techniques heal the user or their target, either recovering HP, removing status ailments, or even reviving fallen teammates.
- Resta restores the HP of the user, additionally healing nearby allies once it reaches level 3.
- Anti removes status ailments of the user, additionally curing nearby allies once it reaches level 2.
- Reverser revives a nearby fallen teammate to full HP.
Support techniques[edit | edit source]
- Shifta is an ATP-enhancing technique. It buffs nearby allies once it reaches level 3.
- Deband is a DFP-boosting technique. It buffs nearby allies once it reaches level 3.
- Jellen is an ATP-weakening technique. It can affect enemies near its target.
- Zalure is a DFP-weakening technique. It can affect enemies near its target.
- Ryuker opens a Telepipe to Pioneer 2. Like a normal Telepipe, it lasts until its caster returns through it.
Base power values[edit | edit source]
Technique levels past 15 use a different set of base power and power scaling values.
|Tech||Base Power (1-15)||Base Power (16-30)||Power Growth (2-15)||Power Growth (16-30)||Maximum Targets|
The growth in technique power per technique level can be calculated using this formula:
Tech Base Power + (Tech Growth * Tech Level-1)
Technique power table[edit | edit source]
Technique power at each level can be calculated with this table.
Technique boosting equipment[edit | edit source]
When equipped, these items will boost the power of certain techniques.
Attack techniques typically have their damage boosted by a fixed percentage, while healing and support techniques have their effective range boosted. If multiple boosts are applied, their percentages are added together; for example, if two items give a +30% bonus to Foie, equipping them both would boost its damage by 60%.
Weapons[edit | edit source]
|Club of Laconium||+40%|
|Mace of Adaman||+40%|
|Club of Zumiuran||+40%|
|The Sigh of a God||+30%|
|Siren Glass Hammer||+50%|
|Fire Scepter: Agni||+20%|
|Ice Staff: Dagon||+20%|
|Storm Wand: Indra||+20%|
|Prophets of Motav||+20%|
|Marina's Bag||Range +100%|
|Madam's Parasol||Range +100%|
|Madam's Umbrella||Range +100%|
|Striker of Chao||Range +100%|
|Glide Divine||Range +100%|
|Tyrell's Parasol||Range +100%|
Frames[edit | edit source]
|Mother Garb||+10% (20% chance to activate)|
|Mother Garb+||+30% (33.3% chance to activate)|
Barriers[edit | edit source]
|Resta Merge||+100% Range|
|Anti Merge||+100% Range|
|Shifta Merge||+100% Range|
|Deband Merge||+100% Range|
- - This item is not available ingame.
Technique boosting classes[edit | edit source]
Each Force class also boosts the power of certain techniques. These boosts stack additively with the boosts gained from equipment.
FOmar[edit | edit source]
FOmarl[edit | edit source]
FOnewm[edit | edit source]
FOnewearl[edit | edit source]
Technical data[edit | edit source]
Damage formula[edit | edit source]
Techniques that deal damage can have that damage calculated with this formula:
Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1)
Healing formula[edit | edit source]
The amount of HP restored by Resta can be calculated with this formula:
HP Restored = Tech Power + (MST/2)
Megid[edit | edit source]
Megid's data is unique. While it has a base power and power scaling like other attack techniques, it cannot deal damage.
Instead, Megid's power represents its chance to instantly kill the target. This chance is linearly reduced by an enemy's EDK.
- For example, level 30 Megid has a Tech Power of 100, which gives it a base 100% chance to kill its target instantly. If level 30 Megid's target had 80 EDK, this chance would be reduced to 20%.
Equipment that boosts Megid will not improve its chance to instantly kill, but will instead allow it to pierce through enemies, allowing multiple targets to be hit with the same technique.
Casting animation[edit | edit source]
A technique's casting animation is made up of several parts:
- Movement from Neutral to Charge
- The actual Charge (instant for many)
- The movement from Charge to Cast
- The "Cooling" period after Casting (notably, Gizonde's is the lowest, while Gifoie's is the highest)
- Moving back to neutral
V801 reduces the time taken by parts 2 and 3. Male bare-handed casting only shortens part 3, and by exactly four frames, regardless of technique level or type.
Technique drop table[edit | edit source]
See also: Level 30 technique drop charts
|Simple||Foie • Zonde • Barta|
|Normal||Gifoie • Gizonde • Gibarta|
|Hard||Rafoie • Razonde • Rabarta • Grants • Megid|
|Heal||Resta • Anti • Reverser|
|Support||Shifta • Deband • Jellen • Zalure • Ryuker|