RAmar/Guide
RAmar is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support techniques, including level 15 Shifta and
Deband, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive traps. He is largely believed to be the best solo class, even better than HUcast in most situations, while still able to hold his own in multiplayer parties regardless of scenario.
In comparison to RAmarl, he is stronger in all situations, but the lack of Jellen and extremely weak, slow
Resta means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with
Shifta and
Deband, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.
Pros and cons
Pros
- Highest ATA in the game - RAmar's high ATA allows him to hit
special attacks more often than any other class, giving him extremely good crowd control and ability to use sacrificial specials very well
- Extremely powerful solo - With the Ranger arsenal, RAmar's ATP, and access to
Shifta, RAmar is a top-tier solo class
- Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer
- Ranger arsenal - With options such as
Frozen Shooter,
ES Needle,
Heaven Striker, and sacrificial
Arms, Rangers have options for every situation
Cons
- Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.
Finding items for RAmar
Greenill
Greenill has access to many core Ranger items – namely Heaven Striker,
Frozen Shooter,
Cannon Rouge, and
V502. Greenill also has access to
V101 and
Red Ring, important items that are excellent hunts for any class.
Purplenum
Purplenum also receives many items that are excellent hunts for any Ranger. Like Greenill, it gets
Heaven Striker,
Frozen Shooter, and
V502; Purplenum also has several good
M&A60 Vise drops and an increased chance of finding common mechguns, giving it the best chance at acquiring sacrificial
Vulcans with high Hit.
Finding items that RAmar hunts well
Bluefull
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes Yunchang,
Zanba,
Psycho Wand, and
Parasitic Gene "Flow". On top of this, Bluefull can hunt
Limiter very well from Astarks, which is an easy hunt for Rangers as well.
Heaven Striker also makes an appearance in Episode 1 from Del-Ds.
Skyly
Similarly to Bluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include
Heaven Punisher,
Sealed J-Sword,
Monkey King Bar,
Vivienne,
Daylight Scar, and
Guren. On top of this,
Lame d'Argent can be found from Goran Detonators, which is a very useful item for all classes, but especially Rangers.
General good ID
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as
V502,
Heaven Striker,
Diska of Braveman,
Frozen Shooter,
Slicer of Fanatic, and more!
Material and Mag plans
Important Stats Only - Maxes important stats as early as possible. Recommended for leveling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Equipment progression
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Offensive and defensive buffs |
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Health restoration |
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Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shotguns are powerful but don't be afraid to use melee weapons, as they often have better stats than their ranged counterparts. |
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Look for frames with slots (4 is max) |
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Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained |
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Obtained from ![]() |
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Focus on POW and DEX. Feeding plans at Mags/Guide |
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Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP |
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Significant speed increase to all attack animations |
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Great single target damage |
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Powerful option for clearing groups |
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Excellent option even with 0 Hit |
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One of your best early crowd control options |
Level 200 ![]() |
Mostly just provides stats. Particular mag doesn't matter, ![]() |
Completed material plan | Large amount of stats for RAmar |
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Boosts Hell and Arrest |
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Makes many Episode 2 areas much faster |
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Crowd control options for enemies that can't be frozen |
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Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than ![]() |
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Great for bosses, breaks Dubwitch, can be effective for huge groups |
Strategy
Recommended endgame equipment
Category | Item | Notes | Alternatives | |
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Melee | Single-Target | ![]() |
Fast combo-kills on most enemies | |
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For especially tanky enemies | |||
Multi-Target | ![]() |
Fast kills on up to three melee-range targets | ![]() | |
Ranged | Single-Target | ![]() |
Fast kills on low health targets | ![]() ![]() |
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Single target Demon's for tanky enemies | |||
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Slow but incredible per-combo damage | ![]() | ||
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Multi-hit Demon for tanky enemies | |||
Multi-Target | ![]() |
Go-to option for spread out enemies | ||
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More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups | |||
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Fast kills on groups of less evasive enemies | |||
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Almost as much ATP as ![]() ![]() ![]() |
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Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five | |||
Frames | ![]() |
Makes ![]() |
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Good EVP, makes teleporting effects slightly faster, removes weapon "slingshot" effect | |||
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Provides 70 EDK for ignoring ![]() |
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Barriers | ![]() |
Provides 20 ATP and ATA in addition to excellent defensive stats | ![]() | |
Units | ![]() |
Provides +40% battle speed in addition to 15 to most stats | ![]() | |
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Increases effectiveness of some specials (including Hell and Arrest) | ![]() | ||
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Increases tech casting speed |
Purpose | Equipment | Notes | Alternatives |
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Hell | ![]() ![]() |
Single-target, Raygun is faster but Laser is more accurate and longer range | |
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Multi-target Hell, Needle is faster but Shot covers more range | ||
Crowd Control | ![]() |
Freezing single target | |
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Freeze lines of enemies | ||
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Control enemies that can't be frozen | ||
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Group crowd control. Especially necessary for Dorphons | ![]() | |
Stop Charging Enemies | ![]() |
Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar's level 15 Gifoie | ![]() |
Lowering HP | ![]() ![]() |
Special attack drains 10% HP | |
Breaking Dubwitch | ![]() |
Piercing beam can be fired before they spawn, breaking dubwitches instantly | |
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Explosion can break switches while they are hidden in walls | ||
Megid Resistance | ![]() |
60 EDK Barrier | |
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15 EDK Unit | ||
Elemental Resistance | ![]() |
Provides 40 to EFR, ETH, and EIC | |
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15 resistance unit | ||
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Doubles ![]() |
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Simple Zalure application | |
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Multi-target options | ||
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Piercing and infinite height make this work particularly well against worm bosses and Gal Gryphon | ||
Dragon / Gol Dragon | ![]() |
Good damage on multiple hitboxes | |
De Rol Le / Barba Ray | ![]() |
Piercing attack hits multiple targets even when bobbing in and out of water | ![]() |
Vol Opt | ![]() |
Highest ATP available for ![]() |
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Provides good ATP but maintains faster bare-handed casting animation, making locking easier | Any Fist | |
Long Range | ![]() |
Strong damage at a range where most other weapons won't reach | |
Increased Damage | ![]() |
While usually not worth losing the accuracy from ![]() ![]() |
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