Vol Opt is the boss of the Mine area, located in the central control room of the underground facility.
Location / Hunting[edit | edit source]
The following quests are recommended for hunting this enemy:
- [VR] Towards the Future: Clear Mine (1)
Mechanics[edit | edit source]
First Form Damage Glitch[edit | edit source]
During the first form, the way damage is transferred from Vol Opt's monitors into his core is bugged. When an offensive technique (barring Megid) or physical attack is used on Vol Opt's monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt's core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core for each monitor hit, using the physical damage formula:
D = (ATP-DFP)/5
- ATP in the formula is varied just as in the regular computation of physical damage values.
- Weapon Machine % is factored into effective ATP normally.
- DFP of Vol Opt's core, rather than the DFP of the monitors', is used in the formula.
- Under normal physical damage calculation, there is a global damage coefficient of 0.9 for base damage. That coefficient is not factored in this case.
- Elemental resistance, technique boosts and technique power are irrelevant due to not influencing the physical damage formula.
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks that are capable of doing so are computed by their regular damage formulas respectively.
As the phase is finished when the core's HP is depleted, it is viable to end the first phase very quickly by equipping a high ATP weapon like Excalibur, or Red Saber + Crimson Coat with FOnewearl and using fast multi-target techniques such as Gizonde to stun-lock Vol Opt.
Second Form Cutscene Skip[edit | edit source]
Control of your character is returned whenever your character stands up. This means that ending first form knocked down or dead will allow you to act during the cutscene. The easiest way to take advantage of this is any self-damaging weapon (eg Orotiagito, any Lavis-series weapon, or Girasole) and a scape doll. It is not possible to swap weapons while the cutscene is active.
Vol Opt Solo Mode Kill that demonstrates these mechanics.
Attacks[edit | edit source]
First Form[edit | edit source]
Vol Opt will cycle through monitors, then the pillars will raise and use techniques to attack. In Ultimate the pillars attack twice with two random techniques (four attacks total).
Gizonde[edit | edit source]
|Difficulty||Damage Type||Base Damage|
|All||Lightning||48 (N OPM)|
Gizonde arcs from the red pillar, through one or more players, to the central column.
Foie[edit | edit source]
|Difficulty||Damage Type||Base Damage|
|Ultimate||Fire||457 (U OPM)|
The red pillar shoots a fireball at the targeted player
Gibarta[edit | edit source]
Second Form[edit | edit source]
In Normal through Very Hard Vol Opt's second form will rotate through attacks in a fixed order: Missiles, Stomper, Stomper, Heal, Prison. The rotation in Ultimate is random. Each attack has a corresponding node which will face the targeted player before use and it will no longer be able to use that attack if the node is destroyed.
Missile[edit | edit source]
Vol Opt fires slow moving missiles that home on their target. The missiles detonate on contact or after a set amount of time.
Stomper[edit | edit source]
Vol Opt sends out a tracking laser that follows a player. After a short amount of time pillers come down from the ceiling to crush the targeted player. The pillars can be avoided by running in a straight line.
Heal[edit | edit source]
Vol Opt restores a fixed amount of health.
Prison[edit | edit source]
Vol Opt fires a tracking ball that homes in on the targeted player briefly. If hit, the player is trapped in a prison. The player will be unable to act but it can be destroyed by other players. After a charge up time, the trapped player will be hit with a large amount of fixed damage.
Story[edit | edit source]
Vol Opt was one of three master computers used by Pioneer 1 to control the underground facility found below the Central Dome known as the Mines, and one of the two master computers located in the Mines. Calus and Olga were the other two master computers and Calus was also located in the Mines, while Olga was actually located in a separate research facility. The three machines were designed to keep an eye on each other to maintain balance. According to Calus' conversation with Elly Person in the mission "Knowing One's Heart", both master computers were hacked by an unknown entity after the explosion at the Central Dome. While Calus managed to shut himself down, it is implied that Vol Opt was fully reprogrammed and became aggressive to the investigating Hunters and researchers.
|Episode 1 Enemies|
|Forest||Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue|
|Cave||Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime|
|Mine||Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz|
|Ruins||Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant|
|Bosses||Dragon • De Rol Le • Vol Opt • Dark Falz|