Dark Falz

From Ephinea PSO Wiki

Dark Falz (Form 1)
ダークファルス (フォーム 1)
Dark Falz (Form 1).png
Attribute:
Dark
Location: ????

HPXPWeakness
59000ZondeGrants
ATPDFPMSTATAEVPLCK
70012030017015020
EFREICETHEDKELTESP
801002510025100

HPXPWeakness
25000ZondeGrants
ATPDFPMSTATAEVPLCK
60012030017015020
EFREICETHEDKELTESP
701002010020100

Dark Falz (Form 1)
ダークファルス (フォーム 1)
Dark Falz (Form 1).png
Attribute:
Dark
Location: ????

HPXPWeakness
85000ZondeGrants
ATPDFPMSTATAEVPLCK
110023030023017020
EFREICETHEDKELTESP
801003010030100

HPXPWeakness
50000Zonde
ATPDFPMSTATAEVPLCK
90023030022017020
EFREICETHEDKELTESP
701003010050100

Dark Falz (Form 1)
ダークファルス (フォーム 1)
Dark Falz (Form 1).png
Attribute:
Dark
Location: ????

HPXPWeakness
180000Zonde
ATPDFPMSTATAEVPLCK
190032030025020020
EFREICETHEDKELTESP
901004510090100

HPXPWeakness
88000Zonde
ATPDFPMSTATAEVPLCK
160032030024020020
EFREICETHEDKELTESP
701004010070100

Dark Falz (Form 1)
ダークファルス (Form 1)
Dark Falz (Form 1).png
Attribute:
Dark
Location: ????

HPXPWeakness
200000Zonde
ATPDFPMSTATAEVPLCK
2400902240047082520
EFREICETHEDKELTESP
81100601000891000

HPXPWeakness
100000Zonde
ATPDFPMSTATAEVPLCK
2100745200047060020
EFREICETHEDKELTESP
70100501000651000

Dark Falz (Form 2)
ダークファルス (フォーム 2)
Dark Falz (Form 2).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
6500 3000 0 - BartaGrants
ATPDFPMSTATAEVPLCK
75012030017015020
EFREICETHEDKELTESP
100258010025100

HP XP DAR Set Drop Weakness
3500 2400 0 - Barta
ATPDFPMSTATAEVPLCK
65012030017015020
EFREICETHEDKELTESP
100207010030100

Dark Falz (Form 2)
ダークファルス (フォーム 2)
Dark Falz (Form 2).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
9000 0 0 - BartaGrants
ATPDFPMSTATAEVPLCK
130023030023017020
EFREICETHEDKELTESP
100309010030100

HP XP DAR Set Drop Weakness
6000 0 0 - Barta
ATPDFPMSTATAEVPLCK
100023030023017020
EFREICETHEDKELTESP
100307010060100

Dark Falz (Form 2)
ダークファルス (フォーム 2)
Dark Falz (Form 2).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
10000 0 0 - BartaGrants
ATPDFPMSTATAEVPLCK
200032030025020020
EFREICETHEDKELTESP
1005010010050100

HP XP DAR Set Drop Weakness
7000 0 0 - Barta
ATPDFPMSTATAEVPLCK
170032030025020020
EFREICETHEDKELTESP
100407010080100

Dark Falz (Form 2)
ダークファルス (Form 2)
Dark Falz (Form 2).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
16500 0 0 - Barta
ATPDFPMSTATAEVPLCK
2980902270047082520
EFREICETHEDKELTESP
10066851000791000

HP XP DAR Set Drop Weakness
8900 0 0 - Barta
ATPDFPMSTATAEVPLCK
2700745225047060020
EFREICETHEDKELTESP
10055651000651000

Dark Falz (Form 3)
ダークファルス (フォーム 3)
Dark Falz (Form 3).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
9000 0 0 - FoieGrants
ATPDFPMSTATAEVPLCK
800120017010020
EFREICETHEDKELTESP
201007010020100

HP XP DAR Set Drop Weakness
6000 0 0 - FoieGrants
ATPDFPMSTATAEVPLCK
700120017010020
EFREICETHEDKELTESP
401007010040100

Dark Falz (Form 3)
ダークファルス (フォーム 3)
Dark Falz (Form 3).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
8000 8000 0 - Foie
ATPDFPMSTATAEVPLCK
140023030023017030
EFREICETHEDKELTESP
501008010070100

HP XP DAR Set Drop Weakness
4000 6000 0 - Foie
ATPDFPMSTATAEVPLCK
110023030023017030
EFREICETHEDKELTESP
501008010070100

Dark Falz (Form 3)
ダークファルス (フォーム 3)
Dark Falz (Form 3).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
16500 16000 0 - Foie
ATPDFPMSTATAEVPLCK
210032030025020020
EFREICETHEDKELTESP
631009010085100

HP XP DAR Set Drop Weakness
8300 12000 0 - Foie
ATPDFPMSTATAEVPLCK
180032030025020020
EFREICETHEDKELTESP
701009010085100

Dark Falz (Form 3)
ダークファルス (Form 3)
Dark Falz (Form 3).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
21000 50000 0 - Foie
ATPDFPMSTATAEVPLCK
2560960300047075020
EFREICETHEDKELTESP
70100831000901000

HP XP DAR Set Drop Weakness
10000 39000 0 - Foie
ATPDFPMSTATAEVPLCK
2230960250047072020
EFREICETHEDKELTESP
60100751000751000

Darvant
ダーバント
Darvant.png
Attribute:
Dark
Location: ????

HPXPWeakness
1255BartaGrants
ATPDFPMSTATAEVPLCK
80000500
EFREICETHEDKELTESP
500801000100

HPXPWeakness
505BartaGrants
ATPDFPMSTATAEVPLCK
65000500
EFREICETHEDKELTESP
500801000100

Darvant
ダーバント
Darvant.png
Attribute:
Dark
Location: ????

HPXPWeakness
1505BartaGrants
ATPDFPMSTATAEVPLCK
1908001601000
EFREICETHEDKELTESP
55101001000100

HPXPWeakness
1205BartaGrants
ATPDFPMSTATAEVPLCK
170800150900
EFREICETHEDKELTESP
45101001000100

Darvant
ダーバント
Darvant.png
Attribute:
Dark
Location: ????

HPXPWeakness
2509BartaGrants
ATPDFPMSTATAEVPLCK
35010002001000
EFREICETHEDKELTESP
60301001000100

HPXPWeakness
1809BartaGrants
ATPDFPMSTATAEVPLCK
300800200900
EFREICETHEDKELTESP
50301001000100

Darvant
ダーバント
Darvant.png
Attribute:
Dark
Location: ????

HPXPWeakness
30025BartaGrants
ATPDFPMSTATAEVPLCK
139060003055350
EFREICETHEDKELTESP
7055100100001000

HPXPWeakness
25020BartaGrants
ATPDFPMSTATAEVPLCK
99045103003970
EFREICETHEDKELTESP
7055100100001000

Darvant (Falz)
ダーバント (ファルス)
Darvant (Falz).png
Attribute:
Dark
Location: ????

HPXPWeakness
2505BartaGrants
ATPDFPMSTATAEVPLCK
2201001009020
EFREICETHEDKELTESP
100305010010100

HPXPWeakness
1005BartaGrants
ATPDFPMSTATAEVPLCK
1801001009020
EFREICETHEDKELTESP
10030501001010

Darvant (Falz)
ダーバント (ファルス)
Darvant (Falz).png
Attribute:
Dark
Location: ????

HPXPWeakness
3005ZondeGrants
ATPDFPMSTATAEVPLCK
500100010010020
EFREICETHEDKELTESP
501003010010100

HPXPWeakness
2405ZondeGrants
ATPDFPMSTATAEVPLCK
350100010010020
EFREICETHEDKELTESP
50100301001020

Darvant (Falz)
ダーバント (ファルス)
Darvant (Falz).png
Attribute:
Dark
Location: ????

HPXPWeakness
5009FoieGrants
ATPDFPMSTATAEVPLCK
700100010011020
EFREICETHEDKELTESP
305010010010100

HPXPWeakness
3609FoieGrants
ATPDFPMSTATAEVPLCK
550100010011020
EFREICETHEDKELTESP
30501001001030

Darvant (Falz)
ダーバント (Falz)
Darvant (Falz).png
Attribute:
Dark
Location: ????

HPXPWeakness
60020BartaGrants
ATPDFPMSTATAEVPLCK
1550625030565120
EFREICETHEDKELTESP
7049100100001000

HPXPWeakness
50020BartaGrants
ATPDFPMSTATAEVPLCK
770476030050520
EFREICETHEDKELTESP
70401001000101000

Dark Falz is the main antagonist of the story of Phantasy Star Online Episode 1 and the area boss of the Ruins. It caused the explosion which destroyed the Central Dome and killed its inhabitants.

Defeating Dark Falz on certain Section IDs is the only source for a drop of Shield icon.pngRed Ring and is commonly farmed for this reason.

Mechanics/Behavior

The fight against Dark Falz occurs in three phases on Normal difficulty, and four phases on Hard difficulty and above. Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.

Darvants

Note: Sometimes referred to as "Phase 0."

Dozens of Darvants spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The set of Darvants that are targetable will shift periodically. All Darvants deal damage on contact. This phase ends after a set number of Darvants are killed, after which all remaining Darvants die.

Phase 1

Dark Falz itself spawns, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact; these Darvants can be killed fairly easily. Dark Falz will also attack with Rafoie.pngRafoie, Rabarta.pngRabarta (potentially inflicting Freeze.pngFreeze), and Divine Punishment.

During this phase, it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn't deal any damage or prevent attacks against Dark Falz, but it will be impossible to move away from the edge of the arena until Dark Falz shifts position again.

Phase 2

Dark Falz loses its mount and begins hovering around the edge of the arena. In between attacks, it will move to different positions around the edge. It can be attacked while moving or stopped, until it descends slightly to perform its own attacks. On Ultimate difficulty, it moves around the arena much more quickly.

Dark Falz continues to attack primarily with Rafoie.pngRafoie from its right arm and Rabarta.pngRabarta from its left. Before attacking, Falz raises the corresponding arm, then fires a line of attacks that travel across the arena, bounce off the back wall, and return along the same path. In Ultimate difficulty, three Darvants also spawn around each player, with a movement vector through their associated player. Dark Falz may also slam the ground, inflicting Slow.pngSlow on all non-android players, before attacking with Divine Punishment. Finally, Dark Falz will occasionally use a life-draining attack on a single player; this attack heals Dark Falz for a set amount of HP.

Phase 3

Note: This phase only occurs on Hard difficulty or higher.

The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After randomly swiping at the ring one to three times, it will move to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such movements, Dark Falz will climb above the arena, make an attack, then cast Grants.pngGrants on all players. It will then descend back to the arena and repeat the cycle.

When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.

Every few seconds, Dark Falz will gain an iridescent sheen. For the duration of this effect, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and techniques can still damage it.

When above the arena, Dark Falz attacks with a barrage of energy orbs which target and follow one player. These orbs also deal fixed damage; however, two orbs may make contact with the player at the same time, dealing double damage.

After Dark Falz reaches half HP, it will forego its initial swipe attack in favor of stealing a random player's soul. While it holds a player's soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe. While holding a soul, after ascending above the arena, Dark Falz will substitute its energy orb attack with Megid.pngMegid.

Fixed damage

Many of Dark Falz's attacks do a set amount of damage.

Attack Damage
Darvant 16
Divine Punishment (Phase 1) 140
Divine Punishment (Phase 2) 140
HP Drain 130

Attack Damage
Darvant 13
Divine Punishment (Phase 1) 130
Divine Punishment (Phase 2) 130
HP Drain 125

Attack Damage
Darvant 38
Divine Punishment (Phase 1) 210
Divine Punishment (Phase 2) 210
HP Drain 145
Orb 230
Swipe 310

Attack Damage
Darvant 34
Divine Punishment (Phase 1) 190
Divine Punishment (Phase 2) 190
HP Drain 140
Orb 230
Swipe 250

Attack Damage
Darvant 70
Divine Punishment (Phase 1) 390
Divine Punishment (Phase 2) 390
HP Drain 180
Orb 350
Swipe 450

Attack Damage
Darvant 60
Divine Punishment (Phase 1) 330
Divine Punishment (Phase 2) 330
HP Drain 170
Orb 330
Swipe 390

Attack Damage
Darvant 278
Divine Punishment (Phase 1) 660
Divine Punishment (Phase 2) 690
HP Drain 710
Orb 700
Swipe 812

Attack Damage
Darvant 198
Divine Punishment (Phase 1) 560
Divine Punishment (Phase 2) 585
HP Drain 525
Orb 610
Swipe 696

The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).

Attack Damage
Rafoie.pngRafoie (Phase 1) 139
Rabarta.pngRabarta (Phase 1) 132
Rafoie.pngRafoie (Phase 2) 139
Rabarta.pngRabarta (Phase 2) 132

Attack Damage
Rafoie.pngRafoie (Phase 1) 135
Rabarta.pngRabarta (Phase 1) 129
Rafoie.pngRafoie (Phase 2) 135
Rabarta.pngRabarta (Phase 2) 129

Attack Damage
Rafoie.pngRafoie (Phase 1) 152
Rabarta.pngRabarta (Phase 1) 136
Rafoie.pngRafoie (Phase 2) 152
Rabarta.pngRabarta (Phase 2) 136
Grants.pngGrants (Phase 3) 326

Attack Damage
Rafoie.pngRafoie (Phase 1) 148
Rabarta.pngRabarta (Phase 1) 132
Rafoie.pngRafoie (Phase 2) 148
Rabarta.pngRabarta (Phase 2) 132
Grants.pngGrants (Phase 3) 311

Attack Damage
Rafoie.pngRafoie (Phase 1) 161
Rabarta.pngRabarta (Phase 1) 144
Rafoie.pngRafoie (Phase 2) 161
Rabarta.pngRabarta (Phase 2) 144
Grants.pngGrants (Phase 3) 341

Attack Damage
Rafoie.pngRafoie (Phase 1) 157
Rabarta.pngRabarta (Phase 1) 140
Rafoie.pngRafoie (Phase 2) 157
Rabarta.pngRabarta (Phase 2) 140
Grants.pngGrants (Phase 3) 326

Attack Damage
Rafoie.pngRafoie (Phase 1) 414
Rabarta.pngRabarta (Phase 1) 406
Rafoie.pngRafoie (Phase 2) 444
Rabarta.pngRabarta (Phase 2) 436
Grants.pngGrants (Phase 3) 611

Attack Damage
Rafoie.pngRafoie (Phase 1) 314
Rabarta.pngRabarta (Phase 1) 318
Rafoie.pngRafoie (Phase 2) 339
Rabarta.pngRabarta (Phase 2) 343
Grants.pngGrants (Phase 3) 546

Megid levels

Note: In Normal, Hard, and Very Hard difficulties, Megid.pngMegid does not work in boss maps if the attacker is a monster. This is presumed to be a bug in the client.

Difficulty Megid.pngMegid
level
EDK for
immunity
Hard 11 57
Very Hard 13 63
Ultimate 6 42

Difficulty Megid.pngMegid
level
EDK for
immunity
Hard 10 54
Very Hard 13 63
Ultimate 5 39

Strategy

Darvants

Hunters

Hunters should mostly rely on ranged weapons such as Handguns, as the erratic movements of Darvants can interrupt melee weapon attacks that have momentum, and repositioning to dodge Darvants will be easier if you do not need to close distance. The rare handguns Gun icon.pngMaster Raven (for male classes) and Gun icon.pngLast Swan (for female classes) are particularly effective, as a single normal attack's 3-shot burst from these weapons can pick off Darvants quickly with minimal time spent standing still.

If a Force is using Gifoie.pngGifoie from the center of the arena, focus on picking off Darvants at the edges of the arena that Gifoie.pngGifoie doesn't reach.

Rangers

Rangers can be very effective during the Darvant phase. As above with Hunters, relying on ranged weaponry is typically ideal, but the ability to use weapons with unique targeting ranges (e.g. Gun icon.pngYasminkov 7000V, Gun icon.pngRianov 303SNR-2, or, while risky, the berserk special attack of Gun icon.pngHeaven Striker) and Shots (though these are much slower and more committal) can enable Rangers to kill multiple Darvants in short amounts of time. If a Ranger is unable to kill a Darvant in one attack, Master Raven and Last Swan are effective options here as well.

As with Hunters, if a Force in the party is using Gifoie.pngGifoie from the center of the arena, efforts should be focused on dealing with Darvants at the edges. Rifles or the non-special attacks of Heaven Striker (which have rifle range) are effective for this.

Forces

One of the most effective strategies for Forces to employ is to repeatedly cast Gifoie.pngGifoie from the center of the arena, as Darvants will be killed by it as soon as they become vulnerable (if the damage is high enough) or when they are hit by more than one instance. Gifoie.pngGifoie's high endlag can leave the player vulnerable to Darvants, but being struck and having that endlag interrupted can actually be beneficial (being knocked down takes longer, but allows you to reposition).

If Gifoie.pngGifoie proves ineffective (e.g. damage too low, Darvants swarming in the center), the techniques Barta.pngBarta and Grants.pngGrants can be used to strike Darvants from longer distances, with the latter having the advantages of high damage and an inability to miss.

Naturally, as the Force, it is also important to keep an eye on the status of your party members, providing Resta.pngResta to those who sustain multiple attacks from stacked Darvants, Reverser.pngReverser if this can't be done in time, and re-applying Shifta.pngShifta as necessary. Deband.pngDeband is unnecessary throughout the entirety of the fight, as all of Dark Falz's attacks are either fixed-damage or elemental.

Phase 3

Dark Falz's third form can be handled in a number of different ways, as while his attacks are predictable, his movements and invincibility times are erratic. The best strategies to fight through phase three are highly dependent on multiple varying conditions, and are detailed and broken down below.

When the fight begins, Dark Falz will remain idle in the center of the arena for a short time before attacking with his fixed-damage swipe three times:

  • All players should anticipate these attacks and restore their health as necessary, and if any member of the party is guaranteed to be killed by this attack, they should immediately group up with someone else who can revive them if they are hit.

Before the swipe attack happens, there is an opening to attack:

  • Hunters and Rangers should attack Dark Falz with ranged attacks, advancing forward for attacks from sacrificial Handguns or Mechguns;
    • If no Force is present, HUmar, HUnewearl, and RAmarl players should open the fight with Zalure.pngZalure, as it will greatly speed up the fight. This may require advancing forward to bring Dark Falz into the technique's range. High-level HUnewearls and RAmarls with enough MST may utilize Cane icon.pngClio to increase Zalure.pngZalure's range.
  • Forces should immediately open the fight by casting Zalure.pngZalure on Dark Falz, as it will greatly speed up the fight.

For all classes, once Dark Falz has performed his three swipes, he will begin moving:

  • If Dark Falz is not invincible, attack with the highest-damaging melee weapon if at close range, and the highest-damage ranged weapon at long range;
  • If Dark Falz is invincible, determine and proceed as follows:
    • If you need to be near your party to receive or provide healing, support, or revival, position yourself to do so;
    • If you do not need support and are in no danger of dying, position yourself a medium distance away from your party to minimize collateral damage if you are the target of his next attacks, and to increase the chance that damage can be inflicted regardless of where Dark Falz moves;
  • For Forces, if everyone is healthy and appropriately buffed, Foie.pngFoie can be used to damage Dark Falz during his invincibility, and Foie.pngFoie boosted by items such as Cane icon.pngClub of Laconium or Cane icon.pngSummit Moon, Frame icon.pngIgnition Cloak, and Shield icon.pngFoie Merge or Shield icon.pngRed Merge is especially effective.

Shortly after moving, Dark Falz will fly to the upper ring of the arena and initiate his homing blue ball attacks, followed by casting Grants.pngGrants on all players:

  • For all classes, determine the target of the homing blue ball attack (Dark Falz will face the target directly and track them), and have the target run away from the party to dodge (or be struck by) the attack without it striking any other party members;
  • Alternatively for Forces, while Dark Falz is in the air, Gifoie.pngGifoie may be stacked from the inner edge of the ring to inflict damage on him immediately as he descends, which is another effective tactic for reducing the duration of the fight. Cane icon.pngFire Sceptre: Agni or Cane icon.pngMagical Piece, as well as Shield icon.pngGifoie Merge are effective for increasing this damage.

Dark Falz will repeat the above cycle of using his swipe attacks followed by flying to the upper ring until his health reaches a low enough point. Once this point is reached, Dark Falz will use his soul steal attack on a single player upon descending from the top of the arena.

When the soul steal attack happens, all players should consider the amount of damage the party is able to deal with regard to Dark Falz's remaining health and the total health of the affected player:

  • If Dark Falz is not near death:
    • ...and the affected player is near the party, Resta.pngResta can be cast on them repeatedly to continue dealing damage without killing the affected player. If Resta.pngResta is not sufficient, revive the player upon death and re-apply Shifta.pngShifta as able;
    • ...and the affected player is not near the party, allow the player to regroup with the party before proceeding with the above.
  • If Dark Falz is near death:
    • ...and the affected player has more health than Dark Falz, the party is free to attack until Dark Falz is defeated, as ending the fight will be of no threat to the affected player;
    • ...and the affected player has less health than Dark Falz, the party should stop attacking until Dark Falz can be damaged enough--without killing the affected player--to bring him into kill range, at which point the party can continue attacking to end the fight.

Hunting

The following quests are recommended for hunting this enemy:

Category Quest Details Count
Quest category icon.pngVR Quest icon.pngTowards the Future Clear quest 1
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack 4th Stage -1C- Clear quest 1
Quest icon.pngMaximum Attack E: Episode 1 Clear quest 1

Rare drops

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Ultimate
Red Ring Red Ring Red Ring DF Shield Rico's Earring Rico's Glasses Red Ring DF Shield Rico's Earring Red Ring
1/186 1/186 1/186 1/39.4 1/46.5 1/46.5 1/186 1/39.4 1/46.5 1/186