Second Form Mechanics
A strategy used in Challenge Mode to avoid the Divine Punishment attack is to get hit by Olga's right foot during the Divine Punishment attack. When Olga performs the attack, the foot takes a single step back. The invulnerability frames allow the player to avoid the attack. Note that the foot can hit the player at different frames in the animation. If the player is too close to the front of the foot, then the invulnerability frames will end before the Divine Punishment attack lands. This is often fatal in Challenge Mode except for a HUcast that consumed HP Materials.
The damage from a footstep is considered fixed damage with a variance of 10%. The base damage is listed below before the 10% is applied.
Energy Wave Damage
After Olga's second form walks around, the boss performs an attack often referred to as Energy Wave. This attack has three variations. The first variation is an energy wave that travels approximately 150 units away from Olga covering nearly all headings from the boss. The other two variations cover less for the arc but the waves travel 840 units away from Olga. The waves can be blocked by the debris that falls from the ceiling during the boss fight. Gael and Giel are also able to break this debris if they approach.
The attack is another fixed damage with a variance of 10%. The base damage is listed below before the variance is applied. If Olga is in the soul-stealing phase, an additional factor is applied to the damage. For Ultimate, this value is 1.3.
Divine Punishment Mechanics
Olga Flow performs a check for DIvine Punishment at the beginning of the fight and also after performing the first and second Energy Wave attacks since Olga left the middle of the arena. There is a damage threshold that must be hit since the last time Divine Punishment was performed for the boss to perform the attack again.
The Divine Punishment attack for Olga's second form is fixed damage with a different power for each source of the attack. For the player to be hit by this attack, the player must be within 150 units of Olga or 100 units within an alive Gael or Giel. The power of the attack is from the third entry in the third set of battle parameters (often called Movement Parameters or Animation Parameters), and it can vary by 10% in either direction. The numbers in this table are the base damage for a single source of Divine Punishment before the 10% variance is applied.
If the player is within range of multiple sources such as Olga and Gael, the player will take damage from both sources.
Additionally, if Olga is in the soul-stealing form, the Divine Punishment damage is multiplied by another factor from the third entry of the index 47 in the Movement Parameters. For Ultimate, this value is 1.3.
The following quests are recommended for hunting this enemy:
- [Free Adventure] Seabed: Clear Area (1)
- [VR] Respective Tomorrow: Clear Quest (1)
- [Maximum Attack] Maximum Attack E: Gal Da Val: Clear Quest (1)
- [Government] 8-3:Purple Lamplight: Clear Quest (1)
|Parasitic Gene "Flow"||D-Photon Core||D-Photon Core||Parasitic Gene "Flow"||Parasitic Gene "Flow"||Parasitic Gene "Flow"||D-Photon Core||Parasitic Gene "Flow"||Parasitic Gene "Flow"||D-Photon Core|
|Episode 2 Enemies|
|VR Temple||Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra|
|VR Spaceship||Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer|
|Central Control Area||Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus|
|Seabed||Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter|
|Control Tower||Del Lily • Ill Gill • Epsilon|
|Bosses||Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow|