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FOnewearl is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of techniques. With her MST, she is a very strong spell caster and the strongest Resta.pngResta power which, along with her increased Resta and Anti.pngAnti range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the Hell and Demon's specials more effectively than other Forces.

FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as Sword icon.pngExcalibur and Sword icon.pngES J-Cutter / Sword icon.pngES Slicer. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in Episode 2.

In practice, FOnewearl is a weaker and more restrictive version of FOnewm, as her perks do not significantly give her any edge over him as FOnewm's stronger Gi- and Ra-series techniques are used much more commonly, and FOmar's Gi-series boost also gives him stronger Gifoie.pngGifoie than FOnewearl.

Pros and cons[edit | edit source]


  • Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon's Gun icon.pngES Mechgun
  • Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high Resta.pngResta range and up to 1,070 HP healing makes her more effective at support when necessary
  • Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in Episode 1 and 4.


  • Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of Sword icon.pngVivienne, and is locked out of important weapons such as Sword icon.pngES Slicer and Sword icon.pngExcalibur
  • More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options
  • Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a Dark Bringer's charged shot even once without dying

Section ID choice[edit | edit source]

Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.

Finding items for FOnewearl[edit | edit source]

Pinkal icon.pngPinkal

Pinkal is a staple for FOnewearl, as it finds many core Force items in the early game, such as Cane icon.pngFire Scepter: Agni, Cane icon.pngIce Staff: Dagon, and Cane icon.pngStorm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Sword icon.pngVivienne, Sword icon.pngSlicer of Fanatic, Unit icon.pngV801, and Unit icon.pngLimiter.

Finding items that FOnewearl hunts well[edit | edit source]

Greenill icon.pngGreenill

Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as Unit icon.pngV101, Gun icon.pngHeaven Striker, and Gun icon.pngCannon Rouge. Greenill has decent Ruins drops as well, finding both Shield icon.pngRed Ring and Sword icon.pngMonkey King Bar.

Redria icon.pngRedria

Like Greenill icon.pngGreenill, Redria finds Gun icon.pngHeaven Striker and Gun icon.pngCannon Rouge in Episode 4. Redria also has good Ruins drops, finding both Shield icon.pngRed Ring and Sword icon.pngDiska of Braveman.

General good ID[edit | edit source]

Whitill icon.pngWhitill

Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull icon.pngBluefull, which focus players into certain areas. Whitill finds many good items such as Unit icon.pngV502, Gun icon.pngHeaven Striker, Sword icon.pngDiska of Braveman, Gun icon.pngFrozen Shooter, Sword icon.pngSlicer of Fanatic, and more!

Material and Mag plans[edit | edit source]

Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Important Stats Only 5/36/62/97, 5/43/102/50[1] Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngAdept - - - 150 - - -
Min-Max 5/36/62/97, 5/43/102/50[1] Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngAdept - - 2 148 - - -
Max Stats 5/18/16/161 Unit icon.pngV101, Unit icon.pngAdept, Unit icon.pngAdept, Unit icon.pngCenturion/Ability Shield icon.pngRed Ring - - 82 42 13 13
  1. 1.0 1.1 This Mag is for Episode 2, so Unit icon.pngV502 can be used instead of Adept

Note that the Max Stats plan isn't recommended here; it forces FOnewearl to use all four of her unit slots, resulting in her being unable to use V501, V502, V801, etc.

Equipment progression[edit | edit source]

Strategy[edit | edit source]

Recommended endgame equipment[edit | edit source]





  • None


Special Purpose