FOnewearl/Guide
FOnewearl is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of techniques. With her MST, she is a very strong spell caster and the strongest Resta power which, along with her increased Resta and Anti range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the Hell and Demon's specials more effectively than other Forces.
FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as Excalibur and ES J-Cutter / ES Slicer. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in Episode 2.
In practice, FOnewearl is a weaker and more restrictive version of FOnewm, as her perks do not significantly give her any edge over him as FOnewm's stronger Gi- and Ra-series techniques are used much more commonly, and FOmar's Gi-series boost also gives him stronger Gifoie than FOnewearl.
Pros and cons[edit | edit source]
Pros
- Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon's ES Mechgun
- Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high Resta range and up to 1,070 HP healing makes her more effective at support when necessary
- Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in Episode 1 and 4.
Cons
- Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of Vivienne, and is locked out of important weapons such as ES Slicer and Excalibur
- More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options
- Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a Dark Bringer's charged shot even once without dying
Section ID choice[edit | edit source]
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.
Finding items for FOnewearl[edit | edit source]
Pinkal
Pinkal is a staple for FOnewearl, as it finds many core Force items in the early game, such as Fire Scepter: Agni, Ice Staff: Dagon, and Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Vivienne, Slicer of Fanatic, V801, and Limiter.
Finding items that FOnewearl hunts well[edit | edit source]
Greenill
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as V101, Heaven Striker, and Cannon Rouge. Greenill has decent Ruins drops as well, finding both Red Ring and Monkey King Bar.
Redria
Like Greenill, Redria finds Heaven Striker and Cannon Rouge in Episode 4. Redria also has good Ruins drops, finding both Red Ring and Diska of Braveman.
General good ID[edit | edit source]
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!
Material and Mag plans[edit | edit source]
Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
Plan | Mag | Units | Shield | Materials | |||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/36/62/97, 5/43/102/50[1] | V101, V801, Adept | - | - | - | 150 | - | - | - |
Min-Max | 5/36/62/97, 5/43/102/50[1] | V101, V801, Adept | - | - | 2 | 148 | - | - | - |
Max Stats | 5/18/16/161 | V101, Adept, Adept, Centurion/Ability | Red Ring | - | - | 82 | 42 | 13 | 13 |
Note that the Max Stats plan isn't recommended here; it forces FOnewearl to use all four of her unit slots, resulting in her being unable to use V501, V502, V801, etc.
Equipment progression[edit | edit source]
Strategy[edit | edit source]
Recommended endgame equipment[edit | edit source]
Nuking
Support
Melee
- 1 Target Multi-Hit: Vivienne
Ranged
- None
Specials
- 3 Targets: Slicer of Fanatic
- 1 Target: Bringer's Rifle, Raygun (Arrest, Hell, Demon's), ES Cards (Hell, Demon's), Holy Ray
- 1 Target Multi-Hit: ES Mechgun (Hell, Demon's)
Special Purpose
Armors
Shields
- Red Ring, Rafoie Merge, Gifoie Merge, Gizonde Merge, Rabarta Merge, Anti-Dark Ring, Resta Merge, God's Shield "Kouryu", Three Seals, Combat Gear
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |