Editing Techniques
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The highest level for most techniques is 30; however, non-[[Force]] classes are restricted to a maximum of 15 or 20 (in the case of {{Anti}}, the highest level is 7, with some classes being restricted to level 5). | The highest level for most techniques is 30; however, non-[[Force]] classes are restricted to a maximum of 15 or 20 (in the case of {{Anti}}, the highest level is 7, with some classes being restricted to level 5). | ||
Techniques improve as higher technique levels are learned. The effect is most promiminent for attack techniques, which benefit from increases in damage, cast speed, targeting range, area of effect, and enhanced visual effects. Non-damaging techniques, such as {{Resta}}, will improve in cast speed, range, | Techniques improve as higher technique levels are learned. The effect is most promiminent for attack techniques, which benefit from increases in damage, cast speed, targeting range, area of effect, and enhanced visual effects. Non-damaging techniques, such as {{Resta}}, will improve in cast speed, range, effectiveness. Support techniques, such as {{Shifta}}, will also improve in duration. | ||
Techniques can be further improved by boosts found on each of the specific [[Techniques#Class-based boosts|Force classes]], with similar boosts also being found on [[Techniques#Equipment-based boosts|various equipment]]. The only techniques that are not boosted by at least one of the Force classes are {{Jellen}} and {{Zalure}}. There are no boosts to {{Reverser}} or {{Ryuker}}. | Techniques can be further improved by boosts found on each of the specific [[Techniques#Class-based boosts|Force classes]], with similar boosts also being found on [[Techniques#Equipment-based boosts|various equipment]]. The only techniques that are not boosted by at least one of the Force classes are {{Jellen}} and {{Zalure}}. There are no boosts to {{Reverser}} or {{Ryuker}}. |