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==Breakpoint analysis== ===Ill Gill=== It is advised only to [[Gallon's Shop#Adding attributes to weapons|sphere]] Jizai of 35 [[Weapon attributes|Hit]] or greater due to its usability on [[Ill Gill|Ill Gills]]. Being able to cleanly defeat an unfrozen Ill Gill is a significant option to have, as making quick work of an isolated Ill Gill allows for the conservation of [[Traps#Freeze trap|freeze traps]] and thus better trap management overall. Although Ill Gills require more damage to kill than Jizai can deal with [[Shifta]] 20 and 15, this damage can be accounted for by laying a [[Traps#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills on Ultimate difficulty. Even if an Ill Gill ''is'' [[Freeze (status)|frozen]], Jizai is still a consistent choice, as Ill Gills may sometimes enter animation states in which they will be immune to the special attack of {{Sword|rare|Dark Flow}} (and remain as such for the duration of the freeze). Reacting to this and swapping to Jizai solves this problem, as it has no such targeting issue and will combo-kill an Ill Gill before the freeze status ends. While the same result can be achieved with {{Sword|rare|Vjaya}} or {{Sword|rare|Excalibur}}, Jizai requires neither [[Meseta]] nor [[Weapons#Sacrificial damage increase|Berserk]] to accomplish this, cementing itself as an excellent low-cost option in this scenario. ===Sinows (E2)=== Sinows in Episode 2 have spawn animations where they fall slowly. It's during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn't consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill. ===Gibbons=== Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone. ===Attribute priority=== Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast {{Rafoie}}. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won't attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.
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