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==Common weapon drop table== When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this. {| class="wikitable sticky" style="text-align:center; width:1200px;" |- class="sticky-main" ! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}} |- | style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7% |- | style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7% |- | style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7% |- | style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1% |- | style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7% |- | style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} |- | style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% |- | style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8% |- | style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7% |- | style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6% |} [[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above. :''Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].'' [[Challenge]] mode uses a separate table irrespective of Section ID. :''Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode's Normal difficulty. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" |+ style="white-space:nowrap" | Challenge !style="text-align:center;" rowspan="2"| Section ID !style="text-align:center;" colspan="2"| Area !style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}} |- !colspan="2"| Rate | 13% || 7% || 7% || 7% || 6% || 13% || 7% || 7% || 6% || 13% || 7% || 7% |- |rowspan="10"| All | Forest 1 | Temple Alpha |rowspan="3"| [[Saber]] |rowspan="2"| N/A | N/A |rowspan="5"| N/A |rowspan="7"| N/A |rowspan="3"| [[Handgun]] |rowspan="2"| N/A |rowspan="5"| N/A |rowspan="7"| N/A |rowspan="3"| [[Cane]] |rowspan="2"| N/A |rowspan="4"| N/A |- | Forest 2 | Temple Beta |rowspan="4"| [[Dagger]] |- | Caves 1 | Spaceship Alpha |rowspan="4"| [[Sword]] |rowspan="4"| [[Rifle]] |rowspan="4"| [[Rod]] |- | Caves 2 | Spaceship Beta |rowspan="3"| [[Brand]] |rowspan="3"| [[Autogun]] |rowspan="3"| [[Stick]] |- | Caves 3 | Jungle North |rowspan="4"| [[Wand]] |- | Mines 1 | Jungle East |rowspan="4"| [[Knife]] |rowspan="4"| [[Partisan]] |rowspan="4"| [[Mechgun]] |- | Mines 2 | Mountain |rowspan="3"| [[Buster]] |rowspan="4"| [[Gigush]] |rowspan="3"| [[Lockgun]] |rowspan="4"| [[Sniper]] |rowspan="3"| [[Mace]] |rowspan="4"| [[Pole]] |- | Ruins 1 | Seaside & CCA |rowspan="3"| [[Slicer]] |rowspan="3"| [[Shot]] |- | Ruins 2 | Seabed Upper |rowspan="2"| [[Baton]] |- | Ruins 3 | Seabed Lower & Tower | [[Pallasch]] | [[Blade]] | [[Halbert]] | [[Railgun]] | [[Assault]] | [[Club]] |}
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