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===Sphereing priorities=== A frequently asked question is: "Which areas should I sphere in order to make an efficient weapon set?" While it's only really up to the person's tastes, there is a "better", "more effective" solution. Biggest HP monsters in the game are Machine and Dark attributes, making these 2 the highest priority when it comes to sphereing. It makes your sets NA/MD, which is a pretty nice all-around for the three episodes. It is especially convenient in E1 where you would only sort your inventory once between Caves and Mines during MA4, E2 Seabed/Tower where high HP things are mixed MD attributes, and E4 Crater where you'll only meet NA attributes. It allows you to only carry one weapon with MD attributes during random runs as NA is not needed to CK most of the time, making your inventory clearer and leaving room for other situational weapons. It is preferable to sphere items in this order: Dark Flow>Tsumikiri J-Sword>Diska of Braveman=Vjaya=Excalibur>Twin Swords>Twin Sabers. The idea behind this order is that a TJS for example, will be fine without any hit. If you sphere it before DOB/Vjaya, it will give you time to hunt for higher hit versions of these. Dark Flow is your main priority as you really want it to one shot every possible things. Weapons that are not mentioned should only be sphered if hit is high enough. To make my point clearer, unless you find a really high hit L&K38 Combat, it is not worth sphereing at all. On the other hand, weaker versions of the Special Weapons listed could be sphered if they dropped with already high attribute %s (especially Twin Sabers/Twin Swords).
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