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=List of Shock weapons= There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. ==Rare weapons== There are no rare weapons with [[Shock (special)|Shock]] as a special attack. ==Common weapons== The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Shock (special)|Shock]] as a special. [[Shock (special)|Shock]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Thunder]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Shock (special)|Shock]] special (including the ability to tekk down from [[Thunder]]). {| class="wikitable" style="text-align:center;" |+ style=white-space:nowrap | Shock drop chance !colspan="3"|Area !Normal !Hard !Very Hard !Ultimate |- |Forest 1 |Temple Alpha | - |0% |11.25% |11.25% |5.63% |- |Forest 2 |Temple Beta | - |0% |11.25% |7.5% |5.63% |- |Caves 1 |Spaceship Alpha |Crater East |12.5% |11.25% |7.5% |5.63% |- |Caves 2 |Spaceship Beta |Crater West |12.5% |7.5% |7.5% |5.63% |- |Caves 3 |Jungle North |Crater South |12.5% |11.25% |5.63% |5.63% |- |Mines 1 |Jungle East |Crater North |12.5% |7.5% |5.63% |5.63% |- |Mines 2 |Mountain |Crater Interior |12.5% |7.5% |5.63% |5.63% |- |Ruins 1 |Seaside & CCA |Sub Desert 1 |11.25% |7.5% |5.63% |5.63% |- |Ruins 2 |Seabed Upper |Sub Desert 2 |11.25% |7.5% |5.63% |5.63% |- |Ruins 3 |Seabed Lower & Tower |Sub Desert 3 |11.25% |7.5% |5.63% |5.63% |- |} ==ES weapons== [[Shock (special)|Shock]] can not be added to [[ES Weapons]] as a special. {{Template:WeaponSpecials}}
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