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==Item loading== When an item is loaded by the client, the DLL will check for files in the above folders before opening the AFS files. The precedence is custom first, then default, and then the AFS files. Once a file is found, that file is loaded and no more files are tried for that model or texture. For example, Guld Milla is defined as model 74 and texture 74 in the ItemPMT. These values match the files inside the AFS files. When someone in the party equips Guld Milla, the client will look for "File 74.prs" in the model folders, and then "File 74.prs" in the texture folders. Another example is Purple Ring or Red Ring* with the Purple Paint applied. These items use model 369 and texture 393. When the item is equipped by a member of the party, the client will look for these files. <pre> # Model file C:\EphineaPSO\data\ephinea\custom\model\File 369.prs C:\EphineaPSO\data\ephinea\default\model\File 369.prs C:\EphineaPSO\data\ItemModelEP4.afs # and then retrieves File 369.prs # Texture file C:\EphineaPSO\data\ephinea\custom\texture\File 393.prs C:\EphineaPSO\data\ephinea\default\texture\File 393.prs C:\EphineaPSO\data\ItemTextureEP4.afs # and then retrieves File 393.prs </pre> There is a caveat that the files that '''can''' be loaded are cached during the login process for performance.
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