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==Common weapons== * Values of lower weapon tiers can be found by comparing to the [[Price guide#Event commons|Event Commons]]. * Common [[charge]] weapons with less than 50 Hit have no worth, as these can be bought from the Arms Shop. * If a special is not listed for a common, it can be assumed that it has no value unless it is usable as a [[Price guide#Combination commons|combination item]] or has high hit (80+), in which case it may be of interest to collectors. * "Elemental" refers to the [[Weapons#Fire damage|fire damage]] and [[Weapons#Lightning damage|lightning damage]] special attacks. These items have some value due to interest in the elemental damage glitch being used on some bosses. ===Melee commons=== * [[Slicers|Slicer]]-type weapons (such as [[Diska]]) are considered to be Melee weapons for their in-game icons ({{PSO icon|sword}}) and for their [[ATP]] requirements, despite behaving akin to Ranged weapons (including being affected by {{Unit|rare|Smartlink}}). {| class="wikitable sortable sticky-header" style="text-align:center" !class=unsortable rowspan="2" |Weapon Type !class=unsortable rowspan="2" |Special !class=unsortable colspan="11" |Hit Amount |- !class=unsortable |50% !class=unsortable |55% !class=unsortable |60% !class=unsortable |65% !class=unsortable |70% !class=unsortable |75% !class=unsortable |80% !class=unsortable |85% !class=unsortable |90% !class=unsortable |95% !class=unsortable |100% |- | rowspan="7" |[[Gladius]] |Arrest |1 || colspan="3" | 2 || - || - || - || colspan="2" | 10-15 || colspan="2" | Inestimable |- |Berserk | colspan="5" |0.25 | colspan="3" |1 | - | colspan="2" |Inestimable |- |Blizzard | colspan="6" |0 | - | - | - | colspan="2" |Inestimable |- |Charge | colspan="4" |0.25 | colspan="4" |1 | - | - |3-35 |- |Demons |1 | colspan="5" |2+ |15-20 |25 | colspan="3" |Inestimable |- |Hell |1 | colspan="3" |2-3 |5-10 |15 | colspan="5" |Inestimable |- |Spirit | colspan="4" |0 | - | - | - | - | - | colspan="2" |Inestimable |- | rowspan="3" |[[Calibur]] |Berserk |1-2 | rowspan="3" |2-3 | - | - | colspan="7" rowspan="3" |See [[Price guide#Combination commons|Combination commons]] ({{Sword|Swords}}) |- |Charge |1 | - | - |- |Spirit |1 | - | - |- | rowspan="5" |[[Ripper]] |Berserk | colspan="3" |0.25 | - | - | - | - | - | - | colspan="2" |Inestimable |- |Charge | colspan="3" |0.25 | colspan="3" |1 |1-5 | - | - | colspan="2" |Inestimable |- |Elemental | colspan="5" |0 | - | - | - | - | - |1-5 |- |Spirit | colspan="6" |0 | - |1-3 | - | colspan="2" |Inestimable |- |Gush | colspan="5" |0 | - | - | - | - | - |1-10 |- | rowspan="3" |[[Gungnir]] |Berserk |1 | colspan="2" |2-3 |5 |7 | - | - | - | - | colspan="2" |Inestimable |- |Charge |1 |2-3 |5 | - | 15 | - | - | - | - | colspan="2" |Inestimable |- |Spirit | 1 | 2-3 | - | - | 15 | - | 20 | - | 12-45 | colspan="2" | Inestimable |- | rowspan="4" |[[Diska]] |Berserk |0 | colspan="4" |0.5 |1-15 | - | - | - | - |Inestimable |- |Charge |0 |1 |3-5 |15-25 |40-100 | - |200-300 | - |400 | - |Inestimable |- |Elemental |0 | colspan="2" |0.5 | - | - | - | - |15 | - | - |Inestimable |- |Spirit |0 |1 | colspan="2" |2-3 |5 | - |30 | - |75-150 |150+ |Inestimable |- !class=unsortable rowspan="2" |Weapon Type !class=unsortable rowspan="2" |Special !class=unsortable |50% !class=unsortable |55% !class=unsortable |60% !class=unsortable |65% !class=unsortable |70% !class=unsortable |75% !class=unsortable |80% !class=unsortable |85% !class=unsortable |90% !class=unsortable |95% !class=unsortable |100% |- !class=unsortable colspan="11" |Hit Amount |} ===Ranged commons=== {| class="wikitable sortable sticky-header" style="text-align:center" !class=unsortable rowspan="2" |Weapon Type !class=unsortable rowspan="2" |Special !class=unsortable colspan="12" |Hit Amount |- !class=unsortable |45% !class=unsortable |50% !class=unsortable |55% !class=unsortable |60% !class=unsortable |65% !class=unsortable |70% !class=unsortable |75% !class=unsortable |80% !class=unsortable |85% !class=unsortable |90% !class=unsortable |95% !class=unsortable |100% |- | rowspan="8" |[[Raygun]] |Arrest |1 |2-3 |5 |10-15 |30-50 |90-100 |150 | - | - |350 | colspan="2" |Inestimable |- |Berserk |0 |1-3 |3-10 |40-60 |200-300 |500-700 |900-1300 | colspan="5" |Inestimable |- |Blizzard |0 |1 | colspan="3" |2+ | - |10 | colspan="2" |25-60 | colspan="3" |Inestimable |- |Charge |0 |1 |5-15 |30-50 |100-150 |200-350 |500-600 |600-700 | - | - |1800+ |Inestimable |- |Demon's |1 |2-3 |3-5 |10-30 | colspan="2" |30-100 |100-130 |150-225 |250-300 | colspan="3" |Inestimable |- |Gush |0 |1 |2-3 |5 | - | - | - | - |10-15 | - |25 |Inestimable |- |Hell |1 |2-5 |8-10 |30-50 |80-150 |250-300 |300-500 | - | - | - |1800+ |Inestimable |- |Spirit |0 |1 |2 |3-5 |5-20 |25-50 |50-100 |100-150 |150 | - | colspan="2" |600-900 |- | rowspan="6" |[[Laser]] |Arrest |1 |2-3 |5 |10 |15 | colspan="3" |40-70 |100 | colspan="3" |Inestimable |- |Berserk |0 |0.5-1 | - | - | - | - |15 | - | - | - | - | - |- |Charge |0 |0.5-1 | - | - | - | - | colspan="3" |5-25 | - | - | - |- |Demon's |1 |2 |3 |15 |30 |50-60 | 80 |140-200 | colspan="4" |Inestimable |- |Hell |1 |2-5 |8-10 |15-40 |100 | - |150 |400 | colspan="4" |Inestimable |- |Spirit |0 |0.5 | - | - | - | colspan="2" |1-2 | - |20 | - | - | - |- | rowspan="5" |[[Vulcan]] |Berserk |0 |1-3 |12-15 |70-150 |300-400 |650-750 | colspan="6" |Inestimable |- |Charge |0 |1 |15-20 |150-300 |550-750 |3000 | colspan="6" |Inestimable |- |Elemental |0 | colspan="2" |0.5 | - | - | - | - | - | - | - | colspan="2" |Inestimable |- |Spirit |0 |1 |3-5 |10-25 |60-100 |150-200 |200 | colspan="5" |Inestimable |- |None or Any | colspan="7" |0 | colspan="5" |1-20 |- | rowspan="4" |[[Arms]] |Berserk |0 |1-3 |5-7 |30-45 |200-300 |500-600 |700-900 | colspan="5" |Inestimable |- |Charge |0 |1 |5-25 |50-70 |200-400 |500-600 |700-900 |1400-1500 | colspan="4" |Inestimable |- |Elemental |0 | colspan="2" |0.5 | - | - | - | - | - | - | - | colspan="2" |Inestimable |- |Spirit |0 |1 |2-3 |5-10 |80-100 | - |125 | - |300 | colspan="3" |Inestimable |- !class=unsortable rowspan="2" |Weapon Type !class=unsortable rowspan="2" |Special !class=unsortable |45% !class=unsortable |50% !class=unsortable |55% !class=unsortable |60% !class=unsortable |65% !class=unsortable |70% !class=unsortable |75% !class=unsortable |80% !class=unsortable |85% !class=unsortable |90% !class=unsortable |95% !class=unsortable |100% |- !class=unsortable colspan="12" |Hit Amount |} ===Technique commons=== * While FO commons typically have very little usage outside of their small stat increases or for [[Price guide#Combination commons|combinations]], some can be useful with certain specials and high enough hit to melee enemies with. {| class="wikitable sortable sticky-header" style="text-align:center" !class=unsortable rowspan="2" |Weapon Type !class=unsortable rowspan="2" |Special !class=unsortable colspan="11" |Hit Amount |- !class=unsortable |50% !class=unsortable |55% !class=unsortable |60% !class=unsortable |65% !class=unsortable |70% !class=unsortable |75% !class=unsortable |80% !class=unsortable |85% !class=unsortable |90% !class=unsortable |95% !class=unsortable |100% |- | rowspan="6" |[[Scepter]] |Arrest | colspan="4" |0.5 | - | - | - | - | - | - |70 |- |Berserk | colspan="4" |0.5 | - | - | - | - | - | colspan="2" |Inestimable |- |Charge | colspan="4" |0.5 | - | - | - |1-15 | - | colspan="2" |Inestimable |- |Demons | colspan="4" |0.5 |1-6 | - | - | - | - | colspan="2" |Inestimable |- |Spirit | colspan="4" |0.5 | - | - | - | - | - | colspan="2" |Inestimable |- |Hell | colspan="4" |0.5 | - | - | - | - | - | colspan="2" |Inestimable |- | rowspan="6" |[[Club]] |Arrest | colspan="4" |0.5 | - | - | - | - | - | colspan="2" |Inestimable |- |Berserk | colspan="4" |0.5 | - | - | - | - | - | - |10-30 |- |Charge | colspan="4" |0.5 | - | - | - | - | - | - |20-50 |- |Demons | colspan="4" |0.5 | - | - | - |1-10 | - | colspan="2" |Inestimable |- |Spirit | colspan="9" |0.5 | colspan="2" |Inestimable |- |Hell | colspan="4" |0.5 | - | - | - | - | - | colspan="2" | Inestimable |- | rowspan="6" |[[Striker]] |Arrest | colspan="4" |0.5 | - | - |1 | - | - | colspan="2" |Inestimable |- |Berserk | colspan="4" |0.5 | - | - | - | - | - | colspan="2" |Inestimable |- |Charge | colspan="4" |0.5 | - | - | - |1-5 | | colspan="2" |Inestimable |- |Demons | colspan="4" |0.5 | - | - |1 | - | - | colspan="2" |Inestimable |- |Spirit | colspan="4" |0.5 | - | - | - | - | - | colspan="2" |Inestimable |- |Hell | colspan="4" |0.5 | - | - | - |1-15 | - | - |100 |- !class=unsortable rowspan="2" |Weapon Type !class=unsortable rowspan="2" |Special !class=unsortable |50% !class=unsortable |55% !class=unsortable |60% !class=unsortable |65% !class=unsortable |70% !class=unsortable |75% !class=unsortable |80% !class=unsortable |85% !class=unsortable |90% !class=unsortable |95% !class=unsortable |100% |- !class=unsortable colspan="11" |Hit Amount |} ===Combination commons=== * The common Weapon Types listed include ''all'' of their respective common type (e.g. "[[Swords]]" refers to [[Sword]], [[Gigush]], [[Breaker]], [[Claymore]], and [[Calibur]]). * The "RL" column refers to {{Quest link|The Restless Lion}}, an Episode 4 quest in which weapons can be obtained from defeated NPC enemies. These weapons come with up to 50% in three attributes (including Hit). ** Note that 55-65 Hit in the [[Swords]] & [[Shots]] categories with low stats are worth the prices listed due to players prioritizing having the extra attributes from Restless Lion weapons more than the relatively lower gain in Hit from non-Restless Lion weapons. *** If the other non-Hit attributes are within the range of Restless Lion equivalents, that price can be added onto the total. *** For other attributes, the {{Note|there are, of course, examples where this is not always the case|priority is generally}} <code>Dark > Machine > Native > A.Beast</code>. * Common Technique weapons are generally worthless fodder for making rare weapons (e.g. {{Cane|rare|Summit Moon}} and {{Cane|rare|Magical Piece}}); if the requisite weapons for these have high Hit, they can often be sold for 0.5 PD or less in Meseta. High Hit and a useful special on one of these weapons may give it additional value. {| class="wikitable" style="text-align:center" ! rowspan="2" |Weapon Type ! rowspan="2" |Special ! colspan="12" |Hit Amount |- !50% !{{Note|link=no|dotted=yes|Restless Lion|RL}} !55% !60% !65% !70% !75% !80% !85% !90% !95% !100% |- |[[Swords]] | rowspan="7" |N/A |0 |2-8 |1 |5-10 |10-30 |100-300 |300-500 |800-1500 | - |2000-5000 | - |3600-9000 |- |[[Slicers]] | colspan="5" |0.5 |1 |2-4 |10 |15-20 |30-100 |100 |120-240 |- |[[Handguns]] | colspan="5" |0 |1 | colspan="3" |2-5 | - | - |25-100 |- |[[Shots]] |0 |2-5 |0 | colspan="2" |1-5 | colspan="3" |10-20 | - | colspan="3" |50-100 |- |[[Wands]] | colspan="5" |0.5 |1 | - | - |1-8 | - | - |50-125 |- |[[Canes]] | colspan="9" |0.5 | colspan="2" | 1-5 |10-30 |- |[[Rods]] | colspan="9" |0.5 | 1-30 | - |1-100 |} ===Claire's Deal 5 commons=== * As these items are used as trade-in requirements in {{Quest link|Claire's Deal 5}} (and consumed in the process), attributes are considered irrelevant. * Items with a special marked in ''italics'' are more valuable, as the required tier of special cannot be purchased from the Arms Shop. {| class="wikitable" style="text-align:center" !Weapon Type !Special !Price |- |[[Saber]] |Shock |1 |- |[[Sword]] |Ice |1 |- |[[Edge]] |''Soul'' |3-5 |- |[[Halbert]] |Riot |1 |- |[[Cutter]] |''Flame'' |5-7 |- |[[Autogun]] |Master's |1 |- |[[Sniper]] |Shadow |1 |- |[[Beam]] |''Devil's'' |3-5 |- |[[Launcher]] |''Seize'' |3-5 |- |[[Wand]] |Heart |1 |- |[[Mace]] |Draw |1 |- |[[Striker]] |''King's'' |0.5 |- |[[Vulcan]] |Charge |1 |} ===Event commons=== {| class="wikitable" style="text-align:center" !Weapon Type !Special !Hit !Price |- | rowspan="2" |[[Handgun]] |Arrest |65 | 5 |- |Hell |65 | 8-10 |- | rowspan="2" |[[Autogun]] |Arrest |65 | 10-15 |- |Hell |65 | 30-50 |- | rowspan="2" |[[Lockgun]] |Arrest |65 | 10-15 |- |Hell |65 | 30-50 |- | rowspan="2" |[[Rifle]] |Demon's |70 | 2-5 |- |Hell |70 | 10-15 |- | rowspan="2" |[[Sniper]] |Demon's |70 | 2-5 |- |Hell |65 | 10-15 |- | rowspan="2" |[[Blaster]] |Demon's |65 | 2-5 |- |Hell |65 | 10-20 |- |[[Mechgun]] |Charge |70 | 50-75 |- |[[Assault]] |Charge |65 | 10-20 |- |[[Repeater]] |Charge |65 | 100-130 |- |[[Shot]] |Charge |65 | 5-10 |- |[[Spread]] |Charge |65 | 5-10 |- |}
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