Editing Anguish
From Ephinea PSO Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are | [[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter. | ||
==Details== | ==Details== | ||
Each Anguish level has a base percentage boost rate, ranging from | [[Traps#Freeze traps|Freeze traps]] are not available to androids in any difficulty. [[Weapons#Freezing|Freezing specials]] function normally, albeit with the freeze time and activation rate reductions listed below. | ||
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: | |||
<table style=clear:left"><td><tabber> | <table style=clear:left"><td><tabber> | ||
Anguish Lv. 1= | Anguish Lv. 1= | ||
* HP: + | * HP: +15% | ||
* XP: + | * XP: +20% | ||
* ATP: + | * ATP: +15% | ||
* DFP: No boost | * DFP: No boost | ||
* MST: + | * MST: +15% | ||
* ATA: + | * ATA: +5% | ||
* EVP: +4% | * EVP: +2% | ||
* | * LCK: +4% | ||
* EDK: + | * EFR, EIC, ETH, ELT: +3% | ||
* ESP: + | * EDK: +6% | ||
* Damage: + | * ESP: +7% | ||
* Fixed damage: + | * Damage: +25% | ||
* Fixed damage: +10% | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop Anything Rate (DAR): +1% | * Drop Anything Rate (DAR): +1% | ||
* Rare Drop Rate (RDR): + | * Rare Drop Rate (RDR): +2% | ||
* Meseta quantity dropped: + | * Meseta quantity dropped: +16% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +1% | ||
* Untekked common weapon rate: +1% | * Untekked common weapon rate: +1% | ||
* Photon Drop rate: +0.15% | * Photon Drop rate: +0.15% | ||
Line 87: | Line 90: | ||
|-| | |-| | ||
Lv. 2= | Lv. 2= | ||
* HP: + | * HP: +38% | ||
* XP: + | * XP: +50% | ||
* ATP: + | * ATP: +38% | ||
* DFP: No boost | * DFP: No boost | ||
* MST: + | * MST: +38% | ||
* ATA: + | * ATA: +13% | ||
* EVP: + | * EVP: +4% | ||
* LCK: + | * LCK: +10% | ||
* EDK: + | * EFR, EIC, ETH, ELT: +7% | ||
* ESP: + | * EDK: +15% | ||
* Damage: + | * ESP: +18% | ||
* Fixed damage: + | * Damage: +63% | ||
* Fixed damage: +25% | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop Anything Rate (DAR): +2% | * Drop Anything Rate (DAR): +2% | ||
* Rare Drop Rate (RDR): + | * Rare Drop Rate (RDR): +4% | ||
* Meseta quantity dropped: + | * Meseta quantity dropped: +39% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +2% | ||
* Untekked common weapon rate: +2% | * Untekked common weapon rate: +2% | ||
* Photon Drop rate: +0.3% | * Photon Drop rate: +0.3% | ||
Line 168: | Line 172: | ||
|-| | |-| | ||
Lv. 3= | Lv. 3= | ||
* HP: + | * HP: +60% | ||
* XP: + | * XP: +80% | ||
* ATP: + | * ATP: +60% | ||
* DFP: No boost | * DFP: No boost | ||
* MST: + | * MST: +60% | ||
* ATA: + | * ATA: +20% | ||
* EVP: + | * EVP: +6% | ||
* LCK: + | * LCK: +16% | ||
* EDK: + | * EFR, EIC, ETH, ELT: +11% | ||
* ESP: + | * EDK: +24% | ||
* Damage: + | * ESP: +28% | ||
* Fixed damage: + | * Damage: +100% | ||
* Fixed damage: +40% | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop Anything Rate (DAR): +3% | * Drop Anything Rate (DAR): +3% | ||
* Rare Drop Rate (RDR): + | * Rare Drop Rate (RDR): +6% | ||
* Meseta quantity dropped: + | * Meseta quantity dropped: +62% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +3% | ||
* Untekked common weapon rate: +3% | * Untekked common weapon rate: +3% | ||
* Photon Drop rate: +0.45% | * Photon Drop rate: +0.45% | ||
Line 223: | Line 228: | ||
|Crater North | |Crater North | ||
|4 4 3 | |4 4 3 | ||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 4= | |||
* HP: +90% | |||
* XP: +120% | |||
* ATP: +90% | |||
* DFP: No boost | |||
* MST: +90% | |||
* ATA: +30% | |||
* EVP: +10% | |||
* LCK: +24% | |||
* EFR, EIC, ETH, ELT: +16% | |||
* EDK: +36% | |||
* ESP: +42% | |||
* Damage: +150% | |||
* Fixed damage: +60% | |||
<br> | |||
In addition, many drop chances have small boosts in Anguish mode: | |||
* Drop Anything Rate (DAR): +4% | |||
* Rare Drop Rate (RDR): +8% | |||
* Meseta quantity dropped: +93% | |||
* ID-specific common weapon rate: +4% | |||
* Untekked common weapon rate: +4% | |||
* Photon Drop rate: +0.6% | |||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 2 2 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 2 2 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 5= | |||
* HP: +120% | |||
* XP: +160% | |||
* ATP: +120% | |||
* DFP: No boost | |||
* MST: +120% | |||
* ATA: +40% | |||
* EVP: +13% | |||
* LCK: +32% | |||
* EFR, EIC, ETH, ELT: +21% | |||
* EDK: +48% | |||
* ESP: +56% | |||
* Damage: +200% | |||
* Fixed damage: +80% | |||
<br> | |||
In addition, many drop chances have small boosts in Anguish mode: | |||
* Drop Anything Rate (DAR): +5% | |||
* Rare Drop Rate (RDR): +11% | |||
* Meseta quantity dropped: +124% | |||
* ID-specific common weapon rate: +5% | |||
* Untekked common weapon rate: +5% | |||
* Photon Drop rate: +0.75% | |||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 2 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 2 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 6= | |||
* HP: +150% | |||
* XP: +200% | |||
* ATP: +150% | |||
* DFP: No boost | |||
* MST: +150% | |||
* ATA: +50% | |||
* EVP: +16% | |||
* LCK: +40% | |||
* EFR, EIC, ETH, ELT: +27% | |||
* EDK: +60% | |||
* ESP: +70% | |||
* Damage: +250% | |||
* Fixed damage: +100% | |||
<br> | |||
In addition, many drop chances have small boosts in Anguish mode: | |||
* Drop Anything Rate (DAR): +6% | |||
* Rare Drop Rate (RDR): +14% | |||
* Meseta quantity dropped: +155% | |||
* ID-specific common weapon rate: +6% | |||
* Untekked common weapon rate: +6% | |||
* Photon Drop rate: +0.9% | |||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 7= | |||
* HP: +180% | |||
* XP: +225% | |||
* ATP: +180% | |||
* DFP: No boost | |||
* MST: +180% | |||
* ATA: +60% | |||
* EVP: +19% | |||
* LCK: +48% | |||
* EFR, EIC, ETH, ELT: +32% | |||
* EDK: +72% | |||
* ESP: +84% | |||
* Damage: +300% | |||
* Fixed damage: +120% | |||
<br> | |||
In addition, many drop chances have small boosts in Anguish mode: | |||
* Drop Anything Rate (DAR): +7% | |||
* Rare Drop Rate (RDR): +18% | |||
* Meseta quantity dropped: +186% | |||
* ID-specific common weapon rate: +7% | |||
* Untekked common weapon rate: +7% | |||
* Photon Drop rate: +1.05% | |||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 8= | |||
* HP: +225% | |||
* XP: +250% | |||
* ATP: +225% | |||
* DFP: No boost | |||
* MST: +225% | |||
* ATA: +75% | |||
* EVP: +24% | |||
* LCK: +60% | |||
* EFR, EIC, ETH, ELT: +39% | |||
* EDK: +90% | |||
* ESP: +105% | |||
* Damage: +375% | |||
* Fixed damage: +150% | |||
<br> | |||
In addition, many drop chances have small boosts in Anguish mode: | |||
* Drop Anything Rate (DAR): +8% | |||
* Rare Drop Rate (RDR): +23% | |||
* Meseta quantity dropped: +233% | |||
* ID-specific common weapon rate: +8% | |||
* Untekked common weapon rate: +8% | |||
* Photon Drop rate: +1.2% | |||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 9= | |||
* HP: +263% | |||
* XP: +275% | |||
* ATP: +263% | |||
* DFP: No boost | |||
* MST: +263% | |||
* ATA: +88% | |||
* EVP: +28% | |||
* LCK: +70% | |||
* EFR, EIC, ETH, ELT: +46% | |||
* EDK: +105% | |||
* ESP: +122% | |||
* Damage: +438% | |||
* Fixed damage: +175% | |||
<br> | |||
In addition, many drop chances have small boosts in Anguish mode: | |||
* Drop Anything Rate (DAR): +9% | |||
* Rare Drop Rate (RDR): +28% | |||
* Meseta quantity dropped: +272% | |||
* ID-specific common weapon rate: +9% | |||
* Untekked common weapon rate: +9% | |||
* Photon Drop rate: +1.35% | |||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |||
Lv. 10= | |||
* HP: +300% | |||
* XP: +300% | |||
* ATP: +300% | |||
* DFP: No boost | |||
* MST: +300% | |||
* ATA: +100% | |||
* EVP: +32% | |||
* LCK: +80% | |||
* EFR, EIC, ETH, ELT: +53% | |||
* EDK: +120% | |||
* ESP: +140% | |||
* Damage: +500% | |||
* Fixed damage: +200% | |||
<br> | |||
In addition, many drop chances have small boosts in Anguish mode: | |||
* Drop Anything Rate (DAR): +10% | |||
* Rare Drop Rate (RDR): +34% | |||
* Meseta quantity dropped: +311% | |||
* ID-specific common weapon rate: +10% | |||
* Untekked common weapon rate: +10% | |||
* Photon Drop rate: +1.5% | |||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|3 3 3 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|3 3 3 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 3 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 4 | |||
|- | |- | ||
|Mines 2 | |Mines 2 | ||
Line 250: | Line 829: | ||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze | * Freeze: 4.433 seconds | ||
* HP Cut: | * Paralysis: 6.333 seconds | ||
* Confusion: 7.6 seconds | |||
* HP Cut: 44% activation chance | |||
The common weapons for each ID: | The common weapons for each ID: |