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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.
[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter.


==Details==
==Details==
Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:


<table style=clear:left"><td><tabber>
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
Anguish Lv. 1=
* HP: +30%
* HP: +15%
* XP: +50%
* XP: +20%
* ATP: +40%
* ATP: +15%
* DFP: No boost
* DFP: No boost
* MST: +40%
* MST: +15%
* ATA: +10%
* ATA: +5%
* EVP: +4%
* EVP: +1%
* LCK: +8%
* LCK: +2%
* EDK: +12%
* EFR, EIC, ETH, ELT: +3%
* ESP: +16%
* EDK: +6%
* Damage: +40%
* ESP: +7%
* Fixed damage: +16%
* Fixed damage: +25%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 4 seconds
* Paralysis: 5.6 seconds
* Confusion: 8 seconds
* HP Cut: 44% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1%
* Drop Anything Rate (DAR): +1%
* Rare Drop Rate (RDR): +5%
* Rare Drop Rate (RDR): +2%
* Meseta quantity dropped: +31%
* Meseta quantity dropped: +16%
* ID-specific common weapon rate: +0.86%
* ID-specific common weapon rate: +2%
* Untekked common weapon rate: +1%
* Untekked common weapon rate: +7% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.15%
* Photon Drop rate: +0.15%
<br>
Weapon percentage patterns are altered:
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 1 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 2=
Lv. 2=
* HP: +82%
* HP: +38%
* XP: +125%
* XP: +50%
* ATP: +110%
* ATP: +38%
* DFP: No boost
* DFP: No boost
* MST: +110%
* MST: +38%
* ATA: +28%
* ATA: +13%
* EVP: +11%
* EVP: +3%
* LCK: +22%
* LCK: +5%
* EDK: +33%
* EFR, EIC, ETH, ELT: +7%
* ESP: +44%
* EDK: +15%
* Damage: +110%
* ESP: +18%
* Fixed damage: +44%
* Fixed damage: +63%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.077 seconds
* Paralysis: 4.308 seconds
* Confusion: 6.154 seconds
* HP Cut: 35% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +2%
* Drop Anything Rate (DAR): +2%
* Rare Drop Rate (RDR): +10%
* Rare Drop Rate (RDR): +4%
* Meseta quantity dropped: +85%
* Meseta quantity dropped: +39%
* ID-specific common weapon rate: +1.71%
* ID-specific common weapon rate: +4%
* Untekked common weapon rate: +2%
* Untekked common weapon rate: +14% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.3%
* Photon Drop rate: +0.3%
|-|
Lv. 3=
* HP: +60%
* XP: +80%
* ATP: +60%
* DFP: No boost
* MST: +60%
* ATA: +20%
* EVP: +4%
* LCK: +8%
* EFR, EIC, ETH, ELT: +11%
* EDK: +24%
* ESP: +28%
* Fixed damage: +100%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.5 seconds
* Paralysis: 3.5 seconds
* Confusion: 5 seconds
* HP Cut: 26% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* Rare Drop Rate (RDR): +6%
* Meseta quantity dropped: +62%
* ID-specific common weapon rate: +6%
* Untekked common weapon rate: +21% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.45%
|-|
Lv. 4=
* HP: +90%
* XP: +120%
* ATP: +90%
* DFP: No boost
* MST: +90%
* ATA: +30%
* EVP: +6%
* LCK: +12%
* EFR, EIC, ETH, ELT: +16%
* EDK: +36%
* ESP: +42%
* Fixed damage: +150%
<br>
<br>
Weapon percentage patterns are altered:
Special attack effectiveness is diminished as well:
{| class="wikitable" style="text-align:center;"
* Freeze: 2 seconds
!colspan="3"|Area
* Paralysis: 2.8 seconds
!Patterns
* Confusion: 4 seconds
|-
* HP Cut: 14% activation chance
|Forest 1
<br>
|Temple Alpha
In addition, many drop chances have small boosts in Anguish mode:
| -
* Drop Anything Rate (DAR): +4%
|2 2 1
* Rare Drop Rate (RDR): +8%
|-
* Meseta quantity dropped: +93%
|Forest 2
* ID-specific common weapon rate: +8%
|Temple Beta
* Untekked common weapon rate: +28% (caps at 95%)
| -
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
|2 2 1
* Photon Drop rate: +0.6%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
|-|
Lv. 3=
Lv. 5=
* HP: +120%
* XP: +160%
* ATP: +120%
* DFP: No boost
* MST: +120%
* ATA: +40%
* EVP: +8%
* LCK: +16%
* EFR, EIC, ETH, ELT: +21%
* EDK: +48%
* ESP: +56%
* Fixed damage: +200%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.667 seconds
* Paralysis: 2.333 seconds
* Confusion: 3.333 seconds
* HP Cut: 2% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +5%
* Rare Drop Rate (RDR): +11%
* Meseta quantity dropped: +124%
* ID-specific common weapon rate: +10%
* Untekked common weapon rate: +35% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.75%
|-|
Lv. 6=
* HP: +150%
* HP: +150%
* XP: +225%
* XP: +200%
* ATP: +200%
* ATP: +150%
* DFP: No boost
* DFP: No boost
* MST: +200%
* MST: +150%
* ATA: +50%
* ATA: +50%
* EVP: +20%
* EVP: +10%
* LCK: +40%
* LCK: +20%
* EFR, EIC, ETH, ELT: +27%
* EDK: +60%
* EDK: +60%
* ESP: +80%
* ESP: +70%
* Damage: +200%
* Fixed damage: +250%
* Fixed damage: +80%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.429 seconds
* Paralysis: 2 seconds
* Confusion: 2.857 seconds
* HP Cut: 1% activation chance
<br>
<br>
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* Drop Anything Rate (DAR): +6%
* Rare Drop Rate (RDR): +15%
* Rare Drop Rate (RDR): +14%
* Meseta quantity dropped: +155%
* Meseta quantity dropped: +155%
* ID-specific common weapon rate: +2.53%
* ID-specific common weapon rate: +12%
* Untekked common weapon rate: +3%
* Untekked common weapon rate: +42% (caps at 95%)
* Photon Drop rate: +0.45%
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.9%
|-|
Lv. 7=
* HP: +180%
* XP: +225%
* ATP: +180%
* DFP: No boost
* MST: +180%
* ATA: +60%
* EVP: +12%
* LCK: +24%
* EFR, EIC, ETH, ELT: +32%
* EDK: +72%
* ESP: +84%
* Fixed damage: +300%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.25 seconds
* Paralysis: 1.75 seconds
* Confusion: 2.5 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +7%
* Rare Drop Rate (RDR): +18%
* Meseta quantity dropped: +186%
* ID-specific common weapon rate: +14%
* Untekked common weapon rate: +49% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.05%
|-|
Lv. 8=
* HP: +225%
* XP: +250%
* ATP: +225%
* DFP: No boost
* MST: +225%
* ATA: +75%
* EVP: +15%
* LCK: +30%
* EFR, EIC, ETH, ELT: +39%
* EDK: +90%
* ESP: +105%
* Fixed damage: +375%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.053 seconds
* Paralysis: 1.474 seconds
* Confusion: 2.105 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +8%
* Rare Drop Rate (RDR): +23%
* Meseta quantity dropped: +233%
* ID-specific common weapon rate: +16%
* Untekked common weapon rate: +56% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.2%
|-|
Lv. 9=
* HP: +263%
* XP: +275%
* ATP: +263%
* DFP: No boost
* MST: +263%
* ATA: +88%
* EVP: +18%
* LCK: +35%
* EFR, EIC, ETH, ELT: +46%
* EDK: +105%
* ESP: +122%
* Fixed damage: +438%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.93 seconds
* Paralysis: 1.302 seconds
* Confusion: 1.86 seconds
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +9%
* Rare Drop Rate (RDR): +28%
* Meseta quantity dropped: +272%
* ID-specific common weapon rate: +18%
* Untekked common weapon rate: +63% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.35%
|-|
Lv. 10=
* HP: +300%
* XP: +300%
* ATP: +300%
* DFP: No boost
* MST: +300%
* ATA: +100%
* EVP: +20%
* LCK: +40%
* EFR, EIC, ETH, ELT: +53%
* EDK: +120%
* ESP: +140%
* Fixed damage: +500%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.833 seconds
* Paralysis: 1.167 seconds
* Confusion: 1.667 seconds
* HP Cut: 1% activation chance
<br>
<br>
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
{| class="wikitable" style="text-align:center;"
* Drop Anything Rate (DAR): +10%
!colspan="3"|Area
* Rare Drop Rate (RDR): +34%
!Patterns
* Meseta quantity dropped: +311%
|-
* ID-specific common weapon rate: +20%
|Forest 1
* Untekked common weapon rate: +70% (caps at 95%)
|Temple Alpha
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
| -
* Photon Drop rate: +1.5%
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber></td></table>
</tabber></td></table>
Special attack effectiveness is diminished as well:
* Freeze/Paralysis/Confusion length: 2 seconds
* HP Cut: 15% activation chance
The common weapons for each ID:
* Viridia: [[Shots]]
* Greenill: [[Rifles]]
* Skyly: [[Swords]]
* Bluefull: [[Partisans]]
* Purplenum: [[Mechguns]]
* Pinkal: [[Wands]]
* Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50)
* Oran: [[Daggers]]
* Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50)
* Whitill: [[Slicers]]
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