Editing Class comparison
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==Stat comparison tables== | ==Stat comparison tables== | ||
Legend: | |||
* <span style="color:#32CD32">'''Green + bold'''</span> text = Highest Overall | |||
* <span style="color:#fa5555">'''Red + bold'''</span> text = Lowest Overall | |||
* <span style="color:#32CD32">Green</span> text = Best In-Class (Hunter, Ranger, Force) | * <span style="color:#32CD32">Green</span> text = Best In-Class (Hunter, Ranger, Force) | ||
* <span style="color:#fa5555">Red</span> text = Worst In-Class (Hunter, Ranger, Force) | * <span style="color:#fa5555">Red</span> text = Worst In-Class (Hunter, Ranger, Force) | ||
===Level 1=== | ===Level 1=== | ||
{|class="wikitable" style="text-align: center;" | {|class="wikitable" style="text-align: center;" | ||
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|style="border-right:solid 1px black;|18 | |style="border-right:solid 1px black;|18 | ||
|style="color:#fa5555;"|13 | |style="color:#fa5555;"|13 | ||
| | |18 | ||
|18 | |18 | ||
|style="border-right:solid 1px black; color:#43cc43;"|'''23''' | |style="border-right:solid 1px black; color:#43cc43;"|'''23''' | ||
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!EVP | !EVP | ||
|45 | |45 | ||
|style="color:#32CD32;"| | |style="color:#32CD32;"|60 | ||
|style="color:#fa5555;"|35 | |style="color:#fa5555;"|35 | ||
|style="border-right:solid 1px black; color:#fa5555;"|35 | |style="border-right:solid 1px black; color:#fa5555;"|35 | ||
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|style="color:#fa5555;"|35 | |style="color:#fa5555;"|35 | ||
|style="color:#fa5555;"|35 | |style="color:#fa5555;"|35 | ||
|style="color:#43cc43;"|'''61''' | |||
|style="color:#43cc43;"|53 | |53 | ||
|} | |} | ||
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!colspan="1" |FOnl | !colspan="1" |FOnl | ||
|- | |- | ||
! | !{{Shifta|n}} Lv. | ||
|3 | |3 | ||
|20 | |20 | ||
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|style="color:#fa5555;"|'''861''' | |style="color:#fa5555;"|'''861''' | ||
|} | |} | ||
: ''Note: [[Hunters]] | : ''Note: [[Hunters]] (besides HUnewearl) can gain access to {{Shifta}} (and {{Deband}}) Lv. 3 through the use of {{Sword|rare|S-Red's Blade}}.'' | ||
== | ==Technique usage== | ||
===Maximum levels=== | ===Maximum technique levels=== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|+ | |+ | ||
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|} | |} | ||
=== | ===Technique boosts=== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|+ | |+ | ||
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==Trap growth== | ==Trap growth== | ||
All | All androids start with two of each [[Traps#Player traps|trap]] at level 1, and gain more traps based on the formula <code>level/x</code> (where "x" depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula: | ||
* <code>Trap count = 2 + (level/x)</code> | * <code>Trap count = 2 + (level/x)</code> | ||
The maximum amount for all traps is 20. | The maximum amount for all traps is 20. |