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| This page serves to provide a quick reference for comparing [[Weapon attributes|Hit %]] values between each tier of common [[weapons]] to find equivalent [[ATA]] values. | | {{MessageBox|This page is a work-in-progress - Sundark :>}} |
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| The starting reference point of all tables is a max-tier common weapon (e.g. {{Sword|Gladius}}, {{Gun|Raygun}}, {{Gun|Arms}}, etc.) with a Hit % value of 50, as these can be obtained (semi-) reliably via purchasing from the [[Arms Shop]] (for the [[Charge]] special), or from the Episode 4 [[Quests|quest]] {{Quest link|The Restless Lion}} (for other specials).
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| Certain rare and/or event weapons (such as [[TypeM weapons]]) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. {{Gun|rare|Bringer's Rifle}}). More specific details are listed underneath the table.
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| Because different tiers of common weapons have different photon colors, some players enjoy using lower-tier weaponry for aesthetic purposes (e.g. an {{Gun|Autogun}}, for its blue photon, instead of a {{Gun|Raygun}}, with a yellow photon), but will typically not want to sacrifice performance to do so, which necessitates finding higher Hit % than would otherwise be necessary. For this reason, the tables below only consider "equivalency" to mean "''greater than or equal to''," and are arranged to reflect this.
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| * For example, a {{Gun|Laser}} with 50 Hit % reaches a total ATA of 100. While a {{Gun|Blaster}} with ''55'' Hit % reaches an ATA of 99, even though it is only 1 ATA below the Laser, it would still be 1 point less effective, therefore a Blaster is only considered equivalent with ''60'' Hit % instead.
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| ** The exception to this is weapons that are only available with specific amounts of Hit % (such as [[Tools#Enemy parts|enemy weapons]] and [[TypeM weapons#Event TypeM weapons|event TypeM weapons]]), as equivalence values may be more complicated.
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| ==Melee weapons== | | ==Melee weapons== |
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| {{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}} | | {{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}} |
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| : ''Note: While a {{Sword|rare|TypeSL/Slicer}} is available with the [[Charge]] special, it is not included in this list as it ''does not fire projectiles'', and is therefore not comparable to normal Slicer-type weapons.''
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| ==Ranged weapons== | | ==Ranged weapons== |
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| {{ComEquivRow|Gun|Autogun|29|60|65|70|75|80|85|90|95|100|105|110}} | | {{ComEquivRow|Gun|Autogun|29|60|65|70|75|80|85|90|95|100|105|110}} |
| {{ComEquivRow|Gun|Handgun|26|60|65|70|75|80|85|90|95|100|105|110}} | | {{ComEquivRow|Gun|Handgun|26|60|65|70|75|80|85|90|95|100|105|110}} |
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| |style="text-align:left" |{{Gun|rare|TypeGU/Hand}} || 45 || 40 (85) || - || - || - || - || - || - || - || - || - || -
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| |style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}} || 50 || 35 (85) || - || - || - || - || - || - || - || - || - || -
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| |} | | |} |
| : ''Note: Both {{Gun|rare|TypeGU/Hand}} and {{Gun|rare|TypeGU/Mechgun}} are available with the [[Hell]], [[Charge]], [[Berserk]], and [[Spirit]] specials.''
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| ===Rifles=== | | ===Rifles=== |
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| |style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - | | |style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - |
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| |style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || -
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| |} | | |} |
| : ''Note: {{Gun|rare|Bringer's Rifle}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon's]] special.'' | | : ''Note: Bringer's Rifle is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon's]] special.'' |
| : ''Note: {{Gun|rare|TypeRI/Rifle}} is only available with the [[Hell]] special.''
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| ===Mechguns=== | | ===Mechguns=== |
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| {{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}} | | {{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}} |
| {{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}} | | {{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}} |
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| |style="text-align:left" |{{Gun|rare|M&A60 Vise}} || 15 || 50 (65) || 55 (70) || 60 (75) || 65 (80) || 70 (85) || 75 (90) || 80 (95) || 85 (100) || 90 (105) || 95 (110) || 100 (115)
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| |style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || -
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| |} | | |} |
| : ''Note: {{Gun|rare|M&A60 Vise}} is included in this list for the purpose of comparing to high-hit common [[Mechguns]] with the [[Berserk]] special.''
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| : ''Note: {{Gun|rare|TypeME/Mechgun}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.''
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| ===Shots=== | | ===Shots=== |
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| {{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}} | | {{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}} |
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| |style="text-align:left" |{{Gun|rare|Baranz Launcher}} || 42 || {{Note|1 ATA lower than 50 Hit % Arms; 45 Hit % not possible|40 (82)}} || 50 (92) || - || - || - || - || - || - || - || - || - | | |style="text-align:left" |{{Gun|rare|Baranz Launcher}} || 42 || 40 (82) || 50 (92) || - || - || - || - || - || - || - || - || - |
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| |style="text-align:left" |{{Gun|rare|TypeSH/Shot}} || 40 || 40 (85) || - || - || - || - || - || - || - || - || - || -
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| |} | | |} |
| : ''Note: {{Gun|rare|Baranz Launcher}} is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special; however, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.'' | | : ''Note: While Baranz Launcher is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.'' |
| : ''Note: {{Gun|rare|TypeSH/Shot}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.''
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| ==Technique weapons== | | ==Technique weapons== |