Editing Common weapon ATA equivalencies
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This page serves to provide a quick reference for comparing [[Weapon attributes|Hit %]] values between each tier of common [[weapons]] to find equivalent [[ATA]] values. | This page serves to provide a quick reference for comparing [[Weapon attributes|Hit %]] values between each tier of common [[weapons]] to find equivalent [[ATA]] values. | ||
A base Hit % value of 50 is used as the starting reference point for all tables, as max-tier common weapons (e.g. {{Sword|Gladius}}, {{Gun|Raygun}}, {{Gun|Arms}}, etc.) can be obtained with 50 Hit % via purchasing from the [[Arms Shop]] (with the [[Charge]] special), or the Episode 4 [[Quests|quest]] {{Quest link|The Restless Lion}} (for other specials). | |||
Certain rare and/or event weapons (such as [[TypeM weapons]]) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. {{Gun|rare|Bringer's Rifle}}). More specific details are listed underneath the table. | Certain rare and/or event weapons (such as [[TypeM weapons]]) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. {{Gun|rare|Bringer's Rifle}}). More specific details are listed underneath the table. | ||
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Because different tiers of common weapons have different photon colors, some players enjoy using lower-tier weaponry for aesthetic purposes (e.g. an {{Gun|Autogun}}, for its blue photon, instead of a {{Gun|Raygun}}, with a yellow photon), but will typically not want to sacrifice performance to do so, which necessitates finding higher Hit % than would otherwise be necessary. For this reason, the tables below only consider "equivalency" to mean "''greater than or equal to''," and are arranged to reflect this. | Because different tiers of common weapons have different photon colors, some players enjoy using lower-tier weaponry for aesthetic purposes (e.g. an {{Gun|Autogun}}, for its blue photon, instead of a {{Gun|Raygun}}, with a yellow photon), but will typically not want to sacrifice performance to do so, which necessitates finding higher Hit % than would otherwise be necessary. For this reason, the tables below only consider "equivalency" to mean "''greater than or equal to''," and are arranged to reflect this. | ||
* For example, a {{Gun|Laser}} with 50 Hit % reaches a total ATA of 100. While a {{Gun|Blaster}} with ''55'' Hit % reaches an ATA of 99, even though it is only 1 ATA below the Laser, it would still be 1 point less effective, therefore a Blaster is only considered equivalent with ''60'' Hit % instead. | * For example, a {{Gun|Laser}} with 50 Hit % reaches a total ATA of 100. While a {{Gun|Blaster}} with ''55'' Hit % reaches an ATA of 99, even though it is only 1 ATA below the Laser, it would still be 1 point less effective, therefore a Blaster is only considered equivalent with ''60'' Hit % instead. | ||
** The exception to this is weapons that are only available with specific amounts of Hit % (such as [[Tools#Enemy parts|enemy weapons]] and [[TypeM weapons#Event TypeM weapons|event | ** The exception to this is weapons that are only available with specific amounts of Hit % (such as [[Tools#Enemy parts|enemy weapons]] and [[TypeM weapons#Event TypeM weapons|event Type/M weapons]]), as equivalence values may be more complicated. | ||
==Melee weapons== | ==Melee weapons== | ||
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{{ComEquivRow|Sword|Spinner|16|60|65|70|75|80|85|90|95|100|105|110}} | {{ComEquivRow|Sword|Spinner|16|60|65|70|75|80|85|90|95|100|105|110}} | ||
{{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}} | {{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}} | ||
|- | |||
|style="text-align:left" |{{Sword|rare|TypeSL/Slicer}} || 50 || 25 (75) || - || - || - || - || - || - || - || - || - || - | |||
|} | |} | ||
==Ranged weapons== | ==Ranged weapons== | ||
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|style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}} || 50 || 35 (85) || - || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|TypeGU/Mechgun}} || 50 || 35 (85) || - || - || - || - || - || - || - || - || - || - | ||
|} | |} | ||
===Rifles=== | ===Rifles=== | ||
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{{ComEquivRow|Gun|Sniper|41|60|65|70|75|80|85|90|95|100|105|110}} | {{ComEquivRow|Gun|Sniper|41|60|65|70|75|80|85|90|95|100|105|110}} | ||
{{ComEquivRow|Gun|Rifle|38|65|70|75|80|85|90|95|100|105|110|115}} | {{ComEquivRow|Gun|Rifle|38|65|70|75|80|85|90|95|100|105|110|115}} | ||
|- | |||
|style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || - | |||
|- | |- | ||
|style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - | ||
|} | |} | ||
: ''Note: | : ''Note: Bringer's Rifle is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon's]] special.'' | ||
===Mechguns=== | ===Mechguns=== | ||
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{{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}} | {{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}} | ||
{{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}} | {{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}} | ||
|- | |- | ||
|style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || - | ||
|} | |} | ||
===Shots=== | ===Shots=== | ||
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{{ComEquivRow|Gun|Spread|28|55|60|65|70|75|80|85|90|95|100|105}} | {{ComEquivRow|Gun|Spread|28|55|60|65|70|75|80|85|90|95|100|105}} | ||
{{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}} | {{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}} | ||
|- | |||
|style="text-align:left" |{{Gun|rare|TypeSH/Shot}} || 40 || 40 (85) || - || - || - || - || - || - || - || - || - || - | |||
|- | |- | ||
|style="text-align:left" |{{Gun|rare|Baranz Launcher}} || 42 || {{Note|1 ATA lower than 50 Hit % Arms; 45 Hit % not possible|40 (82)}} || 50 (92) || - || - || - || - || - || - || - || - || - | |style="text-align:left" |{{Gun|rare|Baranz Launcher}} || 42 || {{Note|1 ATA lower than 50 Hit % Arms; 45 Hit % not possible|40 (82)}} || 50 (92) || - || - || - || - || - || - || - || - || - | ||
|} | |} | ||
: ''Note: | : ''Note: While Baranz Launcher is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.'' | ||
==Technique weapons== | ==Technique weapons== |