Editing Common weapon ATA equivalencies

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This page serves to provide a quick reference for comparing [[Weapon attributes|Hit %]] values between each tier of common [[weapons]] to find equivalent [[ATA]] values.
This page serves to provide a quick reference for comparing [[Weapon attributes|Hit %]] values between each tier of common [[weapons]] to find equivalent [[ATA]] values.


The starting reference point of all tables is a max-tier common weapon (e.g. {{Sword|Gladius}}, {{Gun|Raygun}}, {{Gun|Arms}}, etc.) with a Hit % value of 50, as these can be obtained (semi-) reliably via purchasing from the [[Arms Shop]] (for the [[Charge]] special), or from the Episode 4 [[Quests|quest]] {{Quest link|The Restless Lion}} (for other specials).
A base Hit % value of 50 is used as the starting reference point for all tables, as max-tier common weapons (e.g. {{Sword|Gladius}}, {{Gun|Raygun}}, {{Gun|Arms}}, etc.) can be obtained with 50 Hit % via purchasing from the [[Arms Shop]] (with the [[Charge]] special), or the Episode 4 [[Quests|quest]] {{Quest link|The Restless Lion}} (for other specials).


Certain rare and/or event weapons (such as [[TypeM weapons]]) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. {{Gun|rare|Bringer's Rifle}}). More specific details are listed underneath the table.
Certain rare and/or event weapons (such as [[TypeM weapons]]) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. {{Gun|rare|Bringer's Rifle}}). More specific details are listed underneath the table.
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{{ComEquivRow|Sword|Spinner|16|60|65|70|75|80|85|90|95|100|105|110}}
{{ComEquivRow|Sword|Spinner|16|60|65|70|75|80|85|90|95|100|105|110}}
{{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}}
{{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}}
|-
|style="text-align:left" |{{Sword|rare|TypeSL/Slicer}} || 50 || 25 (75) || - || - || - || - || - || - || - || - || - || -
|}
|}
: ''Note: While a {{Sword|rare|TypeSL/Slicer}} is available with the [[Charge]] special, it is not included in this list as it ''does not fire projectiles'', and is therefore not comparable to normal Slicer-type weapons.''
: ''Note: {{Sword|rare|TypeSL/Slicer}} is only available with the [[Charge]] special.''


==Ranged weapons==
==Ranged weapons==
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{{ComEquivRow|Gun|Sniper|41|60|65|70|75|80|85|90|95|100|105|110}}
{{ComEquivRow|Gun|Sniper|41|60|65|70|75|80|85|90|95|100|105|110}}
{{ComEquivRow|Gun|Rifle|38|65|70|75|80|85|90|95|100|105|110|115}}
{{ComEquivRow|Gun|Rifle|38|65|70|75|80|85|90|95|100|105|110|115}}
|-
|style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || -
|-
|-
|style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || -  
|style="text-align:left" |{{Gun|rare|Bringer's Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || -  
|-
|style="text-align:left" |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || -
|}
|}
: ''Note: {{Gun|rare|TypeRI/Rifle}} is only available with the [[Hell]] special.''
: ''Note: {{Gun|rare|Bringer's Rifle}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon's]] special.''
: ''Note: {{Gun|rare|Bringer's Rifle}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon's]] special.''
: ''Note: {{Gun|rare|TypeRI/Rifle}} is only available with the [[Hell]] special.''


===Mechguns===
===Mechguns===
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{{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}}
{{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}}
{{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}}
{{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}}
|-
|style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || -
|-
|-
|style="text-align:left" |{{Gun|rare|M&A60 Vise}} || 15 || 50 (65) || 55 (70) || 60 (75) || 65 (80) || 70 (85) || 75 (90) || 80 (95) || 85 (100) || 90 (105) || 95 (110) || 100 (115)  
|style="text-align:left" |{{Gun|rare|M&A60 Vise}} || 15 || 50 (65) || 55 (70) || 60 (75) || 65 (80) || 70 (85) || 75 (90) || 80 (95) || 85 (100) || 90 (105) || 95 (110) || 100 (115)  
|-
|style="text-align:left" |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || -
|}
|}
: ''Note: {{Gun|rare|M&A60 Vise}} is included in this list for the purpose of comparing to high-hit common [[Mechguns]] with the [[Berserk]] special.''
: ''Note: {{Gun|rare|M&A60 Vise}} is listed as an equivalent to a Vulcan with the [[Berserk]] special.''
: ''Note: {{Gun|rare|TypeME/Mechgun}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.''
: ''Note: {{Gun|rare|TypeME/Mechgun}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.''


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{{ComEquivRow|Gun|Spread|28|55|60|65|70|75|80|85|90|95|100|105}}
{{ComEquivRow|Gun|Spread|28|55|60|65|70|75|80|85|90|95|100|105}}
{{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}}
{{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}}
|-
|style="text-align:left" |{{Gun|rare|TypeSH/Shot}} || 40 || 40 (85) || - || - || - || - || - || - || - || - || - || -
|-
|-
|style="text-align:left" |{{Gun|rare|Baranz Launcher}} || 42 || {{Note|1 ATA lower than 50 Hit % Arms; 45 Hit % not possible|40 (82)}} || 50 (92) || - || - || - || - || - || - || - || - || -  
|style="text-align:left" |{{Gun|rare|Baranz Launcher}} || 42 || {{Note|1 ATA lower than 50 Hit % Arms; 45 Hit % not possible|40 (82)}} || 50 (92) || - || - || - || - || - || - || - || - || -  
|-
|style="text-align:left" |{{Gun|rare|TypeSH/Shot}} || 40 || 40 (85) || - || - || - || - || - || - || - || - || - || -
|}
|}
: ''Note: {{Gun|rare|Baranz Launcher}} is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special; however, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.''
: ''Note: {{Gun|rare|TypeSH/Shot}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.''
: ''Note: {{Gun|rare|TypeSH/Shot}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.''
: ''Note: While {{Gun|rare|Baranz Launcher}} is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.''


==Technique weapons==
==Technique weapons==
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