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| [[File:Dagger.png|thumb|A basic dagger|right]] | | [[File:Dagger.png|thumb|A basic dagger|right]] |
| [[Daggers]] are a single-target multi-hit weapon type. Their ability to strike an enemy twice per attack compensates for their generally-lower ATP values.
| | '''Daggers''' are a basic multi-hit, single target melee weapon type. What they may lack in ATP, they make up for hitting enemies multiple times. |
| ===Basic Dagger Information===
| | <h3>Basic Dagger Information</h3> |
| * '''Number of targets:''' 1 | | * '''Number of targets:''' 1 |
| * '''Number of hits:''' 2-2-2 | | * '''Number of hits:''' 2-2-2 |
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| * '''Horizontal Angle:''' 30 | | * '''Horizontal Angle:''' 30 |
| * '''Vertical Angle:''' 26 | | * '''Vertical Angle:''' 26 |
| ==List of Daggers==
| | <h1>List of Daggers</h1> |
| {| class="wikitable sortable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| {{WeaponTableHead}} | | {{WeaponTableHead}} |
| {{WeaponTableSort}} | | {{WeaponTypeRow|Dagger|1|25-40|20|65|65 ATP|class=111100000000}} |
| {{WeaponTableRowMelee|Dagger|1|25-40|20|65|155-170|65 ATP|class=111100000000}}
| | {{WeaponTypeRow|Knife|2|50-70|22|50|117 ATP|class=111100000000}} |
| {{WeaponTableRowMelee|Knife|2|50-70|22|50|150-170|117 ATP|class=111100000000}} | | {{WeaponTypeRow|Blade|3|80-100|24|35|182 ATP|class=111100000000}} |
| {{WeaponTableRowMelee|Blade|3|80-100|24|35|150-170|182 ATP|class=111100000000}} | | {{WeaponTypeRow|Edge|4|105-130|26|25|281 ATP|class=111100000000}} |
| {{WeaponTableRowMelee|Edge|4|105-130|26|25|155-180|281 ATP|class=111100000000}} | | {{WeaponTypeRow|Ripper|5|125-160|28|15|340 ATP|class=111100000000}} |
| {{WeaponTableRowMelee|Ripper|5|125-160|28|15|155-190|340 ATP|class=111100000000}} | | {{WeaponTypeRow|Blade Dance|9|110-180|30|30|385 ATP|special=Seize|notes=+10 DFP|class=111100000000}} |
| {{WeaponTableRowMelee|Blade Dance|9|110-180|30|30|128-198|385 ATP|special=Seize{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=+10 DFP|class=111100000000}} | | {{WeaponTypeRow|Bloody Art|9|120-175|32|42|412 ATP|special=Devil's|notes=+10 MST|class=111100000000}} |
| {{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|204-259|412 ATP|special=Devil's{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=+10 MST|class=111100000000}} | | {{WeaponTypeRow|Wok of Akiko's Shop|9|170-160|25|0|412 ATP|special=Charge|notes=+30 DFP}} |
| {{WeaponTableRowMelee|Wok of Akiko's Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=+30 DFP}} | | {{WeaponTypeRow|Cross Scar|9|135-220|32|28|463 ATP|special=Storm|class=111100000000}} |
| {{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|191-276|463 ATP|special=Storm|class=111100000000}} | | {{WeaponTypeRow|S-Beat's Blade|10|210-220|35|15|400 ATP|special=Hell|class=111111110000}} |
| {{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|240-250|400 ATP|special=Hell|class=111111110000}} | | {{WeaponTypeRow|S-Berill's Hands #0|10|158-197|30|35|450 ATP|special=Havoc|notes=Turns into [[S-Berill's Hands #1]] if used with a [[Berill Photon]]}} |
| {{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|228-267|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}} | | |- |
| {{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}} | | {{WeaponTableHead}} |
| {{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|398-498|490 ATP|special=Blizzard{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=+30 DFP}} | | {{WeaponTypeRow|Twin Chakram|10|245-250|32|20|480 ATP|special=Dark}} |
| {{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|300-320|568 ATP|special=Arrest}} | | {{WeaponTypeRow|Zero Divide|10|200-300|29|99|490 ATP|special=Blizzard|notes=+30 DFP}} |
| {{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|375-410|600 ATP|special=Soul|class=111100000000|notes=+30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br>+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}} | | {{WeaponTypeRow|P-Arm's Blade|10|250-270|34|25|568 ATP|special=Arrest}} |
| {{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|370-380|821 ATP|special=S&D|notes={{Shifta}} & {{Deband}} Lv. 3|class=111100000000}} | | {{WeaponTypeRow|Red Dagger|10|245-280|35|65|600 ATP|special=Soul|class=111100000000|notes=30% ATP boost and +15 ATA if equipped with [[Red Coat]];<br/>50% ATP boost and +22 ATA if equipped with [[Crimson Coat]]}} |
| {{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|400-450|830 ATP|special=Gush|class=010101010000}} | | {{WeaponTypeRow|S-Red's Blade|10|340-350|39|15|821 ATP|special=S&D|notes=Shifta & Deband are level 3|class=111100000000}} |
| {{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}} | | {{WeaponTypeRow|Flapjack Flapper|10|350-400|45|25|830 ATP|special=Gush|class=010101010000}} |
| {{WeaponTableRowMelee|Two Kamui|11|600-650|50|0|600-650|900 ATP|special=Zalure|notes=+30 EVP;{{Zalure}} Lv. 3;<br/>only dagger compatible with {{Unit|rare|Proof of Sword-Saint}}|class=1111000000000}} | | {{WeaponTypeRow|S-Berill's Hands #1|11|320-321|30|15|600 ATP|special=Chaos|class=1111000000000}} |
| {{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|380-450|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}} | | {{WeaponTypeRow|Two Kamui|11|600-650|50|0|900 ATP|special=Zalure|notes=Zalure is level 3; +30 EVP|class=1111000000000}} |
| {{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|550-600|850 ATP|special=Berserk|class=111111110000}} | | {{WeaponTypeRow|Lavis Blade|12|380-450|40|0|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>Turns into [[Double Cannon]] if used with a [[Syncesta]]|class=111100000000}} |
| {{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|190|350 ATP|notes=[[TypeM weapons|TypeM weapon]]|class=111100000000}}
| | {{WeaponTypeRow|Daylight Scar|12|500-500|48|25|850 ATP|special=Berserk|class=111111110000}} |
| {{WeaponTableRowMelee|ES Blade|12|10|35|200|410|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}}
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| |}
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| ==Frame Data==
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| All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).
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| ===Attack Data===
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| NNN combo.
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| {{FrameDataTableHead}}
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| {{FrameDataTableRow|All|113|109|104|98|84}}
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| {{FrameDataTableRow|HUcaseal|95|91|86|81|72}}
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| {{FrameDataTableRow|FOmarl|126|120|116|107|94}}
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| |}
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| ===Cast Data===
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| Level 1 Foie.
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| {{CastDataTableHead}}
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| {{CastDataTableRow|Male|37|34}}
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| {{CastDataTableRow|Female|37|34}}
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| {{CastDataTableRow|FOmarl|37|34}}
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| |} | | |} |
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| ==Availability==
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| In Normal difficulty, dagger-type weapons will ''not'' drop:
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| * for any section ID in [[Forest 1]],
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| * for any section ID other than Oran in [[VR Temple Alpha]].
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| Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:
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| {{CommonRateTable|7|10|7|6|10|7|1|13|7|6}}
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| {{Items}}
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| [[Category:Weapons]]
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| [[Category:Daggers]]
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