Editing Daggers
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{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|400-450|830 ATP|special=Gush|class=010101010000}} | {{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|400-450|830 ATP|special=Gush|class=010101010000}} | ||
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}} | {{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}} | ||
{{WeaponTableRowMelee|Two Kamui| | {{WeaponTableRowMelee|Two Kamui|11|600-650|50|0|600-650|900 ATP|special=Zalure|notes=+30 EVP;{{Zalure}} Lv. 3;<br/>only dagger compatible with {{Unit|rare|Proof of Sword-Saint}}|class=1111000000000}} | ||
{{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|380-450|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}} | {{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|380-450|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}} | ||
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|550-600|850 ATP|special=Berserk|class=111111110000}} | {{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|550-600|850 ATP|special=Berserk|class=111111110000}} | ||
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{{WeaponTableRowMelee|ES Blade|12|10|35|200|410|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}} | {{WeaponTableRowMelee|ES Blade|12|10|35|200|410|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}} | ||
|} | |} | ||
==Frame Data== | ==Frame Data== | ||
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==Availability== | ==Availability== | ||
In Normal difficulty, dagger-type weapons will ''not'' drop: | In Normal difficulty, dagger-type weapons will ''not'' drop: | ||
*for any section ID in [[Forest 1]], | * for any section ID in [[Forest 1]], | ||
*for any section ID other than Oran in [[VR Temple Alpha]]. | * for any section ID other than Oran in [[VR Temple Alpha]]. | ||
Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID: | Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID: | ||
{{CommonRateTable|7|10|7|6|10|7|1|13|7|6}} | {{CommonRateTable|7|10|7|6|10|7|1|13|7|6}} |