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| * [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31) | | * [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31) |
| * [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25) | | * [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25) |
| ==Mechanics==
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| A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.
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| A common strategy for handling Deldepths is for an android character to use a damage trap when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, Gifoie is often used with a timed freeze trap. Note that these methods are susceptible to desync and latency.
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| Another method to cause a Deldepth to immediately stand is to cause a miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage.
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| While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are [[Barta]] and throwing a projectile that casts [[Rabarta]] when it collides with the ground. In Ultimate, Barta is replaced by [[Megid]] as a possible attack.
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| Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with Frozen Shooter or with a Hell [[ES Needle]].
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| ==Notes== | | ==Notes== |
| {| style="width: 28.12%" | | {| style="width: 28.12%" |