Editing Game mechanics

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<code>SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]</code>
<code>SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]</code>
* BA = Base ATP
* BA = Base ATP
* Shifta = {{Shifta|n}} Base Power in % (see table below)
* Shifta = {{Shifta|n}} Base Power (see table below)
* MWA = Maximum possible weapon ATP
* MWA = Maximum possible weapon ATP
* MinWA = Minimum possible weapon ATP
* MinWA = Minimum possible weapon ATP
Line 64: Line 64:
<code>Effective EVP = (Enemy EVP) * (Status Effect modifier)</code>
<code>Effective EVP = (Enemy EVP) * (Status Effect modifier)</code>
* '''Status Effect modifier''' is:
* '''Status Effect modifier''' is:
** {{Paralyzed}} or {{Shocked}}: 0.85
** [[Paralysis|Paralyzed]] or [[Shock|Shocked]]: 0.85
** {{Frozen}}: 0.7
** [[Freeze (status)|Frozen]]: 0.7
** Both: 0.55
** Both: 0.595
** No status: 1


3. Finally, to calculate your accuracy:
3. Finally, to calculate your accuracy:
Line 80: Line 79:
Projectiles that are both subject to manual evasion and specifically fired at a target will have a lifetime calculated by <code>(Distance to Target) / Speed</code>. It is possible for the game to destroy the projectile before it physically collides with the target's hitbox if the target was pushed back. There will be no "MISS" text in this case. This is commonly seen when using Heavy Attacks with weapons such as {{Gun|rare|L&K38 Combat}} and {{Gun|rare|Yasminkov 9000M}} at a distance.
Projectiles that are both subject to manual evasion and specifically fired at a target will have a lifetime calculated by <code>(Distance to Target) / Speed</code>. It is possible for the game to destroy the projectile before it physically collides with the target's hitbox if the target was pushed back. There will be no "MISS" text in this case. This is commonly seen when using Heavy Attacks with weapons such as {{Gun|rare|L&K38 Combat}} and {{Gun|rare|Yasminkov 9000M}} at a distance.


==Techniques==
==Technique damage==
===[[Techniques|Technique]] damage formula===
'''[[Techniques|Technique]] damage formula''':


<code>[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)</code>
<code>[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)</code>


* TBP: [[Game mechanics#Technique Base Power|Technique Base Power]]
* TBP: Technique Base Power
* CB: Class Bonus
* CB: Class Bonus
* WB: Weapon Bonus
* WB: Weapon Bonus
Line 91: Line 90:
* RES: Resistance
* RES: Resistance


===Resta power===
'''Amount healed by {{Resta}} (including {{PSO icon|Leilla|link=}}[[Photon Blasts#Leilla|Leilla]] [[Photon Blasts|Photon Blast]])''':
'''Amount healed by {{Resta}} (including {{PSO icon|Leilla|link=}}[[Photon Blasts#Leilla|Leilla]] [[Photon Blasts|Photon Blast]])''':


<code>MST * 0.5 + TBP</code>
<code>MST * 0.5 + TBP</code>


===Technique Base Power===
===Calculating Technique Base Power===
* TLv = Technique level
* TLv = Technique level
{|class="wikitable sortable" style="text-align:left"
{|class="wikitable" style="text-align: left;"
!|Technique
!|Base Power Formula
!|TP Cost Formula
|-
|-
!class="unsortable" |Technique
|{{Foie}}
!class="unsortable" |Base Power Formula
!class="unsortable" |TP Cost Formula
|-
!style="text-align:left"|{{Foie}}
|
|
Lv. 1-15: <code>[50 * (TLv - 1)] + 110</code><br>
* Lv.1-15: [50 * (TLv - 1)] + 110
Lv. 16-30: <code>[65 * (TLv - 1)] - 85</code>
* Lv.16-30: [65 * (TLv - 1)] - 85
|<code>[1.3 * (TLv - 1)] + 5</code>
|[1.3 * (TLv - 1)] + 5
|-
|-
!style="text-align:left"|{{Gifoie}}
|{{Gifoie}}
|
|
Lv. 1-15: <code>[26 * (TLv - 1)] + 260</code><br>
* Lv.1-15: [26 * (TLv - 1)] + 260  
Lv. 16-30: <code>[42 * (TLv - 1)] + 30</code>
* Lv.16-30: [42 * (TLv - 1)] + 30
|<code>[0.37 x (TLv - 1)] + 20</code>
|[0.37 x (TLv - 1)] + 20
|-
|-
!style="text-align:left"|{{Rafoie}}
|{{Rafoie}}
|
|
Lv. 1-15: <code>[22 * (TLv - 1)] + 350</code><br>
* Lv.1-15: [22 * (TLv - 1)] + 350  
Lv. 16-30: <code>[21 * (TLv - 1)] + 370</code>
* Lv.16-30: [21 * (TLv - 1)] + 370
|<code>[0.25 * (TLv - 1)] + 30</code>
|[0.25 * (TLv - 1)] + 30
|-
|-
!style="text-align:left"|{{Barta}}
|{{Barta}}
|
|
Lv. 1-15: <code>[50 * (TLv - 1)] + 50</code><br>
* Lv.1-15: [50 * (TLv - 1)] + 50  
Lv. 16-30: <code>[63 * (TLv - 1)] - 125</code>
* Lv.16-30: [63 * (TLv - 1)] - 125
|<code>[1.2 * (TLv - 1)] + 4</code>
|[1.2 * (TLv - 1)] + 4
|-
|-
!style="text-align:left"|{{Gibarta}}
|{{Gibarta}}
|
|
Lv. 1-15: <code>[24 * (TLv - 1)] + 230</code><br>
* Lv.1-15: [24 * (TLv - 1)] + 230
Lv. 16-30: <code>[40 * (TLv - 1)]</code>
* Lv.16-30: [40 * (TLv - 1)]
|<code>[0.5 * (TLv - 1)] + 25</code>
|[0.5 * (TLv - 1)] + 25
|-
|-
!style="text-align:left"|{{Rabarta}}
|{{Rabarta}}
|
|
Lv. 1-15: <code>[19 * (TLv - 1)] + 400</code><br>
* Lv.1-15: [19 * (TLv - 1)] + 400  
Lv. 16-30: <code>[15 * (TLv - 1)] + 470</code>
* Lv.16-30: [15 * (TLv - 1)] + 470
|<code>[0.2 * (TLv - 1)] + 35</code>
|[0.2 * (TLv - 1)] + 35
|-
|-
!style="text-align:left"|{{Zonde}}
|{{Zonde}}
|
|
Lv. 1-15: <code>[50 * (TLv - 1)] + 80</code><br>
* Lv.1-15: [50 * (TLv - 1)] + 80  
Lv. 16-30: <code>[55 * (TLv - 1)] + 5</code>
* Lv.16-30: [55 * (TLv - 1)] + 5
|<code>[1.1 * (TLv - 1)] + 6</code>
|[1.1 * (TLv - 1)] + 6
|-
|-
!style="text-align:left"|{{Gizonde}}
|{{Gizonde}}
|
|
Lv. 1-15: <code>[22 * (TLv - 1)] + 200</code><br>
* Lv.1-15: [22 * (TLv - 1)] + 200
Lv. 16-30: <code>[38 * (TLv - 1)] - 30</code>
* Lv.16-30: [38 * (TLv - 1)] - 30
|<code>[0.6 * (TLv - 1)] + 25</code>
|[0.6 * (TLv - 1)] + 25
|-
|-
!style="text-align:left"|{{Razonde}}
|{{Razonde}}
|
|
Lv. 1-15: <code>[16 * (TLv - 1)] + 450</code><br>
* Lv.1-15: [16 * (TLv - 1)] + 450
Lv. 16-30: <code>[8 * (TLv - 1)] + 565</code>
* Lv.16-30: [8 * (TLv - 1)] + 565
|<code>[0.3 * (TLv - 1)] + 35</code>
|[0.3 * (TLv - 1)] + 35
|-
|-
!style="text-align:left"|{{Grants}}
|{{Grants}}
|
|
Lv. 1-15: <code>[75 * (TLv - 1)] + 1180</code><br>
* Lv.1-15: [75 * (TLv - 1)] + 1180  
Lv. 16-30: <code>[60 * (TLv - 1)] + 1400</code>
* Lv.16-30: [60 * (TLv - 1)] + 1400
|<code>[1.1 * (TLv - 1)] + 45</code>
|[1.1 * (TLv - 1)] + 45
|-
|-
!style="text-align:left"|{{Megid}}
|{{Megid}}
|
|
Lv. 1-15: <code>[3 * (TLv - 1)] + 27</code><br>
* Lv.1-15: [3 * (TLv - 1)] + 27  
Lv. 16-30: <code>[2 * (TLv - 1)] + 42</code>
* Lv.16-30: [2 * (TLv - 1)] + 42
|<code>[1.05 * (TLv - 1)] + 30</code>
|[1.05 * (TLv - 1)] + 30
|-
|-
!style="text-align:left"|{{Resta}}
|{{Resta}}
|
|
Lv. 1-30: <code>[5 * (TLv - 1)] + 50</code><br>
* Lv.1-30: [5 * (TLv - 1)] + 50
|<code>[1.2 * (TLv - 1)] + 15</code>
|[1.2 * (TLv - 1)] + 15
|-
|-
!style="text-align:left"|{{Anti}}
|{{Anti}}
|style="text-align:center"| -  
|style="text-align:center"| -  
|<code>[0.5 * (TLv - 1)] + 10</code>
|[0.5 * (TLv - 1)] + 10
|-
|-
!style="text-align:left"|{{Reverser}}
|{{Reverser}}
|style="text-align:center"| -  
|style="text-align:center"| -  
|style="text-align:center"|20
|20
|-
|-
!style="text-align:left"|{{Shifta}}
|{{Shifta}}
|
|
Lv. 1-30: <code>[1.3 * (TLv - 1)] + 10</code><br>
* Lv.1-30: [1.3 * (TLv - 1)] + 10
Duration: <code>[10 * (TLv - 1)] + 30</code>
* Duration: [10 * (TLv - 1)] + 30
|<code>[1.2 * (TLv - 1)] + 15</code>
|[1.2 * (TLv - 1)] + 15
|-
|-
!style="text-align:left"|{{Deband}}
|{{Deband}}
|
|
Lv. 1-30: <code>[1.3 * (TLv - 1)] + 10</code><br>
* Lv.1-30: [1.3 * (TLv - 1)] + 10
Duration: <code>[10 * (TLv - 1)] + 30</code>
* Duration: [10 * (TLv - 1)] + 30
|<code>[(TLv - 1)] + 10</code>
|[(TLv - 1)] + 10
|-
|-
!style="text-align:left"|{{Jellen}}
|{{Jellen}}
|
|
Lv. 1-30: <code>[1.3 * (TLv - 1)] + 10</code><br>
* Lv.1-30: [1.3 * (TLv - 1)] + 10
Duration: <code>[10 * (TLv - 1)] + 30</code>
* Duration: [10 * (TLv - 1)] + 30
|<code>[(TLv - 1)] + 10</code>
|[(TLv - 1)] + 10
|-
|-
!style="text-align:left"|{{Zalure}}
|{{Zalure}}
|
|
Lv. 1-30: <code>[1.3 * (TLv - 1)] + 10</code><br>
* Lv.1-30: [1.3 * (TLv - 1)] + 10
Duration: <code>[10 * (TLv - 1)] + 30</code>
* Duration: [10 * (TLv - 1)] + 30
|<code>[0.5 * (TLv - 1)] + 10</code>
|[0.5 * (TLv - 1)] + 10
|-
|-
|-
|-
!style="text-align:left"|{{Ryuker}}
|{{Ryuker}}
|style="text-align:center"| -  
|style="text-align:center"| -  
|style="text-align:center"|10
|10
|-
|-
|}
|}
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