Editing Game mechanics

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** No status: 1
** No status: 1


3. Finally, calculate accuracy using the appropriate melee or ranged accuracy formula:
3. Finally, to calculate your accuracy:


<code>Melee Attack Accuracy = (Effective ATA) - ((Effective EVP) * 0.2)</code><br>
<code>Accuracy = (Effective ATA) - ((Effective EVP) * 0.2)</code>
<code>Ranged Attack Accuracy = (Effective ATA) - ((Effective EVP) * 0.2) - (Distance Penalty)</code>
* Accuracy is further reduced by <code>Distance*0.33</code> if the character is a [[Hunter]] or [[Force]] without {{Unit|rare|Smartlink}} (see Smartlink page for more detail).
* '''Distance Penalty''' is <code>Distance * 0.33</code> if the character is a [[Hunter]] or [[Force]] without {{Unit|rare|Smartlink}} (see Smartlink page for more detail), and 0 otherwise.


The accuracy check does not occur for certain projectiles if the target has moved too far when the projectile reaches the target's hitbox. This distance is 8 units for bullets. If the target has moved towards the player when manual evasion occurs, the "MISS" text is displayed. Certain weapons create attacks with launcher projectiles that do not have a manual evasion check.  
The accuracy check does not occur for certain projectiles if the target has moved too far when the projectile reaches the target's hitbox. This distance is 8 units for bullets. If the target has moved towards the player when manual evasion occurs, the "MISS" text is displayed. Certain weapons create attacks with launcher projectiles that do not have a manual evasion check.  
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===[[Techniques|Technique]] damage formula===
===[[Techniques|Technique]] damage formula===


<code>[(MST + TBP)/5] x (1.0 + CB + WB + FB + MB) x (1 - RES)</code>
<code>[(MST + TBP)/5] x (1.0 + CB + WB + FB + MB)} x (1 - RES)</code>


* TBP: [[Game mechanics#Technique Base Power|Technique Base Power]]
* TBP: [[Game mechanics#Technique Base Power|Technique Base Power]]
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