Editing Global flags

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'''Global flags''' are several entities and other predefined variables not directly accessible within normal gameplay, instead interacted with through game mechanics presented in the various quests that can be played. These can include currencies other than {{PSO link|Meseta}}, as well as "switches" the game attributes to a character to remember information for later use, such as for one-time rewards or unlocking game features.
'''Global flags''' are several entities and other predefined variables not directly accessible within normal gameplay, instead interacted with through game mechanics presented in the various quests that can be played. These can include currencies other than Meseta, as well as "switches" the game attributes to a character to remember information for later use, such as for one-time rewards or unlocking game features.


Because of these qualities, global flags do not have an icon most entities have, nor do they directly interact with the player through inventory or drops. Additionally, they often do not have names or types specifically designated by the game, instead created or invented based on their purpose, application and conveyance to the player's character. Ultimately, a global flag can be identified by its "flag" and "bitmask" properties found within the game code and server database, as well as in quest scripts and the memory space.
Because of these qualities, global flags do not have an icon most entities have, nor do they directly interact with the player through inventory or drops. Additionally, they often do not have names or types specifically designated by the game, instead created or invented based on their purpose, application and conveyance to the player's character. Ultimately, a global flag can be identified by its "flag" and "bitmask" properties found within the game code and server database, as well as in quest scripts and the memory space.
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