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===HP management=== | ===HP management=== | ||
Hunters tends to attack from a much closer distance than other classes. This means you are the main foes' lure. | Hunters tends to attack from a much closer distance than other classes. This means you are the main foes' lure. | ||
You can rely on your Mag's invincibility trigger to reduce the risk: either know in advance [[ | You can rely on your Mag's invincibility trigger to reduce the risk: either know in advance [[Fixed Attack Damage]] and exploit them, or use packed monsters and sacrifice your HP to drop under 10% in one Sword/Partisan swing. The later requires a solid accuracy and at least 4 targets in order to work (read: 10% HP Mag Trigger Exploit). You can use Monomate and Dimate (200HP/500HP respectively) to set up invincibility in Ultimate, it is far from being a useless tool. | ||
Hunter's meta requires you to stand really close/against monsters at very low HP. That's why getting used to the previous points and making use of them is important. No risk, little reward; high risk, high reward. You will often be the leading person as you will be ahead of other players, meaning that you have to remember the spawns not to get any bad surprise. Use Gifoie/Twin Blaze to stop rushing enemies and Rabarta/Freeze trap/Arrest to control the crowd. With the correct gear and knowledge, you are the most efficient class in the game as you have the ability to spawn-kill almost any monster. | Hunter's meta requires you to stand really close/against monsters at very low HP. That's why getting used to the previous points and making use of them is important. No risk, little reward; high risk, high reward. You will often be the leading person as you will be ahead of other players, meaning that you have to remember the spawns not to get any bad surprise. Use Gifoie/Twin Blaze to stop rushing enemies and Rabarta/Freeze trap/Arrest to control the crowd. With the correct gear and knowledge, you are the most efficient class in the game as you have the ability to spawn-kill almost any monster. | ||
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Berserk/Charge [[Vulcan]]/[[M&A60 Vise]]: Very high single target damage. | Berserk/Charge [[Vulcan]]/[[M&A60 Vise]]: Very high single target damage. | ||
[[Flowen's Sword | [[Flowen's Sword 3084]]/[[Zanba]]/[[Yunchang]]: With enough hit, effective CK weapons on weaker monsters. Flowen's is a safe sacrificial Sword for HUmar/newearl, while Zanba and Yunchang are used to lower HP quickly and attempt at invincibility trigger. The last two are best used with Freeze traps. | ||
[[Vjaya]]: Highest multi-target damage weapon in the game, special attack has hard attack accuracy. While being a costly weapon to use, it is the best to safely CK multiple high HP enemies. To give you an idea of its potential: the right support allows you to one combo most Episode 2 mini-bosses. With the right sphereing, it can kill weaker grunts in one swing. | [[Vjaya]]: Highest multi-target damage weapon in the game, special attack has hard attack accuracy. While being a costly weapon to use, it is the best to safely CK multiple high HP enemies. To give you an idea of its potential: the right support allows you to one combo most Episode 2 mini-bosses. With the right sphereing, it can kill weaker grunts in one swing. | ||
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[[Jizai]]: Strong Twin Swords are effective against high DFP/EVP monsters where sacrificial Mechguns would struggle. Stack POSS for higher ATA. Given the correct %s, you will be able to CK things such as Ill Gills without any arrest/freeze/zalure status. | [[Jizai]]: Strong Twin Swords are effective against high DFP/EVP monsters where sacrificial Mechguns would struggle. Stack POSS for higher ATA. Given the correct %s, you will be able to CK things such as Ill Gills without any arrest/freeze/zalure status. | ||
[[Last Swan]]: (For HUnewearl/caseal.) Powerful handgun which builds PB, unlike sacrificial ones. | [[Last Swan]]: (For HUnewearl/caseal.) Powerful handgun which builds PB, unlike sacrificial ones. Best used when you are the only one dealing with the enemy, but has a DMC issue in Multi mode. | ||
[[Lavis Blade]]/[[Orotiagito]]/[[Raikiri]]: Dubswitch killers through walls at specific angles thanks to their specials' projectiles properties. | [[Lavis Blade]]/[[Orotiagito]]/[[Raikiri]]: Dubswitch killers through walls at specific angles thanks to their specials' projectiles properties. | ||
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[[Category:Guides]] | [[Category:Guides]] | ||