Editing Hunting common weapons

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Common [[weapons]] can be found by opening certain [[Item box|item boxes]], or by defeating certain [[enemies]] that have a chance to drop a weapon as their [[set drop]]. Unlike rare weapons, which can only be found by defeating a particular enemy with a particular [[Section IDs|Section ID]], common weapons can be found in any area regardless of section ID, and can be dropped by more than one enemy in each area.
Common [[weapons]] can be found by opening certain [[Item box|item boxes]], or by defeating certain [[enemies]] that have a chance to drop a weapon as their [[set drop]]. Unlike rare weapons, which can only be found by defeating a particular enemy with a particular [[Section IDs|Section ID]], common weapons can be found in any area regardless of section ID, and can be dropped by more than one enemy in each area.


== General information ==
== General Information ==
In order to hunt common weapons with high hit percentage, it is recommended to hunt in areas that provide the best [[Weapon attribute drop tables#Pattern selection|pattern selection]] for each attribute roll, because pattern 4 has a greatly increased rate at which attribute values between 50-90% are rolled compared with other patterns, and is the only pattern capable of finding weapons with 90% or higher on a given attribute if the weapon is untekked.
In order to hunt common weapons with high hit percentage, it is recommended to hunt in areas that provide the best [[Weapon attribute drop tables|pattern selection]] for each attribute roll, because pattern 4 has a greatly increased rate at which attribute values between 50-90% are rolled compared with other patterns, and is the only pattern capable of finding weapons with 90% or higher on a given attribute if the weapon is untekked.


Most item boxes have a chance of dropping a weapon on ultimate difficulty from 6-9% depending on the area.<ref name=":0">[[Item box#Item box drop tables|Item box]]</ref> However, certain item boxes are set to drop specific items (such as {{Tool|Moon Atomizer|Moon Atomizers}} in {{Quest link|Phantasmal World 2}}) and therefore cannot drop weapons. After killing a boss, there are often a certain number of boxes that are guaranteed to contain weapons. Though often associated with "Boss rush" quests, certain item boxes may be designated to drop weapons outside of the boss area in certain quests, such as in the Endless Nightmare series. Playing quests with a high number of weapon boxes is one of the most efficient things a player can do to find more common weapons. The player should be advised that certain quests containing a boss, such as {{Quest link|Lost HELL PALLASCH}}, do not spawn any boxes after defeating the boss.


==Finding common weapons by defeating enemies==
Most item boxes have a chance of dropping a weapon on ultimate difficulty from 6-9% depending on the area.<ref>[[Item boxes]]</ref> However, certain item boxes are set to drop specific items (such as [[Moon Atomizer|Moon Atomizers]] in [[Phantasmal World 2]]) and therefore cannot drop weapons. After killing a boss, there are often a certain number of boxes that are guaranteed to contain weapons. Though often associated with "Boss rush" quests, certain item boxes may be designated to drop weapons outside of the boss area in certain quests, such as in the Endless Nightmare series. On the other hand, certain quests containing a boss such as [[Lost HELL PALLASCH]] do not spawn any boxes after defeating the boss.
 
== Finding Common Weapons by Defeating Enemies ==
Each time an enemy is defeated, the game rolls to determine whether an item will drop, and if so, what that item will be in the following order:
Each time an enemy is defeated, the game rolls to determine whether an item will drop, and if so, what that item will be in the following order:


#The game rolls for event drops, such as {{Tool|rare|Event Egg}}, {{Tool|rare|Halloween Cookie}}, or {{Tool|Present (Christmas)}}
# The game rolls for event drops, such as [[Event Egg]] or [[Coal]]
#The game rolls for {{Tool|Music disks}} (1/600 across all enemies)
# The game rolls for [[Music disks]] (1/600 across all enemies)
#The game rolls based on the enemy's [[Drop anything rate]] (DAR) to determine if the enemy has the possibility of dropping anything else
# The game rolls based on the enemy's [[Drop anything rate]] (DAR) to determine if the enemy has the possibility of dropping anything else
#The game rolls to decide if the enemy will drop its specified rare item (depending on area, Section ID, and difficulty)
# The game rolls to decide if the enemy will drop its specified rare item (depending on area, Section ID, and difficulty)
#The game rolls to determine whether the drop is {{Meseta}}, a {{Tool|Tools|Tool}}, or the enemy's set drop (1/3 chance for any of these)
# The game rolls to determine whether the drop is [[Meseta]], a [[Tools|Tool]], or the enemy's set drop (1/3 chance for any of these)


Therefore, if an enemy that could drop a common weapon drops its designated rare item, it loses out on a 1/3 chance of dropping a weapon. Because event drops and Music disks are rolled prior to DAR, they are less likely to nullify the chance for a weapon to drop.
Therefore, if an enemy that could drop a common weapon drops its designated rare item, it loses out on a 1/3 chance of dropping a weapon. Because event drops and Music disks are rolled prior to DAR, they are less likely to nullify the chance for a weapon to drop.


Due to the complexity of calculating for the chance that event drops, Music disks, or rare items will nullify the chance that an enemy capable of dropping weapons will drop a weapon, and the relative insignificance of such nullified rolls to overall averages of weapons dropped, we will use the following '''''simplified''''' formula for calculating the chance that an enemy with weapon designated as its set drop will drop a weapon:
Due to the complexity of calculating for the chance that event drops, Music disks, or rare items will nullify the chance that an enemy capable of dropping weapons will drop a weapon, and the relative insignificance of such nullified rolls to overall averages of weapons dropped, we will use the following '''''simplified''''' formula for calculating the chance that an enemy with weapon designated as its set drop will drop a weapon:<blockquote>[(''Enemy's base DAR'' x ''DAR boosts'') /3]</blockquote>For example, the [[Claw|Claws]] found in [[Ruins]] have a base DAR of 30% on ultimate. If there were no boosts to DAR, we could use the formula as follows:<blockquote>[(0.30 x 1) /3] = 0.10, or, a 1/10 chance of dropping a weapon upon being defeated.</blockquote>


<code>[(''Enemy's base DAR'' x ''DAR boosts'') /3]</code>
== Mines ==
Although neither Mines 1 or Mines 2 can roll pattern 4 for attributes naturally on Ultimate difficulty, this can be achieved by playing on [[Anguish]].


For example, the [[Claw|Claws]] found in [[Ruins]] have a base DAR of 30% on ultimate. If there were no boosts to DAR, we could use the formula as follows:
The following enemies in Mines have weapons as their set drop:


<code>[(0.30 x 1) /3] = 0.10</code> Or, a 1/10 chance of dropping a weapon upon being defeated.
* [[Gillchic|Gilchic]] (30% DAR)
* [[Dubchic]] (30% DAR)
* [[Sinow Beat|Sinow Blue]] (60% DAR)


==Area-specific information==
Due to the high natural Drop Anything Rate of Sinow Blues, players hunting common weapons are advised to play quests with high numbers of this enemy.


===Mine ===
Boxes in Mines 1 and Mines 2 have an 8% chance of containing a weapon.
Although neither Mine 1 or Mine 2 can roll pattern 4 for attributes naturally on Ultimate difficulty, this can be achieved by playing on [[Anguish]].<ref name=":1">[[Weapon attribute drop tables#Pattern selection|Weapon attribute drop tables]]</ref>


The following enemies in Mine have weapons as their set drop:
{| class="wikitable"
 
|+
*[[Gillchic|Gilchic]] (30% DAR)
! colspan="7" |Number of Weapons Found on average per run (no boosts)
*[[Dubchic]] (30% DAR)
|-
*[[Sinow Beat|Sinow Blue]] (60% DAR)
 
Due to the high natural Drop Anything Rate of Sinow Blue, players hunting common weapons are advised to play quests with high numbers of this enemy.
 
Boxes in Mine 1 and Mine 2 have an 8% chance of containing a weapon.<ref name=":0" />
 
{| class="wikitable" style="text-align:center"
|+ |Number of Weapons Found on average per run (no boosts)
!Quest Name
!Quest Name
!Gilchic
!Gilchics
!Dubchic
!Dubchics
!Sinow Blue
!Sinow Blues
!Item Boxes
!Item Boxes
!Weapon Boxes
!Weapon Boxes
!Total Average
!Total Average
|-
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 3}}
|[[Sweep-up Operation 3]]
|5.7
|5.7
|2.2
|2.2
Line 58: Line 53:
|14.26
|14.26
|-
|-
| style="text-align:left"|{{Quest link|Mop-up Operation 3}}
|[[Mop-up Operation 3]]
|5.9
|5.9
|0.9
|0.9
Line 66: Line 61:
|21.56
|21.56
|-
|-
| style="text-align:left"|{{Quest link|Endless Nightmare 3}}
|[[Endless Nightmare 3]]
| 10.8
|10.8
| 3.7
|3.7
|9.6  
|9.6
|4.72
|4.72
|6
|6
|34.82
|34.82
|-
|-
| style="text-align:left"|{{Quest link|Scarlet Realm 3}}
|[[Scarlet Realm 3]]
|13
|13
|4
|4
Line 82: Line 77:
|30
|30
|-
|-
| style="text-align:left"|{{Quest link|Lost SOUL BLADE}}
|[[Lost SOUL BLADE]]
|8.5
|8.5
|1.7
|1.7
|14  
|14
|6.4
|6.4
| 19
|19
|49.6  
|49.6
|-
| style="text-align:left"|{{Quest link|Mine Offensive}}
|3.8
|1.8
|5.2
|4.24
|10
|25.04
|-
| style="text-align:left"|{{Quest link|Maximum Attack E: Mine}}
|4.2
|1.2
|4.2
|0.64
|0
|10.24
|}
|}


=== Ruins ===
== Ruins ==
All areas of Ruins have natural access to at least one 4th attribute pattern roll, with Ruins 1 having only 1 chance, Ruins 2 having 2 chances, and Ruins 3 having 3 chances.<ref name=":1" />
All areas of Ruins have natural access to at least one 4th attribute pattern roll, with Ruins 1 having only 1 chance, Ruins 2 having 2 chances, and Ruins 3 having 3 chances.


The following enemies in Ruins have weapons as their set drop:
The following enemies in Ruins have weapons as their set drop:


*[[Arlan]] (30% DAR)
* [[Arlan]] (30% DAR)
*[[Claw]] (30% DAR)
* [[Claw]] (30% DAR)
*[[Merlan]] (35% DAR)
* [[Merlan]] (35% DAR)


Boxes in Ruins 1 have an 8% chance of containing a weapon, while boxes in Ruins 2 and Ruins 3 have a 9% chance of containing a weapon.<ref name=":0" />
Players can spawn an additional 4 claws for each [[Bulclaw]] they split, making Ruins a popular area for hunting common weapons.


{| class="wikitable" style="text-align:center"
Boxes in Ruins 1 have an 8% chance of containing a weapon, while boxes in Ruins 2 and Ruins 3 have a 9% chance of containing a weapon.
|+ Number of Weapons Found on average per run (no boosts)
|-
!Quest Name
!Arlan
!Claw
!Bulclaw*
!Merlan
!Item Boxes
!Weapon Boxes
!Total Average
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 4}}
|4.5
|4.3
|(+3.2)
|2.8
|2.97
|1
|15.57-18.77
|-
| style="text-align:left"|{{Quest link|Mop-up Operation 4}}
|3.5
|5
|0
|3.15
|1.28
|2
|14.93
|-
| style="text-align:left"|{{Quest link|Endless Nightmare 4}}
| 4.9
| 9
|(+2.4)
|6.88
|7.52
|14
|42.3-44.7
|-
| style="text-align:left"|{{Quest link|Scarlet Realm 4}}
|7.2
|8.5
|(+5.6)
|6.53
|0?
| 0?
|22.23-27.83
|-
| style="text-align:left"|{{Quest link|Lost HELL PALLASCH}}
|5.4
|8.7
|(+22)
|2.33
|0.99
|0
|17.42-39.42
|-
| style="text-align:left"|{{Quest link|4-5:Dark Inheritance}}
|11.1
|14.3
|(+2.4)
|9.1
|12.43
|25
|71.93-74.33
|-
| style="text-align:left"|{{Quest link|Fragments of a Memory}}
|7.4
|23.7
|(+34.4)
|10.85
|6.1
|6
|54.05-88.45
|-
| style="text-align:left"|{{Quest link|This Must Be The Place}}
|7.8
|12.4
|(+19.2)
|8.52
|7.51
|18
|54.23-73.43
|-
| style="text-align:left"|{{Quest link|Road To Nowhere}}
|7.8
|12.7
|(+19.6)
|8.52
|7.87
|20
|56.89-76.49
|-
| style="text-align:left"|{{Quest link|Maximum Attack E: Ruins}}
|3.2
|2.4
|(+4.4)
|3.85
|0.72
|0
|10.17-14.57
|}
: Players can spawn an additional 4 claws for each [[Bulclaw]] they split, making Ruins a popular area for hunting common weapons.


=== Central Control Area ===
== Central Control Area (CCA) ==
While only [[Seaside]] and [[Central Control Area]] have natural access to one 4th pattern attribute roll, playing on [[Anguish]] difficulty gives the player all 4th pattern attribute rolls in Jungle East, Mountain, Seaside, and Central Control Area.<ref name=":1" /> Due to the high concentration of monsters with weapons as their set drop in this area, CCA is a popular area for hunting common weapons on Anguish difficulty. It should be noted that Jungle North cannot access 4th pattern attribute rolls under any circumstance.
While only [[Seaside]] and [[Central Control Area]] have natural access to one 4th pattern attribute roll, playing on [[Anguish]] difficulty gives the player all 4th pattern attribute rolls in Jungle East, Mountain, Seaside, and Central Control Area. Due to the high concentration of monsters with weapons as their set drop in this area, CCA is a popular area for hunting common weapons on Anguish difficulty. It should be noted that Jungle North cannot access 4th pattern attribute rolls under any circumstance.


The following enemies in CCA have weapons as their set drop:
The following enemies in CCA have weapons as their set drop:


*[[Merillia]] (30% DAR)
* [[Merillia]] (30% DAR)
*[[Gee]] (30% DAR)
* [[Gee]] (30% DAR)
*[[Ul Gibbon]] (30% DAR)
* [[Ul Gibbon]] (30% DAR)
*[[Meriltas]] (35% DAR)
* [[Meriltas]] (35% DAR)
*[[Sinow Berill]] (40% DAR)
* [[Sinow Berill]] (40% DAR)


Boxes in all areas of CCA have a 7% chance of containing a weapon.<ref name=":0" />
Boxes in all areas of CCA have a 7% chance of containing a weapon.
 
{| class="wikitable" style="text-align:center"
|+ Number of Weapons Found on average per run (no boosts)
|-
!Quest Name
!Merillia
!Gee
!Ul Gibbon
!Meriltas
!Sinow Berill
!Item Boxes
!Weapon Boxes
!Total Average
|-
| style="text-align:left"|{{Quest link|Phantasmal World 1}}*
|2.5
|6.7
|1.9
|1.86
|1.2
|2.73
|0
|16.89
|-
| style="text-align:left"|{{Quest link|Phantasmal World 2}}
|5.4
|8
|11.4
|4.9
|3.2
|4.13
|0
|37.03
|-
| style="text-align:left"|{{Quest link|Penumbral Surge 3}}*
| 4.3
| 8
|6.1
|2.45
|2.93
|2.73
|0
|26.51
|-
| style="text-align:left"|{{Quest link|Penumbral Surge 4}}
|6.3
|6.6
|8.3
|5.72
|3.9
|0?
| 0
|30.82
|-
| style="text-align:left"|{{Quest link|Lost FILL CANNON}}*
|7.6
|10.7
|8.1
|5.6
|7.6
|5.32
|22
|66.92
|-
| style="text-align:left"|{{Quest link|Dream Messenger}}
|0
|4.9
|0.8
|0.93
|0
|1.4
|2
|10.03
|-
| style="text-align:left"|{{Quest link|Maximum Attack E: CCA}}
|1.6
|1.5
|1.7
|1.52
|1.33
|0.56
|0
|8.21
|}
<nowiki>*</nowiki> Because Jungle North does not have access to 4th pattern attribute rolls, it is not counted towards the total average weapon drops found in Phantasmal World 1,  Penumbral Surge 3, or Lost FILL CANNON.


=== Seabed ===
== Seabed ==
Seabed Upper and Lower have natural access to Pattern 4 attribute rolls<ref name=":1" />, and contain a high concentration of enemies with weapons as their set drop. For this reason, Seabed is one of the most popular areas for hunting common weapons.
Seabed Upper and Lower have natural access to 4th pattern attribute rolls, and contain a high concentration of enemies with weapons as their set drop. For this reason, Seabed is one of the most popular areas for hunting common weapons.


The following enemies in Seabed have weapons as their set drop:  
The following enemies in Seabed have weapons as their set drop:


* [[Recon]] (10% DAR)*
* [[Recon]] (10% DAR)
*[[Dolmolm]] (30% DAR)
* [[Dolmolm]] (30% DAR)
*[[Sinow Zoa]] (30% DAR)
* [[Sinow Zoa]] (30% DAR)
*[[Dolmdarl]] (35% DAR)
* [[Dolmdarl]] (35% DAR)
*[[Morfos]] (40% DAR)
* [[Morfos]] (40% DAR)
*[[Delbiter]] (80% DAR)
* [[Delbiter]] (80% DAR)


Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.
Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.


<nowiki>*</nowiki>Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. They are not counted towards average weapons in each quest in the table below.  
Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible.  


Boxes in all areas of Seabed have an 8% chance of containing a weapon.<ref name=":0" />
Boxes in all areas of Seabed have an 8% chance of containing a weapon.


{| class="wikitable" style="text-align:center"
== Control Tower ==
|+ Number of Weapons Found on average per run (no boosts)
Control Tower naturally rolls only 4th pattern attributes when dropping weapons, but has a low concentration of enemies with weapons as their set drop. For this reason, Control Tower is less efficient for players looking to hunt commons weapons with high hit.
|-
!Quest Name
!Dolmolm
!Sinow Zoa
!Dolmdarl
!Morfos
!Delbiter
!Item Boxes
!Weapon Boxes
!Total Average
|-
| style="text-align:left"|{{Quest link|Phantasmal World 3}}
|10.3
|3.3
|6.65
|6.27
|7.2
|10.08
|0
|43.8
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 8}}
|6.9
|1.9
|4.55
|2.13
|2.4
|1.52
|0
|19.4
|-
| style="text-align:left"|{{Quest link|Penumbral Surge 5}}
| 11.6
| 3.9
|9.92
|5.87
|5.07 (+0.67)
|0?
|0
|36.36-37.03
|-
| style="text-align:left"|{{Quest link|Lost DEMON'S RAILGUN}}
|8.3
|4.4
|7.93
|5.6
|6.67
|4.32
| 18
|55.22
|-
| style="text-align:left; white-space:nowrap"|{{Quest link|Maximum Attack E: Seabed}}
|2.7
|1.7
|2.92
|1.6
|4.8
|0.64
|0
|14.36
|}
 
=== Control Tower ===
Control Tower naturally rolls only 4th pattern attributes when dropping weapons<ref name=":1" />, but has a low concentration of enemies with weapons as their set drop. For this reason, Control Tower is less efficient for players looking to hunt commons weapons with high hit.


The following enemies in Control Tower have weapons as their set drop:
The following enemies in Control Tower have weapons as their set drop:


*[[Recon]] (10 DAR)*
* [[Recon]] (10 DAR)
*[[Ill Gill]] (40 DAR)
* [[Ill Gill|Ill gill]] (40 DAR)
*[[Delbiter]] (80 DAR)
* [[Delbiter]] (80 DAR)


Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.
Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.


<nowiki>*</nowiki>Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. They are not counted towards average weapons in each quest in the table below.  
Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible.  


Boxes in Control Tower have an 8% chance of containing a weapon.<ref name=":0" />
Boxes in Control Tower have an 8% chance of containing a weapon.


{| class="wikitable" style="text-align:center"
== Crater ==
|+ Number of Weapons Found on average per run (no boosts)
While no area in Crater has natural access to 4th pattern attribute rolls, [[Crater North]] and [[Crater Interior]] gain access to 4th pattern attribute rolls when playing on [[Anguish]]. Crater East, Crater West, and Crater South cannot access the 4th pattern attribute rolls under any circumstance. Despite having numerous enemies with weapons as their set drop, the numbers of each of these enemies that appear per quest is lower than other areas, making hunting common weapons in this area generally unpopular.
|-
!Quest Name
!Ill Gill
!Delbiter
!Item Boxes
!Weapon Boxes
!Total Average
|-
| style="text-align:left"|{{Quest link|Phantasmal World 4}}
|9.6
|5.07
|4.32
|0
|18.99
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 9}}
| 3.6
|2.67
|1.44
|0
|7.71
|-
| style="text-align:left"|{{Quest link|Penumbral Surge 6}}
|7.6
|4.8
|0?
|0?
|12.4
|-
| style="text-align:left"|{{Quest link|Lost CHARGE VULCAN}}
|7.33
|7.47
|3.52
| 12
|30.32
|-
| style="text-align:left"|{{Quest link|Maximum Attack E: Tower}}
|2.53
|2.13
|0.64
|0
|5.3
|}


=== Crater ===
The following enemies in Crater have weapons as their set drop:
While no area in Crater has natural access to 4th pattern attribute rolls, [[Crater North]] and [[Crater Interior]] gain access to 4th pattern attribute rolls when playing on [[Anguish]].<ref name=":1" /> Crater East, Crater West, and Crater South cannot access the 4th pattern attribute rolls under any circumstance. Despite having numerous enemies with weapons as their set drop, the numbers of each of these enemies that appear per quest is lower than other areas, making hunting common weapons in this area generally unpopular.


The following enemies in Crater have weapons as their set drop:
* [[Boota]] (30 DAR)
* [[Ze Boota]] (38 DAR)
* [[Astark]] (85 DAR)
* [[Dorphon]] (80 DAR)
* [[Pazuzu]] (100 DAR)
* [[Dorphon Eclair]] (100 DAR)


*[[Boota]] (30 DAR)
Due to the unlikely probability of sighting rare monsters such as Pazuzu and Dorphon Eclair and considering their naturally high Rare Drop Rate (RDR), they contribute minimally towards average numbers of common weapons found per run.
*[[Ze Boota]] (38 DAR)
*[[Astark]] (85 DAR)
*[[Dorphon]] (80 DAR)
*[[Pazuzu]] (100 DAR)*
*[[Dorphon Eclair]] (100 DAR)*


<nowiki>*</nowiki>Due to the unlikely probability of sighting rare monsters such as Pazuzu and Dorphon Eclair and considering their naturally high Rare Drop Rate (RDR), they contribute minimally towards average numbers of common weapons found per run. They are not counted towards the average weapons found per quest in the table below.
Boxes in all areas of Crater have a 7% chance of dropping a weapon.


Boxes in all areas of Crater have a 7% chance of dropping a weapon.<ref name=":0" />
== Subterranean Desert ==
 
Similar to Ruins, all areas of Subterranean Desert have natural access to at least one 4th attribute pattern roll, with Desert 1 having only 1 chance, Desert 2 having 2 chances, and Desert 3 having 3 chances. Despite this, Desert contains only 3 enemies capable of dropping common weapons, and one of those is a rare enemy. For this reason, Desert is generally less efficient than other areas for hunting high hit common weapons.
{| class="wikitable" style="text-align:center"
|+ Number of Weapons Found on average per run (no boosts)
|-
!Quest Name
!Boota
!Ze Boota
!Astark
!Dorphon
!Item Boxes
!Weapon Boxes
!Total Average
|-
| style="text-align:left"|{{Quest link|War of Limits 2}}
|3.9
|9.37
|3.12
|0.8
|3.99
|0
|21.18
|-
| style="text-align:left"|{{Quest link|New Mop-Up Operation 2}}
|3.1
|4.56
|3.12
|1.33
|0?
|0
|12.11
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 11}}
| 2.5
| 2.79
|4.53
|3.2
|0?
|0
|13.02
|-
| style="text-align:left"|{{Quest link|Lost BERSERK BATON}}*
|3.4
|4.05
|6.8
|5.07
|1.96
|8
|29.28
|}
<nowiki>*</nowiki>Because Crater East does not have access to 4th pattern attribute rolls,<ref name=":1" /> it is not counted towards the total average weapon drops found in the quest Lost BERSERK BATON.
 
=== Subterranean Desert ===
Similar to Ruins, all areas of Subterranean Desert have natural access to at least one 4th attribute pattern roll, with Desert 1 having only 1 chance, Desert 2 having 2 chances, and Desert 3 having 3 chances.<ref name=":1" /> Despite this, Desert contains only 3 enemies capable of dropping common weapons, and one of those is a rare enemy. For this reason, Desert is generally less efficient than other areas for hunting high hit common weapons.


The following enemies in Desert have weapons as their set drop:
The following enemies in Desert have weapons as their set drop:


* [[Goran]] (30 DAR)
* [[Goran]] (30 DAR)
*[[Pyro Goran]] (35 DAR)
* [[Pyro Goran]] (35 DAR)
*[[Pazuzu]] (100 DAR)*
* [[Pazuzu]] (100 DAR)


<nowiki>*</nowiki>Due to the unlikely probability of sighting a Pazuzu, and considering its naturally high Rare Drop Rate (RDR), it contributes minimally towards average numbers of common weapons found per run. They are not counted towards the average weapons found per quest in the table below.
Due to the unlikely probability of sighting a Pazuzu, and considering its naturally high Rare Drop Rate (RDR), it contribute minimally towards average numbers of common weapons found per run.


Boxes in Desert 1 have a 7% chance of containing a weapon, while boxes in Desert 2 and Desert 3 have an 8% chance of containing a weapon.<ref name=":0" />
Boxes in Desert 1 have a 7% chance of containing a weapon, while boxes in Desert 2 and Desert 3 have an 8% chance of containing a weapon.
 
{| class="wikitable" style="text-align:center"
|+ Number of Weapons Found on average per run (no boosts)
|-
!Quest Name
!Goran
!Pyro Goran
!Item Boxes
!Weapon Boxes
!Total Average
|-
| style="text-align:left"|{{Quest link|War of Limits 3}}
|8.7
|3.03
|1.12
|0
|12.85
|-
| style="text-align:left"|{{Quest link|New Mop-Up Operation 3}}
| 10.8
|6.42
|2.52
|0
|19.74
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 12}}
|9
|5.02
|4.27
|2
|20.29
|-
| style="text-align:left"|{{Quest link|War of Limits 4}}
|3.7
|4.2
|7.52
| 0
|15.42
|-
| style="text-align:left"|{{Quest link|New Mop-Up Operation 4}}
|4.6
|4.67
|2.16
|0
|11.43
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 13}}
|5
|3.03
|2.72
|1
|11.75
|-
| style="text-align:left"|{{Quest link|War of Limits 5}}
|4.9
|2.22
|3.84
|0
|10.96
|-
| style="text-align:left"|{{Quest link|New Mop-Up Operation 5}}
|3.7
|3.5
|4.08
|0
|11.28
|-
| style="text-align:left"|{{Quest link|Sweep-up Operation 14}}
|7
|3.73
|3.52
|0
|14.27
|-
| style="text-align:left"|{{Quest link|Maximum Attack E: Desert}}
|2.4
|3.03
|0.64
|0
|6.07
|}
 
== Boss rush quests with multiple areas ==
After defeating [[Dark Falz]], [[Olga Flow]], [[Saint-Milion]], [[Shambertin]], or [[Kondrieu]], the player often gains access to a set number of guaranteed weapon boxes, all dropping with the best attribute pattern roll possible. Hunting these bosses can therefore be profitable for players in search of high hit common weapons.
 
=== Dark Falz ===
Defeating Dark Falz on Ultimate difficulty usually gains the player access to 6 weapon boxes. Although there are 12 weapon boxes in total in the map where Dark Falz spawns, the remainder of these boxes can only be accessed by defeating Dark Falz on normal mode, where the boxes spawn after Dark Falz's second form. Boxes spawned by Dark Falz are included in the total number of weapons found in "Ruins boxes" in the table below.
{| class="wikitable" style="text-align:center"
|+ Number of Weapons Found on average per run (no boosts)
!Quest Name
!Mine enemies
!Mine boxes
!Mine Total
!Ruins enemies
!Ruins boxes
!Ruins total
!Total Average
|-
|style="text-align:left"|{{Quest link|Towards the Future}}
|5.1
|3
|8.1
|3.1
|6.64
|9.74
|17.84
|-
| style="text-align:left; white-space:nowrap"|{{Quest link|Maximum Attack E: Episode 1}}
|8
|0
|8
|7.25-11.25
|6
|13.25-17.25
|21.25-25.25
|-
| style="text-align:left"|{{Quest link|Tyrell's Ego}}
| 16
| 9.72
|25.72
|20.2-29.8
|13.74
|33.94-43.54
|59.66-69.26
|-
| style="text-align:left"|{{Quest link|Forsaken Friends}}
|11
|3.12
|14.12
|20.43-33.63
|7.62
| 28.05-41.25
|42.17-55.37
|}
The following quests do not feature boxes after defeating Dark Falz:
 
* {{Quest link|Maximum Attack 4th Stage -1C-}}
* {{Quest link|Lost HELL PALLASCH}}
 
=== Olga Flow ===
Defeating Olga Flow on Ultimate difficulty can spawn 8, 10, or 12 weapon boxes. Boxes dropped by Olga Flow are counted under "Tower boxes" in the table below.
{| class="wikitable" style="text-align:center"
|+ Number of Weapons Found on average per run (no boosts)
!Quest Name
!CCA enemies
!CCA boxes
!CCA Total
!Seabed enemies
!Seabed boxes
!Seabed total
!Tower enemies
!Tower boxes
!Tower total
!Total Average
|-
|style="text-align:left; white-space:nowrap"|{{Quest link|Maximum Attack E: Gal Da Val}}
|4.23
|0
|4.23
|10.82
|0
|10.82
|4.4
|10
|14.4
|29.45
|-
|style="text-align:left"|{{Quest link|The Military Strikes Back}}
| 17.75
| 10.66
|28.41
|5.23
|0.64
|5.87
|2.93
|8.64
|11.57
|45.85
|-
|style="text-align:left"|{{Quest link|Raid on Central Tower}}
|N/A
|N/A
|N/A
|0.9
|0
| 0.9
|12.27
|12.8
|25.07
|25.97
|-
|style="text-align:left"|{{Quest link|Respective Tomorrow}}*
|11.93
|14.38
|26.31
|2.37
|4.96
|7.33
|0.4
|8.72
|9.12
|42.76
|}
<nowiki>*</nowiki>Respective Tomorrow does not feature any boxes after defeating Olga Flow, and the Tower portion of this quest is optional.
 
=== Saint-Milion (Shambertin/Kondrieu) ===
Defeating the boss of Episode 4 often spawns 8 weapon boxes. {{Quest link|Point of Disaster}} contains 9 weapon boxes after defeating the boss. Boxes dropped by the boss of Episode 4 are counted under "Desert boxes" in the table below.
{| class="wikitable" style="text-align:center"
|+ Number of Weapons Found on average per run (no boosts)
!Quest Name
!Crater enemies
!Crater boxes
!Crater total
!Desert enemies
!Desert boxes
!Desert total
!Total Average
|-
|style="text-align:left; white-space:nowrap"|{{Quest link|Maximum Attack E: Episode 4}}*
|N/A
|N/A
|N/A
|5.43
|8
|13.43
|13.43
|}
<nowiki>*</nowiki>Because Crater West does not have access to 4th pattern attribute rolls,<ref name=":1" /> it is not counted towards the total average weapon drops found in the quest Maximum Attack E: Episode 4.{{Guides}}
[[Category:Guides]]
<references />
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