Editing Hunting common weapons
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In order to hunt common weapons with high hit percentage, it is recommended to hunt in areas that provide the best [[Weapon attribute drop tables#Pattern selection|pattern selection]] for each attribute roll, because pattern 4 has a greatly increased rate at which attribute values between 50-90% are rolled compared with other patterns, and is the only pattern capable of finding weapons with 90% or higher on a given attribute if the weapon is untekked. | In order to hunt common weapons with high hit percentage, it is recommended to hunt in areas that provide the best [[Weapon attribute drop tables#Pattern selection|pattern selection]] for each attribute roll, because pattern 4 has a greatly increased rate at which attribute values between 50-90% are rolled compared with other patterns, and is the only pattern capable of finding weapons with 90% or higher on a given attribute if the weapon is untekked. | ||
Most item boxes have a chance of dropping a weapon on ultimate difficulty from 6-9% depending on the area.<ref name=":0">[[Item box#Item box drop tables|Item box]]</ref> However, certain item boxes are set to drop specific items (such as | |||
Most item boxes have a chance of dropping a weapon on ultimate difficulty from 6-9% depending on the area.<ref name=":0">[[Item box#Item box drop tables|Item box]]</ref> However, certain item boxes are set to drop specific items (such as [[Moon Atomizer|Moon Atomizers]] in [[Phantasmal World 2]]) and therefore cannot drop weapons. After killing a boss, there are often a certain number of boxes that are guaranteed to contain weapons. Though often associated with "Boss rush" quests, certain item boxes may be designated to drop weapons outside of the boss area in certain quests, such as in the Endless Nightmare series. On the other hand, certain quests containing a boss such as [[Lost HELL PALLASCH]] do not spawn any boxes after defeating the boss. | |||
==Finding common weapons by defeating enemies== | ==Finding common weapons by defeating enemies== | ||
Each time an enemy is defeated, the game rolls to determine whether an item will drop, and if so, what that item will be in the following order: | Each time an enemy is defeated, the game rolls to determine whether an item will drop, and if so, what that item will be in the following order: | ||
#The game rolls for event drops, such as | #The game rolls for event drops, such as [[Event Egg]] or [[Coal]] | ||
#The game rolls for | #The game rolls for [[Music disks]] (1/600 across all enemies) | ||
#The game rolls based on the enemy's [[Drop anything rate]] (DAR) to determine if the enemy has the possibility of dropping anything else | #The game rolls based on the enemy's [[Drop anything rate]] (DAR) to determine if the enemy has the possibility of dropping anything else | ||
#The game rolls to decide if the enemy will drop its specified rare item (depending on area, Section ID, and difficulty) | #The game rolls to decide if the enemy will drop its specified rare item (depending on area, Section ID, and difficulty) | ||
#The game rolls to determine whether the drop is | #The game rolls to determine whether the drop is [[Meseta]], a [[Tools|Tool]], or the enemy's set drop (1/3 chance for any of these) | ||
Therefore, if an enemy that could drop a common weapon drops its designated rare item, it loses out on a 1/3 chance of dropping a weapon. Because event drops and Music disks are rolled prior to DAR, they are less likely to nullify the chance for a weapon to drop. | Therefore, if an enemy that could drop a common weapon drops its designated rare item, it loses out on a 1/3 chance of dropping a weapon. Because event drops and Music disks are rolled prior to DAR, they are less likely to nullify the chance for a weapon to drop. | ||
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*[[Sinow Beat|Sinow Blue]] (60% DAR) | *[[Sinow Beat|Sinow Blue]] (60% DAR) | ||
Due to the high natural Drop Anything Rate of Sinow | Due to the high natural Drop Anything Rate of Sinow Blues, players hunting common weapons are advised to play quests with high numbers of this enemy. | ||
Boxes in Mine 1 and Mine 2 have an 8% chance of containing a weapon.<ref name=":0" /> | Boxes in Mine 1 and Mine 2 have an 8% chance of containing a weapon.<ref name=":0" /> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |||
! colspan="7" |Number of Weapons Found on average per run (no boosts) | |||
|- | |||
!Quest Name | !Quest Name | ||
! | !Gilchics | ||
! | !Dubchics | ||
!Sinow | !Sinow Blues | ||
!Item Boxes | !Item Boxes | ||
!Weapon Boxes | !Weapon Boxes | ||
!Total Average | !Total Average | ||
|- | |- | ||
| | |[[Sweep-up Operation 3]] | ||
|5.7 | |5.7 | ||
|2.2 | |2.2 | ||
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|14.26 | |14.26 | ||
|- | |- | ||
| | |[[Mop-up Operation 3]] | ||
|5.9 | |5.9 | ||
|0.9 | |0.9 | ||
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|21.56 | |21.56 | ||
|- | |- | ||
| | |[[Endless Nightmare 3]] | ||
| 10.8 | | 10.8 | ||
| 3.7 | | 3.7 | ||
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|34.82 | |34.82 | ||
|- | |- | ||
| | |[[Scarlet Realm 3]] | ||
|13 | |13 | ||
|4 | |4 | ||
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|30 | |30 | ||
|- | |- | ||
| | | [[Lost SOUL BLADE]] | ||
|8.5 | |8.5 | ||
|1.7 | |1.7 | ||
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| 19 | | 19 | ||
|49.6 | |49.6 | ||
|} | |} | ||
==Ruins== | |||
All areas of Ruins have natural access to at least one 4th attribute pattern roll, with Ruins 1 having only 1 chance, Ruins 2 having 2 chances, and Ruins 3 having 3 chances.<ref name=":1" /> | All areas of Ruins have natural access to at least one 4th attribute pattern roll, with Ruins 1 having only 1 chance, Ruins 2 having 2 chances, and Ruins 3 having 3 chances.<ref name=":1" /> | ||
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*[[Claw]] (30% DAR) | *[[Claw]] (30% DAR) | ||
*[[Merlan]] (35% DAR) | *[[Merlan]] (35% DAR) | ||
Players can spawn an additional 4 claws for each [[Bulclaw]] they split, making Ruins a popular area for hunting common weapons. | |||
Boxes in Ruins 1 have an 8% chance of containing a weapon, while boxes in Ruins 2 and Ruins 3 have a 9% chance of containing a weapon.<ref name=":0" /> | Boxes in Ruins 1 have an 8% chance of containing a weapon, while boxes in Ruins 2 and Ruins 3 have a 9% chance of containing a weapon.<ref name=":0" /> | ||
==Central Control Area (CCA)== | |||
While only [[Seaside]] and [[Central Control Area]] have natural access to one 4th pattern attribute roll, playing on [[Anguish]] difficulty gives the player all 4th pattern attribute rolls in Jungle East, Mountain, Seaside, and Central Control Area.<ref name=":1" /> Due to the high concentration of monsters with weapons as their set drop in this area, CCA is a popular area for hunting common weapons on Anguish difficulty. It should be noted that Jungle North cannot access 4th pattern attribute rolls under any circumstance. | While only [[Seaside]] and [[Central Control Area]] have natural access to one 4th pattern attribute roll, playing on [[Anguish]] difficulty gives the player all 4th pattern attribute rolls in Jungle East, Mountain, Seaside, and Central Control Area.<ref name=":1" /> Due to the high concentration of monsters with weapons as their set drop in this area, CCA is a popular area for hunting common weapons on Anguish difficulty. It should be noted that Jungle North cannot access 4th pattern attribute rolls under any circumstance. | ||
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*[[Merillia]] (30% DAR) | *[[Merillia]] (30% DAR) | ||
*[[Gee]] (30% DAR) | * [[Gee]] (30% DAR) | ||
*[[Ul Gibbon]] (30% DAR) | *[[Ul Gibbon]] (30% DAR) | ||
*[[Meriltas]] (35% DAR) | *[[Meriltas]] (35% DAR) | ||
*[[Sinow Berill]] (40% DAR) | * [[Sinow Berill]] (40% DAR) | ||
Boxes in all areas of CCA have a 7% chance of containing a weapon.<ref name=":0" /> | Boxes in all areas of CCA have a 7% chance of containing a weapon.<ref name=":0" /> | ||
==Seabed== | |||
Seabed Upper and Lower have natural access to 4th pattern attribute rolls<ref name=":1" />, and contain a high concentration of enemies with weapons as their set drop. For this reason, Seabed is one of the most popular areas for hunting common weapons. | |||
Seabed Upper and Lower have natural access to | |||
The following enemies in Seabed have weapons as their set drop: | The following enemies in Seabed have weapons as their set drop: | ||
* [[Recon]] (10% DAR) | * [[Recon]] (10% DAR) | ||
*[[Dolmolm]] (30% DAR) | *[[Dolmolm]] (30% DAR) | ||
*[[Sinow Zoa]] (30% DAR) | *[[Sinow Zoa]] (30% DAR) | ||
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Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy. | Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy. | ||
Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. | |||
Boxes in all areas of Seabed have an 8% chance of containing a weapon.<ref name=":0" /> | Boxes in all areas of Seabed have an 8% chance of containing a weapon.<ref name=":0" /> | ||
==Control Tower == | |||
Control Tower naturally rolls only 4th pattern attributes when dropping weapons<ref name=":1" />, but has a low concentration of enemies with weapons as their set drop. For this reason, Control Tower is less efficient for players looking to hunt commons weapons with high hit. | Control Tower naturally rolls only 4th pattern attributes when dropping weapons<ref name=":1" />, but has a low concentration of enemies with weapons as their set drop. For this reason, Control Tower is less efficient for players looking to hunt commons weapons with high hit. | ||
The following enemies in Control Tower have weapons as their set drop: | The following enemies in Control Tower have weapons as their set drop: | ||
*[[Recon]] (10 DAR) | *[[Recon]] (10 DAR) | ||
*[[Ill Gill]] (40 DAR) | *[[Ill Gill|Ill gill]] (40 DAR) | ||
*[[Delbiter]] (80 DAR) | * [[Delbiter]] (80 DAR) | ||
Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy. | Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy. | ||
Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. | |||
Boxes in Control Tower have an 8% chance of containing a weapon.<ref name=":0" /> | Boxes in Control Tower have an 8% chance of containing a weapon.<ref name=":0" /> | ||
==Crater == | |||
While no area in Crater has natural access to 4th pattern attribute rolls, [[Crater North]] and [[Crater Interior]] gain access to 4th pattern attribute rolls when playing on [[Anguish]].<ref name=":1" /> Crater East, Crater West, and Crater South cannot access the 4th pattern attribute rolls under any circumstance. Despite having numerous enemies with weapons as their set drop, the numbers of each of these enemies that appear per quest is lower than other areas, making hunting common weapons in this area generally unpopular. | While no area in Crater has natural access to 4th pattern attribute rolls, [[Crater North]] and [[Crater Interior]] gain access to 4th pattern attribute rolls when playing on [[Anguish]].<ref name=":1" /> Crater East, Crater West, and Crater South cannot access the 4th pattern attribute rolls under any circumstance. Despite having numerous enemies with weapons as their set drop, the numbers of each of these enemies that appear per quest is lower than other areas, making hunting common weapons in this area generally unpopular. | ||
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*[[Astark]] (85 DAR) | *[[Astark]] (85 DAR) | ||
*[[Dorphon]] (80 DAR) | *[[Dorphon]] (80 DAR) | ||
*[[Pazuzu]] (100 DAR) | *[[Pazuzu]] (100 DAR) | ||
*[[Dorphon Eclair]] (100 DAR) | *[[Dorphon Eclair]] (100 DAR) | ||
Due to the unlikely probability of sighting rare monsters such as Pazuzu and Dorphon Eclair and considering their naturally high Rare Drop Rate (RDR), they contribute minimally towards average numbers of common weapons found per run. | |||
Boxes in all areas of Crater have a 7% chance of dropping a weapon.<ref name=":0" /> | Boxes in all areas of Crater have a 7% chance of dropping a weapon.<ref name=":0" /> | ||
==Subterranean Desert== | |||
Similar to Ruins, all areas of Subterranean Desert have natural access to at least one 4th attribute pattern roll, with Desert 1 having only 1 chance, Desert 2 having 2 chances, and Desert 3 having 3 chances.<ref name=":1" /> Despite this, Desert contains only 3 enemies capable of dropping common weapons, and one of those is a rare enemy. For this reason, Desert is generally less efficient than other areas for hunting high hit common weapons. | Similar to Ruins, all areas of Subterranean Desert have natural access to at least one 4th attribute pattern roll, with Desert 1 having only 1 chance, Desert 2 having 2 chances, and Desert 3 having 3 chances.<ref name=":1" /> Despite this, Desert contains only 3 enemies capable of dropping common weapons, and one of those is a rare enemy. For this reason, Desert is generally less efficient than other areas for hunting high hit common weapons. | ||
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* [[Goran]] (30 DAR) | * [[Goran]] (30 DAR) | ||
*[[Pyro Goran]] (35 DAR) | *[[Pyro Goran]] (35 DAR) | ||
*[[Pazuzu]] (100 DAR) | *[[Pazuzu]] (100 DAR) | ||
Due to the unlikely probability of sighting a Pazuzu, and considering its naturally high Rare Drop Rate (RDR), it contributes minimally towards average numbers of common weapons found per run. | |||
Boxes in Desert 1 have a 7% chance of containing a weapon, while boxes in Desert 2 and Desert 3 have an 8% chance of containing a weapon.<ref name=":0" /> | Boxes in Desert 1 have a 7% chance of containing a weapon, while boxes in Desert 2 and Desert 3 have an 8% chance of containing a weapon.<ref name=":0" /> | ||
{{Guides}} | |||
[[Category:Guides]] | [[Category:Guides]] | ||
<references /> | <references /> |