Editing Item drops
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Killing more enemies naturally increases the likelihood of receiving an item, but it will never be 100% guaranteed. This is contrary to the popular belief that killing a monster <code>X</code> times for its <code>1/X</code> item drop will give you a guaranteed drop. In reality, the overall chance in this case always comes out to roughly <code>'''63%'''</code> (approaching <code>1 - 1/e</code>, where e = Euler's number). This is statistically defined as the average chance where at least 1 drop will occur, and is particularly useful when performing calculations such as "how many runs will it take to get this item?" | Killing more enemies naturally increases the likelihood of receiving an item, but it will never be 100% guaranteed. This is contrary to the popular belief that killing a monster <code>X</code> times for its <code>1/X</code> item drop will give you a guaranteed drop. In reality, the overall chance in this case always comes out to roughly <code>'''63%'''</code> (approaching <code>1 - 1/e</code>, where e = Euler's number). This is statistically defined as the average chance where at least 1 drop will occur, and is particularly useful when performing calculations such as "how many runs will it take to get this item?" | ||
====Combined drop rates==== | =====Combined drop rates===== | ||
Some monsters drop the same item but with different drop rates. For a drop rate <code>A</code> and a drop rate <code>B</code> the combined drop rate <code>C</code> is: | Some monsters drop the same item but with different drop rates. For a drop rate <code>A</code> and a drop rate <code>B</code> the combined drop rate <code>C</code> is: | ||