Editing Module:Rates

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--
--
-- Multiply a DAR and RDR together. Any number works but it's basically just for those
-- Rate calculation accessed through #invoke
--
--
-- @param dar {number}
-- @param frame {table}
-- @param rdr {number}
-- @return {number}
-- @return {number}
--
--
local function calcRate(dar, rdr)
function p.calcRate(frame)
  -- Separate the two numbers passed in as strings
   local mult = {}
   local mult = {}
   mult[1] = dar
   mult[1] = frame.args[1]
   mult[2] = rdr
   mult[2] = frame.args[2]
   -- Initialize numbers for string conversion
   -- Initialize numbers for string conversion
   local frac = {}
   local frac = {}
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     end
     end
   end
   end
   return (frac[1][1]/frac[1][2])*(frac[2][1]/frac[2][2])
   -- These probably don't need to be redefined, but I'm still super new to Lua so I'll come back to it later xd
  local num1 = frac[1][1]
  local den1 = frac[1][2]
  local num2 = frac[2][1]
  local den2 = frac[2][2]
  return (num1/den1)*(num2/den2)
end
end


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local function fmtRate(rate, fmt, digits)
local function fmtRate(rate, fmt, digits)
   local out = ""
   local out = ""
  -- Don't want nil comparisons or whatever
  if digits == nil then
    digits = 0
  end
   local frac = {}
   local frac = {}
   -- If either number is a fraction, split it up into numerator and denominator
   -- If either number is a fraction, split it up into numerator and denominator
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   if fmt == "f" then
   if fmt == "f" then
     if wholeFractions[rate] == nil then
     if wholeFractions[rate] == nil then
      if not digits then
        digits = 0
      end
       -- Set maximum number of decimal places
       -- Set maximum number of decimal places
       if 1/rate < 10 then
       if rate < 10 then
         -- Displays with two places between 1.01 ~ 9.99
         -- Displays with two places between 1.01 ~ 9.99
         digits = math.max(digits, 2)
         digits = math.max(digits, 2)
       elseif 1/rate < 100 then
       elseif rate < 100 then
         -- Displays with one place between 10.1 ~ 99.9
         -- Displays with one place between 10.1 ~ 99.9
         digits = math.max(digits, 1)
         digits = math.max(digits, 1)
      else
        -- Otherwise just displays the whole number at 100+
        digits = math.max(digits, 0)
       end
       end
       -- Even if we're displaying one or more decimal places, cut zeroes off
       -- Even if we're displaying one or more decimal places, cut zeroes off
       out = string.format("1/%." .. digits .. "f", 1/rate)
       out = out .. string.format("%s", string.format("1/%." .. digits .. "f", 1/rate)):gsub("%.?0+$", "")
      return out:gsub("%.0+$", "")
     else
     else
       out = wholeFractions[rate]
       out = out .. wholeFractions[rate]
     end
     end
     return out
     return out
   elseif fmt == "p" then
   elseif fmt == "p" then
     -- Display up to five decimal places. Cut zeroes off
     -- Display up to five decimal places. Cut zeroes off
     out = string.format("%.5f", rate * 100)
     rate = string.format("%s%%", string.format("%f", string.format("%.5f", rate*100)):gsub("%.?0+$", ""))
    if string.find(out, "%.") then
     out = out .. rate
    out = string.gsub(out, "%.0+$", "")
     return out
     end
     return string.format("%s%%", out)
   end
   end
end
end


--
--
-- Rate display accessed through #invoke. Display up to TWO rates plus their combination!
-- Rate display accessed through #invoke
--
--
-- @param frame {table}
-- @param frame {table}
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--
--
function p.displayRate(frame)
function p.displayRate(frame)
   -- Separate the format (strings) from the rates (numbers passed in as strings).
   -- Separate the rate (number passed in as string) from the format (string) and digits (string). digits parameter is optional
   local fmt = frame.args[1]
   local rate = frame.args[1]
   local rate = {}
   local fmt = frame.args[2]
  rate[1] = frame.args[2]
   local digits = frame.args[3]
   if frame.args[3] == nil then
    rate[2] = 1
  else
    rate[2] = frame.args[3]
  end
  if rate[1] == "0" or rate[2] == "0" then
    return nil
  end
   local out = ""
   local out = ""
   if fmt == "f" then
   if fmt == "f" then
     -- Fraction
     -- Fraction
    out = out .. fmtRate(rate[1], "f")
  out = out .. fmtRate(rate, "f", digits)
   elseif fmt == "p" then
   elseif fmt == "p" then
     -- Percentage
     -- Percentage
     out = out .. fmtRate(rate[1], "p")
     out = out .. fmtRate(rate, "p")
   elseif fmt == "n" then
   elseif fmt == "n" then
     -- Fraction with hover text showing first two input rates as Fraction (Percentage)
     -- Fraction (Percentage)
     local span = mw.html.create("span")
     out = out .. fmtRate(rate, "f", 2) .. " (" .. fmtRate(rate, "p") .. ")"
    span
      :addClass("more_info")
      :attr("title", string.format("Drop Rate: %s (%s), Rare Rate: %s (%s)", fmtRate(rate[1], "f"), fmtRate(rate[1], "p"), fmtRate(rate[2], "f", 2), fmtRate(rate[2], "p")))
      :css("border-bottom", "1px dotted")
      :wikitext(string.format("%s", fmtRate(calcRate(rate[1], rate[2]), "f")))
    --out = out .. fmtRate(rate, "f", 2) .. " (" .. fmtRate(rate, "p") .. ")"  
    return span:allDone()
   end
   end
   return out
   return out
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