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Music replacement guide
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Most of ''PSO'''s music can be replaced with a few simple steps in [https://www.audacityteam.org/download Audacity], a free program available for every popular computer operating system. This guide will go through these steps. ==Choosing a track== The music tracks in ''PSO'' are all designed to loop ''perfectly'' smoothly, so any tracks that replace them should do the same thing. It's best to find a track with a section that repeats the same section over and over; longer repetitions are generally better, as listening to the same ten seconds of music on loop can get boring. For this tutorial, we'll be using Rick Astley's "Never Gonna Give You Up". ==Editing the track== Use Audacity to open the chosen track. [[File:Music Replacement 1.png]] Play the whole track, and make a mental note of where the song tends to repeat a lot. The bottom of the window will indicate the position of the audio - make sure the unit of measurement is set to "samples" for the most precise loop selection possible. [[File:Music Replacement 2.png]] Once some starting and stopping points have been located, zoom in on both of them using either Ctrl+1 or Ctrl+Mouse Wheel. Clicking anywhere in the track and pressing either the Play button or the Space key will start the track from the chosen point. [[File:Music Replacement 3.png]] After zooming in and finding a more precise starting or stopping point, ''it is '''very''' important to make sure that the point is on or very close to a zero value''. This means choosing a point that's ''very'' near or directly on the horizontal line that goes across the entire track. If a loop point is chosen that's too far from this line, an audible click sound will play every time the track loops in game. [[File:Music Replacement 4.png]] Make a note of the ''exact'' sample position shown in Audio Position for both the starting and stopping points - they'll be needed soon. Put the values for the starting and stopping loop points in the two boxes to the right of Audio Position. Make sure "Start and End of Selection" is selected. [[File:Music Replacement 5.png]] Shift-clicking the Play button or pressing Shift+Space will allow the selected portion of the track to be played in a loop. Pressing the right arrow key will advance the track by a second, and pressing Shift with the right arrow key will advance it by 15 seconds. Listen to the track as it passes the loop point to ensure the transition is smooth. [[File:Music Replacement 6.png]] Once the loop is silky smooth, it's time to cut off the end of the track. ''PSO'' supports setting a starting loop point, but not an ending one, meaning it simply uses the end of the track as the end of the loop. Type the end loop point into the "Start Selection" box and an absurdly large number like 999,999,999 into the "End Selection" box. Delete the portion of the track that follows the end of the loop. [[File:Music Replacement 7.png]] [[File:Music Replacement 8.png]] Nice. ==Saving the track== Now all that's left to do is save the track. Select File > Export > Export Audio... or press Ctrl+Shift+E to begin the process. The file should be saved as an Ogg Vorbis file type, or .ogg. [[File:Music Replacement 9.png]] Audacity will display a prompt to edit the metadata of the track before saving it. ''This is important''. Add a new tag called LOOP_START to the end of the tags, with the value matching the sample of the start of the loop. Once you've done that, hit OK. [[File:Music Replacement 10.png]] That's the end of the hard part! ==Renaming the track== <span>''PSO''</span>'s tracks all have unique file names. Once the track has been saved, it needs to be given a name that matches one of <span>''PSO''</span>'s in-game tracks, or it won't play in game. A list of tracks is provided here. Make sure the file extension is still .ogg after the file's been renamed. Once it's been renamed, put the track in the data\ogg folder and test it out in game! ADVR - Character select BASS - Telepipe SFX (bass) CARNAVAL - Vamos a Carnaval (from Samba de Amigo) CHARA - Character creation CHU_F - Mouse Mania! (from ChuChu Rocket!) CITY - Pioneer 2 music clear - Quest clear music CLEAR_ST - Higher quality quest clear music CUBE_ENDING - World with me (Episode 2 ending theme) CUBE_ENDING_LOOP - World with me (looped version) CUBE_OPENING - The whole new world (opening theme, GameCube ver.?) DARK1 - Dark Falz (first/second form) DARK2 - Dark Falz (third form) DEATH - Olga Flow death SFX DELDEATH - De Rol Le death SFX DELO2 - Barba Ray DELO - De Rol Le DELORURE - De Rol Le(?) DFDEATH - Dark Falz death SFX DRADEATH - Dragon death SFX DRAGON2 - Gol Dragon DRAGON - Dragon DRAROAR - Dragon roar DREAMS - Dreams Dreams (from NiGHTS) DREAMS_KIDS - Dreams Dreams (Kids Version) (from NiGHTS) DUEL1 - Battle Palace DUEL2 - Battle Spaceship EASTER - Easter Lobby ED_PIANO - Ending Theme (Piano ver.) END - Battle Finish SFX ENDING - Ending Theme (Vocal ver.) ENDING_LOOP - Ending Theme (looped version, no vocals) EPI1 - Quest completion music (Upbeat ver.) EPI2 - Quest completion music (Mourning ver.) ESCAPE - City Escape (from Sonic Adventure 2) ESTLA2 - Estlla attack SFX ESTRA - Estlla summon SFX EVENT - Quest music FARLA2 - Farlla attack SFX FARLA - Farlla summon SFX GOLDEATH - Gol Dragon death SFX GOULA2 - Golla attack SFX GOULA - Golla summon SFX GRYPHON - Gal Gryphon HALL - Olga Flow second form, pre-fight HALLOWEEN - Halloween Lobby HEARTS - Burning Hearts (Burning ANGEL) (from Burning Rangers) J_KANTEI - Tekking SFX j_levelup - Level up SFX JINGLEBELL - Christmas Lobby LABO - Lab LIVE - Live and Learn (from Sonic Adventure) LOBBY - Lobby LOSE - Battle Loss SFX MAILA2 - Mylla and Youlla attack SFX MAILA - Mylla and Youlla summon SFX MAMBO - Al Comap Del Mambo (from Samba de Amigo) MAP1 - Telepipe SFX (going up?) MAP2 - Telepipe SFX (going down?) MATTER - It Doesn't Matter (from Sonic Adventure) MEDICAL - Medical Center MILES - Believe in Myself (from Sonic Adventure) MINICLEAR - Quest clear SFX NOMAL - Multiplayer theme (from ChuChu Rocket!) OPEN - Open Your Heart (from Sonic Adventure) OPENING - The whole new world (opening theme) PAILA2 - Pilla attack SFX PAILA - Pilla summon SFX PROTO1 - Olga Flow (first form) PROTO2 - Olga Flow (second form) QUEST - Quest loading screen REILA2 - Leilla attack SFX REILA - Leilla summon SFX SHOP - Shops slbgm_ancient - Ruins slbgm_boss09 - Saint-Milion/Kondrieu slbgm_boss09b - Shambertin slbgm_cave - Cave slbgm_dark - The nearest place to the heaven (Dark Falz, pre-fight) slbgm_desert - Subterranean Desert slbgm_forest - Forest slbgm_jungle - Central Control Area, Seaside, Jungle, Mountain, Control Tower slbgm_machine - Mine slbgm_ruin - VR Temple slbgm_seabed - Seabed slbgm_space - VR Spaceship slbgm_wilds - Crater SMILE - I Just Smile SOUTOKU - Principal's Office START - Battle Start SFX T1 - Meeting Rico T2 - Meeting Flowen TITLE - A song for eternal story (title screen) VALENTINE - Valentine's Day Lobby VOL_OPT1 - Vol Opt (first form) VOL_OPT2 - Vol Opt (second form) WEDDING - Wedding March WIN - Battle Win SFX ZARATHUSTRA - New Year's Lobby {{Guides}} [[Category:Guides]]
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