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'''Stats''' (short for "statistics") in ''Phantasy Star Online Blue Burst'' are numerical values representing a character's ability to attack and defend against the monsters of Ragol and their own attacks. Every character has eight "main" stats and five "resistance" stats.  
'''Stats''' (short for "statistics") in ''Phantasy Star Online Blue Burst'' are numerical values representing a character's ability to attack and defend against the monsters of Ragol and their own attacks. Every character has eight "main" stats and five "resistance" stats.  


A character's main stats can be changed by leveling up, equipping {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons]], armor ({{PSO icon|Frame}}[[Frames]] and {{PSO icon|Shield}}[[Barriers]]), or {{PSO icon|Unit}}[[Units]] into armor slots, as well as being under the effects of certain {{PSO icon|Disk}}[[Techniques]] (such as {{Shifta}} or {{Zalure}}), or by consuming {{PSO icon|Tool}}[[Tools#Materials|Materials]].  
A character's main stats can be changed by leveling up, equipping [[Weapons|weapons]] or armor ([[Frames|frames]] and [[Barriers|barriers]]), as well as by equipping [[Units|units]] into their armor slots, being under the effects of certain [[Techniques|techniques]] (such as [[Shifta]] or [[Zalure]]), or by consuming [[Tools#Materials|materials]].  


Resistances do not increase through leveling up, and are only increased through equipment. The primary sources of resistances are frames and barriers, but many units and some weapons (such as {{Cane|rare|Glide Divine}}) will also provide resistance increases.
Resistances do not increase through leveling up, and are only increased through equipment. The primary sources of resistances are frames and barriers, but many units and some weapons (such as {{Cane|rare|Glide Divine}}) will also provide resistance increases.


A monster's stats are inherent to each monster, and only change if they are under the effects of certain techniques ({{Shifta|n}} or {{Zalure|n}}) or specific status effects.  
A monster's stats are inherent to each monster, and only change if they are under the effects of certain techniques (Shifta or Zalure) or specific status effects.  


==Overview==
==Overview==
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A character's main stats are represented by two values on the second page of the main menu. The first values listed, on the left, are the character's ''total'' (or "active") stats. The second values, on the right in parentheses, are the character's ''base'' stats.
A character's main stats are represented by two values on the second page of the main menu. The first values listed, on the left, are the character's ''total'' (or "active") stats. The second values, on the right in parentheses, are the character's ''base'' stats.


'''Base''' stats represent a character's stats without any weapons or armor equipped, and are only '''permanently''' increased through leveling up and by consuming {{PSO icon|Tool}}[[Tools#Materials|Materials]]. Each of the twelve unique [[classes]] in the game have their own base stat growths per level up, as well as base stat ''maximums''. Once these maximums are reached, the number in parentheses will be listed in gold text, and the stat cannot be increased further. Base stats are used by the game to calculate a character's total stats, and to determine if a character can equip weapons with stat requirements or learn techniques.
'''Base''' stats represent a character's stats without any weapons or armor equipped, and are permanently increased through leveling up or consuming [[Tools#Materials|materials]]. Each of the twelve unique classes in the game have their own base stat growths per level up, as well as base stat ''maximums''. Once these maximums are reached, the number in parentheses will be listed in gold text, and the stat cannot be increased further. Base stats are used by the game to calculate a character's total stats, and to determine if a character can equip weapons with stat requirements or learn techniques.


'''Total''' stats are the values specifically used by the game in damage calculations and formulas, and are a result of adding together values from base stats, equipped weapons and armor, as well as effects such as the ATP multiplier from Shifta. Total stats have no limit to how high they can be increased (with the exception of Luck).
'''Total''' stats are the values specifically used by the game in damage calculations and formulas, and are a result of adding together values from base stats, equipped weapons and armor, as well as effects such as the ATP multiplier from Shifta. Total stats have no limit to how high they can be increased (with the exception of Luck).


==Stat-boosting equipment==
==Stat-boosting equipment==
Equipment will increase a character's stats, whether it be weapons that increase ATP, frames increasing DFP and EVP, or otherwise. Certain kinds of equipment, however, will apply their bonuses to either the '''total''' stat or the '''base''' stat, which is important to keep in mind when attempting to wield certain weapons or reach your character's maximum base stats.
(Work in progress)
 
As a general rule, equipment will affect a character's stats in the following ways:
* Weapons, frames, and barriers will apply their stat increases to a character's '''total''' stats
* Units and {{PSO icon|Mag}}[[Mags]] will apply their stat increases to a character's '''base''' stats
 
This means that a level one character could be made capable of wielding more powerful weapons earlier than otherwise by equipping units such as {{Unit|rare|God/Power}} (for melee weapons) or {{Unit|rare|God/Arm}} (for ranged weapons), as well as using a level 200 mag, as neither units nor mags require a character to meet a stat or level requirement to equip.
 
As an exception to the above rule, however, equipment that boosts MST or LCK will ''only'' add to the '''base''' stats. Perplexingly, while raising your MST with an MST-boosting weapon will list your '''base''' MST as being high enough to meet the MST requirement for another, higher MST-requirement weapon, you will ''not'' be able to equip the second weapon, despite your base stat being listed as high enough to do so.


==Detailed stat descriptions==
==Detailed stat descriptions==
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'''LCK''', or '''Luck''', is a measure of critical hit chance. When a non-technique attack that doesn't deal [[Fixed attack damage|fixed damage]] successfully hits a target, the attack has an <code>Attacker's LCK / 5</code>% chance of being a critical hit if the attacker is a player and an <code>Attack's LCK / 2</code>% chance of being a critical hit if the attacker is a monster. LCK can be increased by using equipment (most commonly Luck-type units) or {{Tool|Luck Material|Luck Materials}}; LCK is the only non-resistance stat that doesn't increase by leveling up. Every class has a maximum value of 100 LCK, but monsters can have higher LCK values.
'''LCK''', or '''Luck''', is a measure of critical hit chance. When a non-technique attack that doesn't deal [[Fixed attack damage|fixed damage]] successfully hits a target, the attack has an <code>Attacker's LCK / 5</code>% chance of being a critical hit if the attacker is a player and an <code>Attack's LCK / 2</code>% chance of being a critical hit if the attacker is a monster. LCK can be increased by using equipment (most commonly Luck-type units) or {{Tool|Luck Material|Luck Materials}}; LCK is the only non-resistance stat that doesn't increase by leveling up. Every class has a maximum value of 100 LCK, but monsters can have higher LCK values.


===Resistance stats===
===Resistances===
<span id="EFR"></span>
<span id="EFR"></span>
====Fire attack resistance (EFR)====
====Fire attack resistance (EFR)====
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<span id="EDK"></span>
<span id="EDK"></span>
====Darkness attack resistance (EDK)====
====Darkness attack resistance (EDK)====
When {{Megid}} or an [[Weapons#Instant kill|instant kill]]-series special attack hits a target, the target's EDK determines their chance of instant death. EDK can be increased by equipping frames (most notably {{Frame|rare|Dress Plate}}), barriers (most notably {{Shield|rare|Anti-Dark Ring}}), or units (most commonly Resist-type units). EDK does not increase by leveling up. Above 100 EDK, no benefits against monsters are gained, as a player with 100 EDK can never be killed by level 30 Megid.
When {{Megid}} or an [[Weapons#Instant kill|instant kill]]-series special attack hits a target, the target's EDK determines their chance of instant death. EDK can be increased by equipping frames (most notably {{Frame|rare|Dress Plate}}), barriers (most notably {{Shield|rare|Anti-Dark Ring}}), or units (most commonly Resist-type units). EDK does not increase by leveling up. Above 100 EDK, no benefits against monsters are gained, as a player with 100 EDK can never be killed by level 30 Megid, and the instant-kill attack on Ultimate difficulty from [[Mericarol]], [[Mericus]], and [[Merikle]] cannot be blocked.
 
Notably, the spit attacks on Ultimate difficulty from [[Mericarol]], [[Mericus]], and [[Merikle]], as well as purple [[Epsigard|Epsigards]], cannot be resisted, as they require EDK values that are too high to reach legitimately.


<span id="ELT"></span>
<span id="ELT"></span>
====Lightness attack resistance (ELT)====
====Lightness attack resistance (ELT)====
When an attack that deals light damage hits a target, the target's ELT reduces the damage of the attack by <code>Target's ELT</code>%. ELT can be increased by equipping frames (most notably {{Frame|rare|Wedding Dress}}), barriers (most notably {{Shield|rare|Anti-Light Ring}}), or units (most commonly Resist-type units). ELT does not increase by leveling up. Every class has a soft cap of 100 ELT; after this, no benefits are gained, as 100 ELT reduces light damage by 100%.
When an attack that deals light damage hits a target, the target's ELT reduces the damage of the attack by <code>Target's ELT</code>%. ELT can be increased by equipping frames (most notably {{Frame|rare|Wedding Dress}}), barriers (most notably {{Shield|rare|Anti-Light Ring}}), or units (most commonly Resist-type units). ELT does not increase by leveling up. Every class has a soft cap of 100 ELT; after this, no benefits are gained, as 100 ELT reduces light damage by 100%.
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