Editing Tekking

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[[Tekking]] is a process done to identify [[weapons]] and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or '''untekked''' state, denoted by {{Link|color=untekked|nolink=1|cyan text}}. All rare weapons are initially dropped with the name "{{SpecialWeapon}}", unless the the <code>/showwep</code> [[Chat commands|command]] has been used, which will display their full name in cyan text. There is a tekker located in each episode's shop who can identify, or '''tekk''', a weapon for {{Meseta|100}} per attempt. A weapon's special, attributes, and grind can vary when tekking, with each tekker having their own variations as well as separate variations for their preferred weapons.
[[Tekking]] is a process done to identify [[weapons]] and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or '''untekked''' state, denoted by "{{Link|color=untekked|nolink=1|cyan text}}" in front of the weapon name. All rare weapons are initially dropped with the name "{{SpecialWeapon}}", unless the the <code>/showwep</code> [[Chat commands|command]] has been used, which will display their full name in cyan text. There is a tekker located in each episode's shop who can identify, or '''tekk''', a weapon for {{Meseta|100}} per attempt. A weapon's special, attributes, and grind can vary when tekking, with each tekker having their own variations as well as separate variations for their preferred weapons.


After identifying an item, the player can choose to refuse the identification to roll for better grind, special, or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.
After identifying an item, the player can choose to refuse the identification to roll for better grind, special or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.


==Specials==
==Specials==
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==Photon attributes==
==Photon attributes==
Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.
Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.
Note that reducing a photon attribute's value to 0% by "downtekking" the item will not free up that attribute slot, and the weapon will be defined as having 0% in that attribute, versus not having it at all.


Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:
Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:
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==Special cases==
==Special cases==
Quests such as {{Link|icon=quest|Claire's Deal 5|Claire's Deal}} require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a {{Unit|rare|PB/Increase}}, one of the necessary components is a {{Gun|Launcher|Seize Launcher}}. An {{Gun|Launcher|Arrest Launcher|nolink=1}} has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.
Quests such as {{Link|icon=quest|Claire's Deal 5|Claire's Deal}} require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a {{Unit|rare|PB/Increase}}, one of the necessary components is a {{Gun|Launcher|Seize Launcher}}. An {{Gun|Launcher|Arrest Launcher|nolink=1}} has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.
==Gallery==
<gallery>
Viridia tekker.png|{{Viridia}} tekker
Greenill tekker.png|{{Greenill}} tekker
Skyly tekker.png|{{Skyly}} tekker
Bluefull tekker.png|{{Bluefull}} tekker
Purplenum tekker.png|{{Purplenum}} tekker
Pinkal tekker.png|{{Pinkal}} tekker
Redria tekker.png|{{Redria}} tekker
Oran tekker.png|{{Oran}} tekker
Yellowboze tekker.png|{{Yellowboze}} tekker
Whitill tekker.png|{{Whitill}} tekker
</gallery>


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