Editing Weapon attribute drop tables

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==Untekked and special rate table==
==Untekked and special rate table==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars.
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area's maximum special rarity is 3, a weapon dropping in said area will have a 50% chance of having a 3-star special, and a 50% chance for lower.
 
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area's maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.


{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].  
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].  
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Lv. 5=
{| class="wikitable" style="text-align:center;"
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!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
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|-
|Caves 3
|Jungle North
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|3 3 3
|-
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|Jungle East
|Crater North
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|Mines 2
|Mountain
|Crater Interior
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|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
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|-
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|Seabed Upper
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|-
|colspan="3"|Rares (Anywhere)
|5 5 5
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|-|
Lv. 6+=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
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|Jungle East
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|-
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|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
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</tabber>
|}
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